Name: Evander Sanator
Sex & Race: Male Human
Class & Level: Cleric 3
XP: 900 / 2700
[Base Characteristics]
Age: 36 years
Alignment: NG
Inspiration: No
Languages: Common(racial), Elvish(racial), Dwarvish(background), Gnomish(background)
Proficiency Bonus: +2
Size: Medium
Speed: walking 30’
Height: 178 cm
Weight: 70 kg
STR: 14 (+2) (13 base, +01 racial)
DEX: 08 (-1) (08 base)
CON: 14 (+2) (14 base)
INT: 10 (+0) (10 base)
WIS: 16 (+3) (15 base, +01 racial)
CHA: 12 (+1) (12 base)
[Defences]
HP: 30 (3d8 Max, +3*2 Con)
AC: 19 (16 Ring mail, +2 Shield, +1 item)
Senses: Passive Perception 15 (10 base, +3 Wis, +2 Prof), Passive Investigation 10 (10 base, +0 Int)
Saving Throws:
STR +3 (+2 Str, +1 item), DEX 0 (-1 Dex, +1 item), CON +3 (+2 Con, +1 item), INT +1 (+0 Int, +1 item), WIS +6 (+3 Wis, +2 Prof, +1 item), CHA +4 (+1 Cha, +2 Prof, +1 item)
[Skills & Tools]
Athletics +2
Acrobatics -1
Sleight of Hand -1
Stealth -1 (Disadv from armor)
Arcana +0
History +0
Investigation +0
Nature +0
Religion +2 (+0 Int, +2 Prof Background)
Animal Handling +3
Insight +5 (+3 Wis, +2 Prof Background)
Medicine +5 (+3 Wis, +2 Prof Class)
Perception +5 (+3 Wis, +2 Prof Racial)
Survival +3
Deception +1
Intimidation +1
Performance +1
Persuasion +3 (+1 Cha, +2 Prof Class)
[Attacks]
Melee Attacks:
– Mace: +4 to hit (+2 Str, +2 Prof), one target. Hit: 1d6+2 bludgeoning (weapon damage, +2 Str)
– Javelin: +4 to hit (+2 Str, +2 Prof), one target. Hit: 1d6+2 piercing damage (weapon damage, +2 Str)
Ranged Attacks:
– Javelin: +4 to hit (+2 Str, +2 Prof), one target, range 30/120. Hit: 1d6+3 piercing damage (weapon damage, +2 Str)
[Spellcasting]
+5 to hit (+3 Wis, +2 Prof), Save DC 13 (8 base, +3 Wis, +2 Prof)
Spellcasting focus: Holy symbol
Cantrips:
- Sacred Flame (1 action, 60ft, VS, inst, 1d8 radiance, Ref DC13 negates, no benefit from cover)
- Guidance (1 action, touch, VS, conc 1 min, +1d4 to one ability check)
- Light (1 action, touch, VM, 1h, bright light 20ft, dim light 20ft)
Level 1 (4 slots):
- Bless (domain) (1 action, 30ft, VSM, conc 1 min, 3 creatures, +1d4 on attacks and saves)
- Cure Wounds (domain) (1 action, touch, VS, inst, heal 1d8+6 hp)
- Healing Word (prepared) (1 bonus action, 60ft, V, inst, heal 1d4+6 hp)
- Sield of Faith (prepared) (1 bonus action, 60ft, VSM, conc 10 min, +2 AC)
- Command (prepared) (1 action, 60ft, V, 1 round, Wis DC13 or follow one-word command)
Level 2 (2 slots):
- Lesser Restoration (domain) (1 action, touch, VS, inst, end desease or blinded, deafened, paralyzed or poisoned)
- Spiritual Weapon (domain) (1 bonus action, 60ft, VS, 1 min, +5 to hit, 1d8+3 radiant, as bonus action, move 20ft and repeat attack)
- Prayer of Healing (prepared) (10 min, 30ft, V, inst, 6 creatures heal 2d8+7)
- Hold Person (prepared) (1 action, 60ft, VSM, conc 1 min, paralized Wis DC13 negates)
- Aid (prepared) (1 action, 30ft, VSM, 8h, 3 creatures +5 max hp)
[Class Traits: Cleric]
- Divine Domain: Life
— Disciple of Life: 1st level or higher healing spell restore additional 2+spell level hitpoints
— Domain Spells: 1st - Bless, Cure Wounds, 3rd - Lesser Restoration, Spiritual Weapon
- Channel Divinity (1 use between rests):
— Turn Undead: Undead that can see or hear you within 30ft make a Wisdon save or be turned for 1 minute or until they take damage
— Preserve Life: As an action, choose any creatures within 30ft and divide 15 hitpoint among them (no more than half hitpoint max)
- Proficient with: All Armor, Shields, Simple weapons
[Racial Traits: Human]
- +01 to two Abilities
- Extra Skill: Perception
- Extra Feat: War Caster (Advantage on Concentration Save, perform somatic components with weapons or shield in hands, can cast a spell instead of AoO)
[Background: Acolite]
- Skill Proficiencies: Insight, Religion
- Tool Proficiencies: None
- Feature: Shelter of the Faithful (as an Acolyte, you command respect of those who share your faith, and you can perform the religious ceremonies of your deity)
[Personality]
- Trait: I’ve spent so long in the temple that I have little practical experience dealing with people in the outside world.
- Ideal: Charity. I always try to help those in need, no matter what the personal cost. (Good)
- Bond: Everything I do is for the common people.
- Flaw: My piety sometimes leads me to blindly trust those that profess faith in my god.
[Inventory]
- Class: Mace, Chain mail, Javeline, Shield, Holy symbol, Priest's pack (Includes a backpack, a blanket, 10 candles, a tinderbox, an alms box, 2 blocks of incense, a censer, vestmenls, 2 days of rations, and a waterskin.)
- Background: Holy symbol, prayer book, 5 sticks of incence, vestments, set of common clothes, belt pouch with 15 gp
- Level: Cloack of protection (+1 AC and saves), 200 gp