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> Хроника третья - персонажи
   Сообщение № 1. 18.1.2013, 23:02, CTPAHHUK пишет:
CTPAHHUK ( Offline )
Dixi

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Владыка Тьмы
Сообщений: 3787
профиль

Репутация: 145
Шаблон персонажа
<Имя персонажа>

Location: <Текущая локация>

Unique Ability: <Абилки перса>

Relationship:
With Персонаж 1: <отношение>
With Персонаж 2: <отношение>

Status:
и т.д.

Possessions:
и т.д.

Trophies:
и т.д.

Spells:
и т.д.

Skills:
и т.д.

Focus: Х

Speed0000
Sneak1111
Fight2222
Will3333
Lore4444
Luck5555

Personal Story
Карточка персональной истории


The Story So Far
История персонажа

   Сообщение № 2. 18.1.2013, 23:16, CTPAHHUK пишет:
CTPAHHUK ( Offline )
Dixi

*
Владыка Тьмы
Сообщений: 3787
профиль

Репутация: 145
Люк Робинсон

Location: Historical Society

Unique Ability:
  • Experienced Dreamer - Any Phase: Luke gains 1 Clue token each time he enters an Other World area or is Lost in Time and Space.
  • Heirloom - Any Phase: Luke's Gate Box cannot be lost or stolen unless he allows it.
Relationship:
With Joe Diamond: Hunters
With Jim Culver: I'll Vouch for My Friend

Status:Possessions:Trophies:Skills:Focus: 1
Speed0123
Sneak4321
Fight1234
Will6543
Lore1234
Luck4321

Personal Story
изображение

The Story So Far
It was many years ago when Luke discovered the Dreamlands. He climbed down the Seventy Steps of Light Slumber, faced the judgement of Nasht and Kamen-Tha, and walked through the Doors of Sleep into another world.

There, Luke had grand adventures, returning each night while he slept to explore the strange and wonderful land he'd discovered. In time, he began to start seeking the deeper mysteries of the places he went and the beings he talked to. He peeled back layers of secrecy until he came across a great truth— the Dreamlands were real and he could physically travel there.

Luke wasted no time. He settled his affairs in the waking world and gathered up the mystic puzzle box his Uncle had left him. Then, he traveled to the gateway he'd learned of and passed through it, for what he thought was for good.

But word has come to him in the golden fields of the Dreamlands that a great evil is awakening, and the waking world is in danger. So, gathering up his possessions once more, Luke prepares to return to Arkham to help defeat this ancient evil. After all, although New England may seem dull and provincial after the splendors of the Dreamlands, it's still home.

Броски на старте

   Сообщение № 3. 19.1.2013, 07:02, Дункан Киркли пишет:
Дункан Киркли
Князь Эдинбурга

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Владыка Тьмы
Сообщений: 4176
профиль

Репутация: 165
Портрет
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Jim Culver (Джим Калвер)

Location: South Church


Unique Ability:
  • Dead Man Stomp - Any Phase: Jim may spend 1 Clue token to automatically pass a Combat check against an Undead monster.
  • Strange Luck - Any Phase: Other Worlds are considered to have a green encounter symbol for you in addition to their normal encounter symbols.
Relationship:
With Luke Robinson: I'll Vouch for My Friend
With Daisy Walker: Members of the Book Club

Status:Possessions:Trophies:Spells:Skills:Allies:Focus: 1 (Concussion) [W]

Speed1234
Sneak3210
Fight0123
Will5432
Lore1234
Luck5432

Personal Story - complete!
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изображение
изображение
изображение


The Story So Far
Daddy used to say, "Jazz is a lot like liquor, it makes everything go down a little smoother."

Daddy used to say a lot of stupid things.

Jazz has been nothing but trouble for Jim since the day he picked up his daddy's trumpet. There was something weird and otherworldly about the writing on the inside of the bell, but the tones from it were smooth and dark, like good coffee. There was something about it that made you want to tap your feet and snap your fingers. That trumpet landed Jim a lot of gigs until the time it made Widow Jenkins get up and dance, the day he played at her funeral. After that, it was kind of hard to find work, especially playing funerals.

Since then, Jim has learned a lot about jazz— and the things the graveyard ghouls talk about on cold autumn nights. Lately, they've been talking about The End, as in the end of everything that is and could be. The Final Rhapsody. The fact is, Jim isn't too keen on that idea. He's got more songs he wants to play before then. So, sitting in a booth at Velma's, Jim takes one last swallow of hot coffee before heading out to play what could be his last encore. The coffee is smooth and dark going down, just like the night...


Это сообщение отредактировал CTPAHHUK - 25.7.2013, 19:27

   Сообщение № 4. 19.1.2013, 21:23, Sire пишет:
Sire ( Offline )
...ain't done yet!

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Творец
Сообщений: 5958
профиль

Репутация: 75
Дейзи Уолкер

Location: R'lyeh 1

Unique Ability:
  • Careful Reader - Any Phase: Daisy never loses Sanity from reading a Tome.
  • Iron Will - Any Phase: Daisy's Sanity cost to cast spells is always reduced by 1.
Relationship:
With Jim Culver: Members of the Book Club
With Jacqueline Fine: Friendly Rivals

Status:Possessions:Trophies:Skills:Focus: 2
Speed1234
Sneak4321
Fight0123
Will5432
Lore2345
Luck4321

Personal Story - success!

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The Story So Far
Books have always been the most important thing in Daisy's life. She started reading tales of horror at a young age, thrilling to the terror of Edgar Allen Poe, of Stoker's Dracula. She explored in fiction what she abhorred in life— horror, violence, fear.

Then, she stumbled across the John Dee edition of the Necronomicon. It was macabre indeed. It was also blasphemous, unholy, and too awful to be real. Frankenstein and "The Raven" were forgotten. The chills that ran down Daisy's spine were not those of a forbidden pleasure. A new horror was born in her mind, a terror that such things could be.

There were more books after that— De Vermiis Mysteriis, Cultes des Goules— each worse than the last. She read them all in a mounting panic. Could they be real? Could the things they spoke of be true?

Now she knows it to be so. The Thing that appeared in library was something she'd read about in the Ponape Scripture. If the Thing was real, then everything she'd read about might be real... in which case Daisy is the only one who knows how to stop it.


   Сообщение № 5. 22.1.2013, 13:10, Doll пишет:
Doll
Омут шогготов

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Великий инквизитор
Сообщений: 11891
профиль

Репутация: 617
Портрет
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Жаклин Файн

Location: 7th House on the Left
Unique Ability:
  • Precognition - Mythos: Once per turn, when a mythos card other than "The Story Continues…" is drawn, Jacqueline may spend 2 Clue tokens to discard that mythos card without effect and draw another one instead. The second mythos card then takes effect.
Relationship:Status:
  • Sanity: 1/6
  • Stamina: 2/3
Allies:Possessions:Skills:Focus: 2

Speed1234
Sneak3210
Fight1234
Will4321
Lore2345
Luck4321


изображение




The Story So Far
Jacqueline witnesses the future every night. Her dreams are filled with things that have not yet come to pass— usually terrible visions of blood and fire. This time is no different. She has dreamed of a city called Arkham. A quiet town that is to be destroyed by a terrible creature before the world is plunged into indescribable chaos for a thousand years. Her dreams have never been wrong before.
Unable to ignore this latest vision, Jaqueline did some research and found the location of the doomed city. Now she has come to the place that haunts her to try and stop the destruction she knows will come. Drawn to an image from her darkest dreams, she takes a deep breath as she enters the Curiositie Shoppe— a place she knows will soon become a nightmare made flesh.


Броски на старте
Бросок на отношения 1d15=4
на вещь 1d56=21
на заклы 1d46=4, 1d45=13
скилл 1d30=29

   Сообщение № 6. 28.1.2013, 14:08, Nergal пишет:
Nergal
Странник

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Адепт
Сообщений: 113
профиль

Репутация: 6
William Yorick - DEVOURED

Location: —-

Unique Ability:
  • Secrets of the Dead - Any Phase: William may spend his monster trophies as though they were Clue tokens, on a 1-for-1 basis.
  • Bury Them Deep - Any Phase: Each time William spends a monster trophy, he may decide to return it to the box instead of placing it back in the monster cup.
Relationship:Status:Possessions:Trophies:
  • none
Spells:


Skills:Focus: 2
Speed0123
Sneak4321
Fight1234
Will6543
Lore1234
Luck4321


The Story So far
If all the world truly was a stage, then William Yorick felt he had a bit part at best. After studying for years to become a Shakespearean actor, he found that dramatic monologues didn't put bread on the table. So, desperate for work, he had accepted a job as a gravedigger.

He figured that while gravedigging was an unusual job, there wasn't really anything wrong with it. After all, one of Shakespeare's best scenes involved a gravedigger. Sure, the work was hard and dirty, but William had never shied away from honest labor before.

That, of course, was before the weird corpses began turning up. Strange, inhuman things, they caused William's flesh to crawl and his palms to sweat. He began to see strangers watching him wherever he went, and he knew instinctively that taking the corpses to the University would be the last mistake he ever made.

Which is why William find himself in the pews at South Church. While he has never been a particularly religious man, he finds that Father Michael usually has good advice. Today, William feels like that could make all the difference in the world.




Это сообщение отредактировал Sire - 9.7.2013, 12:46

граф Аркхэмский
Чеширский кот Шрёдингера

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Тёмный паладин
Сообщений: 5410
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Репутация: 128
Имя персонажа: Джо Даймонд
Location: Arkham Asylum
Occupation: the Private Eye
Home: Police Station
Unique Ability: Hunches - Any Phase: Joe rolls one extra bonus die when he spends a Clue token to add to a roll.
Relationship:
with Luke Robinson - Hunters
with William Yorick - Collectors
StatusPossessionsTrophiesSkill
Martial arts

Focus: 3

Skills

Speed3456
Sneak4321
Fight2345
Will3210
Lore0123
Luck3210

Personal Story.
изображение

изображение

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изображение


The Story So Far
The job sounded simple enough— pick up a statue at the Providence Museum and deliver it to a guy at the Silver Twilight Lodge. The money was good, and the dame who gave him the job seemed sincere.
Sadly, things never seem to work out that easily for Joe. Now the statue is missing, two people are dead, strange cultists are on his tail, and all clues lead to Arkham. Lady Luck can be funny that way.
He's already tried talking to the Sheriff, but that flatfoot proved to be worse than useless. Looks like it's once again going to be up to Joe Diamond to solve the case

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