Walarin-Hexblade 20 143000 40 gp
I'm the fly in the proverbial ointment, I suppose. But I've never been much for proverbs. They're just rules that happen to rhyme sometimes. Gain the Sarifal's blessing power Hailing from the Feywild, a realm of verdant magic, the eladrin are masters of arcane power. Meditate aware 4 hours instead of sleep when extended resting +1 to Will; +5 to saving throws against charm You have the fey step power You have the fey origin +2 to Bluff and Insight Proficiency with orb, staff, and wand as implements Training in any one additional skill You wield a deadly weapon forged with magic, backed by your skill at spells, stout armor, and keen fighting ability. Gain pact benefits. You have the Fey pact. Gain pact boon. Gain pact reward. Gain pact weapon. You gain the eldritch bolt power. Swap one daily power for one from multiclass Swap one encounter power for one from multiclass Sorcerer: Arcana skill; 1/encounter, +2/+3/+4 (by tier) to damage for 1 damage roll Swap one utility power for one from multiclass You gain the soul step power. You gain a bonus to damage rolls. You gain the fey pact weapon. +5 to escape checks; make saving throws against immobilizing, slowing, or restraining effects also at start of turn Choose one utility power Gain additional encounter power use. +1/+2/+3 (by tier) to Fortitude, Reflex, and Will You gain the lesser planar ally power. Gain +2 bonus to Nature checks and the Spirit Fetch ritual; once per day use the ritual without expending components Can use Accurate daggers (accurate) Choose one utility power Gain pact benefit. You gain the winter's retributive escape power. +2/+3/+4 (by tier) to Will; make saving throw to end stunned or dazed at start of your turn even if not (save ends) effect You gain the summon warlock's ally power. You can summon a wood woad guardian. Gain CA with cold attacks against enemy vulnerable to cold Choose one utility power Gain a +1 power bonus to Fortitude. Sorcerer: Str or Dex modifier bonus to damage with spells (increased by 2 at epic) 1/turn, first target hit with cold power gains vulnerable 5 cold until EoNT +3 to cold damage rolls; when you take cold damage, each enemy within 2 squares of you becomes slowed until the end of your next turn. Choose one daily power to replace the daily attack power you gained at 1st level. Make MBA as imm. reaction against adjacent enemy after you have been subjected to forced movement Choose one utility power Fixes defenses, attack and damage When you summon a creature using summon warlock's ally, it gains a +3 power bonus to damage rolls. Add additional damage type (acid, cold, fire, lightning, or thunder) to one spell Choose one daily power to replace the daily attack power you gained at 5th level. +1 to defenses until SoNT against enemy you hit with at-will attack spell At-Will Standard Action 20 1d4+9 Strength AC +0 Strength modifier. +10 half your level. +3 proficiency bonus. +5 enhancement bonus. +2 Feat bonus - Everything Fix +0 Strength modifier. +5 enhancement bonus. +4 item bonus - Everything Fix 15 1d10+4 Strength AC +0 Strength modifier. +10 half your level. +3 proficiency bonus. +2 Feat bonus - Everything Fix +0 Strength modifier. +4 item bonus - Everything Fix 12 1d4+4 Strength AC +0 Strength modifier. +10 half your level. +2 Feat bonus - Everything Fix +0 Strength modifier. +4 item bonus - Everything Fix At-Will Standard Action 26 1d4+15 Dexterity AC +6 Dexterity modifier. +10 half your level. +3 proficiency bonus. +5 enhancement bonus. +2 Feat bonus - Everything Fix +6 Dexterity modifier. +5 enhancement bonus. +4 item bonus - Everything Fix 18 1d4+10 Dexterity AC +6 Dexterity modifier. +10 half your level. +2 Feat bonus - Everything Fix +6 Dexterity modifier. +4 item bonus - Everything Fix At-Will Standard Action 12 Strength Fortitude +0 Strength modifier. +10 half your level. +2 Feat bonus - Everything Fix At-Will Standard Action 12 Strength Reflex +0 Strength modifier. +10 half your level. +2 Feat bonus - Everything Fix At-Will Opportunity Action Encounter Standard Action Encounter Minor Action Encounter Move Action At-Will Standard Action 24 1d10+31 Force Charisma Reflex +6 Charisma modifier. +10 half your level. +5 enhancement bonus. +1 Superior Implement bonus - Accurate dagger +2 Feat bonus - Everything Fix +6 Charisma modifier. +5 enhancement bonus. +10 bonus - Fey Pact Reward +6 bonus - Sorcerous Power +4 item bonus - Everything Fix 18 1d10+26 Force Charisma Reflex +6 Charisma modifier. +10 half your level. +2 Feat bonus - Everything Fix +6 Charisma modifier. +10 bonus - Fey Pact Reward +6 bonus - Sorcerous Power +4 item bonus - Everything Fix 18 1d10+26 Force Charisma Reflex +6 Charisma modifier. +10 half your level. +2 Feat bonus - Everything Fix +6 Charisma modifier. +10 bonus - Fey Pact Reward +6 bonus - Sorcerous Power +4 item bonus - Everything Fix At-Will Free Action At-Will Standard Action 26 1d4+34 Cold Charisma AC +6 Charisma modifier. +10 half your level. +3 proficiency bonus. +5 enhancement bonus. +2 Feat bonus - Everything Fix +6 Charisma modifier. +5 enhancement bonus. +10 bonus - Fey Pact Reward +6 bonus - Sorcerous Power +3 Feat bonus - Icy Heart +4 item bonus - Everything Fix +2 to damage rolls for cold attacks or ignore 5 cold resistance as a minor action - Gloves of Ice (paragon tier). 21 1d10+29 Cold Charisma AC +6 Charisma modifier. +10 half your level. +3 proficiency bonus. +2 Feat bonus - Everything Fix +6 Charisma modifier. +10 bonus - Fey Pact Reward +6 bonus - Sorcerous Power +3 Feat bonus - Icy Heart +4 item bonus - Everything Fix +2 to damage rolls for cold attacks or ignore 5 cold resistance as a minor action - Gloves of Ice (paragon tier). 18 1d4+29 Cold Charisma AC +6 Charisma modifier. +10 half your level. +2 Feat bonus - Everything Fix +6 Charisma modifier. +10 bonus - Fey Pact Reward +6 bonus - Sorcerous Power +3 Feat bonus - Icy Heart +4 item bonus - Everything Fix +2 to damage rolls for cold attacks or ignore 5 cold resistance as a minor action - Gloves of Ice (paragon tier). Encounter Standard Action 26 3d4+34 Charisma Will +6 Charisma modifier. +10 half your level. +3 proficiency bonus. +5 enhancement bonus. +2 Feat bonus - Everything Fix +6 Charisma modifier. +5 enhancement bonus. +10 bonus - Fey Pact Reward +6 bonus - Sorcerous Power +3 Feat bonus - Icy Heart +4 item bonus - Everything Fix +2 to damage rolls for cold attacks or ignore 5 cold resistance as a minor action - Gloves of Ice (paragon tier). 21 3d10+29 Charisma Will +6 Charisma modifier. +10 half your level. +3 proficiency bonus. +2 Feat bonus - Everything Fix +6 Charisma modifier. +10 bonus - Fey Pact Reward +6 bonus - Sorcerous Power +3 Feat bonus - Icy Heart +4 item bonus - Everything Fix +2 to damage rolls for cold attacks or ignore 5 cold resistance as a minor action - Gloves of Ice (paragon tier). 18 3d4+29 Charisma Will +6 Charisma modifier. +10 half your level. +2 Feat bonus - Everything Fix +6 Charisma modifier. +10 bonus - Fey Pact Reward +6 bonus - Sorcerous Power +3 Feat bonus - Icy Heart +4 item bonus - Everything Fix +2 to damage rolls for cold attacks or ignore 5 cold resistance as a minor action - Gloves of Ice (paragon tier). Encounter Move Action Daily Standard Action Encounter Minor Action Encounter Immediate Reaction Daily Minor Action Daily Daily At-Will Standard Action 27 2d8+29 Beast's attack bonus Fortitude +20 Beast Attack Bonus. +5 bonus - Wood Woad Guardian +2 Feat bonus - Everything Fix +6 Charisma modifier. +10 bonus - Fey Pact Reward +3 Power bonus - Superior Warlock's Ally +6 bonus - Sorcerous Power +4 item bonus - Everything Fix At-Will Move Action Encounter Minor Action 26 2d4+18 Charisma Reflex +6 Charisma modifier. +10 half your level. +3 proficiency bonus. +5 enhancement bonus. +2 Feat bonus - Everything Fix +5 enhancement bonus. +6 bonus - Sorcerous Power +3 Feat bonus - Icy Heart +4 item bonus - Everything Fix +2 to damage rolls for cold attacks or ignore 5 cold resistance as a minor action - Gloves of Ice (paragon tier). Daily Minor Action Daily Minor Action Encounter Immediate Interrupt Daily Standard Action 24 3d6+34 Charisma Fortitude +6 Charisma modifier. +10 half your level. +5 enhancement bonus. +1 Superior Implement bonus - Accurate dagger +2 Feat bonus - Everything Fix +6 Charisma modifier. +5 enhancement bonus. +10 bonus - Fey Pact Reward +6 bonus - Sorcerous Power +3 Feat bonus - Icy Heart +4 item bonus - Everything Fix +2 to damage rolls for cold attacks or ignore 5 cold resistance as a minor action - Gloves of Ice (paragon tier). 18 3d6+29 Charisma Fortitude +6 Charisma modifier. +10 half your level. +2 Feat bonus - Everything Fix +6 Charisma modifier. +10 bonus - Fey Pact Reward +6 bonus - Sorcerous Power +3 Feat bonus - Icy Heart +4 item bonus - Everything Fix +2 to damage rolls for cold attacks or ignore 5 cold resistance as a minor action - Gloves of Ice (paragon tier). 18 3d6+29 Charisma Fortitude +6 Charisma modifier. +10 half your level. +2 Feat bonus - Everything Fix +6 Charisma modifier. +10 bonus - Fey Pact Reward +6 bonus - Sorcerous Power +3 Feat bonus - Icy Heart +4 item bonus - Everything Fix +2 to damage rolls for cold attacks or ignore 5 cold resistance as a minor action - Gloves of Ice (paragon tier). Daily Standard Action 24 2d6+21 Thunder Charisma Fortitude +6 Charisma modifier. +10 half your level. +5 enhancement bonus. +1 Superior Implement bonus - Accurate dagger +2 Feat bonus - Everything Fix +6 Charisma modifier. +5 enhancement bonus. +6 bonus - Sorcerous Power +4 item bonus - Everything Fix 18 2d6+16 Thunder Charisma Fortitude +6 Charisma modifier. +10 half your level. +2 Feat bonus - Everything Fix +6 Charisma modifier. +6 bonus - Sorcerous Power +4 item bonus - Everything Fix 18 2d6+16 Thunder Charisma Fortitude +6 Charisma modifier. +10 half your level. +2 Feat bonus - Everything Fix +6 Charisma modifier. +6 bonus - Sorcerous Power +4 item bonus - Everything Fix
100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 34 pp; 80 gp 0 143000 Given Incisive Dagger Accurate dagger +5 Walarin-Hexblade c:\users\mojiotokis\documents\ddi\saved characters\walhex.dnd4e 40 gp 0 40 gp 0 40 gp 0