Gaius
12
32000
1 pp; 20 gp
Luruar is a land of friendship and safety, a defensive league of strong, independent cities. It offers a new start for people with ruined lives, welcoming those of all races and backgrounds, as long as their intentions are noble.
I was one of the brightest students in the Ebon Tower. But I was curious. And after I saw the demons bound in the basement, I knew some of my instructors were even more curious—and less scrupulous—than I was.
I can recite the Twelve Trigonomystiks from memory, and I've read all the Moon-Opal Analects. I favor the Vallander Folio, but I do concede that the Braytonburg Folio is more concise.
In two different ways, you could call me a collector. I gather antiquities—items who've borne silent witness to great events. And then I collect magic potence to imbue within those antiquities, improving them to the limit of my ability.
Tieflings are descended from humans who bargained with infernal powers.
You have the infernal wrath power
You have resist fire 5 + 1/2 level
+1 to attacks against bloodied enemies
You combine elements of two distinct classes into a brand-new class of your own.
You tap the raw arcane power of the cosmos, bending reality to your will with your focus.
Use ghost sound, light, mage hand, and prestidigitation as at-will powers.
You draw on a pact formed with a greater power, using that alliance to vex your enemies.
Warlock pact minus the at-will attack power and pact boon
When using warlock powers, deal bonus damage to cursed targets
+1 to attack and damage with fire and fear powers
+1/+2/+3 (by tier) to implement attacks with rods; +1 to AC and Reflex when holding rod
Proficiency with leather armor
Enemy that saves against an effect of your fire attack takes 5 + Cha modifier fire damage
Curse enemy that hits you as imm. reaction, even if not nearest
Can gain pact boon when cursed enemy is first bloodied (curse is removed from enemy)
Gain second Eldritch Pact, with spell and boon; can use only one boon benefit at a time
Gain the chromatic bolt and accursed affinity powers; roll after every rest to determine your elemental affinity and you can swap out that damage type instead of force, necrotic, poison or psychic damage for arcane attack powers
Can curse creatures already cursed by another warlock; gain CA against enemies with two curses
At-Will
Standard Action
8
1d6
Strength
AC
-1 Strength modifier.
+6 half your level.
+2 proficiency bonus.
+1 enhancement bonus.
-1 Strength modifier.
+1 enhancement bonus.
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
5
1d4-1
Strength
AC
-1 Strength modifier.
+6 half your level.
-1 Strength modifier.
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
At-Will
Standard Action
6
1d4
Dexterity
AC
+0 Dexterity modifier.
+6 half your level.
+0 Dexterity modifier.
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
At-Will
Standard Action
5
Strength
Fortitude
-1 Strength modifier.
+6 half your level.
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
At-Will
Standard Action
5
Strength
Reflex
-1 Strength modifier.
+6 half your level.
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
At-Will
Opportunity Action
Encounter
Standard Action
Encounter
Free Action
At-Will
Standard Action
At-Will
Minor Action
At-Will
Minor Action
At-Will
Standard Action
At-Will
Minor Action
At-Will
Standard Action
17
1d6+3
Intelligence
Will
+6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.
+2 Feat bonus - Rod Expertise
+3 enhancement bonus.
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
13
1d6+1
Intelligence
Will
+6 Intelligence modifier.
+6 half your level.
+1 enhancement bonus.
+1 enhancement bonus.
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
15
1d6+3
Intelligence
Will
+6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.
+3 enhancement bonus.
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
12
1d6+0
Intelligence
Will
+6 Intelligence modifier.
+6 half your level.
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
Encounter
Standard Action
15
2d8+9
Charisma
Fortitude
+4 Charisma modifier.
+6 half your level.
+3 enhancement bonus.
+2 Feat bonus - Rod Expertise
+3 enhancement bonus.
+6 Intelligence modifier.
+2d6 to damage once per round (Warlock's Curse)
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
11
2d8+7
Charisma
Fortitude
+4 Charisma modifier.
+6 half your level.
+1 enhancement bonus.
+1 enhancement bonus.
+6 Intelligence modifier.
+2d6 to damage once per round (Warlock's Curse)
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
13
2d8+9
Charisma
Fortitude
+4 Charisma modifier.
+6 half your level.
+3 enhancement bonus.
+3 enhancement bonus.
+6 Intelligence modifier.
+2d6 to damage once per round (Warlock's Curse)
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
10
2d8+6
Charisma
Fortitude
+4 Charisma modifier.
+6 half your level.
+6 Intelligence modifier.
+2d6 to damage once per round (Warlock's Curse)
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
Daily
Standard Action
15
ongoing 10
Charisma
Fortitude
+4 Charisma modifier.
+6 half your level.
+3 enhancement bonus.
+2 Feat bonus - Rod Expertise
+2d6 to damage once per round (Warlock's Curse)
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
11
ongoing 10
Charisma
Fortitude
+4 Charisma modifier.
+6 half your level.
+1 enhancement bonus.
+2d6 to damage once per round (Warlock's Curse)
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
13
ongoing 10
Charisma
Fortitude
+4 Charisma modifier.
+6 half your level.
+3 enhancement bonus.
+2d6 to damage once per round (Warlock's Curse)
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
10
ongoing 10
Charisma
Fortitude
+4 Charisma modifier.
+6 half your level.
+2d6 to damage once per round (Warlock's Curse)
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
Encounter
Free Action
Encounter
Standard Action
18
1d8+10
Fire
Intelligence
Fortitude
+6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.
+1 Hellfire Blood bonus - Hellfire Blood
+2 Feat bonus - Rod Expertise
+6 Intelligence modifier.
+3 enhancement bonus.
+1 Hellfire Blood bonus - Hellfire Blood
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
14
1d8+8
Fire
Intelligence
Fortitude
+6 Intelligence modifier.
+6 half your level.
+1 enhancement bonus.
+1 Hellfire Blood bonus - Hellfire Blood
+6 Intelligence modifier.
+1 enhancement bonus.
+1 Hellfire Blood bonus - Hellfire Blood
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
16
1d8+10
Fire
Intelligence
Fortitude
+6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.
+1 Hellfire Blood bonus - Hellfire Blood
+6 Intelligence modifier.
+3 enhancement bonus.
+1 Hellfire Blood bonus - Hellfire Blood
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
13
1d8+7
Fire
Intelligence
Fortitude
+6 Intelligence modifier.
+6 half your level.
+1 Hellfire Blood bonus - Hellfire Blood
+6 Intelligence modifier.
+1 Hellfire Blood bonus - Hellfire Blood
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
Daily
Standard Action
17
1d10+9
Necrotic
Intelligence
Reflex
+6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.
+2 Feat bonus - Rod Expertise
+6 Intelligence modifier.
+3 enhancement bonus.
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
13
1d10+7
Necrotic
Intelligence
Reflex
+6 Intelligence modifier.
+6 half your level.
+1 enhancement bonus.
+6 Intelligence modifier.
+1 enhancement bonus.
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
15
1d10+9
Necrotic
Intelligence
Reflex
+6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.
+6 Intelligence modifier.
+3 enhancement bonus.
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
12
1d10+6
Necrotic
Intelligence
Reflex
+6 Intelligence modifier.
+6 half your level.
+6 Intelligence modifier.
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
Daily
Free Action
Encounter
Standard Action
17
2d4+9
Force
Intelligence
Fortitude
+6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.
+2 Feat bonus - Rod Expertise
+6 Intelligence modifier.
+3 enhancement bonus.
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
13
2d4+7
Force
Intelligence
Fortitude
+6 Intelligence modifier.
+6 half your level.
+1 enhancement bonus.
+6 Intelligence modifier.
+1 enhancement bonus.
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
15
2d4+9
Force
Intelligence
Fortitude
+6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.
+6 Intelligence modifier.
+3 enhancement bonus.
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
12
2d4+6
Force
Intelligence
Fortitude
+6 Intelligence modifier.
+6 half your level.
+6 Intelligence modifier.
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
Daily
Standard Action
17
2d6+9
Psychic
Intelligence
Will
+6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.
+2 Feat bonus - Rod Expertise
+6 Intelligence modifier.
+3 enhancement bonus.
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
13
2d6+7
Psychic
Intelligence
Will
+6 Intelligence modifier.
+6 half your level.
+1 enhancement bonus.
+6 Intelligence modifier.
+1 enhancement bonus.
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
15
2d6+9
Psychic
Intelligence
Will
+6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.
+6 Intelligence modifier.
+3 enhancement bonus.
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
12
2d6+6
Psychic
Intelligence
Will
+6 Intelligence modifier.
+6 half your level.
+6 Intelligence modifier.
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
Daily
Free Action
At-Will
Standard Action
15
1d8+7
Psychic
Charisma
Reflex
+4 Charisma modifier.
+6 half your level.
+3 enhancement bonus.
+2 Feat bonus - Rod Expertise
+4 Charisma modifier.
+3 enhancement bonus.
+2d6 to damage once per round (Warlock's Curse)
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
11
1d8+5
Psychic
Charisma
Reflex
+4 Charisma modifier.
+6 half your level.
+1 enhancement bonus.
+4 Charisma modifier.
+1 enhancement bonus.
+2d6 to damage once per round (Warlock's Curse)
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
13
1d8+7
Psychic
Charisma
Reflex
+4 Charisma modifier.
+6 half your level.
+3 enhancement bonus.
+4 Charisma modifier.
+3 enhancement bonus.
+2d6 to damage once per round (Warlock's Curse)
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
10
1d8+4
Psychic
Charisma
Reflex
+4 Charisma modifier.
+6 half your level.
+4 Charisma modifier.
+2d6 to damage once per round (Warlock's Curse)
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
At-Will
No Action
Encounter
Standard Action
18
2d8+10
Fire
Intelligence
Fortitude
+6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.
+1 Hellfire Blood bonus - Hellfire Blood
+2 Feat bonus - Rod Expertise
+6 Intelligence modifier.
+3 enhancement bonus.
+1 Hellfire Blood bonus - Hellfire Blood
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
14
2d8+8
Fire
Intelligence
Fortitude
+6 Intelligence modifier.
+6 half your level.
+1 enhancement bonus.
+1 Hellfire Blood bonus - Hellfire Blood
+6 Intelligence modifier.
+1 enhancement bonus.
+1 Hellfire Blood bonus - Hellfire Blood
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
16
2d8+10
Fire
Intelligence
Fortitude
+6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.
+1 Hellfire Blood bonus - Hellfire Blood
+6 Intelligence modifier.
+3 enhancement bonus.
+1 Hellfire Blood bonus - Hellfire Blood
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
13
2d8+7
Fire
Intelligence
Fortitude
+6 Intelligence modifier.
+6 half your level.
+1 Hellfire Blood bonus - Hellfire Blood
+6 Intelligence modifier.
+1 Hellfire Blood bonus - Hellfire Blood
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
At-Will
Standard Action
17
6
Intelligence
Will
+6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.
+2 Feat bonus - Rod Expertise
+6 Intelligence modifier.
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
13
6
Intelligence
Will
+6 Intelligence modifier.
+6 half your level.
+1 enhancement bonus.
+6 Intelligence modifier.
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
15
6
Intelligence
Will
+6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.
+6 Intelligence modifier.
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
12
6
Intelligence
Will
+6 Intelligence modifier.
+6 half your level.
+6 Intelligence modifier.
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
Daily
Minor Action
100 gp
0 gp
0
100 gp
0 gp
0
100 gp
0 gp
0
100 gp
0 gp
0
100 gp
0 gp
0
100 gp
0 gp
0
100 gp
0 gp
0
100 gp
0 gp
0
100 gp
0 gp
0
100 gp
0 gp
0
1 pp; 20 gp
0
32000
Gaius
c:\users\1\documents\ddi\saved characters\pyro.dnd4e
Quickcurse Rod +3
1 pp; 20 gp
0