Wil 1 35 gp 0 gp
Beneath skies of ash and cinder lies the broken landscape of Thay. A forbidding place, much of Thay consists of badlands, deserts, rugged mountains, cinder cones, and active volcanoes that belch forth plumes of toxic steam and rain flaming debris on the lands below. Under the tyrannical rule of Szass Tam, the undead are the masters of Thay. Where life exists, it suffers terribly in the form of slaves, playthings, and chattel to be sacrificed, sold, or remade into undead thralls. Gain the magic missile power; use as a Minor Action. The most ambitious of races, humans count among their number the greatest heroes ...and the greatest villains. Gain extra feat at 1st level +1/+2/+3 (by tier) to orb implement attacks; +1 sq. to push, pull, and slide distance of orb attacks Gain training in one additional class skill +1 to Fortitude, Reflex, and Will Choose an option for your human character. You have the heroic effort power You tap the raw arcane power of the cosmos, bending reality to your will with your focus. Choose Orb of Imposition, Staff of Defense, or Wand of Accuracy. Encounter, free; with orb, penalize foe's next saving throw against your spell, or extend duration of your at-will spell one round. Gain four cantrips of your choice. Gain Ritual Caster as a bonus feat. Master and perform rituals Three 1st-level rituals, plus more at higher levels. Also, twice the daily and utility spells you can use; choose from among these at each extended rest. Knock slowed or immobilized targets prone on hit At-Will Standard Action 0 1d4 Strength AC +0 Strength modifier. +0 half your level. +0 Strength modifier. At-Will Standard Action 0 1d4 Dexterity AC +0 Dexterity modifier. +0 half your level. +0 Dexterity modifier. At-Will Standard Action 0 Strength Fortitude +0 Strength modifier. +0 half your level. At-Will Standard Action 0 Strength Reflex +0 Strength modifier. +0 half your level. At-Will Opportunity Action Encounter Standard Action At-Will Minor Action Encounter No Action Encounter Free Action At-Will Standard Action At-Will Minor Action At-Will Standard Action Encounter Free Action At-Will Standard Action 6 Intelligence Fortitude +5 Intelligence modifier. +0 half your level. +1 Feat bonus - Orb Expertise 5 Intelligence Fortitude +5 Intelligence modifier. +0 half your level. At-Will Standard Action 6 1d6+5 Intelligence Fortitude +5 Intelligence modifier. +0 half your level. +1 Feat bonus - Orb Expertise +5 Intelligence modifier. 5 1d6+5 Intelligence Fortitude +5 Intelligence modifier. +0 half your level. +5 Intelligence modifier. Encounter Standard Action 6 1d10+5 Necrotic Intelligence Will +5 Intelligence modifier. +0 half your level. +1 Feat bonus - Orb Expertise +5 Intelligence modifier. 5 1d10+5 Necrotic Intelligence Will +5 Intelligence modifier. +0 half your level. +5 Intelligence modifier. Daily Standard Action 6 Intelligence Will +5 Intelligence modifier. +0 half your level. +1 Feat bonus - Orb Expertise 5 Intelligence Will +5 Intelligence modifier. +0 half your level. Daily Standard Action 6 2d6+5 Thunder Intelligence Reflex +5 Intelligence modifier. +0 half your level. +1 Feat bonus - Orb Expertise +5 Intelligence modifier. 5 2d6+5 Thunder Intelligence Reflex +5 Intelligence modifier. +0 half your level. +5 Intelligence modifier.
35 gp 0 gp 0 Given Orb Implement Wil