Walarin 17 83000 1 pp; 20 gp 0 gp
Hailing from the Feywild, a realm of verdant magic, the eladrin are masters of arcane power. Meditate aware 4 hours instead of sleep when extended resting +1 to Will; +5 to saving throws against charm You have the fey step power You have the fey origin +2 to Bluff and Insight Proficiency with orb, staff, and wand as implements Training in any one additional skill You draw on a pact formed with a greater power, using that alliance to vex your enemies. Use eldritch blast as an at-will power and as a basic attack. Use CHA for Eldritch Blast Choose a pact, which determines an at-will spell, your pact boon, and bonuses to certain powers. Eyebite spell; Misty Step boon: When cursed foe is dropped to 0 hp, you can teleport 3 squares (free). If no allies are closer to target than you, get +1 on ranged attacks against that target. On your turn, if you move 3+ squares from starting square, gain concealment until end of your next turn Once per turn (minor), curse nearest foe you can see; deal extra damage to cursed foes. +1/+2/+3 (by tier) to staff attacks; ranged and area implement attacks with staff don't provoke OAs; +1 to reach with staff weapon attacks Can use Accurate staffs (accurate) Ignore adjacent, helpless, stunned, dominated, unconscious, and petrified allies when determining Prime Shot Add off-hand implement's enhancement bonus to damage of arcane attacks +1/+2/+3 (by tier) to Fortitude, Reflex, and Will +1/+2/+3 (by tier) to damage with Staff implement attacks +5 to damage against Prime Shot targets Deal Int mod in damage to adjacent foes when you teleport away, 1/turn When you spend action point to take action, +4 to attacks until start of your next turn Gain second Eldritch Pact, with spell and boon; can use only one boon benefit at a time +2 to Nature; can forgo augmented hand of blight's extra damage to teleport target Int modifier sq. adjacent to visible ally Gain additional benefit when you drop cursed enemy; can expend fell might to augment associated powers Get semi-random benefit in place of Misty Step; roll 1d6 and consult power Fixes defenses, attack and damage Curse deals 1d6 extra psychic damage At-Will Standard Action 16 1d8+7 Strength AC +0 Strength modifier. +8 half your level. +2 proficiency bonus. +4 enhancement bonus. +2 Feat bonus - Staff Expertise +2 Feat bonus - Everything Fix [Doesn't Stack] +0 Strength modifier. +4 enhancement bonus. +3 item bonus - Everything Fix +3d6 to damage once per round (Warlock's Curse) +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. 10 1d4+3 Strength AC +0 Strength modifier. +8 half your level. +2 Feat bonus - Everything Fix +0 Strength modifier. +3 item bonus - Everything Fix +3d6 to damage once per round (Warlock's Curse) +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. At-Will Standard Action 12 1d4+5 Dexterity AC +2 Dexterity modifier. +8 half your level. +2 Feat bonus - Everything Fix +2 Dexterity modifier. +3 item bonus - Everything Fix +3d6 to damage once per round (Warlock's Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. At-Will Standard Action 10 Strength Fortitude +0 Strength modifier. +8 half your level. +2 Feat bonus - Everything Fix At-Will Standard Action 10 Strength Reflex +0 Strength modifier. +8 half your level. +2 Feat bonus - Everything Fix At-Will Opportunity Action Encounter Standard Action Encounter Move Action At-Will Standard Action 21 1d10+18 Charisma Reflex +6 Charisma modifier. +8 half your level. +4 enhancement bonus. +2 Feat bonus - Staff Expertise +1 Superior Implement bonus - Accurate staff +2 Feat bonus - Everything Fix [Doesn't Stack] +6 Charisma modifier. +4 enhancement bonus. +3 off-hand enhancement bonus. +2 Feat bonus - Implement Focus (Staff) +3 item bonus - Everything Fix +3d6 to damage once per round (Warlock's Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. 19 1d10+16 Charisma Reflex +6 Charisma modifier. +8 half your level. +3 enhancement bonus. +2 Feat bonus - Everything Fix +6 Charisma modifier. +3 enhancement bonus. +4 off-hand enhancement bonus. +3 item bonus - Everything Fix +3d6 to damage once per round (Warlock's Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. 16 1d10+9 Charisma Reflex +6 Charisma modifier. +8 half your level. +2 Feat bonus - Everything Fix +6 Charisma modifier. +3 item bonus - Everything Fix +3d6 to damage once per round (Warlock's Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. At-Will Standard Action 21 1d6+18 Psychic Charisma Will +6 Charisma modifier. +8 half your level. +4 enhancement bonus. +2 Feat bonus - Staff Expertise +1 Superior Implement bonus - Accurate staff +2 Feat bonus - Everything Fix [Doesn't Stack] +6 Charisma modifier. +4 enhancement bonus. +3 off-hand enhancement bonus. +2 Feat bonus - Implement Focus (Staff) +3 item bonus - Everything Fix +3d6 to damage once per round (Warlock's Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. 19 1d6+16 Psychic Charisma Will +6 Charisma modifier. +8 half your level. +3 enhancement bonus. +2 Feat bonus - Everything Fix +6 Charisma modifier. +3 enhancement bonus. +4 off-hand enhancement bonus. +3 item bonus - Everything Fix +3d6 to damage once per round (Warlock's Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. 16 1d6+9 Psychic Charisma Will +6 Charisma modifier. +8 half your level. +2 Feat bonus - Everything Fix +6 Charisma modifier. +3 item bonus - Everything Fix +3d6 to damage once per round (Warlock's Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. At-Will Free Action At-Will Minor Action Daily Minor Action Daily Standard Action 21 2d8+18 Cold Charisma Fortitude +6 Charisma modifier. +8 half your level. +4 enhancement bonus. +2 Feat bonus - Staff Expertise +1 Superior Implement bonus - Accurate staff +2 Feat bonus - Everything Fix [Doesn't Stack] +6 Charisma modifier. +4 enhancement bonus. +3 off-hand enhancement bonus. +2 Feat bonus - Implement Focus (Staff) +3 item bonus - Everything Fix +3d6 to damage once per round (Warlock's Curse) +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. 19 2d8+16 Cold Charisma Fortitude +6 Charisma modifier. +8 half your level. +3 enhancement bonus. +2 Feat bonus - Everything Fix +6 Charisma modifier. +3 enhancement bonus. +4 off-hand enhancement bonus. +3 item bonus - Everything Fix +3d6 to damage once per round (Warlock's Curse) +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. 16 2d8+9 Cold Charisma Fortitude +6 Charisma modifier. +8 half your level. +2 Feat bonus - Everything Fix +6 Charisma modifier. +3 item bonus - Everything Fix +3d6 to damage once per round (Warlock's Curse) +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. Encounter Move Action Encounter Standard Action 21 1d10+18 Psychic Charisma Will +6 Charisma modifier. +8 half your level. +4 enhancement bonus. +2 Feat bonus - Staff Expertise +1 Superior Implement bonus - Accurate staff +2 Feat bonus - Everything Fix [Doesn't Stack] +6 Charisma modifier. +4 enhancement bonus. +3 off-hand enhancement bonus. +2 Feat bonus - Implement Focus (Staff) +3 item bonus - Everything Fix +3d6 to damage once per round (Warlock's Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. 19 1d10+16 Psychic Charisma Will +6 Charisma modifier. +8 half your level. +3 enhancement bonus. +2 Feat bonus - Everything Fix +6 Charisma modifier. +3 enhancement bonus. +4 off-hand enhancement bonus. +3 item bonus - Everything Fix +3d6 to damage once per round (Warlock's Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. 16 1d10+9 Psychic Charisma Will +6 Charisma modifier. +8 half your level. +2 Feat bonus - Everything Fix +6 Charisma modifier. +3 item bonus - Everything Fix +3d6 to damage once per round (Warlock's Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. Daily Standard Action 21 Charisma Will +6 Charisma modifier. +8 half your level. +4 enhancement bonus. +2 Feat bonus - Staff Expertise +1 Superior Implement bonus - Accurate staff +2 Feat bonus - Everything Fix [Doesn't Stack] +1 to attack rolls if none of your allies are closer to the target - Prime Shot. 19 Charisma Will +6 Charisma modifier. +8 half your level. +3 enhancement bonus. +2 Feat bonus - Everything Fix +1 to attack rolls if none of your allies are closer to the target - Prime Shot. 16 Charisma Will +6 Charisma modifier. +8 half your level. +2 Feat bonus - Everything Fix +1 to attack rolls if none of your allies are closer to the target - Prime Shot. At-Will Move Action Encounter Standard Action 21 2d8+18 Psychic Charisma Will +6 Charisma modifier. +8 half your level. +4 enhancement bonus. +2 Feat bonus - Staff Expertise +1 Superior Implement bonus - Accurate staff +2 Feat bonus - Everything Fix [Doesn't Stack] +6 Charisma modifier. +4 enhancement bonus. +3 off-hand enhancement bonus. +2 Feat bonus - Implement Focus (Staff) +3 item bonus - Everything Fix +3d6 to damage once per round (Warlock's Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. 19 2d8+16 Psychic Charisma Will +6 Charisma modifier. +8 half your level. +3 enhancement bonus. +2 Feat bonus - Everything Fix +6 Charisma modifier. +3 enhancement bonus. +4 off-hand enhancement bonus. +3 item bonus - Everything Fix +3d6 to damage once per round (Warlock's Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. 16 2d8+9 Psychic Charisma Will +6 Charisma modifier. +8 half your level. +2 Feat bonus - Everything Fix +6 Charisma modifier. +3 item bonus - Everything Fix +3d6 to damage once per round (Warlock's Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. At-Will Standard Action 21 1d8+18 Charisma Fortitude +6 Charisma modifier. +8 half your level. +4 enhancement bonus. +2 Feat bonus - Staff Expertise +1 Superior Implement bonus - Accurate staff +2 Feat bonus - Everything Fix [Doesn't Stack] +6 Charisma modifier. +4 enhancement bonus. +3 off-hand enhancement bonus. +2 Feat bonus - Implement Focus (Staff) +3 item bonus - Everything Fix +3d6 to damage once per round (Warlock's Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. 19 1d8+16 Charisma Fortitude +6 Charisma modifier. +8 half your level. +3 enhancement bonus. +2 Feat bonus - Everything Fix +6 Charisma modifier. +3 enhancement bonus. +4 off-hand enhancement bonus. +3 item bonus - Everything Fix +3d6 to damage once per round (Warlock's Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. 16 1d8+9 Charisma Fortitude +6 Charisma modifier. +8 half your level. +2 Feat bonus - Everything Fix +6 Charisma modifier. +3 item bonus - Everything Fix +3d6 to damage once per round (Warlock's Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. Daily Free Action Encounter Standard Action 21 2d8+18 Psychic Charisma Will +6 Charisma modifier. +8 half your level. +4 enhancement bonus. +2 Feat bonus - Staff Expertise +1 Superior Implement bonus - Accurate staff +2 Feat bonus - Everything Fix [Doesn't Stack] +6 Charisma modifier. +4 enhancement bonus. +3 off-hand enhancement bonus. +2 Feat bonus - Implement Focus (Staff) +3 item bonus - Everything Fix +3d6 to damage once per round (Warlock's Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. 19 2d8+16 Psychic Charisma Will +6 Charisma modifier. +8 half your level. +3 enhancement bonus. +2 Feat bonus - Everything Fix +6 Charisma modifier. +3 enhancement bonus. +4 off-hand enhancement bonus. +3 item bonus - Everything Fix +3d6 to damage once per round (Warlock's Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. 16 2d8+9 Psychic Charisma Will +6 Charisma modifier. +8 half your level. +2 Feat bonus - Everything Fix +6 Charisma modifier. +3 item bonus - Everything Fix +3d6 to damage once per round (Warlock's Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. Daily Standard Action 21 2d8+18 Charisma Fortitude +6 Charisma modifier. +8 half your level. +4 enhancement bonus. +2 Feat bonus - Staff Expertise +1 Superior Implement bonus - Accurate staff +2 Feat bonus - Everything Fix [Doesn't Stack] +6 Charisma modifier. +4 enhancement bonus. +3 off-hand enhancement bonus. +2 Feat bonus - Implement Focus (Staff) +3 item bonus - Everything Fix +3d6 to damage once per round (Warlock's Curse) +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. 19 2d8+16 Charisma Fortitude +6 Charisma modifier. +8 half your level. +3 enhancement bonus. +2 Feat bonus - Everything Fix +6 Charisma modifier. +3 enhancement bonus. +4 off-hand enhancement bonus. +3 item bonus - Everything Fix +3d6 to damage once per round (Warlock's Curse) +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. 16 2d8+9 Charisma Fortitude +6 Charisma modifier. +8 half your level. +2 Feat bonus - Everything Fix +6 Charisma modifier. +3 item bonus - Everything Fix +3d6 to damage once per round (Warlock's Curse) +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. Encounter Move Action Encounter Standard Action 21 3d8+18 Charisma Fortitude +6 Charisma modifier. +8 half your level. +4 enhancement bonus. +2 Feat bonus - Staff Expertise +1 Superior Implement bonus - Accurate staff +2 Feat bonus - Everything Fix [Doesn't Stack] +6 Charisma modifier. +4 enhancement bonus. +3 off-hand enhancement bonus. +2 Feat bonus - Implement Focus (Staff) +3 item bonus - Everything Fix +3d6 to damage once per round (Warlock's Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. 19 3d8+16 Charisma Fortitude +6 Charisma modifier. +8 half your level. +3 enhancement bonus. +2 Feat bonus - Everything Fix +6 Charisma modifier. +3 enhancement bonus. +4 off-hand enhancement bonus. +3 item bonus - Everything Fix +3d6 to damage once per round (Warlock's Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. 16 3d8+9 Charisma Fortitude +6 Charisma modifier. +8 half your level. +2 Feat bonus - Everything Fix +6 Charisma modifier. +3 item bonus - Everything Fix +3d6 to damage once per round (Warlock's Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot.
100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 Walarin 100 gp 0 gp 0 100 gp 0 gp 0 1 pp; 20 gp 0 gp 0 83000 Defensive Accurate staff +4 C:\Users\Максим\Documents\Документы\D&D\RPG-Zone\Трагедия души\Персонажи - ТД\Walarin.dnd4e