Используются:
Гвардией в полном объеме
13-ой ротой Охранения в качестве стартового оборудования
Милицией блоков A, B, C в объеме LC 3-4
TL | Weapon | Damage | Acc | Range | Weight | RoF | Shots | ST | Bulk | Rcl | Cost | LC |
Guns (PISTOL) (DX-4, or most other Guns at -2) | ||||||||||||
9 | Heavy Pistol, 10mmCLP | 3d pi+ | 2 | 180/2,000 | 2.5/0.7 | 3 | 20(3) | 10 | -3 | 3 | 540 | 3 |
9 | Medium Pistol, 7.5mmCLP | 2d+2 pi | 2 | 150/1,900 | 2/0.5 | 3 | 30(3) | 9 | -2 | 2 | 450 | 3 |
9 | Holdout Pistol, 7.5mmCLP | 2d pi | 1 | 100/1,200 | 1/0.2 | 3 | 18(3) | 6 | -1 | 2 | 240 | 3 |
Guns (SMG) (DX-4, or most other Guns at -2) | ||||||||||||
9 | Machine Pistol, 10mmCLP | 3d pi+ | 2 | 180/2,000 | 3/1 | 3 | 30(3) | 10 | -2 | 3 | 750 | 2 |
9 | Personal Defense Weapon, 5.7mmCL | 4d pi- | 4 | 350/3,000 | 4.5/1 | 10 | 100(5) | 9† | -3 | 2 | 1,000 | 2 |
Guns (RIFLE) (DX-4, or most other Guns at -2) | ||||||||||||
9 | Assault Carbine, 7mmCL | 6d pi | 4 | 700/4,000 | 7/1.5 | 15 | 50(3) | 9† | -4 | 2 | 1,600 | 2 |
9 | Gatling Carbine, 5.7mmCL | 4d pi- | 4 | 350/3,000 | 10/2 | 40 | 200(5) | 9† | -4 | 2 | 2,400 | 1 |
9 | Storm Carbine, 10mmCL | 7d pi++ | 4 | 700/2,100 | 8/2 | 10 | 50(3) | 10† | -4 | 3 | 1,800 | 2 |
9 | Storm Rifle, 10mmCLR | 9d pi++ | 4 | 1,300/5,800 | 10/1.2 | 3 | 12(3) | 10† | -4 | 3 | 2,700 | 3 |
Guns (SHOTGUN) (DX-4, or most other Guns at -2) | ||||||||||||
9 | Civilian Shotgun, 18.5mmPC | 4d+4 pi++ | 3 | 100/500 | 6/0.75 | 3 | 5(3) | 10† | -5 | 4 | 450 | 3 |
9 | Close Assault Weapon, 18.5mmPC | 4d+4 pi++ | 3 | 100/500 | 10/1.5 | 10 | 10(3) | 11† | -5 | 4 | 800 | 2 |
Guns (GRENADE LAUNCHER) (DX-4, or most other Guns at -4) | ||||||||||||
9 | Underbarrel Grenade Launcher, 25mmPC | 4d+4 pi++ | 4+2 | 360/2,200 | 1.5/0.8 | 1 | 3(3) | 10 | - | 3 | +300 | 1 |
9 | Underbarrel Grenade Launcher, 40mmPLB | 1d pi++ | 2 | 75/450 | 3/2 | 3 | 5(5) | 10 | - | 1 | +200 | 1 |
Guns (LIGHT MACHINE GUN) (DX-4, or most other Guns at -2) | ||||||||||||
9 | Light Support Weapon, 7mmCL | 6d pi | 4 | 700/4,000 | 15/5 | 15 | 200(5) | 9B† | -5 | 2 | 3,000 | 1 |
9 | Storm Chaingun, 10mmCLR | 9d pi++ | 5 | 1,300/5,800 | 20/6 | 10 | 60(5) | 11B† | -6 | 3 | 11,000 | 1 |
Guns (GYROC) (DX-4, or most other Guns at -2) | ||||||||||||
9 | Gyroc Pistol, 15mm | 6d pi++ | 1 | 1,900 | 1/0.4 | 3 | 4(3i) | 9 | -2 | 1 | 200 | 3 |
9 | Gyroc Carbine, 15mm | 6d pi++ | 2 | 1,900 | 4/1 | 3 | 10(3) | 7† | -3 | 1 | 500 | 2 |
Artillery (GUIDED MISSILE) (IQ-5, or other Artillery at -4) | ||||||||||||
9 | IML, 64mm | 6dx3 pi++ | 3 | 500/4,000 | 4/2 | 1 | 1(5) | 7† | -4 | 1 | 2,000 | 1 |
TL | Armor | Location | DR | Cost | Weight | Power | LC |
9 | Protective Suit | all | 2* | 50 | 3 | - | 4 |
A simple sealed suit, with a fireproof and chemicalretardant coating but no other features. It is sealed with the addition of an air mask (p. 176). | |||||||
9 | Reflex Suit | all | 12/4* | 1200 | 8 | - | 3 |
9 | Reflex Tactical Vest trauma plates | torso, groin torso | 18/7* +34 | 900 +600 | 9 +9 | - | 2 |
9 | Reflex Tacsuit | all | 20/10* | 3,000 | 15 | C/12 hr. | 2 |
Full DR against cutting and piercing damage, and half DR against other damage types. NBC Suit skill is used to get in or out of the suit quickly or gauge its state of repair, but a tactical suit does not limit DX. In fact, the suit is very comfortable to wear, thanks to its internal microclimate control system. Tacsuits incorporate biomedical sensors (p. 187). With an air mask (p. 176) or combat infantry helmet (p. 180), the suit is sealed and provides climate control (-40° F to 120°F). | |||||||
9 | Combat Hardsuit | all | 50/30 | 10,000 | 30 | - | 2 |
Use its higher DR for attacks to the torso, and its lower DR for attacks to other areas. PF 2. It incorporates an inner garment including biomedical sensors (p. 187), a waste relief system (p. 187), and a microclimate control system (p. 171). The back of the torso clamshells open so the user can step into the armor (it takes three seconds to step in or out). The helmet is not included. When worn with either a combat infantry helmet (p. 180) or space helmet (p. 180) the suit is sealed, with climate control (-140° F to 140°F) and radiation protection (PF 5). A hardsuit isn’t pressurized and can’t operate in vacuum, but with air tanks and a mask or appropriate helmet, it can operate in areas with unbreathable or contaminated air. | |||||||
9 | Heavy Exoskeleton | all | 20/0 | 50,000 | 200 | E/24 hr. | 3 |
9 | Light Exoskeleton | body, limbs | 10/0 | 25,000 | 50 | D/12 hr. | 3 |
Use the higher DR against any swinging melee attacks, falls, or collisions. Use the lower DR against all other damage types. Heavy: It stands eight feet tall (SM +1). The wearer gains Lifting ST+12 and Striking ST+8. In addition to any penalties for low skill, the wearer is Ham-Fisted (-3 DX). The exoskeleton has a built-in laser torch (p. 80), a mini tool kit (p. 82) for Mechanic skill, and a fire extinguisher tube (p. 87). Light: This is a lower-powered but less bulky exoskeleton. It grants the wearer Lifting ST+10 and Striking ST+6. | |||||||
9 | Powered Combat Armor | all | 70/50 | 80,000 | 150 | E/18 hr. | 1 |
Use the higher DR against attacks to the torso (and skull, for helmets or suits that cover all locations); the lower DR protects other locations. Powered combat armor gives +10 to Lifting and Striking ST and Super Jump 1. Biomedical sensors (p. 187) and a waste relief system (p. 87) are standard features. The suit’s surface has a tactical ESM (p. 62). The helmet comes with a filter mask (p. 177), a GPS (p. 74), hearing protection (p. 171), a small radio (p. 44), a small laser comm (p. 44), and a hyperspectral sensor array (p. 61). The helmet has olfactory and audio sensors so the user can hear and smell outside the suit. With the helmet on, the suit is sealed. It provides climate control (-459° F to 250°F), pressure support (10 atm.), radiation protection (PF 10), and vacuum support. It has a large air tank with 24 hours of air at TL9. In a contaminated but breathable atmosphere, it can operate using the standard filter mask. Powered combat armor incorporates infrared cloaking (p. 99). Chameleon surfaces (pp. 98-99) are common but not standard. |