Маг Сообщений: 220 профиль
Репутация: 11
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Игра стопнута, но всё же выложу список в той или иной степени доступных стилей. Уточню, что это стили, о которых слышал\изучил кто-то из персонажей, так же глубоко теоретически можно столкнуться и с другими, но они даже ориентировочно не известны героям. SWORD-AND-SHIELD FIGHTING, KNIGHTLY MOUNTED COMBAT, Dornish KNIGHTLY COMBAT можно брать между партиями без поиска учителя. Water Dance можно адаптировать под broadsword, но обучение займёт больше времени и перки будут стоит на 1 поинт дороже (хотя, если честно, шанс столкновения с обладателем этого стиля крайне мал).
SWORD-AND-SHIELD FIGHTING 4 points
Skills: Broadsword; Shield; Wrestling. Techniques: Counterattack (Broadsword); Feint (Broadsword or Shield). Perks: Shield-Wall Training; Sure-Footed (Uneven). Optional Traits Advantages: Combat Reflexes; Disadvantages: Duty. Skills: Acrobatics; Brawling; Knife.
KNIGHTLY MOUNTED COMBAT 6 points
Skills: Axe/Mace; Broadsword; Lance; Riding (Horse); Shield; Wrestling. Techniques: Cavalry Training (Axe/Mace or Broadsword); Combat Riding; Staying Seated; Targeted Attack (Broadsword Thrust/Vitals); Targeted Attack (Broadsword Thrust/Vitals Chinks). Perks: Technique Adaptation (Cavalry Training).
Dornish KNIGHTLY COMBAT 7 points
Skills: Spear; Broadsword or Saber; Lance; Riding (Horse); Shield; Wrestling. Techniques: Cavalry Training (Spear, Broadsword or Saber); Combat Riding; Staying Seated; Targeted Attack (spear Thrust/Vitals); Targeted Attack (spear Thrust/Vitals Chinks); Quick Mount. Perks: Technique Adaptation (Cavalry Training), Form Mastery (Spear), Temperature Tolerance (Armor) [1], Grip Mastery (Spear) .
Night Watch Styles ______________ Ordinary 4 points
Skills: Broadsword; Shield; Wrestling or Judo. Techniques: Counterattack (Broadsword); Feint (Broadsword or Shield), Elbow Drop, Targeted Attack (Broadsword Swing/Neck). Perks: ; Sure-Footed (Uneven), Sure-Footed (Slippery), Everwinter Fightes [5] . Optional Traits Advantages: Combat Reflexes; Enhanced Block; Temperature Tolerance (x1) (Only for Low Temperature). Disadvantages: Duty.
Scouts 6 Points
Skills: Broadsword; Shield; Wrestling or Judo; Stealth; Bow. Techniques: Counterattack (Broadsword); Feint (Broadsword or Shield), Elbow Drop, Targeted Attack (Broadsword Swing/Neck), Targeted Attack (Broadsword thusr/Vitals chinks), Close Combat (Bow or Broadsword). Perks: Sure-Footed (Uneven), Sure-Footed (Slippery); Technique Mastery (Counterattack); Everwinter Fightes [5]; Optimal Load[6]; Strongbow . Optional Traits Advantages: Combat Reflexes; Enhanced Block; Temperature Tolerance (x2) (Only for Low Temperature); Fit; Enhanced Dodge. Disadvantages: Duty. Skills: Acrobatics; Brawling; Knife. ________________
Highlander's combat 3 points
Skills: Wrestling ; Two-Handed Sword or Two-Handed Axe/Mace. Techniques: Feint (Two-Handed Sword); Targeted Attack (Two-Handed Sword Swing/Arm); Targeted Attack (Two-Handed Sword Swing/Skull); Reversed Grip; Whirlwind Attack (Two-Handed Sword). Perks: Grip Mastery (Two-Handed Axe/Mace), Special Exercises (Arm ST +1),Quick-Sheathe, Technique Adaptation (Whirlwind Attack).
Optional Traits Advantages: Enhanced Parry (Two-Handed Sword). Disadvantages: Delusions. Skills: Breath Control; Immovable Stance.
Bravi's fencing style 4 points
Skills: Main-Gauche; Smallsword; Acrobatics; Wrestling. Techniques: Bind Weapon (Main-Gauche or Smallsword); Counterattack (Smallsword); Disarming (Main-Gauche or Smallsword); Feint (Main-Gauche or Smallsword); Targeted Attack (Main-Gauche Thrust/Vitals); Targeted Attack ( Smallsword Thrust/Face); Targeted Attack ( Smallsword Thrust/Neck); Evade; Targeted Attack (Smallsword Thrust/Vitals). Perks: Off-Hand Weapon Training (Smallsword); Sure-Footed (Slippery); Technique Adaptation (Counterattack).
Water Dancing 5 points
Skills: Expert Skill (Natural Philosophy); Dancing; Rapier or Smallsword; Psyhology . Techniques: Bind Weapon (Rapier); Counterattack (Rapier); Disarming (Rapier); Feint (Rapier); Retain Weapon (Rapier); Targeted Attack (Rapier Thrust/Face); Targeted Attack (Rapier Thrust/Neck); Targeted Attack (Rapier Thrust/Vitals). Cinematic Skills: Blind Fighting; Light Walk; Mental Strength; Precognitive Parry. Cinematic Techniques: Initial Carving (Rapier). Perks: Sure-Footed (Slippery) ; Off-Hand Weapon Training (Rapier); Sure-Footed (Uneven); Perfect stance[2]; Skill Adaptation (Dancing dodge)[3]; Skill Adaptation (Dancing Feints) .
Steelmen's Fighting 5 points
Skills: Shield; Axe/Mace; Thrown Weapon (Axe/Mace); Theology (Drowned God) . Techniques: Hook (Axe/Mace), Targeted Attack ( Axe/Mace Swing/Neck), Targeted Attack (Axe/Mace Swing/Leg), Feint(Axe/mace) Cinematic Skills and Techniques: Body Control. Perks: Naval Training; Off-Hand Weapon Training (Thrown Axe/Mace);Sure-Footed (Slippery); Valor drowned [4]. Optional Traits Advantages: Combat Reflexes; Enhanced Block. Disadvantages: Berserk. Skills: Broadsword; Two-Handed Axe/Mace, Breath Control.
____________________________________________________ [1] Снимает до -2 штраф за нагрузку при расчёте воздействия высоких температур. [2] Необходимо держать одну руку свободной. Вы получаете бонус +1 на активную защиту против атак противника, стоящего в передней клетке. Также если вы выполнили успешно Dancing dodge c отступлением, то вместо задней клетки вы можете переместить персонажа в боковую. [3] Вы можете использовать умение Dancing для выполнения Акробатического уклонения [4] Вы полностью игнорируете опасность утопления (не проходите проверок страха), штраф к плаванию за нагрузку снижается на 1 [5] Штраф за Bad Grip от перчаток и варешек уменьшается вдвое. [6] Требует Everwinter Fights и Fit. При расчёте уворота и усталости средняя нагрузка считается лёгкой.
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