Nails 12 file://D:\Lorimo\neverdead_by_mar_er_wallpaper-other_cr.jpg 32000 100 gp 0 gp
The Hrulla Tower in Jarrak City? I've been in and out of there three times. The ivy on the courtyard walls is pretty much a “Please Steal From Me” sign. The most ambitious of races, humans count among their number the greatest heroes ...and the greatest villains. Gain extra feat at 1st level Bard: skill training; majestic word 1/day Gain training in one additional class skill +1 to Fortitude, Reflex, and Will Choose an option for your human character. Gain extra 1st-level at-will attack power from your class You channel wild, unpredictable arcane energy, harnessing the magic inherent in your blood. Each sorcerer has a Spell Source Gain the Wild Magic class features Even on the first attack roll of your turn gives +1 AC, odd gives a saving throw Add Dexterity modifier to damage, +2 at 11th, +4 at 21st On a 20 slide 1 and knock prone. On a 1 push each creature within 5 of you 1 square Gain a random resist each day. Pierce that resistance Can use Accurate daggers (accurate) +1/+2/+3 (by tier) to Fortitude, Reflex, and Will You gain a +1 feat bonus per tier to the attack rolls of arcane attack powers and basic attacks made with a light blade or a heavy blade, and take a -5 penalty to hit your allies. Add off-hand implement's enhancement bonus to damage of arcane attacks Proficiency with leather armor +1/+2/+3 (by tier) to damage with Dagger implement attacks Teleport creatures instead of sliding an equal number of squares When you take an action point action, you and allies +3 attack; enemies +3 attack against you. Change damage resistance type from Dragon Soul or Wild Soul, 1/encounter. Enemies you teleport with sorcerer or sorcerer paragon path powers or features take 1d10 psychic damage Gain skill power of your level or lower At-Will Standard Action 13 1d4+2 Strength AC -1 Strength modifier. +6 half your level. +3 proficiency bonus. +3 enhancement bonus. +2 Feat bonus - War Wizard's Expertise -1 Strength modifier. +3 enhancement bonus. 12 1d4+1 Strength AC -1 Strength modifier. +6 half your level. +3 proficiency bonus. +2 enhancement bonus. +2 Feat bonus - War Wizard's Expertise -1 Strength modifier. +2 enhancement bonus. 5 1d4-1 Strength AC -1 Strength modifier. +6 half your level. -1 Strength modifier. At-Will Standard Action 18 1d4+7 Dexterity AC +4 Dexterity modifier. +6 half your level. +3 proficiency bonus. +3 enhancement bonus. +2 Feat bonus - War Wizard's Expertise +4 Dexterity modifier. +3 enhancement bonus. 17 1d4+6 Dexterity AC +4 Dexterity modifier. +6 half your level. +3 proficiency bonus. +2 enhancement bonus. +2 Feat bonus - War Wizard's Expertise +4 Dexterity modifier. +2 enhancement bonus. 10 1d4+4 Dexterity AC +4 Dexterity modifier. +6 half your level. +4 Dexterity modifier. At-Will Standard Action 5 Strength Fortitude -1 Strength modifier. +6 half your level. At-Will Standard Action 5 Strength Reflex -1 Strength modifier. +6 half your level. At-Will Opportunity Action Encounter Standard Action Daily Minor Action 6 Unknown Unknown +6 half your level. At-Will Standard Action 18 1d4+19 Radiant Charisma Reflex +6 Charisma modifier. +6 half your level. +3 enhancement bonus. +2 Feat bonus - War Wizard's Expertise +1 Superior Implement bonus - Accurate dagger +6 Charisma modifier. +3 enhancement bonus. +2 off-hand enhancement bonus. +6 bonus - Chaos Power +2 Feat bonus - Implement Focus (Dagger) 16 1d4+19 Radiant Charisma Reflex +6 Charisma modifier. +6 half your level. +2 enhancement bonus. +2 Feat bonus - War Wizard's Expertise +6 Charisma modifier. +2 enhancement bonus. +3 off-hand enhancement bonus. +6 bonus - Chaos Power +2 Feat bonus - Implement Focus (Dagger) 12 1d4+12 Radiant Charisma Reflex +6 Charisma modifier. +6 half your level. +6 Charisma modifier. +6 bonus - Chaos Power At-Will Standard Action 18 1d10+19 Psychic Charisma Will +6 Charisma modifier. +6 half your level. +3 enhancement bonus. +2 Feat bonus - War Wizard's Expertise +1 Superior Implement bonus - Accurate dagger +6 Charisma modifier. +3 enhancement bonus. +2 off-hand enhancement bonus. +6 bonus - Chaos Power +2 Feat bonus - Implement Focus (Dagger) 16 1d10+19 Psychic Charisma Will +6 Charisma modifier. +6 half your level. +2 enhancement bonus. +2 Feat bonus - War Wizard's Expertise +6 Charisma modifier. +2 enhancement bonus. +3 off-hand enhancement bonus. +6 bonus - Chaos Power +2 Feat bonus - Implement Focus (Dagger) 12 1d10+12 Psychic Charisma Will +6 Charisma modifier. +6 half your level. +6 Charisma modifier. +6 bonus - Chaos Power At-Will Standard Action 20 1d4+15 Charisma AC +6 Charisma modifier. +6 half your level. +3 proficiency bonus. +3 enhancement bonus. +2 Feat bonus - War Wizard's Expertise +6 Charisma modifier. +3 enhancement bonus. +6 bonus - Chaos Power 19 1d4+14 Charisma AC +6 Charisma modifier. +6 half your level. +3 proficiency bonus. +2 enhancement bonus. +2 Feat bonus - War Wizard's Expertise +6 Charisma modifier. +2 enhancement bonus. +6 bonus - Chaos Power Encounter Standard Action 18 1d10+19 Psychic Charisma Will +6 Charisma modifier. +6 half your level. +3 enhancement bonus. +2 Feat bonus - War Wizard's Expertise +1 Superior Implement bonus - Accurate dagger +6 Charisma modifier. +3 enhancement bonus. +2 off-hand enhancement bonus. +6 bonus - Chaos Power +2 Feat bonus - Implement Focus (Dagger) 16 1d10+19 Psychic Charisma Will +6 Charisma modifier. +6 half your level. +2 enhancement bonus. +2 Feat bonus - War Wizard's Expertise +6 Charisma modifier. +2 enhancement bonus. +3 off-hand enhancement bonus. +6 bonus - Chaos Power +2 Feat bonus - Implement Focus (Dagger) 12 1d10+12 Psychic Charisma Will +6 Charisma modifier. +6 half your level. +6 Charisma modifier. +6 bonus - Chaos Power Daily Standard Action 18 2d6+19 Thunder Charisma Fortitude +6 Charisma modifier. +6 half your level. +3 enhancement bonus. +2 Feat bonus - War Wizard's Expertise +1 Superior Implement bonus - Accurate dagger +6 Charisma modifier. +3 enhancement bonus. +2 off-hand enhancement bonus. +6 bonus - Chaos Power +2 Feat bonus - Implement Focus (Dagger) 16 2d6+19 Thunder Charisma Fortitude +6 Charisma modifier. +6 half your level. +2 enhancement bonus. +2 Feat bonus - War Wizard's Expertise +6 Charisma modifier. +2 enhancement bonus. +3 off-hand enhancement bonus. +6 bonus - Chaos Power +2 Feat bonus - Implement Focus (Dagger) 12 2d6+12 Thunder Charisma Fortitude +6 Charisma modifier. +6 half your level. +6 Charisma modifier. +6 bonus - Chaos Power Encounter No Action Encounter Standard Action 18 1d10+19 Thunder Charisma Fortitude +6 Charisma modifier. +6 half your level. +3 enhancement bonus. +2 Feat bonus - War Wizard's Expertise +1 Superior Implement bonus - Accurate dagger +6 Charisma modifier. +3 enhancement bonus. +2 off-hand enhancement bonus. +6 bonus - Chaos Power +2 Feat bonus - Implement Focus (Dagger) 16 1d10+19 Thunder Charisma Fortitude +6 Charisma modifier. +6 half your level. +2 enhancement bonus. +2 Feat bonus - War Wizard's Expertise +6 Charisma modifier. +2 enhancement bonus. +3 off-hand enhancement bonus. +6 bonus - Chaos Power +2 Feat bonus - Implement Focus (Dagger) 12 1d10+12 Thunder Charisma Fortitude +6 Charisma modifier. +6 half your level. +6 Charisma modifier. +6 bonus - Chaos Power Daily Immediate Interrupt 18 2d10+19 Psychic Charisma Will +6 Charisma modifier. +6 half your level. +3 enhancement bonus. +2 Feat bonus - War Wizard's Expertise +1 Superior Implement bonus - Accurate dagger +6 Charisma modifier. +3 enhancement bonus. +2 off-hand enhancement bonus. +6 bonus - Chaos Power +2 Feat bonus - Implement Focus (Dagger) +1d10 to damage rolls if the enemy is teleported. 16 2d10+19 Psychic Charisma Will +6 Charisma modifier. +6 half your level. +2 enhancement bonus. +2 Feat bonus - War Wizard's Expertise +6 Charisma modifier. +2 enhancement bonus. +3 off-hand enhancement bonus. +6 bonus - Chaos Power +2 Feat bonus - Implement Focus (Dagger) +1d10 to damage rolls if the enemy is teleported. 12 2d10+12 Psychic Charisma Will +6 Charisma modifier. +6 half your level. +6 Charisma modifier. +6 bonus - Chaos Power +1d10 to damage rolls if the enemy is teleported. Encounter Immediate Interrupt Encounter Standard Action 18 2d6+19 Lightning Charisma Reflex +6 Charisma modifier. +6 half your level. +3 enhancement bonus. +2 Feat bonus - War Wizard's Expertise +1 Superior Implement bonus - Accurate dagger +6 Charisma modifier. +3 enhancement bonus. +2 off-hand enhancement bonus. +6 bonus - Chaos Power +2 Feat bonus - Implement Focus (Dagger) +1d10 to damage rolls if the enemy is teleported. 16 2d6+19 Lightning Charisma Reflex +6 Charisma modifier. +6 half your level. +2 enhancement bonus. +2 Feat bonus - War Wizard's Expertise +6 Charisma modifier. +2 enhancement bonus. +3 off-hand enhancement bonus. +6 bonus - Chaos Power +2 Feat bonus - Implement Focus (Dagger) +1d10 to damage rolls if the enemy is teleported. 12 2d6+12 Lightning Charisma Reflex +6 Charisma modifier. +6 half your level. +6 Charisma modifier. +6 bonus - Chaos Power +1d10 to damage rolls if the enemy is teleported. Daily Standard Action 18 3d8+19 Thunder Charisma Fortitude +6 Charisma modifier. +6 half your level. +3 enhancement bonus. +2 Feat bonus - War Wizard's Expertise +1 Superior Implement bonus - Accurate dagger +6 Charisma modifier. +3 enhancement bonus. +2 off-hand enhancement bonus. +6 bonus - Chaos Power +2 Feat bonus - Implement Focus (Dagger) 16 3d8+19 Thunder Charisma Fortitude +6 Charisma modifier. +6 half your level. +2 enhancement bonus. +2 Feat bonus - War Wizard's Expertise +6 Charisma modifier. +2 enhancement bonus. +3 off-hand enhancement bonus. +6 bonus - Chaos Power +2 Feat bonus - Implement Focus (Dagger) 12 3d8+12 Thunder Charisma Fortitude +6 Charisma modifier. +6 half your level. +6 Charisma modifier. +6 bonus - Chaos Power Encounter Immediate Interrupt Encounter Standard Action 18 1d8+19 Thunder Charisma Fortitude +6 Charisma modifier. +6 half your level. +3 enhancement bonus. +2 Feat bonus - War Wizard's Expertise +1 Superior Implement bonus - Accurate dagger +6 Charisma modifier. +3 enhancement bonus. +2 off-hand enhancement bonus. +6 bonus - Chaos Power +2 Feat bonus - Implement Focus (Dagger) 16 1d8+19 Thunder Charisma Fortitude +6 Charisma modifier. +6 half your level. +2 enhancement bonus. +2 Feat bonus - War Wizard's Expertise +6 Charisma modifier. +2 enhancement bonus. +3 off-hand enhancement bonus. +6 bonus - Chaos Power +2 Feat bonus - Implement Focus (Dagger) 12 1d8+12 Thunder Charisma Fortitude +6 Charisma modifier. +6 half your level. +6 Charisma modifier. +6 bonus - Chaos Power Daily Minor Action Daily Minor Action