Laxiabed 12 32000 80 gp
The elves have a deep love of nature, and their accuracy with bow, blade, or spell is unmatched. Proficiency with longbow and shortbow You have the fey origin Ignore difficult terrain when shifting You have the elven accuracy power Non-elf allies within 5 sq. gain +1 to Perception A master of bow and blade, you excel at hit-and-run tactics and avoiding danger. Choose Archer Fighting Style, Two-Blade Fighting Style, Beast Mastery, Marauder Fighting Style, Hunter Fighting Style. Draw a weapon or object as part of the action when using it; +2 to initiative Minor action, designate nearest enemy you see as quarry; deal extra damage to quarry once per round. If no allies are closer to target than you, get +1 on ranged attacks against that target. Lose a ranger at-will attack power to gain a power granted by Expert Archer Gain Rapid Shot in place of a ranger at-will attack. Seeker: Nature training; inevitable shot 1/day; one 1st-level at-will power 1/encounter Gain proficiency with the Greatbow Gain +1 damage per tier with weapon attacks with Bows +1/+2/+3 (by tier) to weapon attacks with bows; +1/+2/+3 (by tier) to damage against isolated creatures with bow weapon attacks +1/+2/+3 (by tier) to Fortitude, Reflex, and Will +5 to damage against Prime Shot targets When you spend action point to gain action, make ranged basic attack with bow or crossbow before or after the action When an adjacent creature provokes an opportunity attack from you while you are wielding a bow or loaded crossbow, you can make a ranged basic attack against the provoking creature as an opportunity action. This attack does not provoke opportunity attacks. Add Dex or Str modifier to damage with RBAs At-Will Standard Action 6 1d4 Strength AC +0 Strength modifier. +6 half your level. +0 Strength modifier. +2d6 to damage once per round (Hunter's Quarry) +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. At-Will Standard Action 19 1d12+17 Dexterity AC +6 Dexterity modifier. +6 half your level. +2 proficiency bonus. +3 enhancement bonus. +2 Feat bonus - Bow Expertise +6 Dexterity modifier. +3 enhancement bonus. +2 Feat bonus - Weapon Focus (Bow) +0 Ability bonus - Primal Eye +6 Ability bonus - Primal Eye +2d6 to damage once per round (Hunter's Quarry) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +2 to damage rolls against a single creature that is not adjacent to any other creature - Bow Expertise. +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. 12 1d4+12 Dexterity AC +6 Dexterity modifier. +6 half your level. +6 Dexterity modifier. +0 Ability bonus - Primal Eye +6 Ability bonus - Primal Eye +2d6 to damage once per round (Hunter's Quarry) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. At-Will Standard Action 6 Strength Fortitude +0 Strength modifier. +6 half your level. At-Will Standard Action 6 Strength Reflex +0 Strength modifier. +6 half your level. At-Will Opportunity Action Encounter Standard Action Encounter Free Action At-Will Minor Action At-Will Standard Action 19 1d12+5 Dexterity AC +6 Dexterity modifier. +6 half your level. +2 proficiency bonus. +3 enhancement bonus. +2 Feat bonus - Bow Expertise +3 enhancement bonus. +2 Feat bonus - Weapon Focus (Bow) +2d6 to damage once per round (Hunter's Quarry) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +2 to damage rolls against a single creature that is not adjacent to any other creature - Bow Expertise. +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. At-Will Standard Action Encounter Standard Action 19 1d12+11 Dexterity AC +6 Dexterity modifier. +6 half your level. +2 proficiency bonus. +3 enhancement bonus. +2 Feat bonus - Bow Expertise +6 Dexterity modifier. +3 enhancement bonus. +2 Feat bonus - Weapon Focus (Bow) +2d6 to damage once per round (Hunter's Quarry) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +2 to damage rolls against a single creature that is not adjacent to any other creature - Bow Expertise. +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. Daily Minor Action Daily Free Action Encounter Standard Action 18 1d12+5 Wisdom AC +5 Wisdom modifier. +6 half your level. +2 proficiency bonus. +3 enhancement bonus. +2 Feat bonus - Bow Expertise +3 enhancement bonus. +2 Feat bonus - Weapon Focus (Bow) +2d6 to damage once per round (Hunter's Quarry) +2 to damage rolls against a single creature that is not adjacent to any other creature - Bow Expertise. +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. 11 1d4+0 Wisdom AC +5 Wisdom modifier. +6 half your level. +2d6 to damage once per round (Hunter's Quarry) +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. Encounter Move Action 6 Unknown Unknown +6 half your level. Encounter Immediate Interrupt 19 1d12+11 Dexterity AC +6 Dexterity modifier. +6 half your level. +2 proficiency bonus. +3 enhancement bonus. +2 Feat bonus - Bow Expertise +6 Dexterity modifier. +3 enhancement bonus. +2 Feat bonus - Weapon Focus (Bow) +2d6 to damage once per round (Hunter's Quarry) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +2 to damage rolls against a single creature that is not adjacent to any other creature - Bow Expertise. +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. 6 1d4 Strength AC +0 Strength modifier. +6 half your level. +0 Strength modifier. +2d6 to damage once per round (Hunter's Quarry) +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. Daily Standard Action 19 2d12+11 Dexterity AC +6 Dexterity modifier. +6 half your level. +2 proficiency bonus. +3 enhancement bonus. +2 Feat bonus - Bow Expertise +6 Dexterity modifier. +3 enhancement bonus. +2 Feat bonus - Weapon Focus (Bow) +2d6 to damage once per round (Hunter's Quarry) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +2 to damage rolls against a single creature that is not adjacent to any other creature - Bow Expertise. +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. 12 2d4+6 Dexterity AC +6 Dexterity modifier. +6 half your level. +6 Dexterity modifier. +2d6 to damage once per round (Hunter's Quarry) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. Encounter Free Action Encounter Standard Action 19 1d12+11 Dexterity Reflex +6 Dexterity modifier. +6 half your level. +2 proficiency bonus. +3 enhancement bonus. +2 Feat bonus - Bow Expertise +6 Dexterity modifier. +3 enhancement bonus. +2 Feat bonus - Weapon Focus (Bow) +2d6 to damage once per round (Hunter's Quarry) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +2 to damage rolls against a single creature that is not adjacent to any other creature - Bow Expertise. +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. 12 1d4+6 Dexterity Reflex +6 Dexterity modifier. +6 half your level. +6 Dexterity modifier. +2d6 to damage once per round (Hunter's Quarry) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. Daily Standard Action 19 1d12+5 Dexterity Fortitude +6 Dexterity modifier. +6 half your level. +2 proficiency bonus. +3 enhancement bonus. +2 Feat bonus - Bow Expertise +3 enhancement bonus. +2 Feat bonus - Weapon Focus (Bow) +2d6 to damage once per round (Hunter's Quarry) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +2 to damage rolls against a single creature that is not adjacent to any other creature - Bow Expertise. +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. 12 1d4+0 Dexterity Fortitude +6 Dexterity modifier. +6 half your level. +2d6 to damage once per round (Hunter's Quarry) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. Encounter Immediate Interrupt Encounter Standard Action 19 1d12+11 Dexterity AC +6 Dexterity modifier. +6 half your level. +2 proficiency bonus. +3 enhancement bonus. +2 Feat bonus - Bow Expertise +6 Dexterity modifier. +3 enhancement bonus. +2 Feat bonus - Weapon Focus (Bow) +2d6 to damage once per round (Hunter's Quarry) +2 to damage rolls against a single creature that is not adjacent to any other creature - Bow Expertise. +5 to damage rolls whenever you successfully hit a target against whom you received your Prime Shot bonus - Called Shot. Encounter Minor Action