Noel (Nails) 9 inches 12 6' 170 lbs. 29 file://D:\Lorimo\NeverDead-E3-Trailer_cr.jpg 32000 15 gp 0 gp
I'm either someone you never see, or I'm the last someone you see. The most ambitious of races, humans count among their number the greatest heroes ...and the greatest villains. Gain extra feat at 1st level Gain a hybrid talent option for one of your hybrid class entries Gain proficiency with leather, hide, chain, light shields Gain training in one additional class skill +1 to Fortitude, Reflex, and Will Choose an option for your human character. Gain extra 1st-level at-will attack power from your class You combine elements of two distinct classes into a brand-new class of your own. You channel wild, unpredictable arcane energy, harnessing the magic inherent in your blood. +Ability mod to damage, use ability mod for AC in light armor +Dexterity mod to damage You stand toe to toe with your enemies, issuing commands that maximize your allies' prowess. Use Inspiring Word once per encounter You, and allies within 10 that see and hear you, gain +2 to initiative. Rogue: Thievery training; Sneak Attack 1/encounter Once per turn, if you have combat advantage and hit with a crossbow, light blade,shortbow, or sling, deal extra damage. Can use Accurate daggers (accurate) You gain a +1 feat bonus per tier to the attack rolls of arcane attack powers and basic attacks made with a light blade or a heavy blade, and take a -5 penalty to hit your allies. +1/+2/+3 (by tier) to Fortitude, Reflex, and Will +1/+2/+3 (by tier) to damage with Dagger implement attacks Add off-hand implement's enhancement bonus to damage of arcane attacks Gain an encounter attack power of 7th level or lower from your class (replace at 21st level with an encounter attack power of 13th level or lower) First time you're bloodied during an encounter, gain +5 power bonus to next attack roll against enemy that bloodied you When you spend an action point, gain resist 10 to all damage (20 at 21st) until the end of your next turn Combat Leader bonus equals Cha or Int modifier Gain additional use of inspiring word Use dagger to make ranged sorcerer attacks as melee attacks At-Will Standard Action 13 1d4+2 Strength AC -1 Strength modifier. +6 half your level. +3 proficiency bonus. +3 enhancement bonus. +2 Feat bonus - War Wizard's Expertise -1 Strength modifier. +3 enhancement bonus. +3d6 to damage once per encounter (Sneak Attack) +2d6 to damage rolls against enemies at maximum hit points. 12 1d4+1 Strength AC -1 Strength modifier. +6 half your level. +3 proficiency bonus. +2 enhancement bonus. +2 Feat bonus - War Wizard's Expertise -1 Strength modifier. +2 enhancement bonus. +3d6 to damage once per encounter (Sneak Attack) 5 1d4-1 Strength AC -1 Strength modifier. +6 half your level. -1 Strength modifier. At-Will Standard Action 18 1d4+7 Dexterity AC +4 Dexterity modifier. +6 half your level. +3 proficiency bonus. +3 enhancement bonus. +2 Feat bonus - War Wizard's Expertise +4 Dexterity modifier. +3 enhancement bonus. +3d6 to damage once per encounter (Sneak Attack) +2d6 to damage rolls against enemies at maximum hit points. 17 1d4+6 Dexterity AC +4 Dexterity modifier. +6 half your level. +3 proficiency bonus. +2 enhancement bonus. +2 Feat bonus - War Wizard's Expertise +4 Dexterity modifier. +2 enhancement bonus. +3d6 to damage once per encounter (Sneak Attack) 10 1d4+4 Dexterity AC +4 Dexterity modifier. +6 half your level. +4 Dexterity modifier. At-Will Standard Action 5 Strength Fortitude -1 Strength modifier. +6 half your level. At-Will Standard Action 5 Strength Reflex -1 Strength modifier. +6 half your level. At-Will Opportunity Action Encounter Standard Action At-Will Standard Action 18 1d10+19 Acid Charisma Reflex +6 Charisma modifier. +6 half your level. +3 enhancement bonus. +2 Feat bonus - War Wizard's Expertise +1 Superior Implement bonus - Accurate dagger +6 Charisma modifier. +3 enhancement bonus. +2 off-hand enhancement bonus. +6 bonus - Sorcerous Power +2 Feat bonus - Implement Focus (Dagger) +2d6 to damage rolls against enemies at maximum hit points. 16 1d10+19 Acid Charisma Reflex +6 Charisma modifier. +6 half your level. +2 enhancement bonus. +2 Feat bonus - War Wizard's Expertise +6 Charisma modifier. +2 enhancement bonus. +3 off-hand enhancement bonus. +6 bonus - Sorcerous Power +2 Feat bonus - Implement Focus (Dagger) 12 1d10+12 Acid Charisma Reflex +6 Charisma modifier. +6 half your level. +6 Charisma modifier. +6 bonus - Sorcerous Power Encounter Minor Action 6 Unknown Unknown +6 half your level. At-Will Standard Action Encounter Immediate Reaction Daily Standard Action 18 2d6+19 Thunder Charisma Fortitude +6 Charisma modifier. +6 half your level. +3 enhancement bonus. +2 Feat bonus - War Wizard's Expertise +1 Superior Implement bonus - Accurate dagger +6 Charisma modifier. +3 enhancement bonus. +2 off-hand enhancement bonus. +6 bonus - Sorcerous Power +2 Feat bonus - Implement Focus (Dagger) +2d6 to damage rolls against enemies at maximum hit points. 16 2d6+19 Thunder Charisma Fortitude +6 Charisma modifier. +6 half your level. +2 enhancement bonus. +2 Feat bonus - War Wizard's Expertise +6 Charisma modifier. +2 enhancement bonus. +3 off-hand enhancement bonus. +6 bonus - Sorcerous Power +2 Feat bonus - Implement Focus (Dagger) 12 2d6+12 Thunder Charisma Fortitude +6 Charisma modifier. +6 half your level. +6 Charisma modifier. +6 bonus - Sorcerous Power Encounter Minor Action Encounter Standard Action 18 1d10+19 Fire Charisma Reflex +6 Charisma modifier. +6 half your level. +3 enhancement bonus. +2 Feat bonus - War Wizard's Expertise +1 Superior Implement bonus - Accurate dagger +6 Charisma modifier. +3 enhancement bonus. +2 off-hand enhancement bonus. +6 bonus - Sorcerous Power +2 Feat bonus - Implement Focus (Dagger) +2d6 to damage rolls against enemies at maximum hit points. 16 1d10+19 Fire Charisma Reflex +6 Charisma modifier. +6 half your level. +2 enhancement bonus. +2 Feat bonus - War Wizard's Expertise +6 Charisma modifier. +2 enhancement bonus. +3 off-hand enhancement bonus. +6 bonus - Sorcerous Power +2 Feat bonus - Implement Focus (Dagger) 12 1d10+12 Fire Charisma Reflex +6 Charisma modifier. +6 half your level. +6 Charisma modifier. +6 bonus - Sorcerous Power Daily Standard Action Encounter Immediate Interrupt Encounter Minor Action 20 2d4+9 Charisma Reflex +6 Charisma modifier. +6 half your level. +3 proficiency bonus. +3 enhancement bonus. +2 Feat bonus - War Wizard's Expertise +3 enhancement bonus. +6 bonus - Sorcerous Power +3d6 to damage once per encounter (Sneak Attack) +2d6 to damage rolls against enemies at maximum hit points. 19 2d4+8 Charisma Reflex +6 Charisma modifier. +6 half your level. +3 proficiency bonus. +2 enhancement bonus. +2 Feat bonus - War Wizard's Expertise +2 enhancement bonus. +6 bonus - Sorcerous Power +3d6 to damage once per encounter (Sneak Attack) Daily Standard Action 18 3d8+19 Thunder Charisma Fortitude +6 Charisma modifier. +6 half your level. +3 enhancement bonus. +2 Feat bonus - War Wizard's Expertise +1 Superior Implement bonus - Accurate dagger +6 Charisma modifier. +3 enhancement bonus. +2 off-hand enhancement bonus. +6 bonus - Sorcerous Power +2 Feat bonus - Implement Focus (Dagger) +2d6 to damage rolls against enemies at maximum hit points. 16 3d8+19 Thunder Charisma Fortitude +6 Charisma modifier. +6 half your level. +2 enhancement bonus. +2 Feat bonus - War Wizard's Expertise +6 Charisma modifier. +2 enhancement bonus. +3 off-hand enhancement bonus. +6 bonus - Sorcerous Power +2 Feat bonus - Implement Focus (Dagger) 12 3d8+12 Thunder Charisma Fortitude +6 Charisma modifier. +6 half your level. +6 Charisma modifier. +6 bonus - Sorcerous Power Encounter Immediate Interrupt At-Will Standard Action 18 1d4+19 Radiant Charisma Reflex +6 Charisma modifier. +6 half your level. +3 enhancement bonus. +2 Feat bonus - War Wizard's Expertise +1 Superior Implement bonus - Accurate dagger +6 Charisma modifier. +3 enhancement bonus. +2 off-hand enhancement bonus. +6 bonus - Sorcerous Power +2 Feat bonus - Implement Focus (Dagger) +2d6 to damage rolls against enemies at maximum hit points. 16 1d4+19 Radiant Charisma Reflex +6 Charisma modifier. +6 half your level. +2 enhancement bonus. +2 Feat bonus - War Wizard's Expertise +6 Charisma modifier. +2 enhancement bonus. +3 off-hand enhancement bonus. +6 bonus - Sorcerous Power +2 Feat bonus - Implement Focus (Dagger) 12 1d4+12 Radiant Charisma Reflex +6 Charisma modifier. +6 half your level. +6 Charisma modifier. +6 bonus - Sorcerous Power Encounter No Action 6 Unknown Unknown +6 half your level.