Gaius 12 32000 1 pp; 20 gp
Luruar is a land of friendship and safety, a defensive league of strong, independent cities. It offers a new start for people with ruined lives, welcoming those of all races and backgrounds, as long as their intentions are noble. I was one of the brightest students in the Ebon Tower. But I was curious. And after I saw the demons bound in the basement, I knew some of my instructors were even more curious—and less scrupulous—than I was. I can recite the Twelve Trigonomystiks from memory, and I've read all the Moon-Opal Analects. I favor the Vallander Folio, but I do concede that the Braytonburg Folio is more concise. In two different ways, you could call me a collector. I gather antiquities—items who've borne silent witness to great events. And then I collect magic potence to imbue within those antiquities, improving them to the limit of my ability. Tieflings are descended from humans who bargained with infernal powers. You have the infernal wrath power You have resist fire 5 + 1/2 level +1 to attacks against bloodied enemies You combine elements of two distinct classes into a brand-new class of your own. You tap the raw arcane power of the cosmos, bending reality to your will with your focus. Use ghost sound, light, mage hand, and prestidigitation as at-will powers. You draw on a pact formed with a greater power, using that alliance to vex your enemies. Warlock pact minus the at-will attack power and pact boon When using warlock powers, deal bonus damage to cursed targets +1 to attack and damage with fire and fear powers +1/+2/+3 (by tier) to implement attacks with rods; +1 to AC and Reflex when holding rod Proficiency with leather armor Enemy that saves against an effect of your fire attack takes 5 + Cha modifier fire damage Curse enemy that hits you as imm. reaction, even if not nearest Can gain pact boon when cursed enemy is first bloodied (curse is removed from enemy) Gain second Eldritch Pact, with spell and boon; can use only one boon benefit at a time Gain the chromatic bolt and accursed affinity powers; roll after every rest to determine your elemental affinity and you can swap out that damage type instead of force, necrotic, poison or psychic damage for arcane attack powers Can curse creatures already cursed by another warlock; gain CA against enemies with two curses At-Will Standard Action 8 1d6 Strength AC -1 Strength modifier. +6 half your level. +2 proficiency bonus. +1 enhancement bonus. -1 Strength modifier. +1 enhancement bonus. +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. 5 1d4-1 Strength AC -1 Strength modifier. +6 half your level. -1 Strength modifier. +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. At-Will Standard Action 6 1d4 Dexterity AC +0 Dexterity modifier. +6 half your level. +0 Dexterity modifier. +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. At-Will Standard Action 5 Strength Fortitude -1 Strength modifier. +6 half your level. +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. At-Will Standard Action 5 Strength Reflex -1 Strength modifier. +6 half your level. +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. At-Will Opportunity Action Encounter Standard Action Encounter Free Action At-Will Standard Action At-Will Minor Action At-Will Minor Action At-Will Standard Action At-Will Minor Action At-Will Standard Action 17 1d6+3 Intelligence Will +6 Intelligence modifier. +6 half your level. +3 enhancement bonus. +2 Feat bonus - Rod Expertise +3 enhancement bonus. +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. 13 1d6+1 Intelligence Will +6 Intelligence modifier. +6 half your level. +1 enhancement bonus. +1 enhancement bonus. +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. 15 1d6+3 Intelligence Will +6 Intelligence modifier. +6 half your level. +3 enhancement bonus. +3 enhancement bonus. +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. 12 1d6+0 Intelligence Will +6 Intelligence modifier. +6 half your level. +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. Encounter Standard Action 15 2d8+9 Charisma Fortitude +4 Charisma modifier. +6 half your level. +3 enhancement bonus. +2 Feat bonus - Rod Expertise +3 enhancement bonus. +6 Intelligence modifier. +2d6 to damage once per round (Warlock's Curse) +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. 11 2d8+7 Charisma Fortitude +4 Charisma modifier. +6 half your level. +1 enhancement bonus. +1 enhancement bonus. +6 Intelligence modifier. +2d6 to damage once per round (Warlock's Curse) +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. 13 2d8+9 Charisma Fortitude +4 Charisma modifier. +6 half your level. +3 enhancement bonus. +3 enhancement bonus. +6 Intelligence modifier. +2d6 to damage once per round (Warlock's Curse) +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. 10 2d8+6 Charisma Fortitude +4 Charisma modifier. +6 half your level. +6 Intelligence modifier. +2d6 to damage once per round (Warlock's Curse) +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. Daily Standard Action 15 ongoing 10 Charisma Fortitude +4 Charisma modifier. +6 half your level. +3 enhancement bonus. +2 Feat bonus - Rod Expertise +2d6 to damage once per round (Warlock's Curse) +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. 11 ongoing 10 Charisma Fortitude +4 Charisma modifier. +6 half your level. +1 enhancement bonus. +2d6 to damage once per round (Warlock's Curse) +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. 13 ongoing 10 Charisma Fortitude +4 Charisma modifier. +6 half your level. +3 enhancement bonus. +2d6 to damage once per round (Warlock's Curse) +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. 10 ongoing 10 Charisma Fortitude +4 Charisma modifier. +6 half your level. +2d6 to damage once per round (Warlock's Curse) +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. Encounter Free Action Encounter Standard Action 18 1d8+10 Fire Intelligence Fortitude +6 Intelligence modifier. +6 half your level. +3 enhancement bonus. +1 Hellfire Blood bonus - Hellfire Blood +2 Feat bonus - Rod Expertise +6 Intelligence modifier. +3 enhancement bonus. +1 Hellfire Blood bonus - Hellfire Blood +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. 14 1d8+8 Fire Intelligence Fortitude +6 Intelligence modifier. +6 half your level. +1 enhancement bonus. +1 Hellfire Blood bonus - Hellfire Blood +6 Intelligence modifier. +1 enhancement bonus. +1 Hellfire Blood bonus - Hellfire Blood +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. 16 1d8+10 Fire Intelligence Fortitude +6 Intelligence modifier. +6 half your level. +3 enhancement bonus. +1 Hellfire Blood bonus - Hellfire Blood +6 Intelligence modifier. +3 enhancement bonus. +1 Hellfire Blood bonus - Hellfire Blood +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. 13 1d8+7 Fire Intelligence Fortitude +6 Intelligence modifier. +6 half your level. +1 Hellfire Blood bonus - Hellfire Blood +6 Intelligence modifier. +1 Hellfire Blood bonus - Hellfire Blood +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. Daily Standard Action 17 1d10+9 Necrotic Intelligence Reflex +6 Intelligence modifier. +6 half your level. +3 enhancement bonus. +2 Feat bonus - Rod Expertise +6 Intelligence modifier. +3 enhancement bonus. +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. 13 1d10+7 Necrotic Intelligence Reflex +6 Intelligence modifier. +6 half your level. +1 enhancement bonus. +6 Intelligence modifier. +1 enhancement bonus. +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. 15 1d10+9 Necrotic Intelligence Reflex +6 Intelligence modifier. +6 half your level. +3 enhancement bonus. +6 Intelligence modifier. +3 enhancement bonus. +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. 12 1d10+6 Necrotic Intelligence Reflex +6 Intelligence modifier. +6 half your level. +6 Intelligence modifier. +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. Daily Free Action Encounter Standard Action 17 2d4+9 Force Intelligence Fortitude +6 Intelligence modifier. +6 half your level. +3 enhancement bonus. +2 Feat bonus - Rod Expertise +6 Intelligence modifier. +3 enhancement bonus. +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. 13 2d4+7 Force Intelligence Fortitude +6 Intelligence modifier. +6 half your level. +1 enhancement bonus. +6 Intelligence modifier. +1 enhancement bonus. +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. 15 2d4+9 Force Intelligence Fortitude +6 Intelligence modifier. +6 half your level. +3 enhancement bonus. +6 Intelligence modifier. +3 enhancement bonus. +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. 12 2d4+6 Force Intelligence Fortitude +6 Intelligence modifier. +6 half your level. +6 Intelligence modifier. +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. Daily Standard Action 17 2d6+9 Psychic Intelligence Will +6 Intelligence modifier. +6 half your level. +3 enhancement bonus. +2 Feat bonus - Rod Expertise +6 Intelligence modifier. +3 enhancement bonus. +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. 13 2d6+7 Psychic Intelligence Will +6 Intelligence modifier. +6 half your level. +1 enhancement bonus. +6 Intelligence modifier. +1 enhancement bonus. +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. 15 2d6+9 Psychic Intelligence Will +6 Intelligence modifier. +6 half your level. +3 enhancement bonus. +6 Intelligence modifier. +3 enhancement bonus. +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. 12 2d6+6 Psychic Intelligence Will +6 Intelligence modifier. +6 half your level. +6 Intelligence modifier. +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. Daily Free Action At-Will Standard Action 15 1d8+7 Psychic Charisma Reflex +4 Charisma modifier. +6 half your level. +3 enhancement bonus. +2 Feat bonus - Rod Expertise +4 Charisma modifier. +3 enhancement bonus. +2d6 to damage once per round (Warlock's Curse) +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. 11 1d8+5 Psychic Charisma Reflex +4 Charisma modifier. +6 half your level. +1 enhancement bonus. +4 Charisma modifier. +1 enhancement bonus. +2d6 to damage once per round (Warlock's Curse) +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. 13 1d8+7 Psychic Charisma Reflex +4 Charisma modifier. +6 half your level. +3 enhancement bonus. +4 Charisma modifier. +3 enhancement bonus. +2d6 to damage once per round (Warlock's Curse) +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. 10 1d8+4 Psychic Charisma Reflex +4 Charisma modifier. +6 half your level. +4 Charisma modifier. +2d6 to damage once per round (Warlock's Curse) +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. At-Will No Action Encounter Standard Action 18 2d8+10 Fire Intelligence Fortitude +6 Intelligence modifier. +6 half your level. +3 enhancement bonus. +1 Hellfire Blood bonus - Hellfire Blood +2 Feat bonus - Rod Expertise +6 Intelligence modifier. +3 enhancement bonus. +1 Hellfire Blood bonus - Hellfire Blood +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. 14 2d8+8 Fire Intelligence Fortitude +6 Intelligence modifier. +6 half your level. +1 enhancement bonus. +1 Hellfire Blood bonus - Hellfire Blood +6 Intelligence modifier. +1 enhancement bonus. +1 Hellfire Blood bonus - Hellfire Blood +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. 16 2d8+10 Fire Intelligence Fortitude +6 Intelligence modifier. +6 half your level. +3 enhancement bonus. +1 Hellfire Blood bonus - Hellfire Blood +6 Intelligence modifier. +3 enhancement bonus. +1 Hellfire Blood bonus - Hellfire Blood +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. 13 2d8+7 Fire Intelligence Fortitude +6 Intelligence modifier. +6 half your level. +1 Hellfire Blood bonus - Hellfire Blood +6 Intelligence modifier. +1 Hellfire Blood bonus - Hellfire Blood +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. At-Will Standard Action 17 6 Intelligence Will +6 Intelligence modifier. +6 half your level. +3 enhancement bonus. +2 Feat bonus - Rod Expertise +6 Intelligence modifier. +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. 13 6 Intelligence Will +6 Intelligence modifier. +6 half your level. +1 enhancement bonus. +6 Intelligence modifier. +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. 15 6 Intelligence Will +6 Intelligence modifier. +6 half your level. +3 enhancement bonus. +6 Intelligence modifier. +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. 12 6 Intelligence Will +6 Intelligence modifier. +6 half your level. +6 Intelligence modifier. +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. Daily Minor Action
100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 1 pp; 20 gp 0 32000 Gaius c:\users\1\documents\ddi\saved characters\pyro.dnd4e Quickcurse Rod +3 1 pp; 20 gp 0