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RPG-Zone.ru форумы > Поле брани > Это дело плохо пахнет |
Автор: Oly - 26.1.2010, 01:24 |
В самом сердце цивилизации, а верней сразу под ним - в месте где текут зловонные воды канализации, где обитают армии клыкастых крыс, неведомые силы столкнули лбами две воинствующие банды. Племя Клыка, в поисках нового убежища попало во владения боевого мага, собравшего вокруг себя преданных ящериц и других монстров. Кто из них отстоит право занимать эту территорию? Банда Феха: WARMAGE ATTACK ACTIONS (m) Spear: +13 vs AC; 10 Damage ® Acid Arrow: (sight) +11 vs DEF (Ref ); ongoing 10 acid Damage (save ends) AND each creature adjacent to target takes 5 acid Damage [](A) Thunderclap: (radius 1 within 10) +11 vs DEF (Fort); 20 thunder Damage SPECIAL POWERS []Wall of Earth: Replaces attack action: Choose up to 3 contiguous, unoccupied squares within 5 squares of this creature. Until end of round, the chosen squares are considered wall terrain. ABILITIES Human • Arcane • War Level 6 AC 18 DEF 16 Speed 6 HP 30 Size M LIZARDFOLK ROGUE x2 ATTACK ACTIONS (m) Claws: +10 vs AC; 10 Damage [] ® Blowgun: (range 10) +11 vs AC; 10 poison Damage AND Slowed (save ends). RECHARGE at end of this creature’s turn if it did not attack that turn. SPECIAL POWERS Quick Strike: Combat advantage against creatures with lower Speed. Sneak Attack 10:+10 Damage whenever this creature has combat advantage against target. ABILITIES Lizardfolk • Stealth • +4 DEF (Ref ) Level 5 AC 21 DEF 19 Speed 6 HP 40 Size M VALIANT CAVALRY ATTACK ACTIONS (m) Lance: +16 vs AC; 15 Damage (M) Mighty Charge: Only on charge, +16 vs AC; 15 Damage AND push 2 squares SPECIAL POWERS Skirmish 10: +10 (M) Damage this turn if this creature moved at least 2 squares from where it started its turn before attacking. ABILITIES Human • Martial • Mounted Determined: This creature makes saving throws at start of its turn instead of at end. Reach 2 Level 9 AC 24 DEF 20 Speed 8 HP 70 Size L DRACOTAUR RAGER ATTACK ACTIONS (m) Battleaxe: +14 vs AC; 20 Damage (M) Double Attack: Make 2 (m) attacks. [] ® Spit Fire: (range 6) +12 vs DEF (Ref ); 20 fire Damage AND ongoing 5 fire Damage (save ends). RECHARGE when first Bloodied. SPECIAL POWERS Bloodrage 5: +5 M Damage while Bloodied. ABILITIES Dragon • Primal Level 11 AC 23 DEF 21 Speed 8 HP 95 Size L GORGON ATTACK ACTIONS (m) Horns: +18 vs AC; 20 Damage [] © Breath Weapon: (small cone) +15 vs DEF (Fort); Dazed AND Slowed (save ends both); if target is already Dazed or Slowed, it is instead Petrifi ed (save ends, see below). RECHARGE when fi rst Bloodied. SPECIAL POWERS Petrifi ed: Aff ected creature is inactive, has Resist 20 All, and cannot score VP. This condition also ends if the creature that created it is destroyed. Trample 15: Replaces move action: This creature can move up to its speed and can move through 1 Medium or smaller enemy’s space and make an attack against that enemy; +15 vs DEF (Ref ); 15 Damage. ABILITIES Magical Beast +4 DEF (Fort) Immune Immobilized, Push, Pull, Slide Level 11 AC 25 DEF 21 Speed 5 HP 85 Size L Банда Zho: WEREWOLF ATTACK ACTIONS (m) Claw: +8 vs AC; 15 Damage [] Savage Rend: Make 2 Claw attacks against the same target; if both hit, target is also Dazed (save ends). SPECIAL POWERS Bloodthirsty 5: +5 Damage against Bloodied targets. Wolfen Charge: +2 Speed while charging. ABILITIES Shapeshifter • Wolf Level 4 AC 16 DEF 14 Speed 6 HP 45 Size M WEREBEAR x2 ATTACK ACTIONS (m) Greataxe: +11 vs AC; 25 Damage SPECIAL POWERS Bloodthirsty 10: +10 M Damage against Bloodied targets. [] Death Strike: Immediate, when this creature is destroyed; make a (m) attack before being destroyed. ABILITIES Shapeshifter • Primal • Rage +4 DEF (Fort) Reach 2 Level 8 AC 20 DEF 19 Speed 6 HP 65 Size L LONGSTRIDER RANGER x2 ATTACK ACTIONS (m) Longsword: +14 vs AC; 15 Damage (M) Spring Attack: This creature moves up to its Speed and makes a m attack at any time during its move. SPECIAL POWERS Fleet of Foot: Minor action; shift 1 square. Skirmish 5: +5 M Damage this turn if this creature moved at least 2 squares from where it started its turn before attacking. Pack Hunter 5: +5 Damage while within 5 squares of a Shapeshifter ally. ABILITIES Shapeshifter • Martial Improved Agility: +5 AC against opportunity attacks. Level 9 AC 23 DEF 21 Speed 9 HP 65 Size M WERETIGER x2 ATTACK ACTIONS (m) Claw: +13 vs AC; 15 Damage [] (M) Tiger’s Pounce: (usable on charge) Move at least 2 squares, then make 2 (m) attacks against 1 target. RECHARGE at end of this creature’s turn if no enemy can see it. ABILITIES Shapeshifter Forest Walk: Forest terrain does not affect this creature’s movement. +4 DEF (Ref ) Blend with the Trees: This creature has Hide while in forest terrain. Reach 2 Level 8 AC 24 DEF 22 Speed 7 HP 65 Size L Карта с координатами - http://i061.radikal.ru/1001/f0/336ed1793c28.jpg Схема: [attachmentid=7940] Секретные двери - свободная, чистая клетка для перемещения существ, блокирует линию видимости и линию эффекта, если эта линия касается незанятой площади секретной двери. Живые существа, занимая зоны сточных вод получают -2 к атакам, сейвам и АС. На территории обеих победных зон находятся сточные воды. Первым выбирает сторону и расставляет фигуры Zho (начинать можно в стартовых областях). Впрочем он может передать это право Феху. Напомню, что существа с размером М занимают одну клетку, L - четыре. |
Автор: zho - 26.1.2010, 13:18 |
Выбираю зону А 1 WEREBEAR на точках (А4; А5; В5; В4) 2 WEREBEAR на точках (А16; А17; В17; В16) 1 WERETIGER на точках (В18; В19; С19; С18) 2 WERETIGER на точках (В20; В21; С21; С20) 1 LONGSTRIDER RANGER на точке (С16) 2 LONGSTRIDER RANGER на точке (С5) WEREWOLF на точке (С4) |