Князь Эдинбурга
Владыка Тьмы Сообщений: 4176 профиль
Репутация: 165
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Воскресенье, 9 Октября 1949 года, примерно 13:45 - именно на это время была назначена операция отряда 42-го дивизии морской пехоты специального назначения Союза. По полученным развед. данным Маркиз-Генерал Герман фон Хайцингер со своими людьми занял замок Ксёнж в Польше где собирается провести ритуал по открытию врат в потусторонний мир. Главная цель отряда: обнаружение Хайцингера и его людей и их уничтожение с целью предотвращения ритуала. Отряд был проинструктирован и посажен на десантный самолет B-29E на военной базе в Портленде, штат Мэн 16 часов назад. После чего был десантирован в зоне боевых действий. Но бойцы отряда и не предполагали, что Хайцингер уже начал свой дьявольский ритуал последствия которого они оценили на свой шкуре, после первого столкновения с солдатами рейха, которых затронула доселе невиданная сила... Солдаты 13-ой оккультной дивизии Рейха хоть и были застигнуты врасплох из-за внезапного нападения сил союза и имели внутренние разногласия в лице Евы Камер и Герман фон Хайцингера, но не собирались сдаваться без боя. Особенно тогда, когда на их стороне были сами силы ада! CharacteristicCombat | Stamina | Mental | Movement | 5 | 4 | 4 | 8 | 4 | 4 | 4 | 7 | 4 | 4 | 3 | 6 | 3 | 4 | 3 | 5 | EquipmentStrafe | Weapon, Hand-to-Hand - When attacking with this weapon, you may choose аn adjacent target (as usual) or a target at range 2. When attacking with Strafe, add one additional die to your attack roll. Additionally, if you roll at least one Natural 10 on your attack roll, the target rolls two fewer dice when making his Shock Roll.
| Mauser C96 | Weapon, Pistol
| Iron Cross 1st Class | Medal - Discard this token to add 2 Command Points to your side’s pool once per game. | Critical Hit | Ability - Each Natural 10 you roll on any attack roll counts as two successes (rather than one).
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CharacteristicCombat | Stamina | Mental | Movement | 5 | 4 | 6 | 6 | 4 | 4 | 6 | 5 | 4 | 3 | 6 | 4 | 2 | 2 | 1 | 4 | EquipmentPatmos Amulet | Occult - As an action, engage in a Mental duel with any target within (your Mental value + 1). The target may be out-of-path. If you win, the target immediately attacks the closest character to him, friend or foe, with your choice of his Weapons.
This attack may not use Mental Weapons. If multiple characters are equally close, you choose among them. If there are no available targets to attack, no attack is made, just the movement. A her this attack, the target moves its full normal complement of movement points (or as many as possible) away from you through circles of your choice, and may not be activated for the rest of the turn.
| Walther P.38 | Weapon, Pistol
| Sha-Na-Ra | Occult, Mental - As an action, once per game, engage in a Mental duel with any target within (your Mental value + 1).
This target may be out-of-path. If you win, the target suffers automatic wounds equal to the number of your uncanceled successes in the duel. Turn the equipment token facedown when you do this, as a reminder that it has been used. | Hermetica Umbra | Occult, Hermetica - You, and all characters with the Obscura Korps unit affiliation symbol within 6 circles of you, add one die to all of their attack rolls. |
CharacteristicCombat | Stamina | Mental | Movement | 6 | 5 | 5 | 7 | 6 | 4 | 5 | 6 | 5 | 4 | 4 | 5 | 4 | 4 | 4 | 4 | EquipmentDoom | Weapon, Mental, Occult - When attacking with this weapon, you must choose any target up to (your Mental value + 1); this target may be out-of-path. Extra Ammunition may not be used to attack with Doom.
| Stielhandgranate | Grenade | Celerity | Ability - Add +2 to your current Movement value. | First Aid Kit | Hardware - As an action, discard this token to dial up your health indicator token, or an adjacent character’s health indicator, by up to two rows. |
CharacteristicCombat | Stamina | Mental | Movement | 5 | 5 | 4 | 7 | 5 | 4 | 4 | 6 | 4 | 4 | 3 | 5 | EquipmentMad Minute | Ability - If you have not yet moved this turn, add one die to any attack roll made with an Automatic Weapon. (This includes overwatch attacks.)
| MP 40 | Weapon, Automatic | Extra Ammunition | Hardware - Discard this token at any time during your activation to make an attack. This attack does not require an action. | First Aid Kit | Hardware - As an action, discard this token to dial up your health indicator token, or an adjacent character’s health indicator, by up to two rows. |
CharacteristicCombat | Stamina | Mental | Movement | 6 | 5 | 2 | 7 | 5 | 4 | 2 | 6 | 4 | 3 | 2 | 6 | EquipmentDemon Taint | Weapon, Hand-to-Hand - When attacking with this weapon, add one additional die to your attack roll for each Hand-to-Hand Weapon in your inventory, including this one.
| Not Dead Yet | Ability - Once per game, when you die, you re-enter play on the following turn as a reinforcement would (at no Command Point cost), but with only Demon Taint in your inventory. | Immunity to Pain | Ability - Always use your best Stamina value when making shock rolls. | Celerity | Ability - Add +2 to your current Movement value. |
CharacteristicCombat | Stamina | Mental | Movement | 6 | 5 | 4 | 7 | 6 | 4 | 4 | 6 | 5 | 4 | 4 | 5 | 4 | 4 | 5 | 4 | EquipmentNighteyes | Hardware - You ignore the e ffects of smoke, and you add +2 to any single ranged attack die rolled each time you attack. (Choose which die to increase a after the roll. This bonus cannot make a die result into a natural 10.)
| Silver Star | Medal - Discard this token to add 2 Command Points to your side’s pool once per game.
| Captain | Rank - Add +4 to your side’s initiative rolls. | Flash-gun MK1 | Weapon, Automatic - When attacking with this weapon, if you roll at least one Natural 10 on your attack roll, roll two additional dice and add their results to the attack roll. You may only use this ability once per attack.
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CharacteristicCombat | Stamina | Mental | Movement | 5 | 5 | 3 | 7 | 5 | 4 | 4 | 6 | 4 | 4 | 4 | 5 | 3 | 3 | 5 | 4 | EquipmentTNT 440gr | Grenade - When used as a Grenade, TNT 440gr in flicts 5 (rather than 4) automatic attack successes and leaves a double-icon (rather than single-icon) rubble token behind.
Alternately, as an action, you may place this token on your current circle. Then, in any of your later activations, you may spend an action to detonate it, dealing damage in that location as above and eliminating the token.
If placed in this way any character with the Engineering skill can pick this equipment up and use it as a Grenade, with the increased e ffects described above. Only Tala may place it, and it may not be destroyed except by Tala detonating it or by exploding when used as a grenade.
This token does not block movement. Turn this equipment token facedown when you use it, as a reminder that it has been used.
| M3 | Weapon, Automatic
| M15 | Smoke Grenade | Extra Ammunition | Hardware - Discard this token at any time during your activation to make an attack. This attack does not require an action.
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CharacteristicCombat | Stamina | Mental | Movement | 6 | 6 | 3 | 6 | 5 | 5 | 3 | 6 | 4 | 4 | 4 | 5 | 4 | 4 | 4 | 4 | EquipmentFlash Machine Gun A6a | Weapon, Automatic, Heavy - When attacking with this weapon, you may choose two adjacent targets you could normally target. Apply the same attack roll to both targets (however, each target makes a separate shock roll). In addition, when attacking with this weapon, if you roll at least one Natural 10 on your attack roll, roll two additional dice and add their results to the attack roll.
| BA-27 | Hardware - When attacking with the Flash Machine Gun A6a, add one additional die to your attack roll.
| Incredible Strength | Ability - Always use your best Stamina value when making shock rolls. | First Aid Kit | Hardware - As an action, discard this token to dial up your health indicator token, or an adjacent character’s health indicator, by up to two rows.
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CharacteristicCombat | Stamina | Mental | Movement | 5 | 5 | 3 | 7 | 5 | 4 | 3 | 6 | 4 | 4 | 4 | 5 | EquipmentKeep Moving | Ability - Ignore one point of penalty from each movement modifier circle you enter.
| Colt .45 1911 A1 | Weapon, Pistol
| MKII A1 | Grenade | M15 | Smoke Grenade
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CharacteristicCombat | Stamina | Mental | Movement | 5 | 5 | 3 | 7 | 5 | 4 | 3 | 6 | 4 | 4 | 4 | 5 | EquipmentBG-42 | Hardware - If you roll a Natural 10 on any shock roll to resist an attack with a Pistol Weapon or Automatic Weapon, all attack roll successes are canceled.
| Smith & Wesson 1917 | Weapon, Pistol
| M15 | Smoke Grenade | Keep Moving | Ability - Ignore one point of penalty from each movement modifier circle you enter.
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List of all crates(13 left unsearched) 0 command points 1 command point 1 command point 1 command point 2 command points 2 command points Mauser C96 - как у Евы MP40 - как у Шоктруппен Combat Knife - как у Стосструппен Smoke Grenade Extra Ammo First Aid Kit Empty
In game: Grenade
Это сообщение отредактировал Sire - 19.2.2012, 14:31
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