Sir Laoidheach the Glorybringer 14 Shooter__Andy 5'8" 180 lb. 58 The Stone King's Throne 47000 1 pp; 20 gp
Don't call me ‘sir.' I work for a living, soldier! I was picking boys like you off the turf back when your mama was picking daisies in the field. Your papa, too. Gain the take heart, friend! power The most ambitious of races, humans count among their number the greatest heroes ...and the greatest villains. Gain extra feat at 1st level Gain proficiency with the Spiked shield Gain training in one additional class skill +1 to Fortitude, Reflex, and Will Choose an option for your human character. You have the heroic effort power You combine a strong tradition of martial training and expertise with arcane tricks that you pick up along the way. +1 to untrained skill checks At end of short rest, you and each ally spending a healing surge adds your Cha mod to hp regained Gain the words of friendship power Use Cha instead of Str for melee basic attacks with one-handed weapons. You gain the Skald's Aura power. Gain additional 1st level bard daily attack power and gain daily attack powers at levels 15 + without replacing, however you are limited to using these power a number of times per day as a standard character of your level. Gain two Signs of Influence options at 1st level and additional options at 13th and 17th levels Receive an audience with ruling power of a community that reveres bards within 24 hours Obtain room and board for yourself and up to 7 allies at inns where bards are revered +3 to untrained skill checks Speak/read/write Elven; take higher of two rolls on Bluff, Diplomacy, Intimidate, or Streetwise checks against fey +2/+3/+4 (by tier) to Will; make saving throw to end stunned or dazed at start of your turn even if not (save ends) effect Allies gain +1 power bonus to attack rolls when flanking with you Gain +4 to Diplomacy with Neverwinter citizens; +4 to Intimidate against people opposed to your rule BA with light blade targets AC or Reflex Spend an action point to allow an ally in your skald's aura to take a standard action as a free action Use the aura's healing benefit as an immediate reaction when an ally drops below 1 HP Adjacent bloodied enemies take -1 to attacks when you are conscious and not bloodied +1 to attacks with light blades when you have CA +2/+3/+4 (by tier) to Fortitude; resist 3/6/9 (by tier) to ongoing damage Borrow up to 8 horses and a cart or carriage from a community; you cannot use this power again until they are returned or paid for +1 to AC with hide armor; reduce check penalty by 1 +2/+3/+4 (by tier) to Reflex; gain CA against all enemies during your first turn in encounter +1 to attacks with weapons and implements of your choice (+2 at 11th, +3 at 21st level) +1/+2/+3 (by tier) to attack rolls with Light Blades. +1/+2/+3 (by tier) to attack rolls with wands +1 to Fortitude, Reflex, and Will At-Will Standard Action 22 1d8+12 Charisma AC +7 Charisma modifier. +7 half your level. +3 proficiency bonus. +3 enhancement bonus. +2 Feat bonus - Versatile Expertise (Light Blade) +7 Charisma modifier. +3 enhancement bonus. +2 item bonus - Iron Armbands of Power (heroic tier) +1 to attack rolls when you have combat advantage - Nimble Blade. 19 1d6+10 Charisma AC +7 Charisma modifier. +7 half your level. +2 proficiency bonus. +1 enhancement bonus. +2 Feat bonus - Versatile Expertise (Light Blade) +7 Charisma modifier. +1 enhancement bonus. +2 item bonus - Iron Armbands of Power (heroic tier) +1 to attack rolls when you have combat advantage - Nimble Blade. 14 1d4+9 Charisma AC +7 Charisma modifier. +7 half your level. +7 Charisma modifier. +2 item bonus - Iron Armbands of Power (heroic tier) At-Will Standard Action 10 1d4+3 Dexterity AC +3 Dexterity modifier. +7 half your level. +3 Dexterity modifier. At-Will Standard Action 7 Strength Fortitude +0 Strength modifier. +7 half your level. At-Will Standard Action 7 Strength Reflex +0 Strength modifier. +7 half your level. At-Will Opportunity Action Encounter Standard Action Encounter Minor Action Encounter No Action Encounter Minor Action Encounter Minor Action 7 Unknown Unknown regain an additional 3 hit points. +7 half your level. +3 bonus - Healer's Brooch +3 Daily Standard Action 19 2d6+10 Psychic Charisma Will regain an additional 3 hit points. +7 Charisma modifier. +7 half your level. +3 enhancement bonus. +2 Feat bonus - Versatile Expertise (Light Blade) +7 Charisma modifier. +3 enhancement bonus. +3 bonus - Healer's Brooch +3 +1 to attack rolls when you have combat advantage - Nimble Blade. 17 2d6+8 Psychic Charisma Will regain an additional 3 hit points. +7 Charisma modifier. +7 half your level. +1 enhancement bonus. +2 Feat bonus - Versatile Expertise (Light Blade) +7 Charisma modifier. +1 enhancement bonus. +3 bonus - Healer's Brooch +3 +1 to attack rolls when you have combat advantage - Nimble Blade. 14 2d6+7 Psychic Charisma Will regain an additional 3 hit points. +7 Charisma modifier. +7 half your level. +7 Charisma modifier. +3 bonus - Healer's Brooch +3 At-Will Minor Action At-Will Minor Action Daily Minor Action Encounter Move Action Encounter Minor Action Daily Standard Action 22 3d8+12 Psychic Charisma AC +7 Charisma modifier. +7 half your level. +3 proficiency bonus. +3 enhancement bonus. +2 Feat bonus - Versatile Expertise (Light Blade) +7 Charisma modifier. +3 enhancement bonus. +2 item bonus - Iron Armbands of Power (heroic tier) +1 to attack rolls when you have combat advantage - Nimble Blade. 19 3d6+10 Psychic Charisma AC +7 Charisma modifier. +7 half your level. +2 proficiency bonus. +1 enhancement bonus. +2 Feat bonus - Versatile Expertise (Light Blade) +7 Charisma modifier. +1 enhancement bonus. +2 item bonus - Iron Armbands of Power (heroic tier) +1 to attack rolls when you have combat advantage - Nimble Blade. 14 3d4+9 Psychic Charisma AC +7 Charisma modifier. +7 half your level. +7 Charisma modifier. +2 item bonus - Iron Armbands of Power (heroic tier) Encounter Minor Action 7 Unknown Unknown regain an additional 3 hit points. +7 half your level. +3 bonus - Healer's Brooch +3 Encounter Immediate Interrupt Daily Standard Action 22 3d8+12 Thunder Charisma AC +7 Charisma modifier. +7 half your level. +3 proficiency bonus. +3 enhancement bonus. +2 Feat bonus - Versatile Expertise (Light Blade) +7 Charisma modifier. +3 enhancement bonus. +2 item bonus - Iron Armbands of Power (heroic tier) +1 to attack rolls when you have combat advantage - Nimble Blade. 19 3d6+10 Thunder Charisma AC +7 Charisma modifier. +7 half your level. +2 proficiency bonus. +1 enhancement bonus. +2 Feat bonus - Versatile Expertise (Light Blade) +7 Charisma modifier. +1 enhancement bonus. +2 item bonus - Iron Armbands of Power (heroic tier) +1 to attack rolls when you have combat advantage - Nimble Blade. 14 3d4+9 Thunder Charisma AC +7 Charisma modifier. +7 half your level. +7 Charisma modifier. +2 item bonus - Iron Armbands of Power (heroic tier) Encounter Minor Action Encounter No Action Daily Free Action Encounter No Action
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