Tasaria Bănică
16
Shooter__Andy
5'7"
145 lb.
32
Garaitha's Anvil
69000
9 pp; 25 gp
Amid roiling clouds of purple dust rises the newly founded empire of High Imaskar, some 4,000 years absent from Toril. Its appearance marks the return of an ancient and much-reviled nation, a people whose stamp on history continues to foster fear and distrust. Although High Imaskar has broken with many of its former customs, its checkered past stoke the suspicions of times gone by.
You gain the cast fortune power.
The elves have a deep love of nature, and their accuracy with bow, blade, or spell is unmatched.
Proficiency with longbow and shortbow
You have the fey origin
Ignore difficult terrain when shifting
You have the elven accuracy power
Non-elf allies within 5 sq. gain +1 to Perception
You combine elements of two distinct classes into a brand-new class of your own.
You are the servant of a divine power, using prayers to devastate foes and bolster allies.
Gain bonus to AC, proficiency with scale armor. Grant +2 bonus until the end of next turn to attack rolls on target of cleric healing powers that spend a surge.
Healing word 1/encounter
A master of bow and blade, you excel at hit-and-run tactics and avoiding danger.
When using ranger powers, deal bonus damage to your quarry.
Gain a hybrid talent option for one of your hybrid class entries
Gain Defensive Mobility as a bonus feat.
+2 to AC against opportunity attacks
Gain evil eye of the Vistani power; +2 to Diplomacy against Vistani; gain Vistani Blooding ritual
+2/+3/+4 (by tier) to Reflex; gain CA against all enemies during your first turn in encounter
You gain a +2 power bonus to Bluff checks and Insight checks.
+2/+3/+4 (by tier) to Will; make saving throw to end stunned or dazed at start of your turn even if not (save ends) effect
Gain proficiency with the Greatbow
Gain CA with cold attacks against enemy vulnerable to cold
Whenever you make a Perception check, you can roll twice and use either result.
+3 to cold damage rolls; when you take cold damage, each enemy within 2 squares of you becomes slowed until the end of your next turn.
Can have number of quarries equal to Wis mod; +1 to attack quarry
Can spend action point to reroll ranged attack or damage roll
Can master and perform divination and scrying rituals; 1/day, perform one such ritual of your level or lower for free
1/turn, first target hit with cold power gains vulnerable 5 cold until EoNT
Fixes defenses, attack and damage
1/encounter, gain additional use of healing word when you score a crit
When you spend action point for action or Archer's Action, get +5 AC against opportunity attacks until end of encounter
At-Will
Standard Action
9
1d4+2
Strength
AC
-1 Strength modifier.
+8 half your level.
+2 Feat bonus - Everything Fix
-1 Strength modifier.
+3 item bonus - Everything Fix
+1 to attack rolls against a quarry - Battlefield Experience.
At-Will
Standard Action
21
1d12+12
Dexterity
AC
+6 Dexterity modifier.
+8 half your level.
+2 proficiency bonus.
+3 enhancement bonus.
+2 Feat bonus - Everything Fix
+6 Dexterity modifier.
+3 enhancement bonus.
+3 item bonus - Everything Fix
+1 to attack rolls against a quarry - Battlefield Experience.
16
1d4+9
Dexterity
AC
+6 Dexterity modifier.
+8 half your level.
+2 Feat bonus - Everything Fix
+6 Dexterity modifier.
+3 item bonus - Everything Fix
+1 to attack rolls against a quarry - Battlefield Experience.
At-Will
Standard Action
9
Strength
Fortitude
-1 Strength modifier.
+8 half your level.
+2 Feat bonus - Everything Fix
+1 to attack rolls against a quarry - Battlefield Experience.
At-Will
Standard Action
9
Strength
Reflex
-1 Strength modifier.
+8 half your level.
+2 Feat bonus - Everything Fix
+1 to attack rolls against a quarry - Battlefield Experience.
At-Will
Opportunity Action
Encounter
Standard Action
Encounter
Standard Action
Encounter
Free Action
Encounter
Minor Action
10
Unknown
Unknown
+8 half your level.
+2 Feat bonus - Everything Fix
0 bonus
+1 to attack rolls against a quarry - Battlefield Experience.
At-Will
Standard Action
21
1d12+6
Dexterity
AC
+6 Dexterity modifier.
+8 half your level.
+2 proficiency bonus.
+3 enhancement bonus.
+2 Feat bonus - Everything Fix
+3 enhancement bonus.
+3 item bonus - Everything Fix
+2d6 to damage once per round (Hunter's Quarry)
+1 to attack rolls against a quarry - Battlefield Experience.
At-Will
Minor Action
At-Will
Standard Action
21
1d12+12
Wisdom
AC
+6 Wisdom modifier.
+8 half your level.
+2 proficiency bonus.
+3 enhancement bonus.
+2 Feat bonus - Everything Fix
+6 Wisdom modifier.
+3 enhancement bonus.
+3 item bonus - Everything Fix
+1 to attack rolls against a quarry - Battlefield Experience.
16
1d4+9
Wisdom
AC
+6 Wisdom modifier.
+8 half your level.
+2 Feat bonus - Everything Fix
+6 Wisdom modifier.
+3 item bonus - Everything Fix
+1 to attack rolls against a quarry - Battlefield Experience.
Encounter
Standard Action
21
2d12+12
Dexterity
AC
+6 Dexterity modifier.
+8 half your level.
+2 proficiency bonus.
+3 enhancement bonus.
+2 Feat bonus - Everything Fix
+6 Dexterity modifier.
+3 enhancement bonus.
+3 item bonus - Everything Fix
+2d6 to damage once per round (Hunter's Quarry)
+1 to attack rolls against a quarry - Battlefield Experience.
9
2d4+2
Strength
AC
-1 Strength modifier.
+8 half your level.
+2 Feat bonus - Everything Fix
-1 Strength modifier.
+3 item bonus - Everything Fix
+2d6 to damage once per round (Hunter's Quarry)
+1 to attack rolls against a quarry - Battlefield Experience.
Encounter
Minor Action
22
Wisdom
Will
+6 power modifier.
+6 Wisdom modifier.
+8 half your level.
+2 Feat bonus - Everything Fix
+1 to attack rolls against a quarry - Battlefield Experience.
Encounter
Move Action
10
Unknown
Unknown
+8 half your level.
+2 Feat bonus - Everything Fix
0 bonus
+1 to attack rolls against a quarry - Battlefield Experience.
Daily
Minor Action
Encounter
Minor Action
Encounter
Standard Action
21
1d12+12
Radiant
Wisdom
Will
+6 Wisdom modifier.
+8 half your level.
+2 proficiency bonus.
+3 enhancement bonus.
+2 Feat bonus - Everything Fix
+6 Wisdom modifier.
+3 enhancement bonus.
+3 item bonus - Everything Fix
+1 to attack rolls against a quarry - Battlefield Experience.
16
1d4+9
Radiant
Wisdom
Will
+6 Wisdom modifier.
+8 half your level.
+2 Feat bonus - Everything Fix
+6 Wisdom modifier.
+3 item bonus - Everything Fix
+1 to attack rolls against a quarry - Battlefield Experience.
Daily
Standard Action
21
3d12+12
Dexterity
AC
+6 Dexterity modifier.
+8 half your level.
+2 proficiency bonus.
+3 enhancement bonus.
+2 Feat bonus - Everything Fix
+6 Dexterity modifier.
+3 enhancement bonus.
+3 item bonus - Everything Fix
+2d6 to damage once per round (Hunter's Quarry)
+1 to attack rolls against a quarry - Battlefield Experience.
9
3d4+2
Strength
AC
-1 Strength modifier.
+8 half your level.
+2 Feat bonus - Everything Fix
-1 Strength modifier.
+3 item bonus - Everything Fix
+2d6 to damage once per round (Hunter's Quarry)
+1 to attack rolls against a quarry - Battlefield Experience.
Encounter
Minor Action
10
Unknown
Unknown
+8 half your level.
+2 Feat bonus - Everything Fix
0 bonus
+1 to attack rolls against a quarry - Battlefield Experience.
Encounter
Immediate Reaction
21
3d12+12
Dexterity
AC
+6 Dexterity modifier.
+8 half your level.
+2 proficiency bonus.
+3 enhancement bonus.
+2 Feat bonus - Everything Fix
+6 Dexterity modifier.
+3 enhancement bonus.
+3 item bonus - Everything Fix
+2d6 to damage once per round (Hunter's Quarry)
+1 to attack rolls against a quarry - Battlefield Experience.
16
3d4+9
Dexterity
AC
+6 Dexterity modifier.
+8 half your level.
+2 Feat bonus - Everything Fix
+6 Dexterity modifier.
+3 item bonus - Everything Fix
+2d6 to damage once per round (Hunter's Quarry)
+1 to attack rolls against a quarry - Battlefield Experience.
Encounter
Free Action
Encounter
Standard Action
21
2d12+12
Dexterity
AC
+6 Dexterity modifier.
+8 half your level.
+2 proficiency bonus.
+3 enhancement bonus.
+2 Feat bonus - Everything Fix
+6 Dexterity modifier.
+3 enhancement bonus.
+3 item bonus - Everything Fix
+2d6 to damage once per round (Hunter's Quarry)
+1 to attack rolls against a quarry - Battlefield Experience.
16
2d4+9
Dexterity
AC
+6 Dexterity modifier.
+8 half your level.
+2 Feat bonus - Everything Fix
+6 Dexterity modifier.
+3 item bonus - Everything Fix
+2d6 to damage once per round (Hunter's Quarry)
+1 to attack rolls against a quarry - Battlefield Experience.
Daily
Standard Action
21
1d12+12
Dexterity
AC
+6 Dexterity modifier.
+8 half your level.
+2 proficiency bonus.
+3 enhancement bonus.
+2 Feat bonus - Everything Fix
+6 Dexterity modifier.
+3 enhancement bonus.
+3 item bonus - Everything Fix
+2d6 to damage once per round (Hunter's Quarry)
+1 to attack rolls against a quarry - Battlefield Experience.
16
1d4+9
Dexterity
AC
+6 Dexterity modifier.
+8 half your level.
+2 Feat bonus - Everything Fix
+6 Dexterity modifier.
+3 item bonus - Everything Fix
+2d6 to damage once per round (Hunter's Quarry)
+1 to attack rolls against a quarry - Battlefield Experience.
Encounter
Standard Action
100 gp
0 gp
0
100 gp
0 gp
0
100 gp
0 gp
0
100 gp
0 gp
0
100 gp
0 gp
0
100 gp
0 gp
0
100 gp
0 gp
0
100 gp
0 gp
0
100 gp
0 gp
0
100 gp
0 gp
0
100 gp
0 gp
0
100 gp
0 gp
0
100 gp
0 gp
0
100 gp
0 gp
0
57 pp; 25 gp
0
69000
Symbol of Victory +2
c:\users\shooter__andy\documents\ddi\saved characters\clericranger_shooter__andy.dnd4e
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<CharLootID xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<baseID>ID_TIV_MAGIC_ITEM_DRAGONMAGAZINE417-5</baseID>
</CharLootID>
</PowerCardMagicItem>
<PowerCardMagicItem Visibility="Visible" IsInSpellbook="False">
<CharLootID xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<baseID>ID_FMP_MAGIC_ITEM_7194</baseID>
</CharLootID>
</PowerCardMagicItem>
<PowerCardMagicItem Visibility="Visible" IsInSpellbook="False">
<CharLootID xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<baseID>ID_TIV_MAGIC_ITEM_MME_WONDROUS_6-1</baseID>
</CharLootID>
</PowerCardMagicItem>
<PowerCardMagicItem Visibility="Visible" IsInSpellbook="False">
<CharLootID xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<baseID>ID_FMP_MAGIC_ITEM_1133</baseID>
</CharLootID>
</PowerCardMagicItem>
</PowerCards>
2
0
0
false
false
false
false
false
Tasaria Bănică
5'7"
145 lb.
32
Garaitha's Anvil
Shooter__Andy
false
false
false
false
9 pp; 25 gp
0
false
false
false