Ancient One:
NyarlathotepWorshippers: Nyarlathotep has innumerable cults all over the world.
Cultists have the
Endless ability.
Power: A Thousand Masks - At the start of the game add Mask monsters to the cup. Multiple Mask monsters can be in play at once.
Herald:
TulzschaPreparing the Way:Place one Cultist on the first open gate at the start of the game in addition to the normal monsters that emerge from the gate.
Cultists are Elusive. When a Cultist adjacent to an elder sign token moves, it moves to that elder sign's location. The Sky is considered to be adjacent to all locations for this purpose.
If a Cultist begins the Mythos Phase in the same location as an elder sign token, discard the elder sign token and return the Cultist to the cup.
Guardian:
HypnosVisions of Hypnos: At the start of each Upkeep phase, the first player draws the top card of the Visions of Hypnos deck and places it faceup in front of him. The Visions of Hypnos card causes a Clue token to be placed on the board, then makes that location easier to explore until the end of the Mythos phase.
Lord of Dreams: Whenever an investigator has an Other World encounter in The Dreamlands, Plateau Of Leng, The Underworld, or Unknown Kadath, he gains a +1 bonus to all of his skills until the end of the encounter.
Special Rule:
Masquerade BallAs Nyarlathotep sows madness and sorrow, it becomes harder to focus on the world around you. Each time a maniac, mask monster, or cultist is drawn from the cup and placed on a location (but not the Outskirts), each investigator loses 1 Sanity. Before any trades are made between players, both must make a Will (-1) check. If either fails the trade can not occur. With Nyarlathotep it is hard to know who your friends really are. When an ally joins your investigator, pass a Will (-3) check to keep them. If you fail, discard the ally and move your investigator to the streets as you flee from the monster.
Doom Track: 5 / 11
Terror Track: 4 / 10
Vortex 1:
Neil's Curiosity Shop /
The Rope and Anchor MarkerVortex 1:
St. Erasmus's Home Marker / -
Vortex 2: - /
North Point Lighthouse MarkerVortex 2:
Congregational Hospital Marker / -
Vortex 3:
Artists' Colony Marker /
North Point Lighthouse MarkerVortex 3: - / -
Opened Gates: 2 / 6
Sealed Gates: 5 / 6
Monsters in Arkham: 7 / 8
Monsters in Kingsport: 1
Outskirt Limit: 3 / 3
Current Turn: 12
Rumor: —
Environment:
R'lyeh Rising - Star Spawn and Maniacs have their toughness increased by 1. The difficulty to seal or close gates to R'lyeh is increased by 1.
Latest Headline:
Picnickers Panic!Luke Robinson - South Church
Jim Culver - Ma's Boarding House
Daisy Walker - R'lyeh 1
Jacqueline Fine - 7th House on the Left
William Yorick - DEVOURED
First Player - Joe Diamond - Yuggoth 1
МонстрыВратаПечати
- Hibb's Roadhouse
- Witch House
- Independence Square
- Graveyard
- Historical Society