Tasaria Bănică 16 Shooter__Andy 5'7" 145 lb. 32 Garaitha's Anvil 69000 9 pp; 25 gp
Amid roiling clouds of purple dust rises the newly founded empire of High Imaskar, some 4,000 years absent from Toril. Its appearance marks the return of an ancient and much-reviled nation, a people whose stamp on history continues to foster fear and distrust. Although High Imaskar has broken with many of its former customs, its checkered past stoke the suspicions of times gone by. You gain the cast fortune power. The elves have a deep love of nature, and their accuracy with bow, blade, or spell is unmatched. Proficiency with longbow and shortbow You have the fey origin Ignore difficult terrain when shifting You have the elven accuracy power Non-elf allies within 5 sq. gain +1 to Perception You combine elements of two distinct classes into a brand-new class of your own. You are the servant of a divine power, using prayers to devastate foes and bolster allies. Gain bonus to AC, proficiency with scale armor. Grant +2 bonus until the end of next turn to attack rolls on target of cleric healing powers that spend a surge. Healing word 1/encounter A master of bow and blade, you excel at hit-and-run tactics and avoiding danger. When using ranger powers, deal bonus damage to your quarry. Gain a hybrid talent option for one of your hybrid class entries Gain Defensive Mobility as a bonus feat. +2 to AC against opportunity attacks Gain evil eye of the Vistani power; +2 to Diplomacy against Vistani; gain Vistani Blooding ritual +2/+3/+4 (by tier) to Reflex; gain CA against all enemies during your first turn in encounter You gain a +2 power bonus to Bluff checks and Insight checks. +2/+3/+4 (by tier) to Will; make saving throw to end stunned or dazed at start of your turn even if not (save ends) effect Gain proficiency with the Greatbow Gain CA with cold attacks against enemy vulnerable to cold Whenever you make a Perception check, you can roll twice and use either result. +3 to cold damage rolls; when you take cold damage, each enemy within 2 squares of you becomes slowed until the end of your next turn. Can have number of quarries equal to Wis mod; +1 to attack quarry Can spend action point to reroll ranged attack or damage roll Can master and perform divination and scrying rituals; 1/day, perform one such ritual of your level or lower for free 1/turn, first target hit with cold power gains vulnerable 5 cold until EoNT Fixes defenses, attack and damage 1/encounter, gain additional use of healing word when you score a crit When you spend action point for action or Archer's Action, get +5 AC against opportunity attacks until end of encounter At-Will Standard Action 9 1d4+2 Strength AC -1 Strength modifier. +8 half your level. +2 Feat bonus - Everything Fix -1 Strength modifier. +3 item bonus - Everything Fix +1 to attack rolls against a quarry - Battlefield Experience. At-Will Standard Action 21 1d12+12 Dexterity AC +6 Dexterity modifier. +8 half your level. +2 proficiency bonus. +3 enhancement bonus. +2 Feat bonus - Everything Fix +6 Dexterity modifier. +3 enhancement bonus. +3 item bonus - Everything Fix +1 to attack rolls against a quarry - Battlefield Experience. 16 1d4+9 Dexterity AC +6 Dexterity modifier. +8 half your level. +2 Feat bonus - Everything Fix +6 Dexterity modifier. +3 item bonus - Everything Fix +1 to attack rolls against a quarry - Battlefield Experience. At-Will Standard Action 9 Strength Fortitude -1 Strength modifier. +8 half your level. +2 Feat bonus - Everything Fix +1 to attack rolls against a quarry - Battlefield Experience. At-Will Standard Action 9 Strength Reflex -1 Strength modifier. +8 half your level. +2 Feat bonus - Everything Fix +1 to attack rolls against a quarry - Battlefield Experience. At-Will Opportunity Action Encounter Standard Action Encounter Standard Action Encounter Free Action Encounter Minor Action 10 Unknown Unknown +8 half your level. +2 Feat bonus - Everything Fix 0 bonus +1 to attack rolls against a quarry - Battlefield Experience. At-Will Standard Action 21 1d12+6 Dexterity AC +6 Dexterity modifier. +8 half your level. +2 proficiency bonus. +3 enhancement bonus. +2 Feat bonus - Everything Fix +3 enhancement bonus. +3 item bonus - Everything Fix +2d6 to damage once per round (Hunter's Quarry) +1 to attack rolls against a quarry - Battlefield Experience. At-Will Minor Action At-Will Standard Action 21 1d12+12 Wisdom AC +6 Wisdom modifier. +8 half your level. +2 proficiency bonus. +3 enhancement bonus. +2 Feat bonus - Everything Fix +6 Wisdom modifier. +3 enhancement bonus. +3 item bonus - Everything Fix +1 to attack rolls against a quarry - Battlefield Experience. 16 1d4+9 Wisdom AC +6 Wisdom modifier. +8 half your level. +2 Feat bonus - Everything Fix +6 Wisdom modifier. +3 item bonus - Everything Fix +1 to attack rolls against a quarry - Battlefield Experience. Encounter Standard Action 21 2d12+12 Dexterity AC +6 Dexterity modifier. +8 half your level. +2 proficiency bonus. +3 enhancement bonus. +2 Feat bonus - Everything Fix +6 Dexterity modifier. +3 enhancement bonus. +3 item bonus - Everything Fix +2d6 to damage once per round (Hunter's Quarry) +1 to attack rolls against a quarry - Battlefield Experience. 9 2d4+2 Strength AC -1 Strength modifier. +8 half your level. +2 Feat bonus - Everything Fix -1 Strength modifier. +3 item bonus - Everything Fix +2d6 to damage once per round (Hunter's Quarry) +1 to attack rolls against a quarry - Battlefield Experience. Encounter Minor Action 22 Wisdom Will +6 power modifier. +6 Wisdom modifier. +8 half your level. +2 Feat bonus - Everything Fix +1 to attack rolls against a quarry - Battlefield Experience. Encounter Move Action 10 Unknown Unknown +8 half your level. +2 Feat bonus - Everything Fix 0 bonus +1 to attack rolls against a quarry - Battlefield Experience. Daily Minor Action Encounter Minor Action Encounter Standard Action 21 1d12+12 Radiant Wisdom Will +6 Wisdom modifier. +8 half your level. +2 proficiency bonus. +3 enhancement bonus. +2 Feat bonus - Everything Fix +6 Wisdom modifier. +3 enhancement bonus. +3 item bonus - Everything Fix +1 to attack rolls against a quarry - Battlefield Experience. 16 1d4+9 Radiant Wisdom Will +6 Wisdom modifier. +8 half your level. +2 Feat bonus - Everything Fix +6 Wisdom modifier. +3 item bonus - Everything Fix +1 to attack rolls against a quarry - Battlefield Experience. Daily Standard Action 21 3d12+12 Dexterity AC +6 Dexterity modifier. +8 half your level. +2 proficiency bonus. +3 enhancement bonus. +2 Feat bonus - Everything Fix +6 Dexterity modifier. +3 enhancement bonus. +3 item bonus - Everything Fix +2d6 to damage once per round (Hunter's Quarry) +1 to attack rolls against a quarry - Battlefield Experience. 9 3d4+2 Strength AC -1 Strength modifier. +8 half your level. +2 Feat bonus - Everything Fix -1 Strength modifier. +3 item bonus - Everything Fix +2d6 to damage once per round (Hunter's Quarry) +1 to attack rolls against a quarry - Battlefield Experience. Encounter Minor Action 10 Unknown Unknown +8 half your level. +2 Feat bonus - Everything Fix 0 bonus +1 to attack rolls against a quarry - Battlefield Experience. Encounter Immediate Reaction 21 3d12+12 Dexterity AC +6 Dexterity modifier. +8 half your level. +2 proficiency bonus. +3 enhancement bonus. +2 Feat bonus - Everything Fix +6 Dexterity modifier. +3 enhancement bonus. +3 item bonus - Everything Fix +2d6 to damage once per round (Hunter's Quarry) +1 to attack rolls against a quarry - Battlefield Experience. 16 3d4+9 Dexterity AC +6 Dexterity modifier. +8 half your level. +2 Feat bonus - Everything Fix +6 Dexterity modifier. +3 item bonus - Everything Fix +2d6 to damage once per round (Hunter's Quarry) +1 to attack rolls against a quarry - Battlefield Experience. Encounter Free Action Encounter Standard Action 21 2d12+12 Dexterity AC +6 Dexterity modifier. +8 half your level. +2 proficiency bonus. +3 enhancement bonus. +2 Feat bonus - Everything Fix +6 Dexterity modifier. +3 enhancement bonus. +3 item bonus - Everything Fix +2d6 to damage once per round (Hunter's Quarry) +1 to attack rolls against a quarry - Battlefield Experience. 16 2d4+9 Dexterity AC +6 Dexterity modifier. +8 half your level. +2 Feat bonus - Everything Fix +6 Dexterity modifier. +3 item bonus - Everything Fix +2d6 to damage once per round (Hunter's Quarry) +1 to attack rolls against a quarry - Battlefield Experience. Daily Standard Action 21 1d12+12 Dexterity AC +6 Dexterity modifier. +8 half your level. +2 proficiency bonus. +3 enhancement bonus. +2 Feat bonus - Everything Fix +6 Dexterity modifier. +3 enhancement bonus. +3 item bonus - Everything Fix +2d6 to damage once per round (Hunter's Quarry) +1 to attack rolls against a quarry - Battlefield Experience. 16 1d4+9 Dexterity AC +6 Dexterity modifier. +8 half your level. +2 Feat bonus - Everything Fix +6 Dexterity modifier. +3 item bonus - Everything Fix +2d6 to damage once per round (Hunter's Quarry) +1 to attack rolls against a quarry - Battlefield Experience. Encounter Standard Action