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Полная Версия: Колоды путешествий
CTPAHHUK
Downtown (Arkham Asylum, Bank of Arkham, Independence Square)
Arkham Asylum: Instead of having an encounter here, you may recover Sanity by receiving psychiatric care. You may either regain 1 Sanity for free, or pay $2 to restore your Sanity to its maximum value.
Bank of Arkham: Instead of having an encounter here, you may take out a Bank Loan if you don't have one yet.
Downtown 1
Downtown 2
Downtown 3
Downtown 4
Downtown 5
Downtown 6
Downtown 7
Downtown 8
Downtown 9
Downtown 10
Downtown 11

Easttown (Hibb's Roadhouse, Police Station, Velma's Diner)
Police Station: Instead of having an encounter here, you may spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to become the Deputy of Arkham. Take the Deputy of Arkham card.
Easttown 1
Easttown 2
Easttown 3
Easttown 4
Easttown 5
Easttown 6
Easttown 7
Easttown 8
Easttown 9
Easttown 10
Easttown 11

French Hill (Silver Twilight Lodge, Inner Sanctum, The Witch House)
Inner Sanctum: Investigators must possess a Silver Twilight Lodge Membership to have encounters at this location.
French Hill 1
French Hill 2
French Hill 3
French Hill 4
French Hill 5
French Hill 6
French Hill 7
French Hill 8
French Hill 9
French Hill 10
French Hill 11

Merchant District (River Docks, The Unnamable, Unvisited Isle)
River Docks: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to gain $5.
Merchant District 1
Merchant District 2
Merchant District 3
Merchant District 4
Merchant District 5
Merchant District 6
Merchant District 7
Merchant District 8
Merchant District 9
Merchant District 10
Merchant District 11

Miskatonic University (Administration Building, Library, Science Building)
Administration Building: Instead of having an encounter here, you may pay $8 to draw 2 Skills. Keep one of them and discard the other.
Science Building: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to gain 2 Clue tokens.
Miskatonic University 1
Miskatonic University 2
Miskatonic University 3
Miskatonic University 4
Miskatonic University 5
Miskatonic University 6
Miskatonic University 7
Miskatonic University 8
Miskatonic University 9
Miskatonic University 10
Miskatonic University 11

Northside (Curiositie Shoppe, Newspaper, Train Station)
Curiositie Shoppe: Instead of having an encounter here, you may draw 3 Unique Items and purchase one of them for its list price. Discard the other two items.
Northside 1
Northside 2
Northside 3
Northside 4
Northside 5
Northside 6
Northside 7
Northside 8
Northside 9
Northside 10
Northside 11

Rivertown (Black Cave, General Store, Graveyard)
General Store: Instead of having an encounter here, you may draw 3 Common Items and purchase one of them for its list price. Discard the other two items.
Rivertown 1
Rivertown 2
Rivertown 3
Rivertown 4
Rivertown 5
Rivertown 6
Rivertown 7
Rivertown 8
Rivertown 9
Rivertown 10
Rivertown 11

Southside (Historical Society, Ma's Boarding House, South Church)
Ma's Boarding House: Instead of having an encounter here, you may spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to take 1 Ally of your choice from the Ally deck.
South Church: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to have any investigator you choose be Blessed.
Southside 1
Southside 2
Southside 3
Southside 4
Southside 5
Southside 6
Southside 7
Southside 8
Southside 9
Southside 10
Southside 11

Uptown (St. Mary's Hospital, Woods, Ye Olde Magick Shoppe)
St. Mary's Hospital: Instead of having an encounter here, you may recover Stamina by receiving medical care. You may either regain 1 Stamina for free, or pay $2 to restore your Stamina to its maximum value.
Ye Olde Magick Shoppe: Instead of having an encounter here, you may pay $5 to draw 2 Spells. Keep one of them and discard the other.
Uptown 1
Uptown 2
Uptown 3
Uptown 4
Uptown 5
Uptown 6
Uptown 7
Uptown 8
Uptown 9
Uptown 10
Uptown 11

Central Hill (7th House on the Left, Congregational Hospital, St. Erasmus's Home)
Congregational Hospital: Instead of having an encounter here, you may spend $1 to regain 1 Sanity and 1 Stamina.
Central Hill 1
Central Hill 2
Central Hill 3
Central Hill 4
Central Hill 5
Central Hill 6
Central Hill 7
Central Hill 8
Central Hill 9
Central Hill 10
Central Hill 11
Central Hill 12
Central Hill 13
Central Hill 14

Harborside (607 Water St., North Point Lighthouse, The Rope and Anchor)
North Point Lighthouse: The White Ship: Instead of having an encounter here, you my spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to take the Captain of the White Ship card.
The Rope and Anchor: Instead of having an encounter here, you may spend $1 to search the Common Item deck for a "Food" or "Whiskey" card.
Harborside 1
Harborside 2
Harborside 3
Harborside 4
Harborside 5
Harborside 6
Harborside 7
Harborside 8
Harborside 9
Harborside 10
Harborside 11
Harborside 12
Harborside 13
Harborside 14

South Shore (Artists' Colony, Neil's Curiosity Shop, The Hall School)
South Shore 1
South Shore 2
South Shore 3
South Shore 4
South Shore 5
South Shore 6
South Shore 7
South Shore 8
South Shore 9
South Shore 10
South Shore 11
South Shore 12
South Shore 13
South Shore 14

Kingsport Head (Strange High House, The Causeway, Wireless Station)
The Causeway, Wireless Station: You must end your movement upon entering this location
Kingsport Head 1
Kingsport Head 2
Kingsport Head 3
Kingsport Head 4
Kingsport Head 5
Kingsport Head 6
Kingsport Head 7
Kingsport Head 8
Kingsport Head 9
Kingsport Head 10
Kingsport Head 11
Kingsport Head 12
Kingsport Head 13
Kingsport Head 14
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