Downtown (Arkham Asylum, Bank of Arkham, Independence Square)
Arkham Asylum: Instead of having an encounter here, you may recover Sanity by receiving psychiatric care. You may either regain 1 Sanity for free, or pay $2 to restore your Sanity to its maximum value.
Bank of Arkham: Instead of having an encounter here, you may take out a Bank Loan if you don't have one yet.
Downtown 1Downtown 2Downtown 3Downtown 4Downtown 5Downtown 6Downtown 7Downtown 8Downtown 9Downtown 10Downtown 11Easttown (Hibb's Roadhouse, Police Station, Velma's Diner)
Police Station: Instead of having an encounter here, you may spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to become the Deputy of Arkham. Take the Deputy of Arkham card.
Easttown 1Easttown 2Easttown 3Easttown 4Easttown 5Easttown 6Easttown 7Easttown 8Easttown 9Easttown 10Easttown 11French Hill (Silver Twilight Lodge, Inner Sanctum, The Witch House)
Inner Sanctum: Investigators must possess a Silver Twilight Lodge Membership to have encounters at this location.
French Hill 1French Hill 2French Hill 3French Hill 4French Hill 5French Hill 6French Hill 7French Hill 8French Hill 9French Hill 10French Hill 11Merchant District (River Docks, The Unnamable, Unvisited Isle)
River Docks: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to gain $5.
Merchant District 1Merchant District 2Merchant District 3Merchant District 4Merchant District 5Merchant District 6Merchant District 7Merchant District 8Merchant District 9Merchant District 10Merchant District 11Miskatonic University (Administration Building, Library, Science Building)
Administration Building: Instead of having an encounter here, you may pay $8 to draw 2 Skills. Keep one of them and discard the other.
Science Building: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to gain 2 Clue tokens.
Miskatonic University 1Miskatonic University 2Miskatonic University 3Miskatonic University 4Miskatonic University 5Miskatonic University 6Miskatonic University 7Miskatonic University 8Miskatonic University 9Miskatonic University 10Miskatonic University 11Northside (Curiositie Shoppe, Newspaper, Train Station)
Curiositie Shoppe: Instead of having an encounter here, you may draw 3 Unique Items and purchase one of them for its list price. Discard the other two items.
Northside 1Northside 2Northside 3Northside 4Northside 5Northside 6Northside 7Northside 8Northside 9Northside 10Northside 11Rivertown (Black Cave, General Store, Graveyard)
General Store: Instead of having an encounter here, you may draw 3 Common Items and purchase one of them for its list price. Discard the other two items.
Rivertown 1Rivertown 2Rivertown 3Rivertown 4Rivertown 5Rivertown 6Rivertown 7Rivertown 8Rivertown 9Rivertown 10Rivertown 11Southside (Historical Society, Ma's Boarding House, South Church)
Ma's Boarding House: Instead of having an encounter here, you may spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to take 1 Ally of your choice from the Ally deck.
South Church: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to have any investigator you choose be Blessed.
Southside 1Southside 2Southside 3Southside 4Southside 5Southside 6Southside 7Southside 8Southside 9Southside 10Southside 11Uptown (St. Mary's Hospital, Woods, Ye Olde Magick Shoppe)
St. Mary's Hospital: Instead of having an encounter here, you may recover Stamina by receiving medical care. You may either regain 1 Stamina for free, or pay $2 to restore your Stamina to its maximum value.
Ye Olde Magick Shoppe: Instead of having an encounter here, you may pay $5 to draw 2 Spells. Keep one of them and discard the other.
Uptown 1Uptown 2Uptown 3Uptown 4Uptown 5Uptown 6Uptown 7Uptown 8Uptown 9Uptown 10Uptown 11Central Hill (7th House on the Left, Congregational Hospital, St. Erasmus's Home)
Congregational Hospital: Instead of having an encounter here, you may spend $1 to regain 1 Sanity and 1 Stamina.
Central Hill 1Central Hill 2Central Hill 3Central Hill 4Central Hill 5Central Hill 6Central Hill 7Central Hill 8Central Hill 9Central Hill 10Central Hill 11Central Hill 12Central Hill 13Central Hill 14Harborside (607 Water St., North Point Lighthouse, The Rope and Anchor)
North Point Lighthouse: The White Ship: Instead of having an encounter here, you my spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to take the Captain of the White Ship card.
The Rope and Anchor: Instead of having an encounter here, you may spend $1 to search the Common Item deck for a "Food" or "Whiskey" card.
Harborside 1Harborside 2Harborside 3Harborside 4Harborside 5Harborside 6Harborside 7Harborside 8Harborside 9Harborside 10Harborside 11Harborside 12Harborside 13Harborside 14South Shore (Artists' Colony, Neil's Curiosity Shop, The Hall School)
South Shore 1South Shore 2South Shore 3South Shore 4South Shore 5South Shore 6South Shore 7South Shore 8South Shore 9South Shore 10South Shore 11South Shore 12South Shore 13South Shore 14Kingsport Head (Strange High House, The Causeway, Wireless Station)
The Causeway, Wireless Station: You must end your movement upon entering this location
Kingsport Head 1Kingsport Head 2Kingsport Head 3Kingsport Head 4Kingsport Head 5Kingsport Head 6Kingsport Head 7Kingsport Head 8Kingsport Head 9Kingsport Head 10Kingsport Head 11Kingsport Head 12Kingsport Head 13Kingsport Head 14