Маг Сообщений: 220 профиль
Репутация: 11
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Таким мне видится выпускник Каэр Морхен, который не дурака валял во время обучения, но и звёзд с неба не хватает. Таким образом начинающий ведьмак укладывается в 260-285 поинтов. Обогатившись житейским опытом и социальными адвами средний ведьмак выйдет в 300-350 поинтов. Предела для легендарных ведьмаков как такового нет, но рано или поздно они крит.фейлят или нападают на толпу с вилами. Name: Witcher Race: Mutant
Attributes [105] ST 12 [20] DX 12 [40] IQ 11 [20] HT 12 [20]
HP 12 Will 11 Per 12 [5] FP 12
Basic Lift 29 Damage 1d-1/1d+2
Basic Speed 7 (Basic Speed includes +1 from 'Enhanced Reflexes') Basic Move 7
Ground Move 7 Water Move 1
Social Background TL: 3 [0] Cultural Familiarities: Languages:
Advantages [195] Acute Hearing (1) [2] Ally (Witchers) (100% of starting points) (6 or less) [3] Burning Attack (1) [5] Claim to Hospitality (Kaer Morhen) (1) [1] Combat Reflexes (Enhanced Reflexes) [15] Crushing Attack (1) (Cone (+1); Costs Fatigue (+2); No Wounding) [5] Danger Sense (Accessibility (Magic and Monsters) (+2); Gadget/Breakable: DR 6-15; Gadget/Breakable: Size -7 or -8) [10] Enhanced Parry (all parries) (1) [10] Enhanced Reflexes [35] Fatigue Attack (1) (Costs Fatigue (+3); Partial Dice (Does only 1 pt); Side Effect (+1)) [5] Fearlessness (2) [4] Fit [5] Night Vision (4) (Requires Per Roll; Selective Effect; Visually impaired by day) [0] Rapid Healing [5] Resistant (Desease) (Occasional) (Immunity) [10] Signature Gear (Swords) (29) [29] Signs [5] Status (+1) [5] Trained By A Master (Accessibility (Only 1 skill) (+8)) [6] Unaging [15] Weapon Master (Swords) (a medium class of weapons) [35]
Perks [2] Deep Sleeper [1] Style Familiarity (WS) [1]
Disadvantages [-71] Infertile [0] Social Stigma (Minority Group) [-10] Unnatural Feature (-2) (-1) [-1] Variative [-50] Wealth (Struggling) [-10]
Quirks [-5] _Unused Quirk 1 [-1] _Unused Quirk 2 [-1] _Unused Quirk 3 [-1] _Unused Quirk 4 [-1] _Unused Quirk 5 [-1]
Skills [49] Acrobatics DX/H - DX+0 12 [4] Area Knowledge (Global) IQ/E - IQ+0 11 [1] Armoury/TL3 (Melee Weapons) IQ/A - IQ-1 10 [1] Body Control HT/VH - HT-2 10 [2] Brawling DX/E - DX+1 13 [2] Breath Control HT/H - HT-2 10 [1] Broadsword DX/A - DX-1 11 [1] Camouflage IQ/E - IQ+0 11 [1] Climbing DX/A - DX+0 12 [2] Criminology/TL3 IQ/A - IQ-1 10 [1] Detect Lies Per/H - Per-2 10 [1] Innate Attack (Beam) DX/E - DX+1 13 [2] Interrogation IQ/A - IQ-1 10 [1] Intimidation Will/A - Will-1 10 [1] Meditation Will/H - Will-1 10 [2] Naturalist (Earth) IQ/H - IQ-2 9 [1] Naturalist (Monsters) IQ/H - IQ+0 11 [4] Navigation/TL3 (Land) IQ/A - IQ+0 11 [2] Riding (Equines) DX/A - DX-1 11 [1] Stealth DX/A - DX-1 11 [1] Survival (Mountain) Per/A - Per-1 11 [1] Survival (Woodlands) Per/A - Per-1 11 [1] Swimming HT/E - HT+0 12 [1] Throwing DX/A - DX+0 12 [2] Two-Handed Sword DX/A - DX+2 14 [8] Witcher Alchemy IQ/VH - IQ-1 10 [4]
Stats [105] Ads [195] Disads [-71] Quirks [-5] Skills [49] = Total [275]
Hand Weapons 1 Thrusting Bastard Sword LC:4|4|4|4 $15000 Wgt:5 1H Swing Dam:1d+3 cut Reach:1, 2 Parry:10U ST:11 Skill:SK:Sword!, SK:Broadsword, ST:DX-5, SK:Force Sword-4, SK:Rapier-4, SK:Saber-4, SK:Shortsword-2, SK:Two-Handed Sword-4 1H Thrust Dam:1d+1 imp Reach:2 Parry:10U ST:11 Skill:SK:Sword!, SK:Broadsword, ST:DX-5, SK:Force Sword-4, SK:Rapier-4, SK:Saber-4, SK:Shortsword-2, SK:Two-Handed Sword-4 2H Swing Dam:1d+4 cut Reach:1, 2 Parry:12 ST:10† Skill:SK:Sword!, SK:Two-Handed Sword, ST:DX-5, SK:Broadsword-4, SK:Force Sword-4 2H Thrust Dam:1d+2 imp Reach:2 Parry:12 ST:10† Skill:SK:Sword!, SK:Two-Handed Sword, ST:DX-5, SK:Broadsword-4, SK:Force Sword-4 1 Thrusting Greatsword LC:4|4 $14000 Wgt:7 Swing Dam:1d+7 cut Reach:1, 2 Parry:12 ST:12† Skill:SK:Sword!, SK:Two-Handed Sword, ST:DX-5, SK:Broadsword-4, SK:Force Sword-4 Thrust Dam:1d+4 imp Reach:2 Parry:12 ST:12† Skill:SK:Sword!, SK:Two-Handed Sword, ST:DX-5, SK:Broadsword-4, SK:Force Sword-4
Ranged Weapons
Armor & Possessions
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