Nails
12
file://D:\Lorimo\neverdead_by_mar_er_wallpaper-other_cr.jpg
32000
100 gp
0 gp
The Hrulla Tower in Jarrak City? I've been in and out of there three times. The ivy on the courtyard walls is pretty much a “Please Steal From Me” sign.
The most ambitious of races, humans count among their number the greatest heroes ...and the greatest villains.
Gain extra feat at 1st level
Bard: skill training; majestic word 1/day
Gain training in one additional class skill
+1 to Fortitude, Reflex, and Will
Choose an option for your human character.
Gain extra 1st-level at-will attack power from your class
You channel wild, unpredictable arcane energy, harnessing the magic inherent in your blood.
Each sorcerer has a Spell Source
Gain the Wild Magic class features
Even on the first attack roll of your turn gives +1 AC, odd gives a saving throw
Add Dexterity modifier to damage, +2 at 11th, +4 at 21st
On a 20 slide 1 and knock prone. On a 1 push each creature within 5 of you 1 square
Gain a random resist each day. Pierce that resistance
Can use Accurate daggers (accurate)
+1/+2/+3 (by tier) to Fortitude, Reflex, and Will
You gain a +1 feat bonus per tier to the attack rolls of arcane attack powers and basic attacks made with a light blade or a heavy blade, and take a -5 penalty to hit your allies.
Add off-hand implement's enhancement bonus to damage of arcane attacks
Proficiency with leather armor
+1/+2/+3 (by tier) to damage with Dagger implement attacks
Teleport creatures instead of sliding an equal number of squares
When you take an action point action, you and allies +3 attack; enemies +3 attack against you.
Change damage resistance type from Dragon Soul or Wild Soul, 1/encounter.
Enemies you teleport with sorcerer or sorcerer paragon path powers or features take 1d10 psychic damage
Gain skill power of your level or lower
At-Will
Standard Action
13
1d4+2
Strength
AC
-1 Strength modifier.
+6 half your level.
+3 proficiency bonus.
+3 enhancement bonus.
+2 Feat bonus - War Wizard's Expertise
-1 Strength modifier.
+3 enhancement bonus.
12
1d4+1
Strength
AC
-1 Strength modifier.
+6 half your level.
+3 proficiency bonus.
+2 enhancement bonus.
+2 Feat bonus - War Wizard's Expertise
-1 Strength modifier.
+2 enhancement bonus.
5
1d4-1
Strength
AC
-1 Strength modifier.
+6 half your level.
-1 Strength modifier.
At-Will
Standard Action
18
1d4+7
Dexterity
AC
+4 Dexterity modifier.
+6 half your level.
+3 proficiency bonus.
+3 enhancement bonus.
+2 Feat bonus - War Wizard's Expertise
+4 Dexterity modifier.
+3 enhancement bonus.
17
1d4+6
Dexterity
AC
+4 Dexterity modifier.
+6 half your level.
+3 proficiency bonus.
+2 enhancement bonus.
+2 Feat bonus - War Wizard's Expertise
+4 Dexterity modifier.
+2 enhancement bonus.
10
1d4+4
Dexterity
AC
+4 Dexterity modifier.
+6 half your level.
+4 Dexterity modifier.
At-Will
Standard Action
5
Strength
Fortitude
-1 Strength modifier.
+6 half your level.
At-Will
Standard Action
5
Strength
Reflex
-1 Strength modifier.
+6 half your level.
At-Will
Opportunity Action
Encounter
Standard Action
Daily
Minor Action
6
Unknown
Unknown
+6 half your level.
At-Will
Standard Action
18
1d4+19
Radiant
Charisma
Reflex
+6 Charisma modifier.
+6 half your level.
+3 enhancement bonus.
+2 Feat bonus - War Wizard's Expertise
+1 Superior Implement bonus - Accurate dagger
+6 Charisma modifier.
+3 enhancement bonus.
+2 off-hand enhancement bonus.
+6 bonus - Chaos Power
+2 Feat bonus - Implement Focus (Dagger)
16
1d4+19
Radiant
Charisma
Reflex
+6 Charisma modifier.
+6 half your level.
+2 enhancement bonus.
+2 Feat bonus - War Wizard's Expertise
+6 Charisma modifier.
+2 enhancement bonus.
+3 off-hand enhancement bonus.
+6 bonus - Chaos Power
+2 Feat bonus - Implement Focus (Dagger)
12
1d4+12
Radiant
Charisma
Reflex
+6 Charisma modifier.
+6 half your level.
+6 Charisma modifier.
+6 bonus - Chaos Power
At-Will
Standard Action
18
1d10+19
Psychic
Charisma
Will
+6 Charisma modifier.
+6 half your level.
+3 enhancement bonus.
+2 Feat bonus - War Wizard's Expertise
+1 Superior Implement bonus - Accurate dagger
+6 Charisma modifier.
+3 enhancement bonus.
+2 off-hand enhancement bonus.
+6 bonus - Chaos Power
+2 Feat bonus - Implement Focus (Dagger)
16
1d10+19
Psychic
Charisma
Will
+6 Charisma modifier.
+6 half your level.
+2 enhancement bonus.
+2 Feat bonus - War Wizard's Expertise
+6 Charisma modifier.
+2 enhancement bonus.
+3 off-hand enhancement bonus.
+6 bonus - Chaos Power
+2 Feat bonus - Implement Focus (Dagger)
12
1d10+12
Psychic
Charisma
Will
+6 Charisma modifier.
+6 half your level.
+6 Charisma modifier.
+6 bonus - Chaos Power
At-Will
Standard Action
20
1d4+15
Charisma
AC
+6 Charisma modifier.
+6 half your level.
+3 proficiency bonus.
+3 enhancement bonus.
+2 Feat bonus - War Wizard's Expertise
+6 Charisma modifier.
+3 enhancement bonus.
+6 bonus - Chaos Power
19
1d4+14
Charisma
AC
+6 Charisma modifier.
+6 half your level.
+3 proficiency bonus.
+2 enhancement bonus.
+2 Feat bonus - War Wizard's Expertise
+6 Charisma modifier.
+2 enhancement bonus.
+6 bonus - Chaos Power
Encounter
Standard Action
18
1d10+19
Psychic
Charisma
Will
+6 Charisma modifier.
+6 half your level.
+3 enhancement bonus.
+2 Feat bonus - War Wizard's Expertise
+1 Superior Implement bonus - Accurate dagger
+6 Charisma modifier.
+3 enhancement bonus.
+2 off-hand enhancement bonus.
+6 bonus - Chaos Power
+2 Feat bonus - Implement Focus (Dagger)
16
1d10+19
Psychic
Charisma
Will
+6 Charisma modifier.
+6 half your level.
+2 enhancement bonus.
+2 Feat bonus - War Wizard's Expertise
+6 Charisma modifier.
+2 enhancement bonus.
+3 off-hand enhancement bonus.
+6 bonus - Chaos Power
+2 Feat bonus - Implement Focus (Dagger)
12
1d10+12
Psychic
Charisma
Will
+6 Charisma modifier.
+6 half your level.
+6 Charisma modifier.
+6 bonus - Chaos Power
Daily
Standard Action
18
2d6+19
Thunder
Charisma
Fortitude
+6 Charisma modifier.
+6 half your level.
+3 enhancement bonus.
+2 Feat bonus - War Wizard's Expertise
+1 Superior Implement bonus - Accurate dagger
+6 Charisma modifier.
+3 enhancement bonus.
+2 off-hand enhancement bonus.
+6 bonus - Chaos Power
+2 Feat bonus - Implement Focus (Dagger)
16
2d6+19
Thunder
Charisma
Fortitude
+6 Charisma modifier.
+6 half your level.
+2 enhancement bonus.
+2 Feat bonus - War Wizard's Expertise
+6 Charisma modifier.
+2 enhancement bonus.
+3 off-hand enhancement bonus.
+6 bonus - Chaos Power
+2 Feat bonus - Implement Focus (Dagger)
12
2d6+12
Thunder
Charisma
Fortitude
+6 Charisma modifier.
+6 half your level.
+6 Charisma modifier.
+6 bonus - Chaos Power
Encounter
No Action
Encounter
Standard Action
18
1d10+19
Thunder
Charisma
Fortitude
+6 Charisma modifier.
+6 half your level.
+3 enhancement bonus.
+2 Feat bonus - War Wizard's Expertise
+1 Superior Implement bonus - Accurate dagger
+6 Charisma modifier.
+3 enhancement bonus.
+2 off-hand enhancement bonus.
+6 bonus - Chaos Power
+2 Feat bonus - Implement Focus (Dagger)
16
1d10+19
Thunder
Charisma
Fortitude
+6 Charisma modifier.
+6 half your level.
+2 enhancement bonus.
+2 Feat bonus - War Wizard's Expertise
+6 Charisma modifier.
+2 enhancement bonus.
+3 off-hand enhancement bonus.
+6 bonus - Chaos Power
+2 Feat bonus - Implement Focus (Dagger)
12
1d10+12
Thunder
Charisma
Fortitude
+6 Charisma modifier.
+6 half your level.
+6 Charisma modifier.
+6 bonus - Chaos Power
Daily
Immediate Interrupt
18
2d10+19
Psychic
Charisma
Will
+6 Charisma modifier.
+6 half your level.
+3 enhancement bonus.
+2 Feat bonus - War Wizard's Expertise
+1 Superior Implement bonus - Accurate dagger
+6 Charisma modifier.
+3 enhancement bonus.
+2 off-hand enhancement bonus.
+6 bonus - Chaos Power
+2 Feat bonus - Implement Focus (Dagger)
+1d10 to damage rolls if the enemy is teleported.
16
2d10+19
Psychic
Charisma
Will
+6 Charisma modifier.
+6 half your level.
+2 enhancement bonus.
+2 Feat bonus - War Wizard's Expertise
+6 Charisma modifier.
+2 enhancement bonus.
+3 off-hand enhancement bonus.
+6 bonus - Chaos Power
+2 Feat bonus - Implement Focus (Dagger)
+1d10 to damage rolls if the enemy is teleported.
12
2d10+12
Psychic
Charisma
Will
+6 Charisma modifier.
+6 half your level.
+6 Charisma modifier.
+6 bonus - Chaos Power
+1d10 to damage rolls if the enemy is teleported.
Encounter
Immediate Interrupt
Encounter
Standard Action
18
2d6+19
Lightning
Charisma
Reflex
+6 Charisma modifier.
+6 half your level.
+3 enhancement bonus.
+2 Feat bonus - War Wizard's Expertise
+1 Superior Implement bonus - Accurate dagger
+6 Charisma modifier.
+3 enhancement bonus.
+2 off-hand enhancement bonus.
+6 bonus - Chaos Power
+2 Feat bonus - Implement Focus (Dagger)
+1d10 to damage rolls if the enemy is teleported.
16
2d6+19
Lightning
Charisma
Reflex
+6 Charisma modifier.
+6 half your level.
+2 enhancement bonus.
+2 Feat bonus - War Wizard's Expertise
+6 Charisma modifier.
+2 enhancement bonus.
+3 off-hand enhancement bonus.
+6 bonus - Chaos Power
+2 Feat bonus - Implement Focus (Dagger)
+1d10 to damage rolls if the enemy is teleported.
12
2d6+12
Lightning
Charisma
Reflex
+6 Charisma modifier.
+6 half your level.
+6 Charisma modifier.
+6 bonus - Chaos Power
+1d10 to damage rolls if the enemy is teleported.
Daily
Standard Action
18
3d8+19
Thunder
Charisma
Fortitude
+6 Charisma modifier.
+6 half your level.
+3 enhancement bonus.
+2 Feat bonus - War Wizard's Expertise
+1 Superior Implement bonus - Accurate dagger
+6 Charisma modifier.
+3 enhancement bonus.
+2 off-hand enhancement bonus.
+6 bonus - Chaos Power
+2 Feat bonus - Implement Focus (Dagger)
16
3d8+19
Thunder
Charisma
Fortitude
+6 Charisma modifier.
+6 half your level.
+2 enhancement bonus.
+2 Feat bonus - War Wizard's Expertise
+6 Charisma modifier.
+2 enhancement bonus.
+3 off-hand enhancement bonus.
+6 bonus - Chaos Power
+2 Feat bonus - Implement Focus (Dagger)
12
3d8+12
Thunder
Charisma
Fortitude
+6 Charisma modifier.
+6 half your level.
+6 Charisma modifier.
+6 bonus - Chaos Power
Encounter
Immediate Interrupt
Encounter
Standard Action
18
1d8+19
Thunder
Charisma
Fortitude
+6 Charisma modifier.
+6 half your level.
+3 enhancement bonus.
+2 Feat bonus - War Wizard's Expertise
+1 Superior Implement bonus - Accurate dagger
+6 Charisma modifier.
+3 enhancement bonus.
+2 off-hand enhancement bonus.
+6 bonus - Chaos Power
+2 Feat bonus - Implement Focus (Dagger)
16
1d8+19
Thunder
Charisma
Fortitude
+6 Charisma modifier.
+6 half your level.
+2 enhancement bonus.
+2 Feat bonus - War Wizard's Expertise
+6 Charisma modifier.
+2 enhancement bonus.
+3 off-hand enhancement bonus.
+6 bonus - Chaos Power
+2 Feat bonus - Implement Focus (Dagger)
12
1d8+12
Thunder
Charisma
Fortitude
+6 Charisma modifier.
+6 half your level.
+6 Charisma modifier.
+6 bonus - Chaos Power
Daily
Minor Action
Daily
Minor Action
100 gp
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0
100 gp
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0
100 gp
0 gp
0
100 gp
0 gp
0
100 gp
0 gp
0
100 gp
0 gp
0
100 gp
0 gp
0
100 gp
0 gp
0
100 gp
0 gp
0
100 gp
0 gp
0
100 gp
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0
100 gp
0 gp
0
32000
Melegaunt's Darkblade Accurate dagger +3
D:\Lorimo\Nails - DSA.dnd4e
file://D:\Lorimo\neverdead_by_mar_er_wallpaper-other_cr.jpg
Nails