Wil
1
35 gp
0 gp
Beneath skies of ash and cinder lies the broken landscape of Thay. A forbidding place, much of Thay consists of badlands, deserts, rugged mountains, cinder cones, and active volcanoes that belch forth plumes of toxic steam and rain flaming debris on the lands below. Under the tyrannical rule of Szass Tam, the undead are the masters of Thay. Where life exists, it suffers terribly in the form of slaves, playthings, and chattel to be sacrificed, sold, or remade into undead thralls.
Gain the magic missile power; use as a Minor Action.
The most ambitious of races, humans count among their number the greatest heroes ...and the greatest villains.
Gain extra feat at 1st level
+1/+2/+3 (by tier) to orb implement attacks; +1 sq. to push, pull, and slide distance of orb attacks
Gain training in one additional class skill
+1 to Fortitude, Reflex, and Will
Choose an option for your human character.
You have the heroic effort power
You tap the raw arcane power of the cosmos, bending reality to your will with your focus.
Choose Orb of Imposition, Staff of Defense, or Wand of Accuracy.
Encounter, free; with orb, penalize foe's next saving throw against your spell, or extend duration of your at-will spell one round.
Gain four cantrips of your choice.
Gain Ritual Caster as a bonus feat.
Master and perform rituals
Three 1st-level rituals, plus more at higher levels. Also, twice the daily and utility spells you can use; choose from among these at each extended rest.
Knock slowed or immobilized targets prone on hit
At-Will
Standard Action
0
1d4
Strength
AC
+0 Strength modifier.
+0 half your level.
+0 Strength modifier.
At-Will
Standard Action
0
1d4
Dexterity
AC
+0 Dexterity modifier.
+0 half your level.
+0 Dexterity modifier.
At-Will
Standard Action
0
Strength
Fortitude
+0 Strength modifier.
+0 half your level.
At-Will
Standard Action
0
Strength
Reflex
+0 Strength modifier.
+0 half your level.
At-Will
Opportunity Action
Encounter
Standard Action
At-Will
Minor Action
Encounter
No Action
Encounter
Free Action
At-Will
Standard Action
At-Will
Minor Action
At-Will
Standard Action
Encounter
Free Action
At-Will
Standard Action
6
Intelligence
Fortitude
+5 Intelligence modifier.
+0 half your level.
+1 Feat bonus - Orb Expertise
5
Intelligence
Fortitude
+5 Intelligence modifier.
+0 half your level.
At-Will
Standard Action
6
1d6+5
Intelligence
Fortitude
+5 Intelligence modifier.
+0 half your level.
+1 Feat bonus - Orb Expertise
+5 Intelligence modifier.
5
1d6+5
Intelligence
Fortitude
+5 Intelligence modifier.
+0 half your level.
+5 Intelligence modifier.
Encounter
Standard Action
6
1d10+5
Necrotic
Intelligence
Will
+5 Intelligence modifier.
+0 half your level.
+1 Feat bonus - Orb Expertise
+5 Intelligence modifier.
5
1d10+5
Necrotic
Intelligence
Will
+5 Intelligence modifier.
+0 half your level.
+5 Intelligence modifier.
Daily
Standard Action
6
Intelligence
Will
+5 Intelligence modifier.
+0 half your level.
+1 Feat bonus - Orb Expertise
5
Intelligence
Will
+5 Intelligence modifier.
+0 half your level.
Daily
Standard Action
6
2d6+5
Thunder
Intelligence
Reflex
+5 Intelligence modifier.
+0 half your level.
+1 Feat bonus - Orb Expertise
+5 Intelligence modifier.
5
2d6+5
Thunder
Intelligence
Reflex
+5 Intelligence modifier.
+0 half your level.
+5 Intelligence modifier.
35 gp
0 gp
0
Given
Orb Implement
Wil