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   Сообщение № 1. 10.9.2011, 17:22, Formica пишет:
Formica ( Offline )
Diluviesus magnus

*
Лорд Хаоса
Сообщений: 2765
профиль

Репутация: 35
Оставляйте здесь свои чарники.
Возможно, позже здесь же появятся и важные NPC.

   Сообщение № 2. 10.9.2011, 17:28, Nuclear Paladin пишет:
Nuclear Paladin
Странник

*
Магистр
Сообщений: 2346
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Репутация: 50
John Steel
Джон "Steelman" Квотрич
Name: Джон "Steelman" Квотрич
Race: Human
Должность: Техник малых вооружений

Attributes [60]
ST 12 [20]
DX 10
IQ 11*
HT 10

HP 12
Will 11
Per 11
FP 10

Basic Lift 29
Damage 1d-1/1d+2

Basic Speed 5
Basic Move 5

Ground Move 5
Water Move 1

Social Background
TL: 11 [0]


Advantages [40]
Ambidexterity [5]
Extra Attack (1) [25]
Photographic Memory [10]
>
Extended Lifespan (x2)*
Fit*
G-Experience (10)*


Disadvantages [-50]
Duty (War) (15 or less (almost always)) (Extremely Hazardous; Involuntary)*[-5]
Code of Honor (Soldier's) [-10]
Intolerance (Aliens) (One group) [-5]
Laziness [-10]
Overconfidence (12 or less) [-5]
Sense of Duty (Humanity) (Entire Race) [-15]


Skills [70]
Brawling DX/E - DX+0 10*
Computer Operation/TL11 IQ/E - IQ+1 12*
Electronics Operation/TL11 (Communications) IQ/A - IQ+0 11*
Electronics Operation/TL11 (Medical) IQ/A - IQ+0 11*
Mathematics/TL11 (Applied) IQ/H - IQ-2 9*
Mathematics/TL11 (Pure) IQ/H - IQ-2 9*
Physics/TL11 IQ/VH - IQ-2 9*
Spacer/TL11 IQ/E - IQ+1 12*
Vacc Suit/TL11 DX/A - DX+5 15* Special
First Aid/TL11 (Human) IQ/E - IQ+1 12*
Mechanic/TL11 (Starships) IQ/A - IQ+0 11* [1]
Free Fall DX/A - DX+0 10 [2*]
Soldier IQ/A - IQ-1 10 [1*]
>
Battlesuit/TL11 DX/A - DX+7 17 [28]
Diagnosis/TL11 (Human) IQ/H - IQ-2 9 [1]
Expert Skill (Armoury) IQ/H - IQ+0 11 [4]
Force Sword DX/A - DX+7 17 [24]
Guns/TL11 (Pistol) DX/E - DX+5 15 [2*] Special
Guns/TL11 (Rifle) DX/E - DX+7 17 [8]
Guns/TL11 (Submachine Gun) DX/E - DX+7 17 [24]


Stats [40] Ads [40] Disads [-50] Quirks [0] Skills [70] = Total [100]
Инвентарь
Hand Weapons
1 Grav Sword LC:2 $10500 Wgt:2
Dam:8d (5) pi Reach:C,1-2 Parry:11 ST:3 Skill:Sword!, Force Sword, DX-5, Broadsword-3, Jitte/Sai-3, Knife-3, Shortsword-3, Two-Handed Sword-3
1 Grav Sword LC:2 $10500 Wgt:2
Dam:8d (5) pi Reach:C,1-2 Parry:11 ST:3 Skill:Sword!, Force Sword, DX-5, Broadsword-3, Jitte/Sai-3, Knife-3, Shortsword-3, Two-Handed Sword-3

10^ Neuroglove HT-6(2) aff C No $250 0.5 lbs. Эффект: Neural Stun

Ranged Weapons
2 Grav Needler LC:2 Dam:3d (10) imp inc Acc:9 Range:500 / 1500 (Fine)
RoF:20 Shots:500(3) ST:6† Bulk:-2 Rcl:1 $11000 Wgt:3
1 Sniper Grav Gun LC:1 Dam:8d (10) imp inc Acc:14 Range:4000 / 12000
RoF:3 Shots:1,000(3) ST:9† Bulk:-4 Rcl:1 $19000 Wgt:10

Armor & Possessions
Powered Combat Armor (all) DR: 70/50; Wgt: 150 Power: E/18 hr. + Helmet (head) DR: 70/50; $22500 Wgt: 15; Power: C/18 hr.
30 B cell $90 Wgt: 1,5
30 C cell $300 Wgt: 15
24000 Grav Needler Round $240 Wgt:24

1 Desert Environment System $500
1 Filter Skins (20$)
1 Provisions Dispenser (13$)
1 Radiation Badge (25$)
6 filters for mask (60$)
1 Backpack, Frame (TL1). Holds 100 lbs. of gear. $1, 10 lbs.
1 Cigarette Lighter (TL6). Lights fire. $1.

Hovercraft, Move 4, basic voice control ("Move forward", "Turn", "Stop"), UT, p. 75, $150.

Разогреватель в форм-факторе кружки для кофе.
Питание: B/48h or C/500h.
Персональный заказ, мастерский подарок, за то, что не пытался взять бластер. В игре мы это оформим как какой-то бонус.


Потрачено: $75 000
Осталось 0 долларов.

   Сообщение № 3. 11.9.2011, 01:36, Мери Сью пишет:
Мери Сью
Странник



Герой
Сообщений: 760
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Репутация: 2
Мери Сью Дженсен

Имя: Мери Сью Дженсен
Раса: Человек
Должность: Пилот малого корабля

Атрибуты [52]
Сила: 10
Ловкость: 12 [40]
Интеллект: 11
Здоровье: 10

ЕЖ: 10
Воля: 11
Восприятие: 11
ЕУ: 10

Базовая скорость: 5.5
Базовое движение: 5

Внешность: Красивая [12]
ТУ: 11

Преимущества [40]:
Увеличенный срок жизни (2) [0]
Спортивный [0]
Опыт гравитации (0-2g) [0]
Жалкий [5]
Чувство пространства [10]
Устойчивость к перегрузкам (0.5g) [10]
Сорвиголова [15]

Недостатки [-51]:
Служба (РФМ)(Почти всегда 15 и чаще)(Особо опасная) [0]
Необычная черта (шрам) [-1]
Общительный (контактный) [-10]
Чувство долга (дети) [-10]
Эгоист (редко 6 и меньше) [-10]
Ксенофилия ((редко 6 и меньше)) [-20]

Навыки [34]:
Драка ЛВ/Л +0 [0]
Использование компьютера ИН/Л +1 [0]
Работа с оборудованием (медицинское) ИН/С +0 [0]
Работа с оборудованием (коммуникации) ИН/С +0 [0]
Первая помощь ИН/Л +1 [0]
Математика (Прикладная) ИН/Т -2 [0]
Математика (Чистая) ИН/Т -2 [0]
Механик (Космические корабли) ИН/С -1 [0]
Физика ИН/Т -2 [0]
Космонавт ИН/Л +1 [0]
Космический скафандр ЛВ/С +0 [0]
Свободное падение ЛВ/С +0 [0]
Огнестрельное оружие (пистолеты) ЛВ/Л +1 [0]
Солдат ИН/С +0 [0]

Пилотирование (скоростной космолёт) ЛВ/С +1 [4]
Лучевое оружие (излучатель) ЛВ/Л +1 [2]
Вождение (меха) ЛВ/С +0 [2]
Акробатика ЛВ/Т 0 [4]
Навигация ИН/С 0 [2]
Контактное оружие (нож) +0 [1]
Танцы ЛВ/Л +0 [1]
Побег ЛВ/Л +0 [1]
Кража ЛВ/С -1 [1]
Заговаривание зубов ИН/С +0 [2]
Взлом ИН/С +0 [2]
Карманное воровство ЛВ/Т -1 [2]
Боевой скафандр ЛВ/С +0 [2]
Вождение (мотоцикл) ЛВ/С +0 [2]
Скрытность ЛВ/С +0 [2]
Тяжёлое оружие (лучи) ЛВ/Л +1 [2]
Тяжёлое оружие (орудия) ЛВ/Л +1 [2]
Артиллерия (бомбы) ИН/С +0 [2]
Артиллерия (управляемые ракеты) ИН/С +0 [2]
Оружейник (корабельная броня) ИН/С +1 [4]
Оружейник (тяжёлое оружие) ИН/С +1 [4]
Электрик ИН/С +1 [4]
Механик (Космические корабли) ИН/С +1 [4]
Ремонт электроники (компьютеры) ИН/С +1 [4]

Итого: Статы[52] + Преимущества[40] + Скиллы [58] - Недостатки[51]=100
Инвентарь

Grav Minineedler (пульсер) (хорошего качества, +1) $400
Нейро-пистолет (хорошего качества, +1) $5200
Лазерный прицел (2) $13
Боевой нож $1
Рюкзак малый $1
Зажигалка $1
Армейская фляга $1
Компас (вариация в часах) $2
Плеер $4
Отмычки $1
Радио наушники (с шифрованием) $625
Спортбайк $11000
Батарейки:
АА (100) $100
А (100) $200
В (100) $300
С (100) $1000
D (20) $100
Е (20) $40000

Патроны к пульсеру, 1000 шт., $10

Плюшевый мугль, $1
Вечерний наряд, $4800

Косметики на $120
Пижама "с муглями" $20

Полный гардероб (статус 1) х3, $3600
Парадная форма (статус 2), $1200

Осталось: $6200

   Сообщение № 4. 13.9.2011, 08:08, Formica пишет:
Formica ( Offline )
Diluviesus magnus

*
Лорд Хаоса
Сообщений: 2765
профиль

Репутация: 35
Др. Стефан Велтман
Name: Dr. Veltman
Player: AspringChampion
Race: Human
Должность: Главный инженер

Attributes [60]
ST 10
DX 10
IQ 14 [80]
HT 10

HP 10
Will 13 [-5]
Per 14
FP 10

Basic Lift 20
Damage 1d-2/1d

Basic Speed 5
Basic Move 5

Ground Move 5
Water Move 1

Social Background
TL: 11 [0]
Cultural Familiarities:
Languages: General (Native) [0].

Advantages [22]
Extended Lifespan (x2) [2]
Fit [5]
G-Experience (0-2 g) (10) [10]
Single-Minded [5]

Disadvantages [-60]
Code of Honor (Professional(scientist)) [-5]
Duty (15 or less (almost always)) (Extremely Hazardous) [-20]
No Sense of Humor [-10]
Oblivious [-5]
Pacifism (Cannot Harm Innocents) [-10]
Post-Combat Shakes(You resist on a roll of 6 or less (quite rarely), *2) [-10]

Quirks [-4]
Broad-Minded [-1]
Careful [-1]
Congenial [-1]
Responsive [-1]

Skills [107]
Astronomy/TL11 IQ/H - IQ-1 13 [2]
Battlesuit/TL11 DX/A - DX-1 9 [1]
Beam Weapons(Projector)/TL11 DX/E - DX+0 10 [1]
Brawling DX/E - DX+0 10 [1]
Camouflage IQ/E - IQ+0 14 [1]
Cartography/TL11 IQ/A - IQ-1 13 [1]
Chemistry/TL11 IQ/H - IQ+0 14 [4]
Climbing DX/A - DX-1 9 [1]
Computer Operation/TL11 IQ/E - IQ+1 15 [2]
Connoisseur (Music) IQ/A - IQ+0 14 [2]
Current Affairs/TL11 (Headline News) IQ/E - IQ+0 14 [1]
Current Affairs/TL11 (Science & Technology) IQ/E - IQ+1 15 [2]
Driving/TL11 (Automobile) DX/A - DX-1 9 [1]
Electrician/TL11 IQ/A - IQ+0 14 [2]
Electronics Operation/TL11 (Communications) IQ/A - IQ+0 14 [2]
Electronics Operation/TL11 (Electronic Warfare) IQ/A - IQ-1 13 [1]
Electronics Operation/TL11 (Medical) IQ/A - IQ+0 14 [2]
Electronics Operation/TL11 (Scientific) IQ/A - IQ+0 14 [2]
Electronics Operation/TL11 (Sensors) IQ/A - IQ-1 13 [1]
Electronics Repair/TL11 (Communications) IQ/A - IQ-1 13 [1]
Electronics Repair/TL11 (Electronic Warfare) IQ/A - IQ-1 13 [1]
Electronics Repair/TL11 (Scientific) IQ/A - IQ-1 13 [1]
Electronics Repair/TL11 (Sensors) IQ/A - IQ-1 13 [1]
Engineer/TL11 (Starships) IQ/H - IQ+0 14 [4]
Expert Skill (Conspiracy Theory) IQ/H - IQ-2 12 [1]
Expert Skill (Military Science) IQ/H - IQ-2 12 [1]
Expert Skill (Xenology) IQ/H - IQ-2 12 [1]
Explosives (Demolition) IQ/A - IQ+0 14 [2]
First Aid/TL11 IQ/E - IQ+1 15 [2]
Force Sword DX/A - DX-1 9 [1]
Free Fall DX/A - DX+0 10 [2]
Guns/TL11 (Pistol) DX/E - DX+1 11 [2]
Guns/TL11 (Rifle) DX/E - DX+0 10 [1]
Guns/TL11 (Shotgun) DX/E - DX+0 10 [1]
Guns/TL11 (Submachine Gun) DX/E - DX+0 10 [1]
Hazardous Materials/TL11 (Biological) IQ/A - IQ-1 13 [1]
Hazardous Materials/TL11 (Chemical) IQ/A - IQ-1 13 [1]
Hazardous Materials/TL11 (Radioactive) IQ/A - IQ+0 14 [2]
Interrogation IQ/A - IQ-1 13 [1]
Knife DX/E - DX+0 10 [1]
Literature IQ/H - IQ-2 12 [1]
Mathematics/TL11 (Applied) IQ/H - IQ+0 14 [4]
Mathematics/TL11 (Computer Science) IQ/H - IQ-2 12 [1]
Mathematics/TL11 (Pure) IQ/H - IQ-1 13 [2]
Mathematics/TL11 (Statistics) IQ/H - IQ-2 12 [1]
Mechanic/TL11 (Starships) IQ/A - IQ-1 13 [1]
Musical Instrument (Piano) IQ/H - IQ-1 13 [2]
Navigation/TL11 (Hyperspace) IQ/A - IQ+0 14 [2]
Navigation/TL11 (Space) IQ/A - IQ-1 13 [1]
Observation Per/A - Per+0 14 [2]
Physics/TL11 IQ/VH - IQ+0 14 [8]
Physics/TL11 (Particle physics) IQ/VH - IQ+0 14 [8]
Public Speaking IQ/A - IQ-1 13 [1]
Research/TL11 IQ/A - IQ+0 14 [2]
Savoir-Faire (Military) IQ/E - IQ+0 14 [1]
Savoir-Faire (High Society) IQ/E - IQ+0 14 [1]
Soldier IQ/A - IQ-1 13 [1]
Spacer/TL11 IQ/E - IQ+1 15 [2]
Speed-Reading IQ/A - IQ+0 14 [2]
Swimming HT/E - HT+0 10 [1]
Tactics IQ/H - IQ-2 12 [1]
Teaching IQ/A - IQ-1 13 [1]
Vacc Suit/TL11 DX/A - DX+0 10 [2]

Stats [75] Ads [22] Disads [-60] Quirks [-4] Skills [107] = Total [140]
Инвентарь
Grav Minineedler (хорошего качества, +1) $400
Нейро-пистолет (хорошего качества, +1) $5200
Force Blade 4000$ (хорошего качества)
Лазерный прицел (2) $400
Малый нож 30$
Рюкзак малый $60
Зажигалка $10
Армейская фляга $10
Компас (отдельный) $50
Мини-магнитофон, цифровой 30$
Радио, наушники 500$ 12 часов
Отмычки 50$
Электронные «отмычки» 1500$
Одеяло (ТУ11). 20$
Мини-фотоаппарат, цифровой 500$.
Очки ночного зрения . Дают преимущество Адаптация к темноте 600$, 2ф., 8 часов.
Кобура поясная (ТУ5) 25$
Бинокль (ТУ6). Дает (ТУ - 4) уровня Телескопического зрения. 400$
Телескоп (ТУ4). Дает (ТУ-3) уровня Телескопического зрения. 500$
Переносная лаборатория (ТУ 11) 3000$.
Переносной набор инструментов Механик 600$
Переносной набор инструментов Электрик 600$
Переносной набор инструментов Взрывотехник 600$
Переносной набор инструментов Починка электроники 1200$
Фомка (ТУ11) В бою трактуется как малая палица, но с -1 к умению. 20$
Газовый резак (ТУ11) 500$
2 газовых баллона для резака 100$
Наручные часы . 20$.
Термос . 10$
Мешочек или Кошелек, маленький 3 шт. 30$
Набор личных вещей 5$
GPS-приемник . 200$, 24 часа.
Аптечка первой помощи (ТУ 11) 50$
Полный гардероб 12000$
30 B cell Wgt: 1,5 $90
30 C cell Wgt: 15 $300
1 Radiation Badge 25$

Personal Computer, Fast (TL11^) 20 000$
Good-quality programs for Physics 10$
Good-quality programs for Physics(Particle physics) 10$
Good-quality programs for Mathematics (Pure) 10$
Good-quality programs for Mathematics (Applied) 10$
Good-quality programs for Mathematics (Comp. Science) 10$
Good-quality programs for Mathematics (Statistics) 10$
Good-quality programs for Engeneering 10$
Good-quality programs for Engeneering (Starships) 10$
Good-quality programs for Navigation (Space) 10$
Good-quality programs for Navigation (HyperSpace) 10$
Fine-quality programs for Research 100$ // До этого пункта потрачено 53 935$
Non-Volitional AI (IQ 14) 1 000$ ???
Universal Translator Program (TL11) 1 000$ ???

TL10 Techbot (Dedicated AI: (IQ 16)) 11 000$ ??? // До этого пункта потрачено 66 935$

Plasma Explosive (TL11): 10 фунтов 1000$
High-Energy Explosive (TL10): 10 фунтов 400$
Plastex B (TL9): 10 фунтов 200$
Antimatter (TL11): 0.1 грамма. 2500$
Detonators for explosives can use communicators or timers. 50 шт. 1000$

Осталось $3865.

   Сообщение № 5. 13.9.2011, 08:12, Formica пишет:
Formica ( Offline )
Diluviesus magnus

*
Лорд Хаоса
Сообщений: 2765
профиль

Репутация: 35
Энн Бонни

Name: Ann Bonny
Player: Sibhreach
Race: Human
Должность: Астрогатор

Attributes [60]
ST 12 [20]
DX 10
IQ 13 [40]
HT 10

HP 12
Will 13
Per 13
FP 10

Basic Lift 29
Damage 1d-1/1d+2

Basic Speed 5
Basic Move 6 (Basic Move includes +1 from 'Gigantism')

Ground Move 6
Water Move 1

Social Background
TL: 11 [0]
Cultural Familiarities:
Languages:

Advantages [45]
Extended Lifespan (x2) [2*]
Fit [5*]
G-Experience (10) [10*]
Born Spacer 3 (15)
Aerobatics, Free Fall, Navigation (Space), Piloting (any spacecraft), Spacer, Vacc Suit. Reaction bonus: professional spacers. 5 points/level.
Computer Wizard 2 (20)
Computer Hacking, Computer Operation, Computer Programming, Electronics Operation (Communications), Electronics Repair (Computers), Expert Skill (Computer Security), Psychology (AI). Reaction bonus: computer professionals and SAIs. 10 points/level
Mathematical Ability 1 (10)
Accounting, Astronomy, Cryptography, Engineer, Finance, Market Analysis,Mathematics, and physics. Reaction bonus: engineers and scientists. 10 points/level.


Perks [2]
Alcohol Tolerance [1]
Honest Face [1]

Disadvantages [-50]
Appearance (Hideous) [-16]
Duty (RMN) (15 or less (almost always))(Extremely hasardous) [-20*]
Gigantism [0]
Low Empathy [-20]
Bad Sight(Nearsight)(Correctable) [-10]
Fearfulness [-4]
Impulsiveness [-10]

Packages [0]
RMN Spacer [0]

Skills [43]
Astronomy/TL11 IQ/H - IQ+0 13 [4]+1 by Mathematical Ability=14
Guns/TL11 (Pistol) DX/E - DX+0 10 [1]
Brawling DX/E - DX+0 10 [1*]
Computer Operation/TL11 IQ/E - IQ+3 16 [2*+6]+ 2 by Computer Wizard = 18
Computer Hacking/TL11 IQ/VH - IQ-2 11 [1] +2 by Computer Wizard = 13
Computer Programming/TL11 IQ/H - IQ-1 12 [1] +2 by Computer Wizard = 14
Electronics Operation/TL11 (Communications) IQ/A - IQ+0 13 [2*] + 2 by Computer Wizard = 15
Electronics Operation/TL11 (Medical) IQ/A - IQ+0 13 [2*]
Free Fall DX/A - DX+0 10 [2*] +3 by Born Spacer = 13
Guns/TL11 (Pistol) DX/E - DX+1 11 [2*]
Mathematics/TL11 (Applied) IQ/H - IQ-2 11 [1*] +1 by Mathematical Ability = 12
Mathematics/TL11 (Pure) IQ/H - IQ-2 11 [1*] +1 by Mathematical Ability = 12
Navigation/TL11 (Hyperspace) IQ/A - IQ+6 19 [24]
Navigation/TL11 (Space) IQ/A - IQ+3 16 [8] +3 by Born Spacer = 19
Physics/TL11 IQ/VH - IQ-2 11 [2*] +1 by Mathematical Ability = 12
Soldier IQ/A - IQ-1 12 [1*]
Spacer/TL11 IQ/E - IQ+1 14 [2*]+3 by Born Spacer = 17
Vacc Suit/TL11 DX/A - DX+0 10 [2*]+3 by Born Spacer = 13

Stats [60] Ads [45] Disads [-50] Quirks [0] Skills [45] = Total [100]
Инвентарь

Ноутбук Small Computer (TL11) Fast $20000.
Параметры:
Complexity 8, LC3.
1 lbs.2B/20 часов.

Переносной терминал, «Роланд, центральный компьютер» 50$
2В/20 часов.

Костюм типа «паранджа» - 200$
Веер, костяной - 50$
Личные вещи(ТУ0) – 5$

Программы:
Переводчик, универсальный. Существует только в виде датачипа. 1005$
Операционная система (fine) 300$
Энциклопедия 100$

Батарейки

В(500) – 1500$
С(120) - 1200$

$3000 на "всякое".

Осталось денег: $47590
Свободные очки
0


Внимание игроку и Nuclear Paladin'y: осталась $47590. Потрачены на ракеты (см. ниже).

   Сообщение № 6. 13.9.2011, 08:14, Formica пишет:
Formica ( Offline )
Diluviesus magnus

*
Лорд Хаоса
Сообщений: 2765
профиль

Репутация: 35
Максимиллиан Бродски

Player: Многоликий
Name: Максимиллиан Бродски
Должность: Главный хирург

Attributes [120]
ST 10
DX 10
IQ 16 [120]
HT 10

HP 10
Will 16
Per 16
FP 10

Basic Lift 20
Damage 1d-2/1d

Basic Speed 5
Basic Move 5

Ground Move 5
Water Move 1

Social Background
TL: 11 [0]
Cultural Familiarities:
Languages:

Advantages [33]
Acute Vision (2) [4]
Ambidexterity [5]
Appearance (Attractive) (Off-the-Shelf Looks) [2]
Eidetic Memory [5]
Extended Lifespan (x2) [2]
Fit [5]
G-Experience (10) [10]

Disadvantages [-65]
Callous [-5]
Code of Honor (Officer-medic) [-10]
Curious (12 or less) [-5]
Duty (RMN) (15 or less (almost always)) (Extremely Hazardous) [-20]
No Sense of Humor [-10]
Sense of Duty (Команда) (Small Group) [-5]
Vow (Клятва Гиппократа) (Major) [-10]

Quirks [-5]
Attentive [-1]
Careful [-1]
Proud [-1]
Trademark [-1]
Uncongenial [-1]

Skills [57]
Acting IQ/A - IQ-1 15 [1]
Beam Weapons/TL11 (Pistol) DX/E - DX+0 10 [1]
Bioengineering/TL11 (Tissue Engineering) IQ/H - IQ+0 16 [4]
Biology/TL11 (Earthlike) IQ/VH - IQ-1 15 [4]
Brawling DX/E - DX+0 10 [1]
Chemistry/TL11 IQ/H - IQ-2 14 [1]
Computer Operation/TL11 IQ/E - IQ+1 17 [2]
Diagnosis/TL11 (Human) IQ/H - IQ-1 15 [3]
Electronics Operation/TL11 (Communications) IQ/A - IQ+0 16 [2]
Electronics Operation/TL11 (Medical) IQ/A - IQ+1 17 [4]
First Aid/TL11 (Human) IQ/E - IQ+0 16 [0]
Free Fall DX/A - DX+0 10 [2]
Guns/TL11 (Pistol) DX/E - DX+1 11 [2]
Mathematics/TL11 (Applied) IQ/H - IQ-2 14 [1]
Mathematics/TL11 (Pure) IQ/H - IQ-2 14 [1]
Mechanic/TL11 (Starshits) IQ/A - IQ-1 15 [1]
NBC Suit/TL11 DX/A - DX-1 9 [1]
Pharmacy/TL11 (Synthetic) IQ/H - IQ+0 16 [4]
Physician/TL11 (Human) IQ/H - IQ+0 16 [4]
Physics/TL11 IQ/VH - IQ-3 13 [1]
Physiology/TL11 (Human) IQ/H - IQ+0 16 [4]
Poisons/TL11 IQ/H - IQ-3 13 [0]
Soldier IQ/A - IQ-1 15 [1]
Spacer/TL11 IQ/E - IQ+1 17 [2]
Speed-Reading IQ/A - IQ-1 15 [1]
Surgery/TL11 (Human) IQ/VH - IQ-1 15 [7]
Vacc Suit/TL11 DX/A - DX+0 10 [2]

Stats [120] Ads [33] Disads [-65] Quirks [-5] Skills [57] = Total [140]
Инвентарь
Оружие и броня
Нейро-пистолет (хорошего качества, +1, агония и паралич) $7800
Grav Minineedler (хорошего качества, +1) $400
Биопласовая броня (полная, кроме головы и кистей. Легкий), $673
маска дыхательная с фильтром (10 шт) (tl 9) $50
Треш
Зажигалка (tl11) $10
термос (tl11) $10
личные вещи (tl11) $5
таблетки для очистки воды (50шт) (tl11) $5
кобура поясная (tl11) $25
разгрузка (tl10) $25
Техника и прочее
Очки расширенной реальности (tiny) (tl11) fast. $50 * 20 = $1000
Программы: ПО $300
Хорошие (+2) помощники по хирургии, врачеванию, фармации, химии, физиологии. $500
переносная лаборатория (фармация) (tl11) $3000
умная щетка (tl11) $50
Биомониторный браслет (4 шт)(tl 11) $50
диагностический сенсор (tl 9) $125
Перевязочный спрей (6-и разовый, 10 шт) (tl 11) $150
Тест на беременность (2шт) $10
Тест на амфетамины (2 шт) $10
Тест на отравление (2 шт) $10
Аптечка первой помощи (2 об, 1 экстренная) (tl 11) $300
Оборудование врача, медицинское обеспечение (tl 11) $500
Хирургическое оборудование (tl 11) $300
набор антитоксинов (20 шт) (tl 100) $250
Наркотики
анальгин (20 шт) (tl 9) $250
антирад (16 шт) (tl 9) $600
гиперстим (10шт) (tl 9) $250
морфазин (40 шт) (tl 9) $100
Soothe (800 шт) (ТУ9) $3000
успокоительное (16 шт) (tl 9) $60
Сыворотка правды (5 шт) (tl 9) $300
асцепалин (10 шт) (tl 9) $100
очиститель (10 шт) (tl 10) $100
бета-память (2 шт) (tl 10) $250
Нанороботы!!!
ассорти из разных специализированных лечебных нанороботов (tl 10)(40 шт) $1000
Программируемые иммуно-машины (2 шт) (tl 11) $1000
Быстрое лечение (5 шт) (tl 11) $500
Респирокиты (2 шт) (tl 11) $1000
торпин (4 шт) (tl 11) $1000

Итого: $22068.
Батарейки....
А - 400, $800
B - 600, $1800
C - 1000, $10000
D - 50, $5000
E - 12, $24000

Analgine (TL9) (20 шт) $250
This drug masks pain for a period equal to half the user’s
HT in hours. Unfortunately, the user is also Numb for the
same period. $50 per dose. LC3.

Antirad (TL9) (16 шт) $600
One dose halves the effective amount of rads from a new
exposure; two doses will halve exposure again, and so on.
Antirad is preventative; it does not heal radiation damage.
It comes as an injection or pill for $150 per dose.

Genericillin (TL10) (8 шт) $100
This is a very powerful, general-purpose antibiotic. It
doesn’t treat all diseases, but it’s a good thing to try. A dose
of genericillin gives a +5 to HT to recover from bacterial
diseases and infection for a week. $25 per dose. LC4.

Enzyme-Blocking Drugs (TL8) (10 шт) $50
Gengineered enzyme production and gene cloning allow
the design of specialized drugs which block enzymes that a
particular virus or bacteria needs to replicate. The key to
successful enzyme-blocker design is to find an enzyme that
is vital to the target virus or bacteria but which is not used
by human metabolism. In a few cases, this may prove difficult.
If so, the enzyme blockers may have some side effects
– typically, each daily dose will also require a HT roll to
avoid taking one point of damage, whether the enzymeblocker
succeeds or fails. Some enzyme blockers used to
combat HIV have this problem.
Enzyme blockers may either be targeted against a single
species of virus or bacteria (e.g., influenza) or be broadspectrum
versions, designed to affect numerous common
bacteria. Unlike a vaccine, a specific enzyme blocker is generally
effective against mutant strains; a mutation is rarely
drastic enough to alter the fundamental enzymes that a
particular virus or bacteria uses.
A specific enzyme blocker, affecting only one microbe,
gives a +8 to HT rolls to resist that particular illness; broadspectrum
agents give a +3. The effect is similar to that of an
antibiotic, but is effective against viruses or parasites; HT
bonuses are cumulative with antibiotics.
A typical course of enzyme-blocking drugs costs about
$100 at TL8, $20 at TL9, $10 at TL10, or $5 at TL11+. Some
(such as those used to treat HIV) are far more expensive,
costing this much per day.

Ursaline (TL9) (16 шт) $100

This drug prevents atrophy of bone tissue and muscles
in low or zero gravity. It is safe but somewhat expensive. A
dose provides a week of protection, equivalent to No
Degeneration in Zero G (p. 211). $25/dose. LC4.

Antirad (TL9) (16 шт) $600
One dose halves the effective amount of rads from a new
exposure; two doses will halve exposure again, and so on.
Antirad is preventative; it does not heal radiation damage.
It comes as an injection or pill for $150 per dose.

Ascepaline (TL10) (10 шт) $100
Accelerates cellular regeneration: anyone using it regenerates
1 HP every 4 hours. Each dose lasts a day, and a week
should elapse before another dose is taken. If not, roll vs.
HT+2 for the second dose, HT+1 for the third, etc. Failure
means the user’s natural ability to heal without the drug is
permanently damaged: the user gains Unhealing (Partial)
(p. B160). He may still use Ascepaline, however. $20 per
dose. LC3.

Flunitrazepam (TL7) (10 шт) $10
Marketed since 1975 under the trade name Rohypnol,
this is the strongest sedative available legally, although it is
banned in many countries, including the United States. A
clinical dose produces the same sleep-inducing effects as
chloral hydrate, except that a critical success on the HT roll
result in sleep for (8 - HT/2) hours (minimum two hours).
Flunitrazepam also induces partial amnesia. On a failed
HT-5 roll, the user forgets the details of events once drowsiness
sets in. Recreational drug users take lesser doses –
often combined with other drugs – to induce heavy intoxication;
this results in severe lack of coordination (-4 to DX
and IQ) and the amnesia effect. Some criminals use the
drug on unsuspecting victims to facilitate sexual assaults.
Game villains (or heroes) will find more subtle uses for the
drug’s amnesia effect. $5/dose. LC2.

Hyperstim (TL9) (10 шт) $250
This drug instantly awakens an unconscious person,
regardless of his HP or FP. Someone using this drug cannot
fail a HT roll to avoid unconsciousness. After the drug wears
off, roll vs. HT. Failure causes 1 HP damage, while critical
failure also results in a heart attack. $100 per dose. LC2.

Wideawake (TL10) (40 шт) $400
An extremely effective stimulant, this drug time-releases
controlled doses of stimulants that prevent the user falling
asleep, without causing any side effects. It provides the
Doesn’t Sleep advantage for a week. Any form, $20/dose.
LC4.

Adders (TL9) (40 шт) $250
This is a generic name for a group of drugs that temporarily
add to ST, DX, IQ, HT, or Basic Move. One dose
adds 1 point, but multiple doses can be taken together.
After it wears off, the affected attribute suffers a penalty
equal to the original bonus and lasting twice as long.
To obtain the desired effect, a user must make a HT roll
at -1 for every dose taken. If the roll is successful the attribute
is raised by the number of doses taken for (25 - HT)/4
hours. If the roll fails, the attribute is raised by 1 for one
hour, regardless of the number of doses taken. On a critical
failure, the drug decreases the attribute by the number of
doses taken, for one hour.
As long as any attribute bonus or penalty is in effect,
using any other type of adder results in adverse side effects.
If the user takes the same type of adder within 24 hours of
a dose, he must make a new HT roll at a penalty equal to
the total of all doses taken in that period. The bonus is only
that of the new dose, but the letdown period is that of all
the doses combined.
Adder users often feel very good under the effects of the
drug – similar to the Overconfidence advantage – and are at
least mildly depressed when it wears off.
Poor quality or black market adders can be addictive.
Pill or injection, $25/dose. LC3.

Basic (TL10) (50 шт) $300

A mild and relatively safe psychoactive combat drug,
Basic has two effects: it provides Combat Reflexes (no
effect if someone already has it) and suppresses the
Pacifism disadvantage (exception: Total Nonviolence
degrades to Reluctant Killer). Anyone who has Total
Nonviolence who seriously injures or kills someone, or
someone with Cannot Kill who kills must, after the drug
wears off, roll to avoid a nervous breakdown as described
under the Cannot Kill disadvantage. It requires a HT-2 roll to
resist and has short-term effects lasting (25 - HT)/4 minutes.
$12/dose. LC1.

Hypoxyline (TL10) (4 шт) $100
Humans suffer lung damage when breathing gases with
high partial pressures of oxygen, which can occur in a very
dense atmosphere (p. B430) or while diving. This drug
allows a human to operate with comfort in dense atmospheres
without requiring a respirator to reduce oxygen
pressure, or to breathe compressed air rather than special
diving gas mixtures without ill effect. Only available in
injectable form, lasting a day per dose. $50/dose. LC4.

Tempo (TL10) (10 шт) $225
Tempo works by altering the user’s perception of time,
so that everything around him (including both his own
actions and those of others) seems to be happening
extremely slowly. This gives him time to react to other people’s
movements – he can see a blow coming, for example,
and think about the best way to block it. It grants the user
Enhanced Time Sense (p. B52) for (25 - HT) minutes. The
only side effect is that this rapidly exhausts the user, leaving
him a nervous wreck. After the drug wear off, the user
loses 1d FP and 1 IQ and DX; DX and IQ losses are recovered
after four hours. Injectable only, taking effect immediately.
$45/dose. LC2

Soothe (TL9) (800 шт) $3000
Places the user in a dreamy state of euphoria. Roll HT-
3; if the roll is failed, the drug causes the Euphoria irritating
condition and High Pain Threshold advantage for five
minutes times the margin of failure. The user has no memory
of events that occur while under the drug’s influence.
$15 per dose. LC4.

Morphazine (TL9) (40 шт) $100
This drug puts the patient into a deep, dreamless sleep.
The user gets a HT-3 roll to resist; failure results in the user
falling asleep for eight hours times the margin of failure. It
is a reliable, powerful sleeping pill, often available only
through prescription. If injected, it works in one second.
$10 per dose. LC3.

Purge (TL10) (10 шт) $100
This cleanses the user’s system of foreign biochemicals.
If the user makes a HT roll, it neutralizes any active drugs
(including recreational drugs and alcohol) within 2d minutes.
Failure means that the dose had no effect; critical failure
also nauseates the user (-3 DX for 1 hour). Purge will
not counteract drug addiction or cure side effects that
remain after the drug that caused them wears off. Purge
has no effect on TL11+ drugs or most deadly poisons, but
it will counteract sleep gas. $20 per dose. LC4.

Memory-Beta (TL10) (2 шт) $250
Stimulates the user’s memory. After taking a dose of the
drug, he can remember nearly anything that has happened
to him that he concentrates on recalling. An IQ roll is
required to focus on something specific, and some stimulus
is required to recall buried memories. If the IQ roll fails, the
user gets lost in his own memories, reliving bits and pieces
of his life. A critical failure results in the user being captured
by some especially strong memory, whether of joy,
tragedy, terror or even birth. This may trigger buried phobias
or other psychological traumas. $250 per dose. LC3.

Aware (TL9) (20 шт) $250
This is a stimulant that acts on the sensory nervous system
to sharpen the senses and heighten awareness. It
grants +2 to Perception for 24 hours. $50/dose. LC4.

Crediline (TL9) (5 шт) $300
A psychoactive drug designed for interrogations and
drug-assisted psychotherapy. It is often abused by criminals.
The subject becomes trusting and talkative. He must
roll HT-3 or suffer the Gullibility (9) disadvantage for (25-
HT) minutes. $240 per dose. LC2.

Torpine (TL9) (20 шт) $100
This puts the subject into a death-like trance during
which metabolic functions are slowed. Roll vs. HT to resist
going under (if taken involuntarily). The subject can go
without food and water for 32 times as long as usual, and
uses up only 50% as much oxygen. Anyone trying to tell he
is still alive must succeed with a Quick Contest of Diagnosis
vs. his HT+5. Each dose lasts a day; multiple doses can be
taken. $20/dose. LC3.

Neurovine (TL10) (10 шт) $150
An antidote for nerve poison, available as a pill or injection.
If taken within 15 minutes of poisoning, a Neurovine
injection adds +3 to HT on rolls to avoid taking further
damage. $30/dose. LC4.

Oral Contraceptive Pills (TL7) (10 шт) $25
Hormone pills to prevent ovulation in females.
Contraceptives designed for other species may also be
available. $20 per month’s supply. LC4.

Vitamins (TL7) (1600 шт) $10
Vitamins are organic molecules required in regular food
intake for the proper functioning of the body. Casimir Funk
postulated their existence in 1912, to explain various diseases
caused by diets deficient in particular types of materials.
By 1934, several chemists had isolated vitamin C and
paved the way for its mass production as a dietary supplement.
At TL7+ most vitamins are available in pill form.
They can be used to compensate for poor diets and allow
people to subsist on nutritionally inadequate food like algae
or mycoprotein (p. 78). B group vitamins also provide a
mild and short-lived burst of energy for people who have
not eaten recently. $0.10/dose. LC4.

Aphrozine (TL9) (40 шт) $200
This drug reliably increases the recipient’s sexual pleasure
– it has the same effect as the Eros Plus biomod (p. 171)
for one hour. $20/dose. LC3.

Male Contraceptive Pills (TL9) (40 шт) $200
A man who has been taking these pills for at least a week
cannot sire children. $20 per month’s supply. LC4.

Musk (TL9) (10 шт) $25
This is the generic name for a group of drugs that cause the sweat glands to produce chemical compounds that alter
the user’s scent. Basic versions produce subtle and pleasant
aromas that go partway to countering body odor. More
complex versions produce compounds that effectively
mask the user’s own natural odor, giving them a -3 to any
roll to be tracked by scent. Another popular type produces
a compound that insects find repellent. They all come as
pills that last 12 hours. Basic versions cost $5/dose; scent
masking or insect repellent versions cost $10/dose. LC4.

Sex Pheromones (TL9) (20 шт) $300
This is a group of hormone-based drugs that are detected
subliminally by the human sense of smell. They give all
victims within one yard Lecherousness (12) while in the
presence of the pheromones if they fail a HT roll.
Pheromones are usually worn on the skin like a perfume,
and wear off after two hours or a shower. Prospective victims
with No Sense of Smell/Taste are immune! $60/dose; aerosol delivery. LC3.

Sobriety Pill (TL9) (100 шт) $50
This nullifies the intoxicating effects of alcohol. It comes
in pill form only, and costs $2/dose. LC4.

Deep-Sleep (TL10) (50 шт) $125
Most sleep-inducing sedatives produce an anomalous
sleep state in which regular dream processes cannot occur,
which makes them less restful than natural sleep. This drug
works differently, providing hormones that enhance the
dream state and allow the body to refresh itself more quickly.
Two hours of sleep after taking a dose is equivalent to a
full night. $5/dose. LC4.


Hovercraft, Move 4, basic voice control ("Move forward", "Turn", "Stop"), UT, p. 75, $15

Осталось $0 (немного округлил вверх)

   Сообщение № 7. 13.9.2011, 13:19, burn-e пишет:
burn-e
лорд Ветинари

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Автор
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Репутация: 15
Кэп:
Сэммюэль Ваймс
Attributes [80]
ST 10
DX 10
IQ 14 [60]
HT 12 [20]

HP 10
Will 14
Per 14
FP 12

Basic Lift 20
Damage 1d-2/1d

Basic Speed 5,5
Basic Move 5

Ground Move 5
Water Move 1

Social Background
TL: 11 [0]

Advantages [17]
Extended Lifespan (х2) [2]
Fit [5]
G-Experience (0-2 g) (10) [10]
--
Advantages [49]
Ambidexterity [5]
Charisma (2 level) [10]
Fearlessness (2 level) [4]
Unfazeable [15]
Indomitable [15]
--

Disadvantages [-20]
Duty (RMN) (15 or less (almost always)) (Extremely Hazardous) [-20]
--
Disadvantages [-55]
Code of Honor (Soldier's) [-10]
Sense of Duty (United Star Republic of Manticore) (Large Group) [-10]
Guilt Complex (Roland's crew) [-5]
Honesty [-10]
Killjoy [-15]
Minor Vow (No Alcohol) [-5]
--

Skills [23]
Brawling DX/E - DX 0 10 [1]
Computer Operation/TL11 IQ/E - IQ 1 15 [2]
Electronics Operation/TL11 (Communications) IQ/A - IQ 0 14 [2]
Electronics Operation/TL11 (Medical) IQ/A - IQ 0 14 [2]
First Aid/TL11 IQ/E - IQ 1 15 [2]
Mathematics/TL11 (Applied) IQ/H - IQ-2 12 [1]
Mathematics/TL11 (Pure) IQ/H - IQ-2 12 [1]
Mechanic/TL11 (Starships) IQ/A - IQ-1 13 [1]
Physics/TL11 IQ/VH - IQ-2 12 [2]
Spacer/TL11 IQ/E - IQ 1 15 [2]
Vacc Suit/TL11 DX/A - DX 0 10 [2]
Free Fall DX/A - DX 0 10 [2]
Guns/TL11 (Pistol) DX/E - DX 1 11 [2]
Soldier IQ/A - IQ-1 13 [1]
--
Skills [21]
Leadership IQ/A - IQ 1 15 [1] includes: 2 from Charisma
Astronomy/TL11 IQ/H - IQ-2 12 [1]
Boating/TL11 (Sailboat) DX/A - DX-1 9 [1]
Computer Programming/TL11 IQ/H - IQ-2 12 [1]
Diplomacy IQ/H - IQ-2 12 [1]
Electrician/TL11 IQ/A - IQ-1 13 [1]
Electronics Operation/TL11 (Electronic Warfare) IQ/A - IQ-1 13 [1]
Electronics Operation/TL11 (Force Shields) IQ/A - IQ-1 13 [1]
Electronics Operation/TL11 (Sensors) IQ/A - IQ-1 13 [1]
Engineer/TL11 (Starships) IQ/H - IQ-2 12 [1]
Expert Skill (Military Science) IQ/H - IQ-2 12 [1]
Gunner/TL11 (Beams) DX/E - DX 0 10 [1]
Guns/TL11 (Rifle) DX/E - DX 0 10 [1]
Mathematics/TL11 (Computer Science) IQ/H - IQ-2 12 [1]
Navigation/TL11 (Space) IQ/A - IQ-1 13 [1]
Observation IQ/A - IQ-1 13 [1]
Piloting/TL11 (Big Impeller Ship) DX/A - DX-1 9 [1]
Piloting/TL11 (Small Impeller Ship) DX/A - DX-1 9 [1]
Shiphandling/TL11 (Spaceship) IQ/H - IQ-2 12 [1]
Strategy (Interstellar) IQ/H - IQ-2 12 [1]
Tactics IQ/H - IQ-2 12 [1]
--

Stats [20] Ads [17] Disads [-20] Quirks [0] Skills [23] = Total [40]

My character:

--
Stats [80] Ads [49] Disads [-55] Quirks [0] Skills [21] = Total [95]
--
Оборудование

/*Встроенное оборудование скафандра исключено из списка*/
TL:10 Gauss Pistol, 4mm Dam:3d(3) pi- Acc:3 Range:500/2,100 Weight:2/0.5 RoF:3 Shots:40(3) ST:9 Bulk:-2 Rcl:2 Cost:$850 LC:3 (UT, p. 142)
Амуниция к Gauss Pistol, 4mm, на $100. 3500 патроно (слегка округлено)
$10,000 на мелкий шмот, типа парадной одежды и туалетной бумаги.
Combat Hardsuit (TL11) (UT, p. 180) $10 000
Space Combat Helmet (TL11) $3 000

Осталось $51050


Внимание игроку и Nuclear Paladin'y: осталась $51050. Потрачены на ракеты (см. ниже).

   Сообщение № 8. 14.9.2011, 14:03, Formica пишет:
Formica ( Offline )
Diluviesus magnus

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Лорд Хаоса
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Репутация: 35
Особый заказ, на лишние деньги игроков по предложению Nuclear Paladin покупается:

Tactical Missile Launcher, 100 mm TL10 (UT, p. 146) (fine +1) $10 000
Enhanced Targeting Scope TL11 (+4) $8 000

Missile Infrared Homing HEMP TL10 x25 $40 000
Missile Infrared Homing APHEX TL10 x50 $40 000

Итого $80 000.

Каждый имеет право отозвать свою часть денег из этой покупки.

   Сообщение № 9. 18.9.2011, 13:37, ImpError пишет:
ImpError
Задумывающийся

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Паул "Мех" Джетт

Name: Паул "Мех" Джетт
Race: Human
Должность: Главный техник-аналитик (ун.)


Attributes [20*+100]
ST 10
DX 10
IQ 16 [20*+100]
HT 10

HP 10
Will 16
Per 16
FP 10

Basic Lift 20
Damage 1d-2/1d

Basic Speed 5
Basic Move 5

Ground Move 5
Water Move 1

Social Background
TL: 11 [0]

Advantages [17*+18]
Extended Lifespan (х2) [2*]
Fit [5]
G-Experience (0-2 g) (10) [10*]
Молниеносные рассчеты [5]
Эйдерическая память [5]
Обостренные чувства(слух) 4 [8]

Disadvantages [-20*-50]
Duty (RMN) (15 or less (almost always)) (Extremely Hazardous) [-20*]
Худоба [-5]
Вспыльчивый [-10]
Ограниченная область зрения (нет периферического зрения) [-15]
Общительный [-5]
Неприятный голос(компьютер-модулятор) [-10]
Нелюбопытный [-5]
Необычная черта (Борода) [0]

Skills [22*+32]
Brawling DX/E - DX+0 10 [1*]
Computer Operation/TL11 IQ/E - IQ+1 17 [2*]
Electronics Operation/TL11 (Communications) IQ/A - IQ+0 16 [2*]
Electronics Operation/TL11 (Medical) IQ/A - IQ+0 16 [2*]
First Aid/TL11 IQ/E - IQ+1 17 [2*]
Free Fall DX/A - DX+0 10 [2*]
Guns/TL11 (Pistol) DX/E - DX+1 11 [2*]
Mathematics/TL11 (Applied) IQ/H - IQ-1 15 [1*+1]
Mathematics/TL11 (Pure) IQ/H - IQ-1 15 [1*+1]
Mechanic/TL11 (Starships) IQ/A - IQ-1 16 [1*]
Physics/TL11 IQ/VH - IQ-2 15 [2*]
Soldier IQ/A - IQ-1 15 [1*]
Spacer/TL11 IQ/E - IQ+1 17 [2*]
Vacc Suit/TL11 DX/A - DX+0 10 [2*]
Тактика ИН/Т - ИН+0 16 [4]
Взлом Компьютеров ИН/ОТ - ИН+0 16 [8]
Анализ Разведанных ИН/Т - ИН+0 16 [4]
Наблюдение Восп/С - Восп+1 17 [4]
Ремонт Электроники ИН/С - ИН+0 16 [2]
Программирование Компьютера ИН/Т - ИН+0 16 [4]
Заговаривание зубов ИН/С - ИН-1 -2 13 [1]
Хорошие Манеры ИН/Л - Ин+0 - 2 14 [1]
Дипломатия ИН/Т - Ин-1 -2 13 [2]

Импланты:
Механическое сердце (0)
Механическая ушная улитка (0)
Механический модулятор голоса (-10, создает недостаток "неприятный голос)


Всего = 32+22*+17*+18+100+20*-50-20*=139

Очков в остатке: 0


Инвентарь

Инвентарь:
Помимо даваемых на старте:
Серый свитер (20$)
Декоративная пивная кружка (10$)
Джинсы (20$)
Большой серый свитер ( налезает на скафандр, 30$)

Small Computer:
- Fast (+1 Complexity, cost x20)
- High Capasity ( The computer can run 50% more programs simultaneously, cost x1.5)
- Hardered (+3 HT, cost x2, weight x2)
- Hardered (+3 HT, cost x2, weight x2)
- Hardered (+3 HT, cost x2, weight x2)
100$*20*1.5*2*2*2= 24000$
0.5 lbs*2*2*2=4 lbs
Software:
Fine-Quality software for:
Анализ Разведанных
Тактика
Программирование
Взлом Компьютеров
Ремонт Электроники
5* 100$ = 500$

+
2000* B-cell = 6000$
15* D-cell = 1500$
3* E-cell = 6000$
1* F-cell = 20000$ (с разъемами для подзарядки батарей вплоть до С)
итого денег в остатке: 75 000 - 58 080 = 16 920$


Внимание Nuclear Paladin'y: осталось $16920.

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