Theron 12 Shooter__Andy 7'5" 350 lb. 34 King of the Trollhaunt Warrens 38999 4 pp
Minotaurs embody the tension between civilization and savagery, discipline and madness. Make MBA as imm. interrupt when you drop You have the goring charge power Use Str for goring charge +2 to AC against OAs while charging Gain extra healing surge You draw on the primal spirits to protect the natural world from corrupting forces. At the start of your turn, roll a saving throw Choose a Guardian Might option Add Wis mod to AC instead of Dex or Int. When you use second wind, marked enemies take a penalty on attacks. On your turn, you can mark each adjacent enemy as a free action until the end of your next turn Can use goring charge against the provoker when making OA even if spent (is not expended) Can knock warden's fury's target prone or slide it 1 sq. instead of causing damage +1/+2/+3 (by tier) to weapon attacks with hammers and maces; +1 sq. to push and slide distance with hammer and mace weapon attacks +2/+3/+4 (by tier) to Fortitude; resist 3/6/9 (by tier) to ongoing damage Until EoNT, gain CA against enemy you pull or slide adjacent +2/+3/+4 (by tier) to Will; make saving throw to end stunned or dazed at start of your turn even if not (save ends) effect Enemies denied bonus to attack from CA When you take an action point action, charge as a free action. Make a melee basic attack the first time you're bloodied each encounter. Shift Wis modifier sq. when your marked enemy violates the mark +2/+3/+4 (by tier) to Reflex At-Will Standard Action 19 1d10+9 Strength AC +6 Strength modifier. +6 half your level. +2 proficiency bonus. +3 enhancement bonus. +2 Feat bonus - Bludgeon Expertise +6 Strength modifier. +3 enhancement bonus. 12 1d4+6 Strength AC +6 Strength modifier. +6 half your level. +6 Strength modifier. At-Will Standard Action 6 1d4 Dexterity AC +0 Dexterity modifier. +6 half your level. +0 Dexterity modifier. At-Will Standard Action 12 Strength Fortitude +6 Strength modifier. +6 half your level. At-Will Standard Action 12 Strength Reflex +6 Strength modifier. +6 half your level. At-Will Opportunity Action Encounter Standard Action Encounter Standard Action 16 2d6+6 Strength AC +4 power modifier. +6 Strength modifier. +6 half your level. +6 Strength modifier. At-Will Immediate Interrupt 19 1d10+9 Strength Fortitude +6 Strength modifier. +6 half your level. +2 proficiency bonus. +3 enhancement bonus. +2 Feat bonus - Bludgeon Expertise +6 Strength modifier. +3 enhancement bonus. 12 1d4+6 Strength Fortitude +6 Strength modifier. +6 half your level. +6 Strength modifier. At-Will Immediate Reaction At-Will Standard Action 19 1d10+9 Strength AC +6 Strength modifier. +6 half your level. +2 proficiency bonus. +3 enhancement bonus. +2 Feat bonus - Bludgeon Expertise +6 Strength modifier. +3 enhancement bonus. 12 1d4+6 Strength AC +6 Strength modifier. +6 half your level. +6 Strength modifier. At-Will Standard Action 19 1d10+9 Strength AC +6 Strength modifier. +6 half your level. +2 proficiency bonus. +3 enhancement bonus. +2 Feat bonus - Bludgeon Expertise +6 Strength modifier. +3 enhancement bonus. 12 1d4+6 Strength AC +6 Strength modifier. +6 half your level. +6 Strength modifier. Encounter Standard Action Daily Minor Action Encounter Standard Action 19 1d10+9 Cold Strength AC +6 Strength modifier. +6 half your level. +2 proficiency bonus. +3 enhancement bonus. +2 Feat bonus - Bludgeon Expertise +6 Strength modifier. +3 enhancement bonus. 12 1d4+6 Cold Strength AC +6 Strength modifier. +6 half your level. +6 Strength modifier. Encounter Minor Action Encounter Standard Action 19 1d10+9 Strength AC +6 Strength modifier. +6 half your level. +2 proficiency bonus. +3 enhancement bonus. +2 Feat bonus - Bludgeon Expertise +6 Strength modifier. +3 enhancement bonus. 12 1d4+6 Strength AC +6 Strength modifier. +6 half your level. +6 Strength modifier. Daily Minor Action Daily Standard Action 22 2d10+9 Strength AC +3 power modifier. +6 Strength modifier. +6 half your level. +2 proficiency bonus. +3 enhancement bonus. +2 Feat bonus - Bludgeon Expertise +6 Strength modifier. +3 enhancement bonus. 15 2d4+6 Strength AC +3 power modifier. +6 Strength modifier. +6 half your level. +6 Strength modifier. Daily Minor Action 6 Unknown Unknown +6 half your level. Encounter Immediate Reaction 19 1d10+9 Strength AC +6 Strength modifier. +6 half your level. +2 proficiency bonus. +3 enhancement bonus. +2 Feat bonus - Bludgeon Expertise +6 Strength modifier. +3 enhancement bonus. 12 1d4+6 Strength AC +6 Strength modifier. +6 half your level. +6 Strength modifier. Daily Minor Action Encounter Immediate Interrupt 19 2d10+9 Strength AC +6 Strength modifier. +6 half your level. +2 proficiency bonus. +3 enhancement bonus. +2 Feat bonus - Bludgeon Expertise +6 Strength modifier. +3 enhancement bonus. 12 2d4+6 Strength AC +6 Strength modifier. +6 half your level. +6 Strength modifier. Daily Minor Action Encounter Standard Action 18 2d10+6 Strength AC +6 power modifier. +6 Strength modifier. +6 half your level. +6 Strength modifier. Daily Minor Action