[System] version(3) lastkey(226) dataset(%user%\default.gds) datafile(%sys%\GURPS Basic Set 4th Ed.--Characters.gdf) datafile(%sys%\GURPS Bio-Tech 4e.gdf) datafile(%sys%\GURPS Fantasy 4e.gdf) datafile(%sys%\GURPS Powers 4e.gdf) datafile(%sys%\GURPS Ultra-Tech 4e.gdf) datafile(%sys%\GURPS High-Tech 4e.gdf) datafile(%sys%\GURPS Low-Tech 4e.gdf) datafile(%sys%\GURPS Martial Arts 4e.gdf) datafile(%sys%\GURPS Mysteries 4e.gdf) datafile(%sys%\GURPS Low-Tech Companion 2 - Weapons and Warriors.gdf) [Author] GURPS Character Assistant 4.0.371 Program code is copyright © 1995-2008 by Armin D. Sykes. All data files, graphics, and other GURPS-specific content is copyright © 2005 and other years by Steve Jackson Games Incorporated. GURPS and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. All rights reserved. [General] charname(Jorakh the Reader) playername(YP) datecreated(17 Июль 2016 г.) portraitfile() charactersheet(%user%\charactersheet.gcs) altcharactersheet(%user%\text layout.gcs) quickviewsheet() charinplay(0) race(Human) height() weight() age() appearance() pdhead(0) pdbody(0) pdarms(0) pdlegs(0) pdhands(0) pdfeet(0) otherpd() drhead(0) drbody(0) drarms(0) drlegs(0) drhands(0) drfeet(0) otherdr() currentloadout() currentload(0) encumbrancelevel(0) parryidkey(24) parryusing(DX) parryscore(8) blockidkey(24) blockusing(DX) blockscore(6) [Body] name(Head),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, All),display(0),posx(0),posy(0),expanded(0) name(Eyes),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, Eyes, All),display(-1),posx(6),posy(0),expanded(-1) name(LeftEye),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, LeftEye, Eyes, All),display(0),posx(0),posy(0),expanded(0) name(RightEye),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, RightEye, Eyes, All),display(0),posx(0),posy(0),expanded(0) name(Neck),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Neck, Body, Full Suit, All),display(-1),posx(6),posy(50),expanded(-1) name(Skull),basedb(0),basedr(2),basehp(0),db(0),dr(2),hp(0),group(Head, Skull, All),display(-1),posx(155),posy(0),expanded(-1) name(Face),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, Face, All),display(-1),posx(155),posy(50),expanded(-1) name(Torso),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Torso, Body, Full Suit, All),display(-1),posx(4),posy(110),expanded(-1) name(Groin),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Groin, Body, Full Suit, All),display(-1),posx(195),posy(275),expanded(-1) name(Arms),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Arms, Limbs, Full Suit, All),display(-1),posx(200),posy(130),expanded(-1) name(LeftArm),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(LeftArm, Arms, Limbs, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(RightArm),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(RightArm, Arms, Limbs, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(Hands),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Hands, Full Suit, All),display(-1),posx(210),posy(180),expanded(-1) name(LeftHand),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(LeftHand, Hands, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(RightHand),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(RightHand, Hands, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(Legs),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Legs, Limbs, Full Suit, All),display(-1),posx(168),posy(340),expanded(-1) name(LeftLeg),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(LeftLeg, Legs, Limbs, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(RightLeg),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(RightLeg, Legs, Limbs, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(Feet),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Feet, Full Suit, All),display(-1),posx(168),posy(392),expanded(-1) name(LeftFoot),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(LeftFoot, Feet, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(RightFoot),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(RightFoot, Feet, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(Body),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Body, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(Full Suit),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(All),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(All),display(0),posx(0),posy(0),expanded(0) [Settings] [Stats] idkey(1)|,name(--------------------),cat(),basevalue(0),mainwin(13),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(2)|,name(Air Move),cat(),basevalue(ST:Basic Air Move),maxscore(1000000),minscore(0),hide(yes),display(no),up(2),down(-2),step(1),round(-1),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(3)|,name(Appealing),cat(),basevalue(0),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(4)|,name(Basic Air Move),cat(),maxscore(1000000),minscore(0),hide(yes),display(no),round(-1),basevalue(@if(@itemhasmod(AD:Flight, Gliding) THEN ST:Basic Move ELSE @if(@itemhasmod(AD:Flight, Controlled Gliding) THEN ST:Basic Move ELSE @if(AD:Flight THEN @if(@itemhasmod(Flight, Space Flight Only) THEN 0 ELSE 2 * ST:Basic Speed) ELSE 0 )))),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(5)|,name(Basic Brachiation Move),cat(),maxscore(1000000),minscore(0),hide(yes),display(no),round(-1),basevalue(@if(AD:Brachiator THEN ST:Basic Move / 2 ELSE 0)),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(6)|,name(Basic Ground Move),cat(),maxscore(1000000),minscore(0),hide(yes),display(no),round(-1),basevalue(@if("DI:No Legs (Aerial)" THEN 0 ELSE @if("DI:No Legs (Aquatic)" THEN 0 ELSE @if("DI:No Legs (Semi-Aquatic)" THEN ST:Basic Move/5 ELSE @if("DI:No Legs (Sessile)" THEN 0 ELSE ST:Basic Move))))),syslevels(0),basescore(5),score(5.0),needscheck(-1),taboofailed(0) idkey(7)|,name(Basic Lift),cat(),basevalue(@int(100 * ST:Lifting ST * ST:Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5))/100),maxscore(1000000),minscore(0),symbol(BL),round(@if(ST:Lifting ST::score <= 7 then 0 else 1)),syslevels(0),basescore(24,2),score(24.0),needscheck(-1),taboofailed(0) idkey(8)|,name(Basic Move),cat(),basevalue(@if("DI:No Legs (Sessile)" THEN 0 ELSE ST:Basic Speed)),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(5),down(-5),round(-1),display(No),mainwin(10),disadat(-1),syslevels(0),basescore(5),score(5.0),needscheck(-1),taboofailed(0) idkey(9)|,name(Basic Space Move),cat(),maxscore(1000000),minscore(0),hide(yes),display(no),round(-1),basevalue(@if(@itemhasmod(AD:Flight, Newtonian Space Flight) THEN 2 * Basic Speed ELSE @if(@itemhasmod(AD:Flight, Space Flight) THEN 2 * Basic Speed ELSE @if(@itemhasmod(AD:Flight, Space Flight Only) THEN 2 * Basic Speed ELSE 0 )))),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(10)|,name(Basic Speed),cat(),basevalue((ST:HT + ST:DX) / 4),step(0.25),maxscore(1000000),minscore(0 - me::syslevels),up(5),down(-5),display(No),mainwin(9),disadat(-1),syslevels(0),basescore(5),basepoints(-15.0),points(-15.0),level(-3),score(5.0),premodspoints(-15.0),needscheck(-1),taboofailed(0) idkey(11)|,name(Basic Water Move),cat(),maxscore(1000000),minscore(0),hide(yes),display(no),round(-1),basevalue(ST:Basic Move / @if(AD:Amphibious THEN 1 ELSE @if("DI:No Legs (Aquatic)" THEN 1 ELSE @if("DI:No Legs (Semi-Aquatic)" THEN 1 ELSE 5)))),syslevels(0),basescore(1),score(1.0),needscheck(-1),taboofailed(0) idkey(12)|,name(Bite),cat(),display(no),mode(Bite),mods(Combat Table),damage(thr-1 + @if("SK:Brawling::level" > ST:DX+1 then @basethdice(ST:Bite) else 0) + -@if("DI:Weak Bite::level" = 1 then 2 * @basethdice(ST:Bite) else 0)),damtype($if("AD:Teeth (Sharp Teeth)::level" = 1 THEN "cut" ELSE $if("AD:Teeth (Sharp Beak)::level" = 1 THEN "pi+" ELSE $if("AD:Teeth (Fangs)::level" = 1 THEN "imp" ELSE $if("AD:Vampiric Bite::level" = 1 THEN "cut" ELSE "cr"))))),reach(C),parry(No),skillused(ST:DX, SK:Brawling),damagebasedon(ST:Bite),reachbasedon(ST:Neck Reach),basevalue(ST:Striking ST),syslevels(0),basescore(11),chareffectivest(11),chardamage(1d-2),dmg(thr),chardamtype(cr),charreach(C),charparry(No),charskillscore(11),charskillused("ST:DX"),charparryscore(No),score(11.0),needscheck(-1),taboofailed(0) idkey(13)|,name(Block),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(14)|,name(Brachiation Move),cat(),basevalue(ST:Basic Brachiation Move),maxscore(1000000),minscore(0),hide(yes),display(no),round(-1),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(15)|,name(Broad Jump),cat(),basevalue((((2 * @max(ST:Basic Ground Move, SK:Jumping::level / 2)) - 3) / @if(ST:Metric = 1 THEN 3 ELSE 1)) * (2 ^ ST:Super Jump Horizontal)),maxscore(1000000),minscore(0),page(B352),units(ft|m),syslevels(0),basescore(9),score(9.0),needscheck(-1),taboofailed(0) idkey(16)|,name(Carry on Back),cat(),basevalue(15 * ST:Basic Lift),maxscore(1000000),minscore(0),page(B353),units(lb|kg),syslevels(0),basescore(360),score(360.0),needscheck(-1),taboofailed(0) idkey(17)|,name(Consciousness Check),cat(),basevalue(ST:HT::score),maxscore(1000000),minscore(0),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0) idkey(18)|,name(Cost of Living),cat(),basevalue(@indexedvalue(ST:Status::score + 3, 100, 300, 600, 1200, 3000, 12000, 60000, 600000, 6000000, 60000000, 600000000)),step(0),minscore(0),display(No),round(1),mainwin(18),syslevels(0),basescore(600),score(600.0),needscheck(-1),taboofailed(0),description(The /typical/ Cost of Living for the character's selected Status Level, as calculated from the 'Cost of Living' table on p. B265) idkey(19)|,name(Damage Base),cat(),symbol(DamageBase),basevalue(ST:Striking ST),display(no),syslevels(0),basescore(11),score(11.0),needscheck(-1),taboofailed(0) idkey(20)|,name(DB),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(21)|,name(Death Check),cat(),basevalue(ST:HT::score),maxscore(1000000),minscore(0),syslevels(2),basescore(12),score(14.0),needscheck(-1),taboofailed(0) idkey(22)|,name(Dodge),cat(),basevalue(ST:Basic Speed + 3),maxscore(1000000),minscore(0),round(-1),display(No),syslevels(0),basescore(8),score(8.0),needscheck(-1),taboofailed(0) idkey(23)|,name(DR),cat(),symbol(DR),round(-1),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(24)|,name(DX),cat(),symbol(DX),basevalue(10),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(20),down(-20),mainwin(2),mods(No Fine Manipulators Stat),disadat(-1),display(no),parryat(@int(me::score/2)+3),blockat(@int(me::score/2)+1),syslevels(0),basescore(11),parrylevel(8),blocklevel(6),basepoints(20.0),points(20.0),level(1),score(11.0),premodspoints(20.0),needscheck(-1),taboofailed(0) idkey(26)|,name(Enhanced Air Move),cat(),basevalue(0),hide(yes),display(no),gives(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Air Move::basescore - ST:Air Move::basescore to ST:Air Move ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(27)|,name(Enhanced Ground Move),cat(),basevalue(0),hide(yes),display(no),gives(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Ground Move::basescore - ST:Ground Move::basescore to ST:Ground Move ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(28)|,name(Enhanced Space Move),cat(),basevalue(0),hide(yes),display(no),gives(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Space Move::basescore - ST:Space Move::basescore to ST:Space Move ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(29)|,name(Enhanced Water Move),cat(),basevalue(0),hide(yes),display(no),gives(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Water Move::basescore - ST:Water Move::basescore to ST:Water Move ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(30)|,name(Extra Arm Reach),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(31)|,name(Extra Arm SM),cat(),basevalue(ST:Size Modifier),maxscore(1000000),minscore(0),display(no),gives(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Extra Arm Reach ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(32)|,name(Fatigue Points),cat(),basevalue(ST:HT),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(3),down(-3),symbol(FP),display(No),mainwin(8),disadat(-1),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0) idkey(33)|,name(Fright Check),cat(),basevalue(ST:Will),syslevels(1),basescore(12),score(13.0),needscheck(-1),taboofailed(0) idkey(34)|,name(Ground Move),cat(),basevalue(ST:Basic Ground Move),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(5),score(5.0),needscheck(-1),taboofailed(0) idkey(35)|,name(Hearing),cat(),basevalue(ST:Perception),maxscore(1000000),minscore(0),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0) idkey(36)|,name(Heavy Encumbrance),cat(),basevalue(6 * ST:Basic Lift),maxscore(10000000),minscore(0),symbol(HEnc),round(0),display(No),syslevels(0),basescore(144),score(144.0),needscheck(-1),taboofailed(0) idkey(37)|,name(Heavy Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), 0.4 * ST:Ground Move)),maxscore(1000000),minscore(0),symbol(HEncMove),round(-1),display(No),syslevels(0),basescore(2),score(2.0),needscheck(-1),taboofailed(0) idkey(38)|,name(High Jump),cat(),basevalue((((6 * @max(ST:Basic Ground Move, SK:Jumping::level / 2)) - 10) * @if(ST:Metric = 1 THEN 2.5 ELSE 1)) * (2 ^ ST:Super Jump Vertical)),maxscore(1000000),minscore(0),page(B352),units(in|cm),syslevels(0),basescore(26),score(26.0),needscheck(-1),taboofailed(0) idkey(39)|,name(Hit Points),cat(),basevalue(ST:ST),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(2),down(-2),symbol(HP),mods(Size HP),mainwin(5),display(no),disadat(-1),syslevels(0),basescore(13),basepoints(4.0),points(4.0),level(2),score(13.0),premodspoints(4.0),needscheck(-1),taboofailed(0) idkey(41)|,name(HT),cat(),symbol(HT),basevalue(10),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(10),down(-10),mainwin(4),disadat(-1),display(no),syslevels(0),basescore(12),basepoints(20.0),points(20.0),level(2),score(12.0),premodspoints(20.0),needscheck(-1),taboofailed(0) idkey(42)|,name(IQ),cat(),symbol(IQ),basevalue(10),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(20),down(-20),mainwin(3),disadat(-1),display(no),syslevels(0),basescore(12),basepoints(40.0),points(40.0),level(2),score(12.0),premodspoints(40.0),needscheck(-1),taboofailed(0) idkey(43)|,name(Jump Move),cat(),basevalue(@max(ST:Ground Move, @round((ST:Broad Jump/15)+0.49999, 0))),maxscore(1000000),minscore(0),hide(yes),display(no),syslevels(0),basescore(5),score(5.0),needscheck(-1),taboofailed(0) idkey(44)|,name(Kick),cat(),display(no),mode(Kick),mods(Combat Table),damage(thr+ @if("AD:Claws (Blunt Claws)::level" = 1 & @itemhasmod(AD:Claws (Blunt Claws), Hands Only) = 0 then @basethdice(ST:Kick) else @if("AD:Claws (Long Talons)::level" = 1 & @itemhasmod(AD:Claws (Long Talons), Hands Only) = 0 then @basethdice(ST:Kick) else @if("AD:Claws (Hooves)::level" = 1 then @basethdice(ST:Kick) else 0))) + @if("DI:Horizontal::level" = 1 then @if("AD:Claws (Blunt Claws)::level" = 1 then 0 else @if("AD:Claws (Sharp Claws)::level" = 1 then 0 else @if("AD:Claws (Talons)::level" = 1 then 0 else @if("AD:Claws (Long Talons)::level" = 1 then 0 else -@basethdice(ST:Kick))))) else 0) + @max(@if("SK:Brawling::level" > ST:DX+1 then @basethdice(ST:Kick) else 0), @if("SK:Karate::level" = ST:DX then @basethdice(ST:Kick) else @if("SK:Karate::level" > ST:DX then 2 * @basethdice(ST:Kick) else 0)) ) ),damtype($if("AD:Claws (Sharp Claws)::level" = 1 & @itemhasmod(AD:Claws (Sharp Claws), Hands Only) = 0 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1 & @itemhasmod(AD:Claws (Talons), Hands Only) = 0 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1 & @itemhasmod(AD:Claws (Long Talons), Hands Only) = 0 THEN "cut/imp" ELSE "cr")))),reach(C,1),parry(No),skillused(ST:DX-2, SK:Brawling-2, SK:Karate-2, SK:Kicking (Karate), SK:Kicking (Brawling)),mods(Punch/Kick),damagebasedon(ST:Kick),reachbasedon(ST:Leg Reach),basevalue(ST:Striking ST),syslevels(0),basescore(11),chareffectivest(11),chardamage(1d-1),dmg(thr),chardamtype(cr),charreach(C,1),charparry(No),charskillscore(9),charskillused("ST:DX"-2),charparryscore(No),score(11.0),needscheck(-1),taboofailed(0) idkey(45)|,name(Leg Reach),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(46)|,name(Leg SM),cat(),basevalue(ST:Size Modifier),maxscore(1000000),minscore(0),display(no),gives(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Leg Reach),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(47)|,name(Lifting ST),cat(),basevalue(ST:ST),step(1),maxscore(1000000),minscore(ST:ST),up(3),down(0),round(-1),display(No),syslevels(0),basescore(11),score(11.0),needscheck(-1),taboofailed(0) idkey(49)|,name(Light Encumbrance),cat(),basevalue(2 * ST:Basic Lift),maxscore(10000000),minscore(0),symbol(LEnc),round(0),display(No),syslevels(0),basescore(48),score(48.0),needscheck(-1),taboofailed(0) idkey(50)|,name(Light Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), 0.8 * ST:Ground Move)),maxscore(1000000),minscore(0),symbol(LEncMove),round(-1),display(No),syslevels(0),basescore(4),score(4.0),needscheck(-1),taboofailed(0) idkey(51)|,name(Magery),cat(),basevalue(0),display(no),minscore(0),maxscore(1000000),hide(yes),gives(=+me::score to ("CO:Air", "CO:Animal", "CO:Body Control", "CO:Communication & Empathy", "CO:Earth", "CO:Enchantment", "CO:Fire", "CO:Food", "CO:Illusion & Creation", "CO:Gate", "CO:Healing", "CO:Knowledge", "CO:Light & Darkness", "CO:Making & Breaking", "CO:Meta-Spells", "CO:Mind Control", "CO:Movement", "CO:Necromancy", "CO:Plant", "CO:Protection & Warning", "CO:Sound", "CO:Technological", "CO:Water", "CO:Weather")),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(52)|,name(Magery 0),cat(),basevalue(0),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(53)|,name(Magery Air),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(54)|,name(Magery Animal),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(55)|,name(Magery Body Control),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(56)|,name(Magery Communication & Empathy),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(57)|,name(Magery Earth),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(58)|,name(Magery Enchantment),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(59)|,name(Magery Fire),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(60)|,name(Magery Food),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(61)|,name(Magery Gate),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(62)|,name(Magery Healing),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(63)|,name(Magery Illusion & Creation),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(64)|,name(Magery Knowledge),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(65)|,name(Magery Light & Darkness),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(66)|,name(Magery Making & Breaking),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(67)|,name(Magery Meta-Spells),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(68)|,name(Magery Mind Control),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(69)|,name(Magery Movement),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(70)|,name(Magery Necromancy),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(71)|,name(Magery Plant),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(72)|,name(Magery Protection & Warning),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(73)|,name(Magery Sound),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(74)|,name(Magery Technological),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(75)|,name(Magery Water),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(76)|,name(Magery Weather),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(77)|,name(Medium Encumbrance),cat(),basevalue(3 * ST:Basic Lift),maxscore(10000000),minscore(0),symbol(MEnc),round(0),display(No),syslevels(0),basescore(72),score(72.0),needscheck(-1),taboofailed(0) idkey(78)|,name(Medium Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), 0.6 * ST:Ground Move)),maxscore(1000000),minscore(0),symbol(MEncMove),round(-1),display(No),syslevels(0),basescore(3),score(3.0),needscheck(-1),taboofailed(0) idkey(79)|,name(Metric),cat(),basevalue(0),up(0),down(0),step(1),maxscore(1),minscore(0),display(no),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(80)|,name(Modified ST-Based Damage),cat(),basevalue(0),maxscore(1000000),minscore(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(81)|,name(Money),cat(),basevalue((ST:Starting Wealth * @max(@if(@hasmod(5% of Starting Wealth) THEN 0.05), @if(@hasmod(10% of Starting Wealth) THEN 0.1), @if(@hasmod(15% of Starting Wealth) THEN 0.15), @if(@hasmod(20% of Starting Wealth) THEN 0.2), @if(@hasmod(30% of Starting Wealth) THEN 0.3), @if(@hasmod(40% of Starting Wealth) THEN 0.4), @if(@hasmod(50% of Starting Wealth) THEN 0.5), @if(@hasmod(60% of Starting Wealth) THEN 0.6), @if(@hasmod(70% of Starting Wealth) THEN 0.7), @if(@hasmod(80% of Starting Wealth) THEN 0.8), @if(@hasmod(90% of Starting Wealth) THEN 0.9), @if(@hasmod(100% of Starting Wealth) THEN 1) ) ) - char::equipmentcost),step(0),minscore(0),display(No),round(1),mainwin(15),mods(Money),syslevels(0),basescore(200),score(200.0),needscheck(-1),taboofailed(0) idkey(83)|,name(Monthly Pay),cat(),basevalue(@indexedvalue(3 + AD:Wealth::level - DI:Wealth::level, 0.2, 0.5, 1, 2, 5, 20, 100, 1000, 10000, 100000, 1000000) * @indexedvalue(1 + ST:Tech Level::basevalue, 625, 650, 675, 700, 800, 1100, 1600, 2100, 2600, 3600, 5600, 8100, 10600) ),step(0),minscore(0),display(No),round(1),mainwin(17),syslevels(0),basescore(700),score(700.0),needscheck(-1),taboofailed(0),description(The /typical/ Monthly Pay for a job of the character's selected Wealth Level and the campaign's set Tech Level, as calculated based on the tables on p. B516-517) idkey(84)|,name(Native Cultural Familiarities),cat(),basevalue(0),display(no),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(85)|,name(Native Languages),cat(),basevalue(0),display(no),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(86)|,name(Neck Reach),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(87)|,name(Neck SM),cat(),basevalue(ST:Size Modifier),maxscore(1000000),minscore(0),display(no),gives(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Neck Reach),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(88)|,name(No Encumbrance),cat(),basevalue(ST:Basic Lift),maxscore(10000000),minscore(0),symbol(NEnc),round(0),display(No),syslevels(0),basescore(24),score(24.0),needscheck(-1),taboofailed(0) idkey(89)|,name(No Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), ST:Ground Move)),maxscore(10000000),minscore(0),symbol(NEncMove),round(-1),display(No),syslevels(0),basescore(5),score(5.0),needscheck(-1),taboofailed(0) idkey(90)|,name(No Fine Manipulators),cat(),basevalue(0),display(no),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(91)|,name(One Arm Lifting ST),cat(),basevalue(ST:Lifting ST),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(11),score(11.0),needscheck(-1),taboofailed(0) idkey(92)|,name(One Arm Reach),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(93)|,name(One Arm SM),cat(),basevalue(ST:Size Modifier),maxscore(1000000),minscore(0),display(no),gives(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:One Arm Reach ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(94)|,name(One Arm Striking ST),cat(),basevalue(ST:Striking ST),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(11),score(11.0),needscheck(-1),taboofailed(0) idkey(95)|,name(One-Handed Lift),cat(),basevalue(2 * @if(ST:One Arm Lifting ST::score <= 7 then ST:One Arm Lifting ST * ST:One Arm Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5) else @int((ST:One Arm Lifting ST * ST:One Arm Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5))+0.5))),maxscore(1000000),minscore(0),round(1),page(B353),units(lb|kg),syslevels(0),basescore(48),score(48.0),needscheck(-1),taboofailed(0) idkey(96)|,name(Parry),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(97)|,name(Perception),cat(),basevalue(ST:IQ),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(5),down(-5),symbol(Per),mainwin(7),disadat(-1),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0) idkey(98)|,name(Punch),cat(),display(no),mode(Punch),mods(Combat Table),damage(thr-1 + @if("AD:Claws (Blunt Claws)::level" = 1 & @itemhasmod(AD:Claws (Blunt Claws), Feet Only) = 0 then @basethdice(ST:Punch) else @if("AD:Claws (Long Talons)::level" = 1 & @itemhasmod(AD:Claws (Long Talons), Feet Only) = 0 then @basethdice(ST:Punch) else 0)) + @max(@if("SK:Brawling::level" > ST:DX+1 then @basethdice(ST:Punch) else 0), @if("SK:Boxing::level" = ST:DX+1 then @basethdice(ST:Punch) else @if("SK:Boxing::level" > ST:DX+1 then 2 * @basethdice(ST:Punch) else 0)), @if("SK:Karate::level" = ST:DX then @basethdice(ST:Punch) else @if("SK:Karate::level" > ST:DX then 2 * @basethdice(ST:Punch) else 0)) ) ),damtype($if("AD:Claws (Sharp Claws)::level" = 1 & @itemhasmod(AD:Claws (Sharp Claws), Feet Only) = 0 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1 & @itemhasmod(AD:Claws (Talons), Feet Only) = 0 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1 & @itemhasmod(AD:Claws (Long Talons), Feet Only) = 0 THEN "cut/imp" ELSE "cr")))),reach(C),parry(0),skillused(ST:DX, SK:Brawling, SK:Boxing, SK:Karate),mods(Punch/Kick),damagebasedon(ST:Punch),reachbasedon(ST:One Arm Reach),basevalue(ST:One Arm Striking ST),syslevels(0),basescore(11),chareffectivest(11),chardamage(1d-2),dmg(thr),chardamtype(cr),charreach(C),charparry(0),charskillscore(11),charskillused("ST:DX"),charparryscore(8),score(11.0),needscheck(-1),taboofailed(0) idkey(99)|,name(Reaction),cat(),basevalue(0),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(100)|,name(Remaining Funds),cat(),basevalue(ST:Starting Wealth - char::equipmentcost),step(0),minscore(0),display(No),round(1),syslevels(0),basescore(1000),score(1000.0),needscheck(-1),taboofailed(0) idkey(101)|,name(Shift Slightly),cat(),basevalue(50 * ST:Basic Lift),maxscore(1000000),minscore(0),page(B353),units(lb|kg),syslevels(0),basescore(1200),score(1200.0),needscheck(-1),taboofailed(0) idkey(102)|,name(Shove/Knock Over),cat(),basevalue(12 * ST:Basic Lift),maxscore(1000000),minscore(0),page(B353),units(lb|kg),syslevels(0),basescore(288),score(288.0),needscheck(-1),taboofailed(0) idkey(103)|,name(Signature Gear),cat(),basevalue(0),display(No),hide(),step(0),minscore(0),round(1),syslevels(3500),basescore(0),mainwin(15),noresync(yes),score(3500.0),needscheck(-1),taboofailed(0) idkey(104)|,name(Size Modifier),cat(),symbol(SM),basevalue(0),maxscore(1000000),minscore(-100),round(-1),up(0),down(0),step(1),mainwin(12),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(105)|,name(Space Move),cat(),basevalue(ST:Basic Space Move),maxscore(1000000),minscore(0),hide(yes),display(no),up(2),down(-2),step(1),round(-1),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(106)|,name(ST),cat(),symbol(ST),basevalue(10),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(10),down(-10),mainwin(1),mods(No Fine Manipulators, Size),disadat(-1),display(no),syslevels(0),basescore(11),basepoints(10.0),points(10.0),level(1),score(11.0),premodspoints(10.0),needscheck(-1),taboofailed(0) idkey(109)|,name(Starting Wealth),cat(),basevalue(ST:Wealth Modifier * @indexedvalue(ST:Tech Level::basevalue + 1, 25, 50, 75, 100, 200, 500, 1000, 1500, 2000, 3000, 5000, 7500, 10000)),step(1),minscore(0),display(No),round(1),syslevels(0),basescore(1000),score(1000.0),needscheck(-1),taboofailed(0) idkey(110)|,name(Status),cat(),basevalue(0),minscore(-2),maxscore(8 limitingtotal),up(5),down(-5),step(1),display(no),round(-1),mainwin(16),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(111)|,name(Striking ST),cat(),basevalue(ST:ST),step(1),maxscore(1000000),minscore(ST:ST),up(5),down(0),round(-1),display(No),syslevels(0),basescore(11),score(11.0),needscheck(-1),taboofailed(0) idkey(113)|,name(Super Jump),cat(),basevalue(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(114)|,name(Super Jump Horizontal),cat(),basevalue(ST:Super Jump),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(115)|,name(Super Jump Vertical),cat(),basevalue(ST:Super Jump),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(116)|,name(Super-Effort Basic Lift),cat(),basevalue("ST:Super-Effort Lifting ST" * "ST:Super-Effort Lifting ST" / @if(ST:Metric = 1 THEN 11 ELSE 5)),maxscore(1000000),minscore(0),round(-1),units(lb|kg),hide(yes),display(no),syslevels(0),basescore(24,2),score(24.0),needscheck(-1),taboofailed(0) idkey(117)|,name(Super-Effort Carry on Back),cat(),basevalue(15 * "ST:Super-Effort Basic Lift"),maxscore(1000000),minscore(0),page(B353),units(lb|kg),hide(yes),display(no),syslevels(0),basescore(360),score(360.0),needscheck(-1),taboofailed(0) idkey(118)|,name(Super-Effort Lifting ST),cat(),basevalue(ST:Lifting ST),maxscore(1000000),minscore(0),hide(yes),display(no),syslevels(0),basescore(11),score(11.0),needscheck(-1),taboofailed(0) idkey(119)|,name(Super-Effort Lifting Strength),cat(),basevalue(0),maxscore(1000000),minscore(0),hide(yes),display(no),gives(=+((@indexedvalue((me::score - (6 * @int(me::score / 6))) + 1, 2,3,5,7,10,15) * (10 ^ @int(me::score / 6))) - me::score) to ST:Super-Effort Lifting ST),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(120)|,name(Super-Effort One-Handed Lift),cat(),basevalue(2 * "ST:Super-Effort Basic Lift"),maxscore(1000000),minscore(0),units(lb|kg),hide(yes),display(no),syslevels(0),basescore(48),score(48.0),needscheck(-1),taboofailed(0) idkey(121)|,name(Super-Effort Shift Slightly),cat(),basevalue(50 * "ST:Super-Effort Basic Lift"),maxscore(1000000),minscore(0),page(B353),units(lb|kg),hide(yes),display(no),syslevels(0),basescore(1200),score(1200.0),needscheck(-1),taboofailed(0) idkey(122)|,name(Super-Effort Shove/Knock Over),cat(),basevalue(12 * "ST:Super-Effort Basic Lift"),maxscore(1000000),minscore(0),page(B353),units(lb|kg),hide(yes),display(no),syslevels(0),basescore(288),score(288.0),needscheck(-1),taboofailed(0) idkey(123)|,name(Super-Effort Two-Handed Lift),cat(),basevalue(8 * "ST:Super-Effort Basic Lift"),maxscore(1000000),minscore(0),units(lb|kg),hide(yes),display(no),syslevels(0),basescore(192),score(192.0),needscheck(-1),taboofailed(0) idkey(124)|,name(Taste/Smell),cat(),basevalue(ST:Perception),maxscore(1000000),minscore(0),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0) idkey(125)|,name(Tech Level),cat(),basevalue(3),step(1),maxscore(12),minscore(0),up(5),down(-5),symbol(TL),round(1),mainwin(14),mods(Tech Level),syslevels(0),basescore(3),score(3.0),needscheck(-1),taboofailed(0) idkey(126)|,name(Three Arm Lifting ST),cat(),basevalue(@if(AD:Extra Arms > 0 THEN ST:Lifting ST ELSE 0)),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(127)|,name(Three Arm Striking ST),cat(),basevalue(@if(AD:Extra Arms > 0 THEN ST:Striking ST ELSE 0)),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(128)|,name(TK Basic Lift),cat(),symbol(TK BL),basevalue(ST:TK ST * ST:TK ST / @if(ST:Metric = 1 THEN 11 ELSE 5)),maxscore(1000000),minscore(0),round(@if(ST:TK ST::score <= 7 then 0 else 1)),hide(yes),display(no),units(lb|kg),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(129)|,name(TK Heavy Encumbrance),cat(),basevalue(6 * ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(TKHEnc),round(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(130)|,name(TK Heavy Encumbrance Move),cat(),basevalue(0.4 * ST:TK Move),maxscore(1000000),minscore(0),symbol(TKHEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(131)|,name(TK Light Encumbrance),cat(),basevalue(2 * ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(TKLEnc),round(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(132)|,name(TK Light Encumbrance Move),cat(),basevalue(0.8 * ST:TK Move),maxscore(1000000),minscore(0),symbol(TKLEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(133)|,name(TK Max Lift),cat(),symbol(TK ML),basevalue(8 * "ST:TK Basic Lift"),maxscore(1000000),minscore(0),hide(yes),display(no),units(lb|kg),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(134)|,name(TK Medium Encumbrance),cat(),basevalue(3 * ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(TKMEnc),round(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(135)|,name(TK Medium Encumbrance Move),cat(),basevalue(0.6 * ST:TK Move),maxscore(1000000),minscore(0),symbol(TKMEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(136)|,name(TK Move),cat(),basevalue(0),maxscore(1000000),minscore(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(137)|,name(TK No Encumbrance),cat(),basevalue(ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(TKNEnc),round(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(138)|,name(TK No Encumbrance Move),cat(),basevalue(ST:TK Move),maxscore(10000000),minscore(0),symbol(TKNEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(139)|,name(TK Shift Slightly),cat(),basevalue(50 * ST:TK Basic Lift),maxscore(1000000),minscore(0),hide(yes),display(no),page(B353),units(lb|kg),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(140)|,name(TK Shove/Knock Over),cat(),basevalue(12 * ST:TK Basic Lift),maxscore(1000000),minscore(0),hide(yes),display(no),page(B353),units(lb|kg),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(141)|,name(TK ST),cat(),basevalue(0),maxscore(1000000),minscore(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(142)|,name(TK Super-Effort Basic Lift),cat(),basevalue("ST:TK Super-Effort ST" * "ST:TK Super-Effort ST" / @if(ST:Metric = 1 THEN 11 ELSE 5)),maxscore(1000000),minscore(0),units(lb|kg),hide(yes),display(no),round(-1),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(143)|,name(TK Super-Effort Max Lift),cat(),basevalue(8 * "ST:TK Super-Effort Basic Lift"),maxscore(1000000),minscore(0),units(lb|kg),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(144)|,name(TK Super-Effort Shift Slightly),cat(),basevalue(50 * "ST:TK Super-Effort Basic Lift"),maxscore(1000000),minscore(0),page(B353),units(lb|kg),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(145)|,name(TK Super-Effort Shove/Knock Over),cat(),basevalue(12 * "ST:TK Super-Effort Basic Lift"),maxscore(1000000),minscore(0),page(B353),units(lb|kg),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(146)|,name(TK Super-Effort ST),cat(),basevalue(ST:TK ST),maxscore(1000000),minscore(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(147)|,name(TK Super-Effort Strength),cat(),basevalue(0),maxscore(1000000),minscore(0),hide(yes),display(no),gives(=+((@indexedvalue((me::score - (6 * @int(me::score / 6))) + 1, 2,3,5,7,10,15) * (10 ^ @int(me::score / 6))) - me::score) to ST:TK Super-Effort ST),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(148)|,name(TK X-Heavy Encumbrance),cat(),basevalue(10 * ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(TKXEnc),round(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(149)|,name(TK X-Heavy Encumbrance Move),cat(),basevalue(0.2 * ST:TK Move),maxscore(1000000),minscore(0),symbol(TKXEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(150)|,name(Touch),cat(),basevalue(ST:Perception),maxscore(1000000),minscore(0),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0) idkey(151)|,name(Tunneling Move),cat(),basevalue(@itemhasmod(AD:Tunneling, Tunneling Move) + @itemhasmod(AD:Tunneling (Slow), Tunneling Move)/30),maxscore(1000000),minscore(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(152)|,name(Two Arm Lifting ST),cat(),basevalue(ST:Lifting ST),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(11),score(11.0),needscheck(-1),taboofailed(0) idkey(153)|,name(Two Arm Reach),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(154)|,name(Two Arm SM),cat(),basevalue(ST:Size Modifier),maxscore(1000000),minscore(0),display(no),gives(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Two Arm Reach ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(155)|,name(Two Arm Striking ST),cat(),basevalue(ST:Striking ST),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(11),score(11.0),needscheck(-1),taboofailed(0) idkey(156)|,name(Two-Handed Lift),cat(),basevalue(8 * @if(ST:Two Arm Lifting ST::score <= 7 then ST:Two Arm Lifting ST * ST:Two Arm Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5) else @int((ST:Two Arm Lifting ST * ST:Two Arm Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5))+0.5))),maxscore(1000000),minscore(0),round(1),page(B353),units(lb|kg),syslevels(0),basescore(192),score(192.0),needscheck(-1),taboofailed(0) idkey(157)|,name(Unappealing),cat(),basevalue(0),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(158)|,name(Vision),cat(),basevalue(ST:Perception),maxscore(1000000),minscore(0),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0) idkey(159)|,name(Water Move),cat(),basevalue(ST:Basic Water Move),step(1),maxscore(1000000),minscore(0),up(5),down(-5),round(-1),syslevels(0),basescore(1),score(1.0),needscheck(-1),taboofailed(0) idkey(160)|,name(Wealth Modifier),cat(),basevalue(10),step(1),minscore(0),display(No),round(-1),syslevels(0),basescore(10),score(10.0),needscheck(-1),taboofailed(0) idkey(161)|,name(Will),cat(),basevalue(ST:IQ),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(5),down(-5),mainwin(6),disadat(-1),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0) idkey(162)|,name(X-Heavy Encumbrance),cat(),basevalue(10 * ST:Basic Lift),maxscore(10000000),minscore(0),symbol(XEnc),round(0),display(No),syslevels(0),basescore(240),score(240.0),needscheck(-1),taboofailed(0) idkey(163)|,name(X-Heavy Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), 0.2 * ST:Ground Move)),maxscore(1000000),minscore(0),symbol(XEncMove),round(-1),display(No),syslevels(0),basescore(1),score(1.0),needscheck(-1),taboofailed(0) [Advantages] idkey(164)|,name(Ally),nameext(Knight),cat(Mundane, Social, Mundane Social),cost(1/2/3/5/10),upto(@if(@hasmod(Non-Sapient) THEN 0 ELSE 5)),levelnames("25% of starting points", "50% of starting points", "75% of starting points", "100% of starting points", "150% of starting points", "200% of starting points", "250% of starting points", "300% of starting points", "350% of starting points", "400% of starting points", "450% of starting points", "500% of starting points", "550% of starting points", "600% of starting points", "650% of starting points", "700% of starting points", "750% of starting points", "800% of starting points", "850% of starting points", "900% of starting points", "950% of starting points", "1,000% of starting points", "1,050% of starting points", "1,100% of starting points", "1,150% of starting points", "1,200% of starting points", "1,250% of starting points", "1,300% of starting points", "1,350% of starting points", "1,400% of starting points", "1,450% of starting points", "1,500% of starting points", "1,550% of starting points", "1,600% of starting points", "1,650% of starting points", "1,700% of starting points", "1,750% of starting points", "1,800% of starting points", "1,850% of starting points", "1,900% of starting points", "1,950% of starting points", "2,000% of starting points", "2,050% of starting points", "2,100% of starting points", "2,150% of starting points", "2,200% of starting points", "2,250% of starting points", "2,300% of starting points", "2,350% of starting points", "2,400% of starting points", "2,450% of starting points", "2,500% of starting points", "2,550% of starting points", "2,600% of starting points", "2,650% of starting points", "2,700% of starting points", "2,750% of starting points", "2,800% of starting points", "2,850% of starting points", "2,900% of starting points", "2,950% of starting points", "3,000% of starting points", "3,050% of starting points", "3,100% of starting points", "3,150% of starting points", "3,200% of starting points", "3,250% of starting points", "3,300% of starting points", "3,350% of starting points", "3,400% of starting points", "3,450% of starting points", "3,500% of starting points", "3,550% of starting points", "3,600% of starting points", "3,650% of starting points", "3,700% of starting points", "3,750% of starting points", "3,800% of starting points", "3,850% of starting points", "3,900% of starting points", "3,950% of starting points", "4,000% of starting points", "4,050% of starting points", "4,100% of starting points", "4,150% of starting points", "4,200% of starting points", "4,250% of starting points", "4,300% of starting points", "4,350% of starting points", "4,400% of starting points", "4,450% of starting points", "4,500% of starting points", "4,550% of starting points", "4,600% of starting points", "4,650% of starting points", "4,700% of starting points", "4,750% of starting points", "4,800% of starting points", "4,850% of starting points", "4,900% of starting points", "4,950% of starting points", "5,000% of starting points"),mods(Ally, Frequency of Appearance, Favor),page(B36, P41),basedon(Ally),syslevels(0),tl(),usernotes(),familiarities(),points(4.0),baselevel(4),level(4),premodspoints(5.0),needscheck(-1),taboofailed(0) idkey(211)|,name(Fearlessness),cat(Mundane, Mental, Mundane Mental),cost(2/4),gives(+1 To ST:Fright Check),page(B55),taboo(DI:Fearfulness, DI:Cowardice, AD:Unfazeable),syslevels(0),points(2.0),baselevel(1),level(1),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(199)|,name(Hard to Kill),cat(Mundane, Physical, Mundane Physical),cost(2/4),page(B58),taboo(DI:Easy to Kill, AD:Unkillable, DI:Fragile (Unnatural)),gives(+1 to ST:Death Check),syslevels(0),tl(),usernotes(),familiarities(),points(4.0),baselevel(2),level(2),premodspoints(4.0),needscheck(-1),taboofailed(0) idkey(212)|,name(Signature Gear),nameext(Fine GreatSword),cat(Mundane, Social, Wealth, Mundane Social),cost(1/2),page(B85),gives(+(5* @indexedvalue(ST:Tech Level::basevalue + 1, 25, 50, 75, 100, 200, 500, 1000, 1500, 2000, 3000, 5000, 7500, 10000)) to ST:Signature Gear),taboo(ST:Signature Gear < 0),replacetags(in "ST:Signature Gear" with "mainwin(15), hide(), noresync(yes)"),syslevels(0),basedon(Signature Gear),tl(),usernotes(),familiarities(),points(7.0),baselevel(7),level(7),premodspoints(7.0),needscheck(-1),taboofailed(0) [Perks] idkey(178)|,name(Deep Sleeper),cat(Perks),cost(1),page(B100),taboo(DI:Light Sleeper),syslevels(0),points(1.0),baselevel(1),level(1),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(183)|,name(Penetrating Voice),cat(Perks),cost(1),page(B100),taboo(DI:Mute),syslevels(0),points(1.0),baselevel(1),level(1),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(222)|,name(Sure-Footed),nameext(Uneven),cat(Style Perks - Realistic, Gun Perks, Gun Perks - Realistic),cost(1),page(MA52),syslevels(0),points(1.0),baselevel(1),level(1),premodspoints(1.0),needscheck(-1),taboofailed(0) [Disadvantages] idkey(191)|,name(Callous),cat(Mundane, Mental, Mundane Mental),cost(-5),gives(-3 To SK:Teaching),page(B125),conditional(-1 to ST:Reaction when "past victim, or has Empathy", -3 to SK:Psychology when "attempting to help people", +1 to SK:Interrogation when "you use threats or torture", +1 to SK:Intimidation when "you use threats or torture"),syslevels(0),points(-5.0),baselevel(1),level(1),premodspoints(-5.0),needscheck(-1),taboofailed(0) idkey(192)|,name(Gluttony),cat(Mundane, Mental, Mundane Mental),cost(-5),mods(Self-Control),page(B137),taboo(AD:Doesn't Eat or Drink),syslevels(0),points(-5.0),baselevel(1),level(1),premodspoints(-5.0),needscheck(-1),taboofailed(0) idkey(223)|,name(Motion Sickness),cat(Mundane, Physical, Mundane Physical),cost(-10),page(B144),syslevels(0),points(-10.0),baselevel(1),level(1),premodspoints(-10.0),needscheck(-1),taboofailed(0) idkey(207)|,name(Overweight),cat(Mundane, Physical, Build, Mundane Physical),cost(-1),gives(-1 To SK:Disguise, +1 To SK:Swimming),conditional(+1 to ST:ST when "you resist knockback", -1 to SK:Shadowing when "you are trying to follow someone in a crowd"),page(B19),taboo(DI:Skinny, DI:Fat, DI:Very Fat),syslevels(0),points(-1.0),baselevel(1),level(1),premodspoints(-1.0),needscheck(-1),taboofailed(0) idkey(189)|,name(Social Stigma),nameext(Minority Group),cat(Mundane, Social, Mundane Social),cost(-10),page(B155),conditional(-2 to ST:Reaction),syslevels(0),points(-10.0),baselevel(1),level(1),premodspoints(-10.0),needscheck(-1),taboofailed(0) [Quirks] idkey(194)|,name(Careful),cat(Mental),cost(-1),page(B164),syslevels(0),points(-1.0),baselevel(1),level(1),premodspoints(-1.0),needscheck(-1),taboofailed(0) idkey(195)|,name(Chauvinistic),cat(Mental),cost(-1),page(B164),syslevels(0),points(-1.0),baselevel(1),level(1),premodspoints(-1.0),needscheck(-1),taboofailed(0) idkey(225)|,name(Code of Honor),cat(Mental),cost(-1),page(B164),syslevels(0),points(-1.0),baselevel(1),level(1),premodspoints(-1.0),needscheck(-1),taboofailed(0) idkey(224)|,name(Delusion),cat(Mental),cost(-1),page(B164),syslevels(0),points(-1.0),baselevel(1),level(1),premodspoints(-1.0),needscheck(-1),taboofailed(0) idkey(217)|,name(Dislikes Open Sea),cat(Mental),cost(-1),page(B164),basedon(Dislikes [specify]),syslevels(0),points(-1.0),baselevel(1),level(1),premodspoints(-1.0),needscheck(-1),taboofailed(0) [Skills] idkey(216)|,name(Acting),type(IQ/A),cat(_General, Social, Spy),default(IQ - 5, SK:Performance - 2, SK:Public Speaking - 5),page(B174),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(-1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(11),level(11),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(196)|,name(Administration),type(IQ/A),cat(_General, Business, Social),default(IQ - 5, SK:Merchant - 3),page(B174),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(-1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(11),level(11),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(219)|,name(Armoury),nameext(Heavy Weapons),type(IQ/A),cat(_General, Military, Repair/Maintenance),tl(3),page(B178),default(IQ - 5, SK:Armoury - me::default0, "SK:Armoury (Battlesuits)" - 4, "SK:Armoury (Melee Weapons)" - 4, "SK:Armoury (Small Arms)" - 4, "SK:Armoury (Missile Weapons)" - 4, "SK:Engineer (Artillery)" - 4),default0(@if(me::tl > 4 THEN 100 ELSE 4)),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(-1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(11),level(11),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(171)|,name(Climbing),type(DX/A),cat(_General, Athletic, Criminal/Street, Outdoor/Exploration),default(DX - 5),page(B183),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(4.0),points(4.0),baselevel(12),level(12),multpoints(4.0),apppoints(4.0),premodspoints(4.0),needscheck(-1),taboofailed(0) idkey(188)|,name(Diplomacy),type(IQ/H),cat(_General, Business, Police, Social),default(IQ - 6, SK:Politics - 6),page(B187),gives(=@if(me::level >= 20 then 2 else 0) to ST:Reaction),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(4.0),points(4.0),baselevel(12),level(12),multpoints(4.0),apppoints(4.0),premodspoints(4.0),needscheck(-1),taboofailed(0) idkey(210)|,name(Fast-Draw),nameext(Two-Handed Sword),type(DX/E),cat(_General, Combat/Weapons - Melee Combat),page(B194),default(SK:Sword!),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(11),level(11),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(215)|,name(First Aid),nameext(Human),type(IQ/E),cat(_General, Everyman, Medical),tl(3),default(IQ - 4, SK:Esoteric Medicine, SK:Physician, SK:Veterinary - 4),page(B195),basedon(First Aid),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(12),level(12),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(209)|,name(Fishing),type(Per/E),cat(_General, Outdoor/Exploration),default(Per - 4),page(B195),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(Per),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(12),level(12),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(179)|,name(Hiking),type(HT/A),cat(_General, Athletic, Outdoor/Exploration),default(HT - 5),page(B200),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(HT),step(-1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(11),level(11),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(208)|,name(Intimidation),type(Will/A),cat(_General, Criminal/Street, Police, Social),default(Will - 5, SK:Acting - 3),page(B202),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(Will),step(-1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(11),level(11),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(220)|,name(Jumping),type(DX/E),cat(_General, Athletic),page(B203),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(2.0),points(2.0),baselevel(12),level(12),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(187)|,name(Leadership),type(IQ/A),cat(_General, Military, Social),default(IQ - 5),page(B204),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(-1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(11),level(11),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(180)|,name(Literature),type(IQ/H),cat(_General, Scholarly, Social Sciences/Humanities),default(IQ - 6),page(B205),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(-1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(2.0),points(2.0),baselevel(11),level(11),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(226)|,name(Naturalist),nameext(Earth),type(IQ/H),cat(_General, Animal, Natural Sciences, Outdoor/Exploration, Plant),default(IQ - 6, SK:Biology - 3, SK:Naturalist - 4),page(B211),basedon(Naturalist),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(-2),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(10),level(10),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(181)|,name(Public Speaking),type(IQ/A),cat(_General, Business, Scholarly, Social),default(IQ - 5, SK:Public Speaking, SK:Acting - 5, SK:Performance - 2, SK:Politics - 5),page(B216),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(-1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(11),level(11),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(203)|,name(Rope Up),nameext(Climbing),type(Tech/A),cat(Techniques, Techniques - Noncombat),default(SK:Climbing::level - 2),needs(SK:Climbing),upto(Prereq),page(B233),sd(1),deffrom(Climbing),deffromid(171),deflevel(10),pointmult(1),stepoff(def),step(+1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),tl(),usernotes(),familiarities(),basepoints(1.0),points(1.0),baselevel(11),level(11),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(202)|,name(Running),type(HT/A),cat(_General, Athletic),default(HT - 5),page(B218),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(HT),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(2.0),points(2.0),baselevel(12),level(12),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(218)|,name(Savoir-Faire),nameext(High Society),type(IQ/E),cat(_General, Business, Knowledge, Social),default(IQ - 4, "SK:Savoir-Faire (Servant)" - 2),page(B218),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(12),level(12),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(214)|,name(Savoir-Faire),nameext(Military),type(IQ/E),cat(_General, Knowledge, Military, Social),default(IQ - 4),page(B218),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(12),level(12),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(201)|,name(Sex Appeal),nameext(Human),type(HT/A),cat(_General, Social),default(HT - 3),page(B219, S224),basedon(Sex Appeal),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(HT),step(-1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(11),level(11),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(200)|,name(Singing),type(HT/E),cat(_General, Arts/Entertainment),default(HT - 4),page(B220),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(HT),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(12),level(12),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(173)|,name(Stealth),type(DX/A),cat(_General, Criminal/Street, Police, Spy),default(DX - 5, IQ - 5),page(B222),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(2.0),points(2.0),baselevel(11),level(11),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(176)|,name(Strategy),nameext(Mnt),type(IQ/H),cat(_General, Military),default(IQ - 6, SK:Intelligence Analysis - 6, SK:Tactics - 6, SK:Strategy - 4),page(B222),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(-1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),tl(),usernotes(),familiarities(),basedon(Strategy (Land)),basepoints(2.0),points(2.0),baselevel(11),level(11),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(182)|,name(Strategy),nameext(River),type(IQ/H),cat(_General, Military),default(IQ - 6, SK:Intelligence Analysis - 6, SK:Tactics - 6, SK:Strategy - 4),page(B222),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(-2),levelmult(1),syslevels(0),extralevels(0),childpoints(0),tl(),usernotes(),familiarities(),basedon(Strategy (Land)),basepoints(1.0),points(1.0),baselevel(10),level(10),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(175)|,name(Survival),nameext(Mountain),type(Per/A),cat(_General, Outdoor/Exploration),default(Per - 5, SK:Naturalist - 3, "SK:Survival (Arctic)" - 3, "SK:Survival (Desert)" - 3, "SK:Survival (Island/Beach)" - 3, "SK:Survival (Jungle)" - 3, "SK:Survival (Plains)" - 3, "SK:Survival (Swampland)" - 3, "SK:Survival (Woodlands)" - 3),page(B223),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(Per),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(2.0),points(2.0),baselevel(12),level(12),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(174)|,name(Swimming),type(HT/E),cat(_General, Athletic, Outdoor/Exploration),default(HT - 4),page(B224),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(HT),step(+1),levelmult(1),syslevels(1),extralevels(1),childpoints(0),basepoints(1.0),points(1.0),baselevel(12),level(13),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(198)|,name(Targeted Attack),nameext(Two-Handed Sword Swing/Neck),type(Tech/H),cat(Combinations, Techniques, Techniques - Realistic),needs(SK:Two-Handed Sword),page(MA68),ta(yes),default("SK:Two-Handed Sword::level" + (0 + -5), "SK:Swing (Two-Handed Sword)::level" + -5),upto(@max("SK:Two-Handed Sword::level" - @int(-0.5 * (0 + -5)), "SK:Swing (Two-Handed Sword)::level" - @int(-0.5 * -5))),noresync(yes),basedon(Targeted Attack (%Melee Combat SkillList% %AttackList%/%TargetAliasList%)),tl(),usernotes(),familiarities(),sd(1),deffrom(Two-Handed Sword),deffromid(170),deflevel(7),pointmult(1),stepoff(def),step(+2),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(3.0),points(3.0),baselevel(9),level(9),multpoints(3.0),apppoints(3.0),premodspoints(3.0),needscheck(-1),taboofailed(0) idkey(170)|,name(Two-Handed Sword),type(DX/A),cat(_General, Combat/Weapons - Melee Combat),default(DX - 5, SK:Broadsword - 4, SK:Force Sword - 4, "SK:Two-Handed Sword Art" - 3, "SK:Two-Handed Sword Sport" - 3, SK:Sword!),page(B209),parryat(@int(%level/2)+3),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),parrylevel(9),basepoints(4.0),points(4.0),baselevel(12),level(12),multpoints(4.0),apppoints(4.0),premodspoints(4.0),needscheck(-1),taboofailed(0) idkey(177)|,name(Wrestling),type(DX/A),cat(_General, Combat/Weapons - Melee Combat),default(SK:Wrestling Art - 3, SK:Wrestling Sport - 3),page(B228),parryat(@int(%level/2)+3),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),parrylevel(8),basepoints(2.0),points(2.0),baselevel(11),level(11),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) [Spells] [Equipment] [Packages] [Mods] idkey(186),parentkey(164)|,name(Accessibility),cost(-10%/-20%),group(_General),page(B110),x(),nameext(Can be stolen),level(2),premodsvalue(-20%),value(-20%),valuenum(-20) idkey(184),parentkey(164)|,name(Frequency: roll of 9 or less),nameext(Fairly often),cost(*1),shortname(9 or less),group(Frequency of Appearance),page(B36),level(1),premodsvalue(*1),value(*1),valuenum(1) idkey(25),parentkey(24)|,name(No Fine Manipulators),cost(-0%),formula(-@if(ST:No Fine Manipulators > 0 & owner::level > 0 then 40 else 0)),forceformula(yes),group(No Fine Manipulators Stat),page(B145),level(1),premodsvalue(+0%),value(+0%),valuenum(0) idkey(193),parentkey(192)|,name(You resist on a roll of 12 or less),nameext(quite often),cost(*1),shortname(12 or less),group(Self-Control),page(B121),level(1),premodsvalue(*1),value(*1),valuenum(1) idkey(40),parentkey(39)|,name(Size),cost(-10%),group(Size HP),formula(-@if(ST:Size Modifier > 0 & ST:Hit Points::level > 0 then ST:Size Modifier * 10 else 0)),forceformula(yes),level(1),premodsvalue(+0%),value(+0%),valuenum(0) idkey(48),parentkey(47)|,name(Size),cost(-10%),group(Size),formula(-@if(ST:Size Modifier > 0 & ST:Lifting ST::level > 0 then ST:Size Modifier * 10 else 0)),forceformula(yes),level(1),premodsvalue(+0%),value(+0%),valuenum(0) idkey(82),parentkey(81)|,name(20% of Starting Wealth),cost(+0),group(Initial),level(1),premodsvalue(+0),value(+0),valuenum(0) idkey(108),parentkey(106)|,name(No Fine Manipulators),cost(-40%),group(No Fine Manipulators Stat),formula(-@if(ST:No Fine Manipulators > 0 & owner::level > 0 then 40 else 0)),forceformula(yes),level(1),premodsvalue(+0%),value(+0%),valuenum(0) idkey(107),parentkey(106)|,name(Size),cost(-10%),group(Size ST),formula(-@if(ST:Size Modifier > 0 & owner::level > 0 THEN ST:Size Modifier * 10 else 0)),forceformula(yes),level(1),premodsvalue(+0%),value(+0%),valuenum(0) idkey(112),parentkey(111)|,name(Size),cost(-10%),group(Size),formula(-@if(ST:Size Modifier > 0 & ST:Striking ST::level > 0 then ST:Size Modifier * 10 else 0)),forceformula(yes),level(1),premodsvalue(+0%),value(+0%),valuenum(0) [Description] [Notes] [Groups] group(3D Spatial Sense),name(Aerobatics),itemtype(skills) group(3D Spatial Sense),name(Free Fall),itemtype(skills) group(3D Spatial Sense),name(Navigation),nameext(Hyperspace),itemtype(skills) group(3D Spatial Sense),name(Navigation),nameext(Space),itemtype(skills) group(Absolute Direction),name(Body Sense),itemtype(skills) group(Absolute Direction),name(Navigation),nameext(Air),itemtype(skills) group(Absolute Direction),name(Navigation),nameext(Land),itemtype(skills) group(Absolute Direction),name(Navigation),nameext(Sea),itemtype(skills) group(AllAdvantages),name(360° Vision),itemtype(ads) group(AllAdvantages),name(3D Spatial Sense),itemtype(ads) group(AllAdvantages),name(_New Advantage),itemtype(ads) group(AllAdvantages),name(_New Alternative Abilities),itemtype(ads) group(AllAdvantages),name(_New Leveled Advantage),itemtype(ads) group(AllAdvantages),name(_New Parent Item),itemtype(ads) group(AllAdvantages),name(_New Power Talent),itemtype(ads) group(AllAdvantages),name(_New Talent),itemtype(ads) group(AllAdvantages),name(Absolute Direction),itemtype(ads) group(AllAdvantages),name(Absolute Timing),itemtype(ads) group(AllAdvantages),name(Accelerated Reflexes),itemtype(ads) group(AllAdvantages),name(Active IR),itemtype(ads) group(AllAdvantages),name(Acute [sense]),itemtype(ads) group(AllAdvantages),name(Acute Hearing),itemtype(ads) group(AllAdvantages),name(Acute Mana Sense),itemtype(ads) group(AllAdvantages),name(Acute Taste and Smell),itemtype(ads) group(AllAdvantages),name(Acute Touch),itemtype(ads) group(AllAdvantages),name(Acute Vision),itemtype(ads) group(AllAdvantages),name(Administrative Rank),itemtype(ads) group(AllAdvantages),name(Affliction),itemtype(ads) group(AllAdvantages),name(Air Talent),itemtype(ads) group(AllAdvantages),name(Akimbo),itemtype(perks) group(AllAdvantages),name(Allure),itemtype(ads) group(AllAdvantages),name(Ally),itemtype(ads) group(AllAdvantages),name(Altered Sex Ratio),itemtype(ads) group(AllAdvantages),name(Altered Time Rate),itemtype(ads) group(AllAdvantages),name(Alternate Form),itemtype(ads) group(AllAdvantages),name(Alternate Form),nameext(Cosmetic),itemtype(ads) group(AllAdvantages),name(Alternate Identity),itemtype(ads) group(AllAdvantages),name(Ambidexterity),itemtype(ads) group(AllAdvantages),name(Amphibious),itemtype(ads) group(AllAdvantages),name(Angelic Wings),itemtype(ads) group(AllAdvantages),name(Animal Control Talent),itemtype(ads) group(AllAdvantages),name(Animal Empathy),itemtype(ads) group(AllAdvantages),name(Animal Friend),itemtype(ads) group(AllAdvantages),name(Anti-Magic Talent),itemtype(ads) group(AllAdvantages),name(Anti-Super Talent),itemtype(ads) group(AllAdvantages),name(Antipsi Talent),itemtype(ads) group(AllAdvantages),name(Appearance),itemtype(ads) group(AllAdvantages),name(Arm DX),itemtype(ads) group(AllAdvantages),name(Arm ST),itemtype(ads) group(AllAdvantages),name(Armorer's Gift),itemtype(perks) group(AllAdvantages),name(Arms to Wings),nameext(Can Manipulate),itemtype(ads) group(AllAdvantages),name(Arms to Wings),nameext(Cannot Manipulate),itemtype(ads) group(AllAdvantages),name(Artificer),itemtype(ads) group(AllAdvantages),name(Astral Projection Talent),itemtype(ads) group(AllAdvantages),name(Bard),itemtype(ads) group(AllAdvantages),name(Bardic Immunity),itemtype(ads) group(AllAdvantages),name(Binding),itemtype(ads) group(AllAdvantages),name(Bio-Booster),itemtype(ads) group(AllAdvantages),name(Bioelectric Organ),itemtype(ads) group(AllAdvantages),name(Bioenergy Talent),itemtype(ads) group(AllAdvantages),name(Biological Operating System Implant),nameext(BOS),itemtype(ads) group(AllAdvantages),name(Bionic Arm),nameext(One),itemtype(ads) group(AllAdvantages),name(Bionic Arm),nameext(Two),itemtype(ads) group(AllAdvantages),name(Bionic Arm Weapon Mount),itemtype(ads) group(AllAdvantages),name(Bionic Ear),itemtype(ads) group(AllAdvantages),name(Bionic Ears),itemtype(ads) group(AllAdvantages),name(Bionic Ears),nameext(Advanced),itemtype(ads) group(AllAdvantages),name(Bionic Eye),nameext(One),itemtype(ads) group(AllAdvantages),name(Bionic Eye),nameext(Two),itemtype(ads) group(AllAdvantages),name(Bionic Hand),itemtype(ads) group(AllAdvantages),name(Bionic Hand Weapon Mount),itemtype(ads) group(AllAdvantages),name(Bionic Leg),nameext(One),itemtype(ads) group(AllAdvantages),name(Bionic Leg),nameext(Two),itemtype(ads) group(AllAdvantages),name(Bionic Vital Organs),itemtype(ads) group(AllAdvantages),name(Bioplastic Skin),itemtype(ads) group(AllAdvantages),name(Blessed),itemtype(ads) group(AllAdvantages),name(Blessed),nameext(Heroic Feat; [Attribute]),itemtype(ads) group(AllAdvantages),name(Blessed),nameext(The King's Two Bodies),itemtype(ads) group(AllAdvantages),name(Blessed),nameext(Very Blessed),itemtype(ads) group(AllAdvantages),name(Body Alteration Talent),itemtype(ads) group(AllAdvantages),name(Body Control Talent),itemtype(ads) group(AllAdvantages),name(Boosted Heart),itemtype(ads) group(AllAdvantages),name(Boosted Reflexes),itemtype(ads) group(AllAdvantages),name(Brachiator),itemtype(ads) group(AllAdvantages),name(Breath-Holding),itemtype(ads) group(AllAdvantages),name(Burning Attack),itemtype(ads) group(AllAdvantages),name(Business Acumen),itemtype(ads) group(AllAdvantages),name(Catfall),itemtype(ads) group(AllAdvantages),name(Chameleon),itemtype(ads) group(AllAdvantages),name(Channeling),itemtype(ads) group(AllAdvantages),name(Chaos Talent),itemtype(ads) group(AllAdvantages),name(Charisma),itemtype(ads) group(AllAdvantages),name(Chip Slots),itemtype(ads) group(AllAdvantages),name(Chronolocation),itemtype(ads) group(AllAdvantages),name(Cinematic Knockback),itemtype(perks) group(AllAdvantages),name(Cinematic Option),itemtype(perks) group(AllAdvantages),name(Claim to Hospitality),itemtype(ads) group(AllAdvantages),name(Clairsentience),itemtype(ads) group(AllAdvantages),name(Claws),nameext(Blunt Claws),itemtype(ads) group(AllAdvantages),name(Claws),nameext(Hooves),itemtype(ads) group(AllAdvantages),name(Claws),nameext(Long Talons),itemtype(ads) group(AllAdvantages),name(Claws),nameext(Sharp Claws),itemtype(ads) group(AllAdvantages),name(Claws),nameext(Talons),itemtype(ads) group(AllAdvantages),name(Clerical Investment),itemtype(ads) group(AllAdvantages),name(Clinging),itemtype(ads) group(AllAdvantages),name(Cold-Adaptive Fur),itemtype(ads) group(AllAdvantages),name(Cold/Ice Talent),itemtype(ads) group(AllAdvantages),name(Combat Reflexes),itemtype(ads) group(AllAdvantages),name(Common Sense),itemtype(ads) group(AllAdvantages),name(Compartmentalized Mind),itemtype(ads) group(AllAdvantages),name(Computer Implant),itemtype(ads) group(AllAdvantages),name(Constriction Attack),itemtype(ads) group(AllAdvantages),name(Contact),itemtype(ads) group(AllAdvantages),name(Contact Group),itemtype(ads) group(AllAdvantages),name(Control [Common]),itemtype(ads) group(AllAdvantages),name(Control [Godlike]),itemtype(ads) group(AllAdvantages),name(Control [Occasional]),itemtype(ads) group(AllAdvantages),name(Control [Rare]),itemtype(ads) group(AllAdvantages),name(Control [Very Common]),itemtype(ads) group(AllAdvantages),name(Corrosion Attack),itemtype(ads) group(AllAdvantages),name(Cosmic Talent),itemtype(ads) group(AllAdvantages),name(Courtesy Rank),itemtype(ads) group(AllAdvantages),name(Create [Large Category]),itemtype(ads) group(AllAdvantages),name(Create [Medium Category]),itemtype(ads) group(AllAdvantages),name(Create [Small Category]),itemtype(ads) group(AllAdvantages),name(Create [Specific Item]),itemtype(ads) group(AllAdvantages),name(Creation Pool),itemtype(ads) group(AllAdvantages),name(Cross-Species Surrogacy),itemtype(ads) group(AllAdvantages),name(Cross-Trained),itemtype(perks) group(AllAdvantages),name(Crushing Attack),itemtype(ads) group(AllAdvantages),name(Cultural Adaptability),itemtype(ads) group(AllAdvantages),name(Cultural Familiarity),itemtype(ads) group(AllAdvantages),name(Cultural Familiarity),nameext(Alien Culture),itemtype(ads) group(AllAdvantages),name(Cultural Familiarity),nameext(Native),itemtype(ads) group(AllAdvantages),name(Cutting Attack),itemtype(ads) group(AllAdvantages),name(Cyber Claws),itemtype(ads) group(AllAdvantages),name(Cyberhair),nameext(Knee-Length),itemtype(ads) group(AllAdvantages),name(Cyberhair),nameext(Shoulder-Length),itemtype(ads) group(AllAdvantages),name(Cyberhair),nameext(Waist-Length),itemtype(ads) group(AllAdvantages),name(Cybervoder),itemtype(ads) group(AllAdvantages),name(Damage Resistance),itemtype(ads) group(AllAdvantages),name(Danger Sense),itemtype(ads) group(AllAdvantages),name(Daredevil),itemtype(ads) group(AllAdvantages),name(Dark Vision),itemtype(ads) group(AllAdvantages),name(Darkness Talent),itemtype(ads) group(AllAdvantages),name(Datatap Jack),itemtype(ads) group(AllAdvantages),name(Death Talent),itemtype(ads) group(AllAdvantages),name(Destiny),itemtype(ads) group(AllAdvantages),name(Detect),itemtype(ads) group(AllAdvantages),name(Devotion),itemtype(ads) group(AllAdvantages),name(Digital Mind),itemtype(ads) group(AllAdvantages),name(Digitigrade Posture),itemtype(ads) group(AllAdvantages),name(Dimension Travel Talent),itemtype(ads) group(AllAdvantages),name(Diplomatic Immunity),itemtype(ads) group(AllAdvantages),name(Discriminatory Hearing),itemtype(ads) group(AllAdvantages),name(Discriminatory Smell),itemtype(ads) group(AllAdvantages),name(Discriminatory Taste),itemtype(ads) group(AllAdvantages),name(Doesn't Breathe),itemtype(ads) group(AllAdvantages),name(Doesn't Eat or Drink),itemtype(ads) group(AllAdvantages),name(Doesn't Sleep),itemtype(ads) group(AllAdvantages),name(Dominance),itemtype(ads) group(AllAdvantages),name(Dominance Pheromones),itemtype(ads) group(AllAdvantages),name(Double-Jointed),itemtype(ads) group(AllAdvantages),name(Dual Ready),itemtype(perks) group(AllAdvantages),name(Duplication),itemtype(ads) group(AllAdvantages),name(Early Adopter),itemtype(perks) group(AllAdvantages),name(Early Maturation),itemtype(ads) group(AllAdvantages),name(Earth Talent),itemtype(ads) group(AllAdvantages),name(Easy Childbirth),itemtype(ads) group(AllAdvantages),name(Eidetic Memory),itemtype(ads) group(AllAdvantages),name(Elastic Skin),itemtype(ads) group(AllAdvantages),name(Electricity Talent),itemtype(ads) group(AllAdvantages),name(Electrokinesis Talent),itemtype(ads) group(AllAdvantages),name(Empathy),itemtype(ads) group(AllAdvantages),name(Energy Reserve),itemtype(ads) group(AllAdvantages),name(Enhanced Block),itemtype(ads) group(AllAdvantages),name(Enhanced Dodge),itemtype(ads) group(AllAdvantages),name(Enhanced Move),nameext(Air),itemtype(ads) group(AllAdvantages),name(Enhanced Move),nameext(Ground),itemtype(ads) group(AllAdvantages),name(Enhanced Move),nameext(Space),itemtype(ads) group(AllAdvantages),name(Enhanced Move),nameext(Water),itemtype(ads) group(AllAdvantages),name(Enhanced Muscle),itemtype(ads) group(AllAdvantages),name(Enhanced Parry),nameext(%One-Handed Melee Weapon ArtList%),itemtype(ads) group(AllAdvantages),name(Enhanced Parry),nameext(%One-Handed Melee Weapon SportList%),itemtype(ads) group(AllAdvantages),name(Enhanced Parry),nameext(%One-Handed Melee WeaponList%),itemtype(ads) group(AllAdvantages),name(Enhanced Parry),nameext(all parries),itemtype(ads) group(AllAdvantages),name(Enhanced Parry),nameext(bare hands),itemtype(ads) 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group(AllAdvantages),name(Shorter Gestation),itemtype(ads) group(AllAdvantages),name(Shrinking),itemtype(ads) group(AllAdvantages),name(Shtick),itemtype(perks) group(AllAdvantages),name(Signature Gear),itemtype(ads) group(AllAdvantages),name(Silence),itemtype(ads) group(AllAdvantages),name(Silencer),itemtype(perks) group(AllAdvantages),name(Silvertongue Implant),itemtype(ads) group(AllAdvantages),name(Single-Minded),itemtype(ads) group(AllAdvantages),name(Slickskin),itemtype(ads) group(AllAdvantages),name(Slippery),itemtype(ads) group(AllAdvantages),name(Small Piercing Attack),itemtype(ads) group(AllAdvantages),name(Smart Tattoos),itemtype(ads) group(AllAdvantages),name(Smooth Operator),itemtype(ads) group(AllAdvantages),name(Snatcher),itemtype(ads) group(AllAdvantages),name(Social Chameleon),itemtype(ads) group(AllAdvantages),name(Social Regard),itemtype(ads) group(AllAdvantages),name(Social Regard),nameext(Feared),itemtype(ads) group(AllAdvantages),name(Social 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group(AllAdvantages),name(Tough Guy),itemtype(ads) group(AllAdvantages),name(Toxic Attack),itemtype(ads) group(AllAdvantages),name(Trading Character Points for Money),itemtype(ads) group(AllAdvantages),name(Trained By A Master),itemtype(ads) group(AllAdvantages),name(True Faith),itemtype(ads) group(AllAdvantages),name(True Faith),nameext(Chosen),itemtype(ads) group(AllAdvantages),name(Trust Hormones),itemtype(ads) group(AllAdvantages),name(Tunneling),itemtype(ads) group(AllAdvantages),name(Tunneling),nameext(Slow),itemtype(ads) group(AllAdvantages),name(Ultrahearing),itemtype(ads) group(AllAdvantages),name(Ultrasonic Speech),itemtype(ads) group(AllAdvantages),name(Ultravision),itemtype(ads) group(AllAdvantages),name(Unaging),itemtype(ads) group(AllAdvantages),name(Unfazeable),itemtype(ads) group(AllAdvantages),name(Universal Digestion),itemtype(ads) group(AllAdvantages),name(Unkillable),itemtype(ads) group(AllAdvantages),name(Unusual Background),itemtype(ads) group(AllAdvantages),name(Vacuum Support),itemtype(ads) group(AllAdvantages),name(Vampiric Bite),itemtype(ads) group(AllAdvantages),name(Vampirism Talent),itemtype(ads) group(AllAdvantages),name(Varient Sexual Schemes),itemtype(ads) group(AllAdvantages),name(Variskin),itemtype(ads) group(AllAdvantages),name(Versatile),itemtype(ads) group(AllAdvantages),name(Very Fit),itemtype(ads) group(AllAdvantages),name(Very Rapid Healing),itemtype(ads) group(AllAdvantages),name(Vibration Sense),itemtype(ads) group(AllAdvantages),name(Visualization),itemtype(ads) group(AllAdvantages),name(Voice),itemtype(ads) group(AllAdvantages),name(Walk on Air),itemtype(ads) group(AllAdvantages),name(Walk on Liquid),itemtype(ads) group(AllAdvantages),name(Warp),itemtype(ads) group(AllAdvantages),name(Water Talent),itemtype(ads) group(AllAdvantages),name(Wealth),itemtype(ads) group(AllAdvantages),name(Weapon Bond),nameext(%WeaponList%),itemtype(perks) group(AllAdvantages),name(Weapon Master),itemtype(ads) group(AllAdvantages),name(Weather Control Talent),itemtype(ads) group(AllAdvantages),name(Whiz Kid),itemtype(ads) group(AllAdvantages),name(Wild Talent),itemtype(ads) group(AllAdvantages),name(Wildcard Magery!),itemtype(ads) group(AllAdvantages),name(Wireless Braintap),itemtype(ads) group(AllAdvantages),name(Wireless Neural Interface),itemtype(ads) group(AllAdvantages),name(Wireless Sensie Transceiver),itemtype(ads) group(AllAdvantages),name(Xeno-Pheromones),itemtype(ads) group(AllAdvantages),name(Zeroed),itemtype(ads) group(AllCollegesMagical),name(Air) group(AllCollegesMagical),name(Body Control) group(AllCollegesMagical),name(Communication & Empathy) group(AllCollegesMagical),name(Earth) group(AllCollegesMagical),name(Enchantment) group(AllCollegesMagical),name(Fire) group(AllCollegesMagical),name(Gate) group(AllCollegesMagical),name(Healing) group(AllCollegesMagical),name(Knowledge) group(AllCollegesMagical),name(Light & Darkness) group(AllCollegesMagical),name(Meta-Spells) group(AllCollegesMagical),name(Mind Control) group(AllCollegesMagical),name(Movement) group(AllCollegesMagical),name(Necromancy) group(AllCollegesMagical),name(Protection & Warning) group(AllCollegesMagical),name(Water) group(AllDisadvantages),name(_New Disadvantage),itemtype(disads) group(AllDisadvantages),name(_New Parent Item),itemtype(disads) group(AllDisadvantages),name(Absent-Mindedness),itemtype(disads) group(AllDisadvantages),name(Addiction),nameext([Physiological]),itemtype(disads) group(AllDisadvantages),name(Addiction),nameext([Psychological]),itemtype(disads) group(AllDisadvantages),name(Addiction),nameext(Heroin),itemtype(disads) group(AllDisadvantages),name(Addiction),nameext(Tobacco),itemtype(disads) group(AllDisadvantages),name(Alcoholism),itemtype(disads) group(AllDisadvantages),name(Amnesia),nameext(Partial),itemtype(disads) group(AllDisadvantages),name(Amnesia),nameext(Total),itemtype(disads) group(AllDisadvantages),name(Appearance),itemtype(disads) group(AllDisadvantages),name(Bad Back),itemtype(disads) group(AllDisadvantages),name(Bad Grip),itemtype(disads) group(AllDisadvantages),name(Bad Sight),nameext(Farsighted),itemtype(disads) group(AllDisadvantages),name(Bad Sight),nameext(Nearsighted),itemtype(disads) group(AllDisadvantages),name(Bad Smell),itemtype(disads) group(AllDisadvantages),name(Bad Temper),itemtype(disads) group(AllDisadvantages),name(Berserk),itemtype(disads) group(AllDisadvantages),name(Bestial),itemtype(disads) group(AllDisadvantages),name(Blindness),itemtype(disads) group(AllDisadvantages),name(Bloodlust),itemtype(disads) group(AllDisadvantages),name(Bully),itemtype(disads) group(AllDisadvantages),name(Callous),itemtype(disads) group(AllDisadvantages),name(Cannot Kick),itemtype(disads) group(AllDisadvantages),name(Cannot Learn),itemtype(disads) group(AllDisadvantages),name(Cannot Speak),itemtype(disads) group(AllDisadvantages),name(Charitable),itemtype(disads) group(AllDisadvantages),name(Chronic Depression),itemtype(disads) group(AllDisadvantages),name(Chronic Pain),itemtype(disads) group(AllDisadvantages),name(Chummy),itemtype(disads) group(AllDisadvantages),name(Clueless),itemtype(disads) group(AllDisadvantages),name(Code of Honor),itemtype(disads) group(AllDisadvantages),name(Code of Honor),nameext(Bushido),itemtype(disads) group(AllDisadvantages),name(Code of Honor),nameext(Chivalry),itemtype(disads) group(AllDisadvantages),name(Code of Honor),nameext(Gentleman P.I.),itemtype(disads) group(AllDisadvantages),name(Code of Honor),nameext(Gentleman's),itemtype(disads) group(AllDisadvantages),name(Code of Honor),nameext(Highwayman's),itemtype(disads) group(AllDisadvantages),name(Code of Honor),nameext(Pirate's),itemtype(disads) group(AllDisadvantages),name(Code of Honor),nameext(Police),itemtype(disads) group(AllDisadvantages),name(Code of Honor),nameext(Private Investigator),itemtype(disads) group(AllDisadvantages),name(Code of Honor),nameext(Professional),itemtype(disads) group(AllDisadvantages),name(Code of Honor),nameext(Soldier's),itemtype(disads) group(AllDisadvantages),name(Code of Honor),nameext(Xia),itemtype(disads) group(AllDisadvantages),name(Cold-Blooded),itemtype(disads) group(AllDisadvantages),name(Colorblindness),itemtype(disads) group(AllDisadvantages),name(Combat Paralysis),itemtype(disads) group(AllDisadvantages),name(Compulsive Behavior),itemtype(disads) group(AllDisadvantages),name(Compulsive Carousing),itemtype(disads) group(AllDisadvantages),name(Compulsive Gambling),itemtype(disads) group(AllDisadvantages),name(Compulsive Generosity),itemtype(disads) group(AllDisadvantages),name(Compulsive Lying),itemtype(disads) group(AllDisadvantages),name(Compulsive Spending),itemtype(disads) group(AllDisadvantages),name(Compulsive Vowing),itemtype(disads) group(AllDisadvantages),name(Confused),itemtype(disads) group(AllDisadvantages),name(Cowardice),itemtype(disads) group(AllDisadvantages),name(Curious),itemtype(disads) group(AllDisadvantages),name(Cursed),itemtype(disads) group(AllDisadvantages),name(Deafness),itemtype(disads) group(AllDisadvantages),name(Debt),itemtype(disads) group(AllDisadvantages),name(Decreased Time Rate),itemtype(disads) group(AllDisadvantages),name(Delusion),itemtype(disads) group(AllDisadvantages),name(Dependency),itemtype(disads) group(AllDisadvantages),name(Dependent),itemtype(disads) group(AllDisadvantages),name(Destiny),itemtype(disads) group(AllDisadvantages),name(Discipline of Faith),itemtype(disads) group(AllDisadvantages),name(Discipline of Faith),nameext(Asceticism),itemtype(disads) group(AllDisadvantages),name(Discipline of Faith),nameext(Monasticism),itemtype(disads) group(AllDisadvantages),name(Discipline of Faith),nameext(Mysticism),itemtype(disads) group(AllDisadvantages),name(Discipline of Faith),nameext(Ritualism),itemtype(disads) group(AllDisadvantages),name(Disturbing Voice),itemtype(disads) group(AllDisadvantages),name(Divine Curse),itemtype(disads) group(AllDisadvantages),name(Draining),itemtype(disads) group(AllDisadvantages),name(Dread),itemtype(disads) group(AllDisadvantages),name(Duty),itemtype(disads) group(AllDisadvantages),name(Dwarfism),itemtype(disads) group(AllDisadvantages),name(Dyslexia),itemtype(disads) group(AllDisadvantages),name(Easy to Kill),itemtype(disads) group(AllDisadvantages),name(Easy to Read),itemtype(disads) group(AllDisadvantages),name(Electrical),itemtype(disads) group(AllDisadvantages),name(Enemy),nameext(Formidable group),itemtype(disads) group(AllDisadvantages),name(Enemy),nameext(Less powerful group),itemtype(disads) group(AllDisadvantages),name(Enemy),nameext(One Person),itemtype(disads) group(AllDisadvantages),name(Epilepsy),itemtype(disads) group(AllDisadvantages),name(Extra Sleep),itemtype(disads) group(AllDisadvantages),name(Fanaticism),itemtype(disads) group(AllDisadvantages),name(Fat),itemtype(disads) group(AllDisadvantages),name(Fearfulness),itemtype(disads) group(AllDisadvantages),name(Flashbacks),itemtype(disads) group(AllDisadvantages),name(Fragile),itemtype(disads) group(AllDisadvantages),name(Fragile),nameext(Brittle),itemtype(disads) group(AllDisadvantages),name(Fragile),nameext(Combustible),itemtype(disads) group(AllDisadvantages),name(Fragile),nameext(Explosive),itemtype(disads) group(AllDisadvantages),name(Fragile),nameext(Flammable),itemtype(disads) group(AllDisadvantages),name(Fragile),nameext(Unnatural),itemtype(disads) group(AllDisadvantages),name(Frightens Animals),itemtype(disads) group(AllDisadvantages),name(G-Intolerance),itemtype(disads) group(AllDisadvantages),name(Gigantism),itemtype(disads) group(AllDisadvantages),name(Gluttony),itemtype(disads) group(AllDisadvantages),name(Greed),itemtype(disads) group(AllDisadvantages),name(Gregarious),itemtype(disads) group(AllDisadvantages),name(Guilt Complex),itemtype(disads) group(AllDisadvantages),name(Gullibility),itemtype(disads) group(AllDisadvantages),name(Ham-Fisted),itemtype(disads) group(AllDisadvantages),name(Hard of Hearing),itemtype(disads) group(AllDisadvantages),name(Hemophilia),itemtype(disads) group(AllDisadvantages),name(Hidebound),itemtype(disads) group(AllDisadvantages),name(Honesty),itemtype(disads) group(AllDisadvantages),name(Horizontal),itemtype(disads) group(AllDisadvantages),name(Hunchback),itemtype(disads) group(AllDisadvantages),name(Impulsiveness),itemtype(disads) group(AllDisadvantages),name(Increased Consumption),itemtype(disads) group(AllDisadvantages),name(Increased Life Support),itemtype(disads) group(AllDisadvantages),name(Increased Life Support),nameext(Extreme Heat/Cold),itemtype(disads) group(AllDisadvantages),name(Increased Life Support),nameext(Massive),itemtype(disads) group(AllDisadvantages),name(Increased Life Support),nameext(Pressurized),itemtype(disads) group(AllDisadvantages),name(Increased Life Support),nameext(Radioactive),itemtype(disads) group(AllDisadvantages),name(Incurious),itemtype(disads) group(AllDisadvantages),name(Indecisive),itemtype(disads) group(AllDisadvantages),name(Infectious Attack),itemtype(disads) group(AllDisadvantages),name(Innumerate),itemtype(disads) group(AllDisadvantages),name(Insomniac),itemtype(disads) group(AllDisadvantages),name(Intolerance),itemtype(disads) group(AllDisadvantages),name(Invertebrate),itemtype(disads) group(AllDisadvantages),name(Jealousy),itemtype(disads) group(AllDisadvantages),name(Killjoy),itemtype(disads) group(AllDisadvantages),name(Kleptomania),itemtype(disads) group(AllDisadvantages),name(Klutz),itemtype(disads) group(AllDisadvantages),name(Lame),nameext(Crippled Legs),itemtype(disads) group(AllDisadvantages),name(Lame),nameext(Legless),itemtype(disads) group(AllDisadvantages),name(Lame),nameext(Missing Legs),itemtype(disads) group(AllDisadvantages),name(Lame),nameext(Paraplegic),itemtype(disads) group(AllDisadvantages),name(Laziness),itemtype(disads) group(AllDisadvantages),name(Lecherousness),itemtype(disads) group(AllDisadvantages),name(Lifebane),itemtype(disads) group(AllDisadvantages),name(Light Sleeper),itemtype(disads) group(AllDisadvantages),name(Loner),itemtype(disads) group(AllDisadvantages),name(Low Empathy),itemtype(disads) group(AllDisadvantages),name(Low Pain Threshold),itemtype(disads) group(AllDisadvantages),name(Low Self-Image),itemtype(disads) group(AllDisadvantages),name(Low TL),itemtype(disads) group(AllDisadvantages),name(Lunacy),itemtype(disads) group(AllDisadvantages),name(Magic Susceptibility),itemtype(disads) group(AllDisadvantages),name(Maintenance),itemtype(disads) group(AllDisadvantages),name(Manic-Depressive),itemtype(disads) group(AllDisadvantages),name(Megalomania),itemtype(disads) group(AllDisadvantages),name(Miserliness),itemtype(disads) group(AllDisadvantages),name(Missing Digit),itemtype(disads) group(AllDisadvantages),name(Mistaken Identity),itemtype(disads) group(AllDisadvantages),name(Motion Sickness),itemtype(disads) group(AllDisadvantages),name(Mundane Background),itemtype(disads) group(AllDisadvantages),name(Mute),itemtype(disads) group(AllDisadvantages),name(Neurological Disorder),itemtype(disads) group(AllDisadvantages),name(Night Blindness),itemtype(disads) group(AllDisadvantages),name(Nightmares),itemtype(disads) group(AllDisadvantages),name(No Depth Perception),itemtype(disads) group(AllDisadvantages),name(No Fine Manipulators),itemtype(disads) group(AllDisadvantages),name(No Legs),nameext(Aerial),itemtype(disads) group(AllDisadvantages),name(No Legs),nameext(Aquatic),itemtype(disads) group(AllDisadvantages),name(No Legs),nameext(Bounces),itemtype(disads) group(AllDisadvantages),name(No Legs),nameext(Rolls),itemtype(disads) group(AllDisadvantages),name(No Legs),nameext(Semi-Aquatic),itemtype(disads) group(AllDisadvantages),name(No Legs),nameext(Sessile),itemtype(disads) group(AllDisadvantages),name(No Legs),nameext(Slithers),itemtype(disads) group(AllDisadvantages),name(No Legs),nameext(Tracked),itemtype(disads) group(AllDisadvantages),name(No Legs),nameext(Wheeled),itemtype(disads) group(AllDisadvantages),name(No Manipulators),itemtype(disads) group(AllDisadvantages),name(No Physical Attack),nameext(1 Arm),itemtype(disads) group(AllDisadvantages),name(No Physical Attack),nameext(2 Arms),itemtype(disads) group(AllDisadvantages),name(No Sense of Humor),itemtype(disads) group(AllDisadvantages),name(No Sense of Smell/Taste),itemtype(disads) group(AllDisadvantages),name(Nocturnal),itemtype(disads) group(AllDisadvantages),name(Noisy),itemtype(disads) group(AllDisadvantages),name(Non-Iconographic),itemtype(disads) group(AllDisadvantages),name(Numb),itemtype(disads) group(AllDisadvantages),name(Oblivious),itemtype(disads) group(AllDisadvantages),name(Obsession),itemtype(disads) group(AllDisadvantages),name(Odious Personal Habit),itemtype(disads) group(AllDisadvantages),name(On the Edge),itemtype(disads) group(AllDisadvantages),name(One Arm),itemtype(disads) group(AllDisadvantages),name(One Eye),itemtype(disads) group(AllDisadvantages),name(One Hand),itemtype(disads) group(AllDisadvantages),name(Overconfidence),itemtype(disads) group(AllDisadvantages),name(Overweight),itemtype(disads) group(AllDisadvantages),name(Pacifism),nameext(Cannot Harm Innocents),itemtype(disads) group(AllDisadvantages),name(Pacifism),nameext(Cannot Kill),itemtype(disads) group(AllDisadvantages),name(Pacifism),nameext(Reluctant Killer),itemtype(disads) group(AllDisadvantages),name(Pacifism),nameext(Self-Defense Only),itemtype(disads) group(AllDisadvantages),name(Pacifism),nameext(Total Nonviolence),itemtype(disads) group(AllDisadvantages),name(Paranoia),itemtype(disads) group(AllDisadvantages),name(Phantom Voices),itemtype(disads) group(AllDisadvantages),name(Phobia),itemtype(disads) group(AllDisadvantages),name(Phobia),nameext(%examplelist%),itemtype(disads) group(AllDisadvantages),name(Post-Combat Shakes),itemtype(disads) group(AllDisadvantages),name(Pyromania),itemtype(disads) group(AllDisadvantages),name(Quadriplegic),itemtype(disads) group(AllDisadvantages),name(Reprogrammable),itemtype(disads) group(AllDisadvantages),name(Reputation),itemtype(disads) group(AllDisadvantages),name(Restricted Diet),itemtype(disads) group(AllDisadvantages),name(Restricted Vision),itemtype(disads) group(AllDisadvantages),name(Revulsion),itemtype(disads) group(AllDisadvantages),name(Sadism),itemtype(disads) group(AllDisadvantages),name(Secret),itemtype(disads) group(AllDisadvantages),name(Secret Disadvantages),nameext(Mental Instability),itemtype(disads) group(AllDisadvantages),name(Secret Identity),itemtype(disads) group(AllDisadvantages),name(Self-Destruct),itemtype(disads) group(AllDisadvantages),name(Selfish),itemtype(disads) group(AllDisadvantages),name(Selfless),itemtype(disads) group(AllDisadvantages),name(Semi-Upright),itemtype(disads) group(AllDisadvantages),name(Sense of Duty),itemtype(disads) group(AllDisadvantages),name(Shadow Form),itemtype(disads) group(AllDisadvantages),name(Short Arms),nameext(1 Arm),itemtype(disads) group(AllDisadvantages),name(Short Arms),nameext(2 Arms),itemtype(disads) group(AllDisadvantages),name(Short Attention Span),itemtype(disads) group(AllDisadvantages),name(Short Lifespan),itemtype(disads) group(AllDisadvantages),name(Shyness),itemtype(disads) group(AllDisadvantages),name(Skinny),itemtype(disads) group(AllDisadvantages),name(Slave Mentality),itemtype(disads) group(AllDisadvantages),name(Sleepwalker),itemtype(disads) group(AllDisadvantages),name(Sleepy),itemtype(disads) group(AllDisadvantages),name(Slow Eater),itemtype(disads) group(AllDisadvantages),name(Slow Healing),itemtype(disads) group(AllDisadvantages),name(Slow Riser),itemtype(disads) group(AllDisadvantages),name(Social Disease),itemtype(disads) group(AllDisadvantages),name(Social Stigma),itemtype(disads) group(AllDisadvantages),name(Social Stigma),nameext(Criminal Record),itemtype(disads) group(AllDisadvantages),name(Social Stigma),nameext(Disowned),itemtype(disads) group(AllDisadvantages),name(Social Stigma),nameext(Excommunicated),itemtype(disads) group(AllDisadvantages),name(Social Stigma),nameext(Ignorant),itemtype(disads) group(AllDisadvantages),name(Social Stigma),nameext(Minor),itemtype(disads) group(AllDisadvantages),name(Social Stigma),nameext(Minority Group),itemtype(disads) group(AllDisadvantages),name(Social Stigma),nameext(Monster),itemtype(disads) group(AllDisadvantages),name(Social Stigma),nameext(Publically disowned),itemtype(disads) group(AllDisadvantages),name(Social Stigma),nameext(Second-Class Citizen),itemtype(disads) group(AllDisadvantages),name(Social Stigma),nameext(Subjugated),itemtype(disads) group(AllDisadvantages),name(Social Stigma),nameext(Uneducated),itemtype(disads) group(AllDisadvantages),name(Social Stigma),nameext(Valuable Property),itemtype(disads) group(AllDisadvantages),name(Social Stigma),nameext(Vermin),itemtype(disads) group(AllDisadvantages),name(Space Sickness),itemtype(disads) group(AllDisadvantages),name(Split Personality),itemtype(disads) group(AllDisadvantages),name(Squeamish),itemtype(disads) group(AllDisadvantages),name(Status),itemtype(disads) group(AllDisadvantages),name(Stress Atavism),itemtype(disads) group(AllDisadvantages),name(Stubbornness),itemtype(disads) group(AllDisadvantages),name(Stuttering),itemtype(disads) group(AllDisadvantages),name(Supernatural Feature),itemtype(disads) group(AllDisadvantages),name(Supersensitive),itemtype(disads) group(AllDisadvantages),name(Susceptible),nameext(Pheromones),itemtype(disads) group(AllDisadvantages),name(Susceptible to [Common]),itemtype(disads) group(AllDisadvantages),name(Susceptible to [Occasional]),itemtype(disads) group(AllDisadvantages),name(Susceptible to [Very Common]),itemtype(disads) group(AllDisadvantages),name(Terminally Ill),itemtype(disads) group(AllDisadvantages),name(Timesickness),itemtype(disads) group(AllDisadvantages),name(Trademark),itemtype(disads) group(AllDisadvantages),name(Trickster),itemtype(disads) group(AllDisadvantages),name(Truthfulness),itemtype(disads) group(AllDisadvantages),name(Uncontrollable Appetite),itemtype(disads) group(AllDisadvantages),name(Unfit),itemtype(disads) group(AllDisadvantages),name(Unhealing),itemtype(disads) group(AllDisadvantages),name(Unique),itemtype(disads) group(AllDisadvantages),name(Unluckiness),itemtype(disads) group(AllDisadvantages),name(Unnatural Feature),itemtype(disads) group(AllDisadvantages),name(Unusual Biochemistry),itemtype(disads) group(AllDisadvantages),name(Very Fat),itemtype(disads) group(AllDisadvantages),name(Very Unfit),itemtype(disads) group(AllDisadvantages),name(Vow),itemtype(disads) group(AllDisadvantages),name(Vulnerability),itemtype(disads) group(AllDisadvantages),name(Weak Arms),nameext(1 Arm),itemtype(disads) group(AllDisadvantages),name(Weak Arms),nameext(2 Arms),itemtype(disads) group(AllDisadvantages),name(Weak Bite),itemtype(disads) group(AllDisadvantages),name(Weakness),itemtype(disads) group(AllDisadvantages),name(Wealth),itemtype(disads) group(AllDisadvantages),name(Weapon Mount),nameext(1 Arm),itemtype(disads) group(AllDisadvantages),name(Weapon Mount),nameext(2 Arms),itemtype(disads) group(AllDisadvantages),name(Weirdness Magnet),itemtype(disads) group(AllDisadvantages),name(Workaholic),itemtype(disads) group(AllDisadvantages),name(Wounded),itemtype(disads) group(AllDisadvantages),name(Xenophilia),itemtype(disads) group(AllMetaTraits),name(AI),itemtype(packages) group(AllMetaTraits),name(AI),nameext(Not Reprogrammable),itemtype(packages) group(AllMetaTraits),name(Astral Entity),itemtype(packages) group(AllMetaTraits),name(Automaton),itemtype(packages) group(AllMetaTraits),name(Automaton),nameext(Has Sense of Humor),itemtype(packages) group(AllMetaTraits),name(Bioroid),itemtype(packages) group(AllMetaTraits),name(Body of Air),itemtype(packages) group(AllMetaTraits),name(Body of Earth),itemtype(packages) group(AllMetaTraits),name(Body of Fire),itemtype(packages) group(AllMetaTraits),name(Body of Ice),itemtype(packages) group(AllMetaTraits),name(Body of Metal),itemtype(packages) group(AllMetaTraits),name(Body of Stone),itemtype(packages) group(AllMetaTraits),name(Body of Water),itemtype(packages) group(AllMetaTraits),name(Chimera),itemtype(packages) group(AllMetaTraits),name(Cyborg Brain),nameext(Ultra-Tech),itemtype(packages) group(AllMetaTraits),name(Domestic Animal),itemtype(packages) group(AllMetaTraits),name(Drone),nameext(Ultra-Tech),itemtype(packages) group(AllMetaTraits),name(Furry [TL 9]),nameext(Ultra-Tech),itemtype(packages) group(AllMetaTraits),name(Ground Vehicle),itemtype(packages) group(AllMetaTraits),name(Ichthyoid),itemtype(packages) group(AllMetaTraits),name(Intact Undead),itemtype(packages) group(AllMetaTraits),name(Intelligence Lens - Expiration Date),nameext(Ultra-Tech),itemtype(packages) group(AllMetaTraits),name(Intelligence Lens - Fast),nameext(Ultra-Tech),itemtype(packages) group(AllMetaTraits),name(Intelligence Lens - Fragment),nameext(Ultra-Tech),itemtype(packages) group(AllMetaTraits),name(Intelligence Lens - Low-Res Upload),nameext(Ultra-Tech),itemtype(packages) group(AllMetaTraits),name(Intelligence Lens - Reprogrammable),nameext(Ultra-Tech),itemtype(packages) group(AllMetaTraits),name(Living Flesh [TL 10]),nameext(Ultra-Tech),itemtype(packages) group(AllMetaTraits),name(Machine),itemtype(packages) group(AllMetaTraits),name(Mannequin [TL 9]),nameext(Ultra-Tech),itemtype(packages) group(AllMetaTraits),name(Mind Emulation),nameext(Ultra-Tech),itemtype(packages) group(AllMetaTraits),name(Mummified Undead),itemtype(packages) group(AllMetaTraits),name(Non-Volitional AI),nameext(Ultra-Tech),itemtype(packages) group(AllMetaTraits),name(Quadruped),itemtype(packages) group(AllMetaTraits),name(Realistic Flesh [TL 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group(AllQuirks),name(Distractible),itemtype(quirks) group(AllQuirks),name(Dreamer),itemtype(quirks) group(AllQuirks),name(Dull),itemtype(quirks) group(AllQuirks),name(Duty),nameext(Legal Ethics),itemtype(quirks) group(AllQuirks),name(Expression),itemtype(quirks) group(AllQuirks),name(Habit),itemtype(quirks) group(AllQuirks),name(Horrible Hangovers),itemtype(quirks) group(AllQuirks),name(Humble),itemtype(quirks) group(AllQuirks),name(Imaginative),itemtype(quirks) group(AllQuirks),name(Incompetence),nameext(%skillslist%),itemtype(quirks) group(AllQuirks),name(Incompetence),nameext([skill]),itemtype(quirks) group(AllQuirks),name(Likes [specify]),itemtype(quirks) group(AllQuirks),name(Minor Handicap),itemtype(quirks) group(AllQuirks),name(Nano-Fever),itemtype(quirks) group(AllQuirks),name(Nervous Stomach),itemtype(quirks) group(AllQuirks),name(Neutered),itemtype(quirks) group(AllQuirks),name(Nosy),itemtype(quirks) group(AllQuirks),name(Obsession),itemtype(quirks) group(AllQuirks),name(Personality Change),itemtype(quirks) group(AllQuirks),name(Proud),itemtype(quirks) group(AllQuirks),name(Responsive),itemtype(quirks) group(AllQuirks),name(Sexless),itemtype(quirks) group(AllQuirks),name(Staid),itemtype(quirks) group(AllQuirks),name(Trademark),itemtype(quirks) group(AllQuirks),name(Uncongenial),itemtype(quirks) group(AllQuirks),name(Vow),itemtype(quirks) group(AllSkills),name(Accounting),itemtype(skills) group(AllSkills),name(Acrobatics),itemtype(skills) group(AllSkills),name(Acting),itemtype(skills) group(AllSkills),name(Administration),itemtype(skills) group(AllSkills),name(Aerobatics),itemtype(skills) group(AllSkills),name(Airshipman),itemtype(skills) group(AllSkills),name(Alchemy),itemtype(skills) group(AllSkills),name(Animal Handling),itemtype(skills) group(AllSkills),name(Animal Handling),nameext(Big Cats),itemtype(skills) group(AllSkills),name(Animal Handling),nameext(Dogs),itemtype(skills) group(AllSkills),name(Animal Handling),nameext(Equines),itemtype(skills) group(AllSkills),name(Animal Handling),nameext(Raptors),itemtype(skills) group(AllSkills),name(Anthropology),itemtype(skills) group(AllSkills),name(Aquabatics),itemtype(skills) group(AllSkills),name(Archaeology),itemtype(skills) group(AllSkills),name(Architecture),itemtype(skills) group(AllSkills),name(Area Knowledge),itemtype(skills) group(AllSkills),name(Armoury),itemtype(skills) group(AllSkills),name(Armoury),nameext(Battlesuits),itemtype(skills) group(AllSkills),name(Armoury),nameext(Body Armor),itemtype(skills) group(AllSkills),name(Armoury),nameext(Force Shields),itemtype(skills) group(AllSkills),name(Armoury),nameext(Heavy Weapons),itemtype(skills) group(AllSkills),name(Armoury),nameext(Melee Weapons),itemtype(skills) group(AllSkills),name(Armoury),nameext(Missile Weapons),itemtype(skills) group(AllSkills),name(Armoury),nameext(Small Arms),itemtype(skills) group(AllSkills),name(Armoury),nameext(Vehicular Armor),itemtype(skills) group(AllSkills),name(Artillery),itemtype(skills) group(AllSkills),name(Artillery),nameext(Beams),itemtype(skills) group(AllSkills),name(Artillery),nameext(Bombs),itemtype(skills) group(AllSkills),name(Artillery),nameext(Cannon),itemtype(skills) group(AllSkills),name(Artillery),nameext(Catapult),itemtype(skills) group(AllSkills),name(Artillery),nameext(Guided Missile),itemtype(skills) group(AllSkills),name(Artillery),nameext(Torpedoes),itemtype(skills) group(AllSkills),name(Artist),itemtype(skills) group(AllSkills),name(Artist),nameext(Body Art),itemtype(skills) group(AllSkills),name(Artist),nameext(Calligraphy),itemtype(skills) group(AllSkills),name(Artist),nameext(Drawing),itemtype(skills) group(AllSkills),name(Artist),nameext(Illumination),itemtype(skills) group(AllSkills),name(Artist),nameext(Illusion),itemtype(skills) group(AllSkills),name(Artist),nameext(Interior Decorating),itemtype(skills) group(AllSkills),name(Artist),nameext(Painting),itemtype(skills) group(AllSkills),name(Artist),nameext(Pottery),itemtype(skills) group(AllSkills),name(Artist),nameext(Scene Design),itemtype(skills) group(AllSkills),name(Artist),nameext(Sculpting),itemtype(skills) group(AllSkills),name(Artist),nameext(Woodworking),itemtype(skills) group(AllSkills),name(Astronomy),itemtype(skills) group(AllSkills),name(Astronomy),nameext(Observational),itemtype(skills) group(AllSkills),name(Autohypnosis),itemtype(skills) group(AllSkills),name(Axe/Mace),itemtype(skills) group(AllSkills),name(Battlesuit),itemtype(skills) group(AllSkills),name(Beam Weapons),itemtype(skills) group(AllSkills),name(Beam Weapons),nameext(Pistol),itemtype(skills) group(AllSkills),name(Beam Weapons),nameext(Projector),itemtype(skills) group(AllSkills),name(Beam Weapons),nameext(Rifle),itemtype(skills) group(AllSkills),name(Bicycling),itemtype(skills) group(AllSkills),name(Bioengineering),itemtype(skills) group(AllSkills),name(Bioengineering),nameext(Cloning),itemtype(skills) group(AllSkills),name(Bioengineering),nameext(Genetic Engineering),itemtype(skills) group(AllSkills),name(Bioengineering),nameext(Tissue Engineering),itemtype(skills) group(AllSkills),name(Biology),itemtype(skills) group(AllSkills),name(Biology),nameext(Earthlike),itemtype(skills) group(AllSkills),name(Biology),nameext(Gas Giants),itemtype(skills) group(AllSkills),name(Biology),nameext(Hostile Terrestrial),itemtype(skills) group(AllSkills),name(Biology),nameext(Ice Dwarfs),itemtype(skills) group(AllSkills),name(Biology),nameext(Ice Worlds),itemtype(skills) group(AllSkills),name(Biology),nameext(Rock Worlds),itemtype(skills) group(AllSkills),name(Blind Fighting),itemtype(skills) group(AllSkills),name(Blowpipe),itemtype(skills) group(AllSkills),name(Boating),itemtype(skills) group(AllSkills),name(Boating),nameext(Large Powerboat),itemtype(skills) group(AllSkills),name(Boating),nameext(Motorboat),itemtype(skills) group(AllSkills),name(Boating),nameext(Sailboat),itemtype(skills) group(AllSkills),name(Boating),nameext(Unpowered),itemtype(skills) group(AllSkills),name(Body Control),itemtype(skills) group(AllSkills),name(Body Language),itemtype(skills) group(AllSkills),name(Body Sense),itemtype(skills) group(AllSkills),name(Bolas),itemtype(skills) group(AllSkills),name(Bow),itemtype(skills) group(AllSkills),name(Boxing),itemtype(skills) group(AllSkills),name(Brainwashing),itemtype(skills) group(AllSkills),name(Brawling),itemtype(skills) group(AllSkills),name(Breaking Blow),itemtype(skills) group(AllSkills),name(Breath Control),itemtype(skills) group(AllSkills),name(Broadsword),itemtype(skills) group(AllSkills),name(Camouflage),itemtype(skills) group(AllSkills),name(Carousing),itemtype(skills) group(AllSkills),name(Carpentry),itemtype(skills) group(AllSkills),name(Cartography),itemtype(skills) group(AllSkills),name(Chemistry),itemtype(skills) group(AllSkills),name(Climbing),itemtype(skills) group(AllSkills),name(Cloak),itemtype(skills) group(AllSkills),name(Computer Hacking),itemtype(skills) group(AllSkills),name(Computer Operation),itemtype(skills) group(AllSkills),name(Computer Programming),itemtype(skills) group(AllSkills),name(Connoisseur),itemtype(skills) group(AllSkills),name(Connoisseur),nameext(Dance),itemtype(skills) group(AllSkills),name(Connoisseur),nameext(Literature),itemtype(skills) group(AllSkills),name(Connoisseur),nameext(Music),itemtype(skills) group(AllSkills),name(Connoisseur),nameext(Visual Arts),itemtype(skills) group(AllSkills),name(Connoisseur),nameext(Wine),itemtype(skills) group(AllSkills),name(Cooking),itemtype(skills) group(AllSkills),name(Counterfeiting),itemtype(skills) group(AllSkills),name(Criminology),itemtype(skills) group(AllSkills),name(Crossbow),itemtype(skills) group(AllSkills),name(Cryptography),itemtype(skills) group(AllSkills),name(Current Affairs),itemtype(skills) group(AllSkills),name(Current Affairs),nameext(Business),itemtype(skills) group(AllSkills),name(Current Affairs),nameext(Headline News),itemtype(skills) group(AllSkills),name(Current Affairs),nameext(High Culture),itemtype(skills) group(AllSkills),name(Current Affairs),nameext(People),itemtype(skills) group(AllSkills),name(Current Affairs),nameext(Politics),itemtype(skills) group(AllSkills),name(Current Affairs),nameext(Popular Culture),itemtype(skills) group(AllSkills),name(Current Affairs),nameext(Science & Technology),itemtype(skills) group(AllSkills),name(Current Affairs),nameext(Sports),itemtype(skills) group(AllSkills),name(Current Affairs),nameext(Travel),itemtype(skills) group(AllSkills),name(Dancing),itemtype(skills) group(AllSkills),name(Detect Lies),itemtype(skills) group(AllSkills),name(Diagnosis),itemtype(skills) group(AllSkills),name(Diplomacy),itemtype(skills) group(AllSkills),name(Disguise),itemtype(skills) group(AllSkills),name(Diving Suit),itemtype(skills) group(AllSkills),name(Dreaming),itemtype(skills) group(AllSkills),name(Driving),itemtype(skills) group(AllSkills),name(Driving),nameext(Automobile),itemtype(skills) group(AllSkills),name(Driving),nameext(Construction Equipment),itemtype(skills) group(AllSkills),name(Driving),nameext(Halftrack),itemtype(skills) group(AllSkills),name(Driving),nameext(Heavy Wheeled),itemtype(skills) group(AllSkills),name(Driving),nameext(Hovercraft),itemtype(skills) group(AllSkills),name(Driving),nameext(Locomotive),itemtype(skills) group(AllSkills),name(Driving),nameext(Mecha),itemtype(skills) group(AllSkills),name(Driving),nameext(Motorcycle),itemtype(skills) group(AllSkills),name(Driving),nameext(Tracked),itemtype(skills) group(AllSkills),name(Dropping),itemtype(skills) group(AllSkills),name(Economics),itemtype(skills) group(AllSkills),name(Electrician),itemtype(skills) group(AllSkills),name(Electronics Operation),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Communications),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Electronic Warfare),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Force Shields),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Matter Transmitters),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Media),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Medical),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Parachronic),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Psychotronics),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Scientific),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Security),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Sensors),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Sonar),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Surveillance),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Temporal),itemtype(skills) group(AllSkills),name(Electronics Repair),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Communications),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Computers),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Electronic Warfare),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Force Shields),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Matter Transmitters),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Media),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Medical),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Parachronic),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Psychotronics),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Scientific),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Security),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Sensors),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Sonar),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Surveillance),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Temporal),itemtype(skills) group(AllSkills),name(Engineer),itemtype(skills) group(AllSkills),name(Engineer),nameext(Artillery),itemtype(skills) group(AllSkills),name(Engineer),nameext(Civil),itemtype(skills) group(AllSkills),name(Engineer),nameext(Combat),itemtype(skills) group(AllSkills),name(Engineer),nameext(Electrical),itemtype(skills) group(AllSkills),name(Engineer),nameext(Electronics),itemtype(skills) group(AllSkills),name(Engineer),nameext(Materials),itemtype(skills) group(AllSkills),name(Engineer),nameext(Microtechnology),itemtype(skills) group(AllSkills),name(Engineer),nameext(Mining),itemtype(skills) group(AllSkills),name(Engineer),nameext(Nanotechnology),itemtype(skills) group(AllSkills),name(Engineer),nameext(Parachronic),itemtype(skills) group(AllSkills),name(Engineer),nameext(Psychotronics),itemtype(skills) group(AllSkills),name(Engineer),nameext(Temporal),itemtype(skills) group(AllSkills),name(Enthrallment),itemtype(skills) group(AllSkills),name(Enthrallment),nameext(Captivate),itemtype(skills) group(AllSkills),name(Enthrallment),nameext(Persuade),itemtype(skills) group(AllSkills),name(Enthrallment),nameext(Suggest),itemtype(skills) group(AllSkills),name(Enthrallment),nameext(Sway Emotions),itemtype(skills) group(AllSkills),name(Escape),itemtype(skills) group(AllSkills),name(Esoteric Medicine),itemtype(skills) group(AllSkills),name(Exorcism),itemtype(skills) group(AllSkills),name(Expert Skill),itemtype(skills) group(AllSkills),name(Expert Skill),nameext(Computer Security),itemtype(skills) group(AllSkills),name(Expert Skill),nameext(Egyptology),itemtype(skills) group(AllSkills),name(Expert Skill),nameext(Epidemiology),itemtype(skills) group(AllSkills),name(Expert Skill),nameext(Hydrology),itemtype(skills) group(AllSkills),name(Expert Skill),nameext(Military Science),itemtype(skills) group(AllSkills),name(Expert Skill),nameext(Natural Philosophy),itemtype(skills) group(AllSkills),name(Expert Skill),nameext(Political Science),itemtype(skills) group(AllSkills),name(Expert Skill),nameext(Psionics),itemtype(skills) group(AllSkills),name(Expert Skill),nameext(Thanatology),itemtype(skills) group(AllSkills),name(Expert Skill),nameext(Xenology),itemtype(skills) group(AllSkills),name(Explosives),itemtype(skills) group(AllSkills),name(Explosives),nameext(Demolition),itemtype(skills) group(AllSkills),name(Explosives),nameext(Explosive Ordnance Disposal),itemtype(skills) group(AllSkills),name(Explosives),nameext(Fireworks),itemtype(skills) group(AllSkills),name(Explosives),nameext(Nuclear Ordnance Disposal),itemtype(skills) group(AllSkills),name(Explosives),nameext(Underwater Demolition),itemtype(skills) group(AllSkills),name(Falconry),itemtype(skills) group(AllSkills),name(Farming),itemtype(skills) group(AllSkills),name(Fast-Draw),itemtype(skills) group(AllSkills),name(Fast-Draw),nameext(Ammo),itemtype(skills) group(AllSkills),name(Fast-Draw),nameext(Arrow),itemtype(skills) group(AllSkills),name(Fast-Draw),nameext(Force Sword),itemtype(skills) group(AllSkills),name(Fast-Draw),nameext(Knife),itemtype(skills) group(AllSkills),name(Fast-Draw),nameext(Long Arm),itemtype(skills) group(AllSkills),name(Fast-Draw),nameext(Pistol),itemtype(skills) group(AllSkills),name(Fast-Draw),nameext(Sword),itemtype(skills) group(AllSkills),name(Fast-Draw),nameext(Two-Handed Sword),itemtype(skills) group(AllSkills),name(Fast-Talk),itemtype(skills) group(AllSkills),name(Filch),itemtype(skills) group(AllSkills),name(Finance),itemtype(skills) group(AllSkills),name(Fire Eating),itemtype(skills) group(AllSkills),name(First Aid),itemtype(skills) group(AllSkills),name(Fishing),itemtype(skills) group(AllSkills),name(Flail),itemtype(skills) group(AllSkills),name(Flight),itemtype(skills) group(AllSkills),name(Flying Leap),itemtype(skills) group(AllSkills),name(Force Sword),itemtype(skills) group(AllSkills),name(Force Whip),itemtype(skills) group(AllSkills),name(Forced Entry),itemtype(skills) group(AllSkills),name(Forensics),itemtype(skills) group(AllSkills),name(Forgery),itemtype(skills) group(AllSkills),name(Fortune-Telling),itemtype(skills) group(AllSkills),name(Fortune-Telling),nameext(Astrology),itemtype(skills) group(AllSkills),name(Fortune-Telling),nameext(Augury),itemtype(skills) group(AllSkills),name(Fortune-Telling),nameext(Crystal Gazing),itemtype(skills) group(AllSkills),name(Fortune-Telling),nameext(Dream Interpretation),itemtype(skills) group(AllSkills),name(Fortune-Telling),nameext(Feng Shui),itemtype(skills) group(AllSkills),name(Fortune-Telling),nameext(Palmistry),itemtype(skills) group(AllSkills),name(Fortune-Telling),nameext(Tarot),itemtype(skills) group(AllSkills),name(Forward Observer),itemtype(skills) group(AllSkills),name(Free Fall),itemtype(skills) group(AllSkills),name(Freight Handling),itemtype(skills) group(AllSkills),name(Gambling),itemtype(skills) group(AllSkills),name(Games),itemtype(skills) group(AllSkills),name(Gardening),itemtype(skills) group(AllSkills),name(Garrote),itemtype(skills) group(AllSkills),name(Geography),itemtype(skills) group(AllSkills),name(Geography),nameext(Earthlike),itemtype(skills) group(AllSkills),name(Geography),nameext(Gas Giants),itemtype(skills) group(AllSkills),name(Geography),nameext(Hostile Terrestrial),itemtype(skills) group(AllSkills),name(Geography),nameext(Ice Dwarfs),itemtype(skills) group(AllSkills),name(Geography),nameext(Ice Worlds),itemtype(skills) group(AllSkills),name(Geography),nameext(Political),itemtype(skills) group(AllSkills),name(Geography),nameext(Rock Worlds),itemtype(skills) group(AllSkills),name(Geology),itemtype(skills) group(AllSkills),name(Geology),nameext(Earthlike),itemtype(skills) group(AllSkills),name(Geology),nameext(Gas Giants),itemtype(skills) group(AllSkills),name(Geology),nameext(Hostile Terrestrial),itemtype(skills) group(AllSkills),name(Geology),nameext(Ice Dwarfs),itemtype(skills) group(AllSkills),name(Geology),nameext(Ice Worlds),itemtype(skills) group(AllSkills),name(Geology),nameext(Rock Worlds),itemtype(skills) group(AllSkills),name(Gesture),itemtype(skills) group(AllSkills),name(Group Performance),itemtype(skills) group(AllSkills),name(Group Performance),nameext(Choreography),itemtype(skills) group(AllSkills),name(Group Performance),nameext(Conducting),itemtype(skills) group(AllSkills),name(Group Performance),nameext(Directing),itemtype(skills) group(AllSkills),name(Group Performance),nameext(Fight Choreography),itemtype(skills) group(AllSkills),name(Gunner),itemtype(skills) group(AllSkills),name(Gunner),nameext(Beams),itemtype(skills) group(AllSkills),name(Gunner),nameext(Cannon),itemtype(skills) group(AllSkills),name(Gunner),nameext(Catapult),itemtype(skills) group(AllSkills),name(Gunner),nameext(Machine Gun),itemtype(skills) group(AllSkills),name(Gunner),nameext(Rockets),itemtype(skills) group(AllSkills),name(Guns),itemtype(skills) group(AllSkills),name(Guns),nameext(Grenade Launcher),itemtype(skills) group(AllSkills),name(Guns),nameext(Gyroc),itemtype(skills) group(AllSkills),name(Guns),nameext(Light Anti-Armor Weapon),itemtype(skills) group(AllSkills),name(Guns),nameext(Light Machine Gun),itemtype(skills) group(AllSkills),name(Guns),nameext(Musket),itemtype(skills) group(AllSkills),name(Guns),nameext(Pistol),itemtype(skills) group(AllSkills),name(Guns),nameext(Rifle),itemtype(skills) group(AllSkills),name(Guns),nameext(Shotgun),itemtype(skills) group(AllSkills),name(Guns),nameext(Submachine Gun),itemtype(skills) group(AllSkills),name(Hazardous Materials),itemtype(skills) group(AllSkills),name(Hazardous Materials),nameext(Biological),itemtype(skills) group(AllSkills),name(Hazardous Materials),nameext(Chemical),itemtype(skills) group(AllSkills),name(Hazardous Materials),nameext(Radioactive),itemtype(skills) group(AllSkills),name(Heraldry),itemtype(skills) group(AllSkills),name(Herb Lore),itemtype(skills) group(AllSkills),name(Hidden Lore),itemtype(skills) group(AllSkills),name(Hidden Lore),nameext(Conspiracies),itemtype(skills) group(AllSkills),name(Hidden Lore),nameext(Demon Lore),itemtype(skills) group(AllSkills),name(Hidden Lore),nameext(Faerie Lore),itemtype(skills) group(AllSkills),name(Hidden Lore),nameext(Spirit Lore),itemtype(skills) group(AllSkills),name(Hiking),itemtype(skills) group(AllSkills),name(History),itemtype(skills) group(AllSkills),name(Hobby Skill),itemtype(skills) group(AllSkills),name(Holdout),itemtype(skills) group(AllSkills),name(Housekeeping),itemtype(skills) group(AllSkills),name(Hypnotism),itemtype(skills) group(AllSkills),name(Immovable Stance),itemtype(skills) group(AllSkills),name(Innate Attack),itemtype(skills) group(AllSkills),name(Innate Attack),nameext(Beam),itemtype(skills) group(AllSkills),name(Innate Attack),nameext(Breath),itemtype(skills) group(AllSkills),name(Innate Attack),nameext(Gaze),itemtype(skills) group(AllSkills),name(Innate Attack),nameext(Projectile),itemtype(skills) group(AllSkills),name(Intelligence Analysis),itemtype(skills) group(AllSkills),name(Interrogation),itemtype(skills) group(AllSkills),name(Intimidation),itemtype(skills) group(AllSkills),name(Jeweler),itemtype(skills) group(AllSkills),name(Jitte/Sai),itemtype(skills) group(AllSkills),name(Judo),itemtype(skills) group(AllSkills),name(Jumping),itemtype(skills) group(AllSkills),name(Karate),itemtype(skills) group(AllSkills),name(Kiai),itemtype(skills) group(AllSkills),name(Knife),itemtype(skills) group(AllSkills),name(Knot-Tying),itemtype(skills) group(AllSkills),name(Kusari),itemtype(skills) group(AllSkills),name(Lance),itemtype(skills) group(AllSkills),name(Lasso),itemtype(skills) group(AllSkills),name(Law),itemtype(skills) group(AllSkills),name(Leadership),itemtype(skills) group(AllSkills),name(Leatherworking),itemtype(skills) group(AllSkills),name(Lifting),itemtype(skills) group(AllSkills),name(Light Walk),itemtype(skills) group(AllSkills),name(Linguistics),itemtype(skills) group(AllSkills),name(Lip Reading),itemtype(skills) group(AllSkills),name(Liquid Projector),itemtype(skills) group(AllSkills),name(Liquid Projector),nameext(Flamethrower),itemtype(skills) group(AllSkills),name(Liquid Projector),nameext(Sprayer),itemtype(skills) group(AllSkills),name(Liquid Projector),nameext(Squirt Gun),itemtype(skills) group(AllSkills),name(Liquid Projector),nameext(Water Cannon),itemtype(skills) group(AllSkills),name(Literature),itemtype(skills) group(AllSkills),name(Lockpicking),itemtype(skills) group(AllSkills),name(Machinist),itemtype(skills) group(AllSkills),name(Main-Gauche),itemtype(skills) group(AllSkills),name(Makeup),itemtype(skills) group(AllSkills),name(Market Analysis),itemtype(skills) group(AllSkills),name(Masonry),itemtype(skills) group(AllSkills),name(Mathematics),itemtype(skills) group(AllSkills),name(Mathematics),nameext(Applied),itemtype(skills) group(AllSkills),name(Mathematics),nameext(Computer Science),itemtype(skills) group(AllSkills),name(Mathematics),nameext(Cryptology),itemtype(skills) group(AllSkills),name(Mathematics),nameext(Pure),itemtype(skills) group(AllSkills),name(Mathematics),nameext(Statistics),itemtype(skills) group(AllSkills),name(Mathematics),nameext(Surveying),itemtype(skills) group(AllSkills),name(Mechanic),itemtype(skills) group(AllSkills),name(Meditation),itemtype(skills) group(AllSkills),name(Mental Strength),itemtype(skills) group(AllSkills),name(Merchant),itemtype(skills) group(AllSkills),name(Metallurgy),itemtype(skills) group(AllSkills),name(Meteorology),itemtype(skills) group(AllSkills),name(Meteorology),nameext(Earthlike),itemtype(skills) group(AllSkills),name(Meteorology),nameext(Gas Giants),itemtype(skills) group(AllSkills),name(Meteorology),nameext(Hostile Terrestrial),itemtype(skills) group(AllSkills),name(Meteorology),nameext(Ice Dwarfs),itemtype(skills) group(AllSkills),name(Meteorology),nameext(Ice Worlds),itemtype(skills) group(AllSkills),name(Meteorology),nameext(Rock Worlds),itemtype(skills) group(AllSkills),name(Mimicry),itemtype(skills) group(AllSkills),name(Mimicry),nameext(Animal Sounds),itemtype(skills) group(AllSkills),name(Mimicry),nameext(Bird Calls),itemtype(skills) group(AllSkills),name(Mimicry),nameext(Speech),itemtype(skills) group(AllSkills),name(Mind Block),itemtype(skills) group(AllSkills),name(Monowire Whip),itemtype(skills) group(AllSkills),name(Mount),itemtype(skills) group(AllSkills),name(Musical Composition),itemtype(skills) group(AllSkills),name(Musical Influence),itemtype(skills) group(AllSkills),name(Musical Instrument),itemtype(skills) group(AllSkills),name(Naturalist),itemtype(skills) group(AllSkills),name(Navigation),itemtype(skills) group(AllSkills),name(Navigation),nameext(Air),itemtype(skills) group(AllSkills),name(Navigation),nameext(Hyperspace),itemtype(skills) group(AllSkills),name(Navigation),nameext(Land),itemtype(skills) group(AllSkills),name(Navigation),nameext(Sea),itemtype(skills) group(AllSkills),name(Navigation),nameext(Space),itemtype(skills) group(AllSkills),name(NBC Suit),itemtype(skills) group(AllSkills),name(Net),itemtype(skills) group(AllSkills),name(Observation),itemtype(skills) group(AllSkills),name(Occultism),itemtype(skills) group(AllSkills),name(Packing),itemtype(skills) group(AllSkills),name(Paleontology),itemtype(skills) group(AllSkills),name(Paleontology),nameext(Micropaleontology),itemtype(skills) group(AllSkills),name(Paleontology),nameext(Paleoanthropology),itemtype(skills) group(AllSkills),name(Paleontology),nameext(Paleobotany),itemtype(skills) group(AllSkills),name(Paleontology),nameext(Paleozoology),itemtype(skills) group(AllSkills),name(Panhandling),itemtype(skills) group(AllSkills),name(Parachuting),itemtype(skills) group(AllSkills),name(Parry Missile Weapons),itemtype(skills) group(AllSkills),name(Performance),itemtype(skills) group(AllSkills),name(Pharmacy),itemtype(skills) group(AllSkills),name(Philosophy),itemtype(skills) group(AllSkills),name(Photography),itemtype(skills) group(AllSkills),name(Physician),itemtype(skills) group(AllSkills),name(Physics),itemtype(skills) group(AllSkills),name(Physiology),itemtype(skills) group(AllSkills),name(Pickpocket),itemtype(skills) group(AllSkills),name(Piloting),itemtype(skills) group(AllSkills),name(Piloting),nameext(Aerospace),itemtype(skills) group(AllSkills),name(Piloting),nameext(Autogyro),itemtype(skills) group(AllSkills),name(Piloting),nameext(Contragravity),itemtype(skills) group(AllSkills),name(Piloting),nameext(Flight Pack),itemtype(skills) group(AllSkills),name(Piloting),nameext(Glider),itemtype(skills) group(AllSkills),name(Piloting),nameext(Heavy Airplane),itemtype(skills) group(AllSkills),name(Piloting),nameext(Helicopter),itemtype(skills) group(AllSkills),name(Piloting),nameext(High-Performance Airplane),itemtype(skills) group(AllSkills),name(Piloting),nameext(High-Performance Spacecraft),itemtype(skills) group(AllSkills),name(Piloting),nameext(Light Airplane),itemtype(skills) group(AllSkills),name(Piloting),nameext(Lighter-Than-Air),itemtype(skills) group(AllSkills),name(Piloting),nameext(Lightsail),itemtype(skills) group(AllSkills),name(Piloting),nameext(Low-G Wings),itemtype(skills) group(AllSkills),name(Piloting),nameext(Low-Performance Spacecraft),itemtype(skills) group(AllSkills),name(Piloting),nameext(Ultralight),itemtype(skills) group(AllSkills),name(Piloting),nameext(Vertol),itemtype(skills) group(AllSkills),name(Poetry),itemtype(skills) group(AllSkills),name(Poisons),itemtype(skills) group(AllSkills),name(Polearm),itemtype(skills) group(AllSkills),name(Politics),itemtype(skills) group(AllSkills),name(Power Blow),itemtype(skills) group(AllSkills),name(Pressure Points),itemtype(skills) group(AllSkills),name(Pressure Secrets),itemtype(skills) group(AllSkills),name(Professional Skill),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Air Traffic Controller),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Barber),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Brewer),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Cooper),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Distiller),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Dyer),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Florist),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Game Designer),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Glassblower),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Journalist),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Prostitute),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Tailor),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Tanner),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Vinter),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Weaver),itemtype(skills) group(AllSkills),name(Propaganda),itemtype(skills) group(AllSkills),name(Prospecting),itemtype(skills) group(AllSkills),name(Psychology),itemtype(skills) group(AllSkills),name(Public Speaking),itemtype(skills) group(AllSkills),name(Public Speaking),nameext(Debate),itemtype(skills) group(AllSkills),name(Public Speaking),nameext(Oratory),itemtype(skills) group(AllSkills),name(Public Speaking),nameext(Punning),itemtype(skills) group(AllSkills),name(Public Speaking),nameext(Rhetoric),itemtype(skills) group(AllSkills),name(Public Speaking),nameext(Storytelling),itemtype(skills) group(AllSkills),name(Push),itemtype(skills) group(AllSkills),name(Rapier),itemtype(skills) group(AllSkills),name(Religious Ritual),itemtype(skills) group(AllSkills),name(Research),itemtype(skills) group(AllSkills),name(Riding),itemtype(skills) group(AllSkills),name(Ritual Magic),itemtype(skills) group(AllSkills),name(Running),itemtype(skills) group(AllSkills),name(Saber),itemtype(skills) group(AllSkills),name(Savoir-Faire),itemtype(skills) group(AllSkills),name(Savoir-Faire),nameext(Dojo),itemtype(skills) group(AllSkills),name(Savoir-Faire),nameext(High Society),itemtype(skills) group(AllSkills),name(Savoir-Faire),nameext(Mafia),itemtype(skills) group(AllSkills),name(Savoir-Faire),nameext(Military),itemtype(skills) group(AllSkills),name(Savoir-Faire),nameext(Police),itemtype(skills) group(AllSkills),name(Savoir-Faire),nameext(Servant),itemtype(skills) group(AllSkills),name(Scrounging),itemtype(skills) group(AllSkills),name(Scuba),itemtype(skills) group(AllSkills),name(Seamanship),itemtype(skills) group(AllSkills),name(Search),itemtype(skills) group(AllSkills),name(Sewing),itemtype(skills) group(AllSkills),name(Sex Appeal),itemtype(skills) group(AllSkills),name(Shadowing),itemtype(skills) group(AllSkills),name(Shield),itemtype(skills) group(AllSkills),name(Shield),nameext(Buckler),itemtype(skills) group(AllSkills),name(Shield),nameext(Force),itemtype(skills) group(AllSkills),name(Shield),nameext(Shield),itemtype(skills) group(AllSkills),name(Shiphandling),itemtype(skills) group(AllSkills),name(Shiphandling),nameext(Airship),itemtype(skills) group(AllSkills),name(Shiphandling),nameext(Ship),itemtype(skills) group(AllSkills),name(Shiphandling),nameext(Spaceship),itemtype(skills) group(AllSkills),name(Shiphandling),nameext(Starship),itemtype(skills) group(AllSkills),name(Shiphandling),nameext(Submarine),itemtype(skills) group(AllSkills),name(Shortsword),itemtype(skills) group(AllSkills),name(Singing),itemtype(skills) group(AllSkills),name(Skating),itemtype(skills) group(AllSkills),name(Skiing),itemtype(skills) group(AllSkills),name(Sleight of Hand),itemtype(skills) group(AllSkills),name(Sling),itemtype(skills) group(AllSkills),name(Smallsword),itemtype(skills) group(AllSkills),name(Smith),itemtype(skills) group(AllSkills),name(Smith),nameext(Copper),itemtype(skills) group(AllSkills),name(Smith),nameext(Iron),itemtype(skills) group(AllSkills),name(Smith),nameext(Lead and Tin),itemtype(skills) group(AllSkills),name(Smuggling),itemtype(skills) group(AllSkills),name(Sociology),itemtype(skills) group(AllSkills),name(Soldier),itemtype(skills) group(AllSkills),name(Spacer),itemtype(skills) group(AllSkills),name(Spear),itemtype(skills) group(AllSkills),name(Spear Thrower),itemtype(skills) group(AllSkills),name(Speed-Reading),itemtype(skills) group(AllSkills),name(Sports),itemtype(skills) group(AllSkills),name(Staff),itemtype(skills) group(AllSkills),name(Stage Combat),itemtype(skills) group(AllSkills),name(Stealth),itemtype(skills) group(AllSkills),name(Strategy),itemtype(skills) group(AllSkills),name(Strategy),nameext(Air),itemtype(skills) group(AllSkills),name(Strategy),nameext(Interstellar),itemtype(skills) group(AllSkills),name(Strategy),nameext(Land),itemtype(skills) group(AllSkills),name(Strategy),nameext(Naval),itemtype(skills) group(AllSkills),name(Strategy),nameext(Space),itemtype(skills) group(AllSkills),name(Streetwise),itemtype(skills) group(AllSkills),name(Submarine),itemtype(skills) group(AllSkills),name(Submarine),nameext(Free-Flooding Sub),itemtype(skills) group(AllSkills),name(Submarine),nameext(Large Sub),itemtype(skills) group(AllSkills),name(Submarine),nameext(Mini-Sub),itemtype(skills) group(AllSkills),name(Submariner),itemtype(skills) group(AllSkills),name(Sumo Wrestling),itemtype(skills) group(AllSkills),name(Surgery),itemtype(skills) group(AllSkills),name(Survival),itemtype(skills) group(AllSkills),name(Survival),nameext(Arctic),itemtype(skills) group(AllSkills),name(Survival),nameext(Bank),itemtype(skills) group(AllSkills),name(Survival),nameext(Deep Ocean Vent),itemtype(skills) group(AllSkills),name(Survival),nameext(Desert),itemtype(skills) group(AllSkills),name(Survival),nameext(Fresh-Water Lake),itemtype(skills) group(AllSkills),name(Survival),nameext(Island/Beach),itemtype(skills) group(AllSkills),name(Survival),nameext(Jungle),itemtype(skills) group(AllSkills),name(Survival),nameext(Mountain),itemtype(skills) group(AllSkills),name(Survival),nameext(Open Ocean),itemtype(skills) group(AllSkills),name(Survival),nameext(Plains),itemtype(skills) group(AllSkills),name(Survival),nameext(Radioactive Wasteland),itemtype(skills) group(AllSkills),name(Survival),nameext(Reef),itemtype(skills) group(AllSkills),name(Survival),nameext(River/Stream),itemtype(skills) group(AllSkills),name(Survival),nameext(Salt-Water Sea),itemtype(skills) group(AllSkills),name(Survival),nameext(Swampland),itemtype(skills) group(AllSkills),name(Survival),nameext(Tropical Lagoon),itemtype(skills) group(AllSkills),name(Survival),nameext(Woodlands),itemtype(skills) group(AllSkills),name(Swimming),itemtype(skills) group(AllSkills),name(Symbol Drawing),itemtype(skills) group(AllSkills),name(Tactics),itemtype(skills) group(AllSkills),name(Teaching),itemtype(skills) group(AllSkills),name(Teamster),itemtype(skills) group(AllSkills),name(Thaumatology),itemtype(skills) group(AllSkills),name(Theology),itemtype(skills) group(AllSkills),name(Throwing),itemtype(skills) group(AllSkills),name(Thrown Weapon),itemtype(skills) group(AllSkills),name(Thrown Weapon),nameext(Axe/Mace),itemtype(skills) group(AllSkills),name(Thrown Weapon),nameext(Dart),itemtype(skills) group(AllSkills),name(Thrown Weapon),nameext(Harpoon),itemtype(skills) group(AllSkills),name(Thrown Weapon),nameext(Knife),itemtype(skills) group(AllSkills),name(Thrown Weapon),nameext(Shuriken),itemtype(skills) group(AllSkills),name(Thrown Weapon),nameext(Spear),itemtype(skills) group(AllSkills),name(Thrown Weapon),nameext(Stick),itemtype(skills) group(AllSkills),name(Tonfa),itemtype(skills) group(AllSkills),name(Tracking),itemtype(skills) group(AllSkills),name(Traps),itemtype(skills) group(AllSkills),name(Two-Handed Axe/Mace),itemtype(skills) group(AllSkills),name(Two-Handed Flail),itemtype(skills) group(AllSkills),name(Two-Handed Sword),itemtype(skills) group(AllSkills),name(Typing),itemtype(skills) group(AllSkills),name(Urban Survival),itemtype(skills) group(AllSkills),name(Vacc Suit),itemtype(skills) group(AllSkills),name(Ventriloquism),itemtype(skills) group(AllSkills),name(Veterinary),itemtype(skills) group(AllSkills),name(Weather Sense),itemtype(skills) group(AllSkills),name(Weird Science),itemtype(skills) group(AllSkills),name(Whip),itemtype(skills) group(AllSkills),name(Wrestling),itemtype(skills) group(AllSkills),name(Writing),itemtype(skills) group(AllSkills),name(Zen Archery),itemtype(skills) group(AllSpellsClerical),name(Accuracy),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Analyze Magic),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Apportation),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Armor),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Aura),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Awaken),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Banish),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Blur),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Breathe Water),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Clumsiness),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Cold),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Command),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Continual Light),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Counterspell),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Create Air),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Create Earth),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Create Fire),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Create Water),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Darkness),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Daze),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Death Vision),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Deathtouch),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Deflect),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Deflect Energy),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Deflect Missile),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Destroy Water),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Detect Magic),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Dispel Magic),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Earth to Air),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Earth to Stone),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Enchant),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Entombment),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Explosive Fireball),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Extinguish Fire),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Fireball),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Flesh to Stone),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Fog),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Foolishness),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Forgetfulness),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Fortify),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Great Haste),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Great Healing),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Haste),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Heat),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Hide Thoughts),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Hinder),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Icy Weapon),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Identify Spell),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Ignite Fire),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Itch),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Lend Energy),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Lend Vitality),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Light),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Lightning),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Lockmaster),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Magelock),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Major Healing),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Mass Daze),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Mass Sleep),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Mind-Reading),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Minor Healing),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(No-Smell),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Pain),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Paralyze Limb),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Planar Summons),nameext([Plane]; Clerical),itemtype(spells) group(AllSpellsClerical),name(Plane Shift),nameext([Plane]; Clerical),itemtype(spells) group(AllSpellsClerical),name(Power),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Predict Weather),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Puissance),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Purify Air),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Purify Water),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Recover Energy),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Resist Cold),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Resist Fire),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Rooted Feet),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Seek Earth),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Seek Water),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Seeker),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Sense Emotion),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Sense Foes),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Sense Spirit),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Shape Air),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Shape Earth),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Shape Fire),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Shape Water),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Shield),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Sleep),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Spasm),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Staff),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Stench),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Stone to Earth),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Stone to Flesh),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Summon Demon),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Summon Spirit),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Trace),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Truthsayer),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Turn Zombie),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Walk on Air),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Wither Limb),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Zombie),nameext(Clerical),itemtype(spells) group(AllSpellsMagical),name(Accuracy),itemtype(spells) group(AllSpellsMagical),name(Analyze Magic),itemtype(spells) group(AllSpellsMagical),name(Apportation),itemtype(spells) group(AllSpellsMagical),name(Armor),itemtype(spells) group(AllSpellsMagical),name(Aura),itemtype(spells) group(AllSpellsMagical),name(Awaken),itemtype(spells) group(AllSpellsMagical),name(Banish),itemtype(spells) group(AllSpellsMagical),name(Blur),itemtype(spells) group(AllSpellsMagical),name(Breathe Water),itemtype(spells) group(AllSpellsMagical),name(Clumsiness),itemtype(spells) group(AllSpellsMagical),name(Cold),itemtype(spells) group(AllSpellsMagical),name(Command),itemtype(spells) group(AllSpellsMagical),name(Continual Light),itemtype(spells) group(AllSpellsMagical),name(Counterspell),itemtype(spells) group(AllSpellsMagical),name(Create Air),itemtype(spells) group(AllSpellsMagical),name(Create Earth),itemtype(spells) group(AllSpellsMagical),name(Create Fire),itemtype(spells) group(AllSpellsMagical),name(Create Water),itemtype(spells) group(AllSpellsMagical),name(Darkness),itemtype(spells) group(AllSpellsMagical),name(Daze),itemtype(spells) group(AllSpellsMagical),name(Death Vision),itemtype(spells) group(AllSpellsMagical),name(Deathtouch),itemtype(spells) group(AllSpellsMagical),name(Deflect),itemtype(spells) group(AllSpellsMagical),name(Deflect Energy),itemtype(spells) group(AllSpellsMagical),name(Deflect Missile),itemtype(spells) group(AllSpellsMagical),name(Destroy Water),itemtype(spells) group(AllSpellsMagical),name(Detect Magic),itemtype(spells) group(AllSpellsMagical),name(Dispel Magic),itemtype(spells) group(AllSpellsMagical),name(Earth to Air),itemtype(spells) group(AllSpellsMagical),name(Earth to Stone),itemtype(spells) group(AllSpellsMagical),name(Enchant),itemtype(spells) group(AllSpellsMagical),name(Entombment),itemtype(spells) group(AllSpellsMagical),name(Explosive Fireball),itemtype(spells) group(AllSpellsMagical),name(Extinguish Fire),itemtype(spells) group(AllSpellsMagical),name(Fireball),itemtype(spells) group(AllSpellsMagical),name(Flesh to Stone),itemtype(spells) group(AllSpellsMagical),name(Fog),itemtype(spells) group(AllSpellsMagical),name(Foolishness),itemtype(spells) group(AllSpellsMagical),name(Forgetfulness),itemtype(spells) group(AllSpellsMagical),name(Fortify),itemtype(spells) group(AllSpellsMagical),name(Great Haste),itemtype(spells) group(AllSpellsMagical),name(Great Healing),itemtype(spells) group(AllSpellsMagical),name(Haste),itemtype(spells) group(AllSpellsMagical),name(Heat),itemtype(spells) group(AllSpellsMagical),name(Hide Thoughts),itemtype(spells) group(AllSpellsMagical),name(Hinder),itemtype(spells) group(AllSpellsMagical),name(Icy Weapon),itemtype(spells) group(AllSpellsMagical),name(Identify Spell),itemtype(spells) group(AllSpellsMagical),name(Ignite Fire),itemtype(spells) group(AllSpellsMagical),name(Itch),itemtype(spells) group(AllSpellsMagical),name(Lend Energy),itemtype(spells) group(AllSpellsMagical),name(Lend Vitality),itemtype(spells) group(AllSpellsMagical),name(Light),itemtype(spells) group(AllSpellsMagical),name(Lightning),itemtype(spells) group(AllSpellsMagical),name(Lockmaster),itemtype(spells) group(AllSpellsMagical),name(Magelock),itemtype(spells) group(AllSpellsMagical),name(Major Healing),itemtype(spells) group(AllSpellsMagical),name(Mass Daze),itemtype(spells) group(AllSpellsMagical),name(Mass Sleep),itemtype(spells) group(AllSpellsMagical),name(Mind-Reading),itemtype(spells) group(AllSpellsMagical),name(Minor Healing),itemtype(spells) group(AllSpellsMagical),name(No-Smell),itemtype(spells) group(AllSpellsMagical),name(Pain),itemtype(spells) group(AllSpellsMagical),name(Paralyze Limb),itemtype(spells) group(AllSpellsMagical),name(Planar Summons),nameext([Plane]),itemtype(spells) group(AllSpellsMagical),name(Plane Shift),nameext([Plane]),itemtype(spells) group(AllSpellsMagical),name(Power),itemtype(spells) group(AllSpellsMagical),name(Predict Weather),itemtype(spells) group(AllSpellsMagical),name(Puissance),itemtype(spells) group(AllSpellsMagical),name(Purify Air),itemtype(spells) group(AllSpellsMagical),name(Purify Water),itemtype(spells) group(AllSpellsMagical),name(Recover Energy),itemtype(spells) group(AllSpellsMagical),name(Resist Cold),itemtype(spells) group(AllSpellsMagical),name(Resist Fire),itemtype(spells) group(AllSpellsMagical),name(Rooted Feet),itemtype(spells) group(AllSpellsMagical),name(Seek Earth),itemtype(spells) group(AllSpellsMagical),name(Seek Water),itemtype(spells) group(AllSpellsMagical),name(Seeker),itemtype(spells) group(AllSpellsMagical),name(Sense Emotion),itemtype(spells) group(AllSpellsMagical),name(Sense Foes),itemtype(spells) group(AllSpellsMagical),name(Sense Spirit),itemtype(spells) group(AllSpellsMagical),name(Shape Air),itemtype(spells) group(AllSpellsMagical),name(Shape Earth),itemtype(spells) group(AllSpellsMagical),name(Shape Fire),itemtype(spells) group(AllSpellsMagical),name(Shape Water),itemtype(spells) group(AllSpellsMagical),name(Shield),itemtype(spells) group(AllSpellsMagical),name(Sleep),itemtype(spells) group(AllSpellsMagical),name(Spasm),itemtype(spells) group(AllSpellsMagical),name(Staff),itemtype(spells) group(AllSpellsMagical),name(Stench),itemtype(spells) group(AllSpellsMagical),name(Stone to Earth),itemtype(spells) group(AllSpellsMagical),name(Stone to Flesh),itemtype(spells) group(AllSpellsMagical),name(Summon Demon),itemtype(spells) group(AllSpellsMagical),name(Summon Spirit),itemtype(spells) group(AllSpellsMagical),name(Trace),itemtype(spells) group(AllSpellsMagical),name(Truthsayer),itemtype(spells) group(AllSpellsMagical),name(Turn Zombie),itemtype(spells) group(AllSpellsMagical),name(Walk on Air),itemtype(spells) group(AllSpellsMagical),name(Wither Limb),itemtype(spells) group(AllSpellsMagical),name(Zombie),itemtype(spells) group(AllSpellsRitual),name(Accuracy),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Analyze Magic),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Apportation),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Armor),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Aura),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Awaken),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Banish),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Blur),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Breathe Water),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Clumsiness),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Cold),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Command),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Continual Light),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Counterspell),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Create Air),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Create Earth),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Create Fire),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Create Water),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Darkness),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Daze),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Death Vision),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Deathtouch),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Deflect),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Deflect Energy),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Deflect Missile),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Destroy Water),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Detect Magic),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Dispel Magic),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Earth to Air),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Earth to Stone),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Enchant),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Entombment),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Explosive Fireball),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Extinguish Fire),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Fireball),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Flesh to Stone),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Fog),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Foolishness),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Forgetfulness),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Fortify),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Great Haste),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Great Healing),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Haste),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Heat),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Hide Thoughts),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Hinder),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Icy Weapon),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Identify Spell),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Ignite Fire),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Itch),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Lend Energy),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Lend Vitality),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Light),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Lightning),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Lockmaster),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Magelock),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Major Healing),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Mass Daze),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Mass Sleep),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Mind-Reading),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Minor Healing),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(No-Smell),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Pain),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Paralyze Limb),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Planar Summons),nameext([Plane]; Ritual),itemtype(spells) group(AllSpellsRitual),name(Plane Shift),nameext([Plane]; Ritual),itemtype(spells) group(AllSpellsRitual),name(Power),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Predict Weather),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Puissance),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Purify Air),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Purify Water),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Recover Energy),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Resist Cold),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Resist Fire),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Rooted Feet),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Seek Earth),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Seek Water),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Seeker),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Sense Emotion),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Sense Foes),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Sense Spirit),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Shape Air),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Shape Earth),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Shape Fire),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Shape Water),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Shield),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Sleep),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Spasm),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Staff),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Stench),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Stone to Earth),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Stone to Flesh),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Summon Demon),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Summon Spirit),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Trace),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Truthsayer),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Turn Zombie),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Walk on Air),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Wither Limb),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Zombie),nameext(Ritual),itemtype(spells) group(Allure),name(Dancing),itemtype(skills) group(Allure),name(Erotic Art),itemtype(skills) group(Allure),name(Makeup),itemtype(skills) group(Allure),name(Sex Appeal),itemtype(skills) group(Allure),name(Singing),itemtype(skills) group(Animal Control),name(Bird Control),itemtype(spells) group(Animal Control),name(Fish Control),itemtype(spells) group(Animal Control),name(Mammal Control),itemtype(spells) group(Animal Control),name(Reptile Control),itemtype(spells) group(Animal Control),name(Vermin Control),itemtype(spells) group(Animal Friend),name(Animal Handling),itemtype(skills) group(Animal Friend),name(Falconry),itemtype(skills) group(Animal Friend),name(Packing),itemtype(skills) group(Animal Friend),name(Riding),itemtype(skills) group(Animal Friend),name(Teamster),itemtype(skills) group(Animal Friend),name(Veterinary),itemtype(skills) group(Appeal),name(Appealing),itemtype(stats) group(Appeal),name(Unappealing),itemtype(stats) group(Artificer),name(Armoury),itemtype(skills) group(Artificer),name(Carpentry),itemtype(skills) group(Artificer),name(Electrician),itemtype(skills) group(Artificer),name(Electronics Repair),itemtype(skills) group(Artificer),name(Engineer),itemtype(skills) group(Artificer),name(Machinist),itemtype(skills) group(Artificer),name(Masonry),itemtype(skills) group(Artificer),name(Mechanic),itemtype(skills) group(Artificer),name(Smith),itemtype(skills) group(Bard),name(Heraldry),itemtype(skills) group(Bard),name(Literature),itemtype(skills) group(Bard),name(Musical Influence),itemtype(skills) group(Bard),name(Poetry),itemtype(skills) group(Bard),name(Public Speaking),itemtype(skills) group(Bard),name(Singing),itemtype(skills) group(Business Acumen),name(Accounting),itemtype(skills) group(Business Acumen),name(Administration),itemtype(skills) group(Business Acumen),name(Economics),itemtype(skills) group(Business Acumen),name(Finance),itemtype(skills) group(Business Acumen),name(Gambling),itemtype(skills) group(Business Acumen),name(Market Analysis),itemtype(skills) group(Business Acumen),name(Merchant),itemtype(skills) group(Business Acumen),name(Propaganda),itemtype(skills) group(Charisma),name(Fortune-Telling),itemtype(skills) group(Charisma),name(Leadership),itemtype(skills) group(Charisma),name(Panhandling),itemtype(skills) group(Charisma),name(Public Speaking),itemtype(skills) group(Combat Reflexes),name(Block),itemtype(stats) group(Combat Reflexes),name(Dodge),itemtype(stats) group(Combat Reflexes),name(Fast-Draw),itemtype(skills) group(Combat Reflexes),name(Parry),itemtype(stats) group(Conducting),name(Musical Instrument),itemtype(skills) group(Conducting),name(Singing),itemtype(skills) group(Create Spells),name(Create Acid),itemtype(spells) group(Create Spells),name(Create Air),itemtype(spells) group(Create Spells),name(Create Air Elemental),itemtype(spells) group(Create Spells),name(Create Animal),itemtype(spells) group(Create Spells),name(Create Door),itemtype(spells) group(Create Spells),name(Create Earth),itemtype(spells) group(Create Spells),name(Create Earth Elemental),itemtype(spells) group(Create Spells),name(Create Fire),itemtype(spells) group(Create Spells),name(Create Fire Elemental),itemtype(spells) group(Create Spells),name(Create Food),itemtype(spells) group(Create Spells),name(Create Fuel),itemtype(spells) group(Create Spells),name(Create Gate),itemtype(spells) group(Create Spells),name(Create Ice),itemtype(spells) group(Create Spells),name(Create Mount),itemtype(spells) group(Create Spells),name(Create Object),itemtype(spells) group(Create Spells),name(Create Plant),itemtype(spells) group(Create Spells),name(Create Servant),itemtype(spells) group(Create Spells),name(Create Spring),itemtype(spells) group(Create Spells),name(Create Steam),itemtype(spells) group(Create Spells),name(Create Warrior),itemtype(spells) group(Create Spells),name(Create Water),itemtype(spells) group(Create Spells),name(Create Water Elemental),itemtype(spells) group(Devotion),name(Autohypnosis),itemtype(skills) group(Devotion),name(Exorcism),itemtype(skills) group(Devotion),name(Meditation),itemtype(skills) group(Devotion),name(Religious Ritual),itemtype(skills) group(Dull Senses),name(Dull Hearing),itemtype(spells) group(Dull Senses),name(Dull Taste and Smell),itemtype(spells) group(Dull Senses),name(Dull Vision),itemtype(spells) group(Empathy),name(Detect Lies),itemtype(skills) group(Empathy),name(Fortune-Telling),itemtype(skills) group(Energy Spells),name(Conduct Power),itemtype(spells) group(Energy Spells),name(Create Fuel),itemtype(spells) group(Energy Spells),name(Draw Power),itemtype(spells) group(Energy Spells),name(Essential Fuel),itemtype(spells) group(Energy Spells),name(Lend Power),itemtype(spells) group(Energy Spells),name(Magnetic Vision),itemtype(spells) group(Energy Spells),name(Preserve Fuel),itemtype(spells) group(Energy Spells),name(Propel),itemtype(spells) group(Energy Spells),name(Purify Fuel),itemtype(spells) group(Energy Spells),name(Radio Hearing),itemtype(spells) group(Energy Spells),name(Seek Fuel),itemtype(spells) group(Energy Spells),name(Seek Power),itemtype(spells) group(Energy Spells),name(Spectrum Vision),itemtype(spells) group(Energy Spells),name(Steal Power),itemtype(spells) group(Energy Spells),name(Stop Power),itemtype(spells) group(Energy Spells),name(Test Fuel),itemtype(spells) group(Fencing Weapon Art Skill),name(Main-Gauche Art),itemtype(skills) group(Fencing Weapon Art Skill),name(Polearm Art),itemtype(skills) group(Fencing Weapon Art Skill),name(Saber Art),itemtype(skills) group(Fencing Weapon Art Skill),name(Smallsword Art),itemtype(skills) group(Fencing Weapon Skill),name(Main-Gauche),itemtype(skills) group(Fencing Weapon Skill),name(Rapier),itemtype(skills) group(Fencing Weapon Skill),name(Saber),itemtype(skills) group(Fencing Weapon Skill),name(Smallsword),itemtype(skills) group(Fencing Weapon Sport Skill),name(Main-Gauche Sport),itemtype(skills) group(Fencing Weapon Sport Skill),name(Polearm Sport),itemtype(skills) group(Fencing Weapon Sport Skill),name(Saber Sport),itemtype(skills) group(Fencing Weapon Sport Skill),name(Smallsword Sport),itemtype(skills) group(Flexibility),name(Climbing),itemtype(skills) group(Flexibility),name(Erotic Art),itemtype(skills) group(Flexibility),name(Escape),itemtype(skills) group(Forceful Chi),name(Breaking Blow),itemtype(skills) group(Forceful Chi),name(Erotic Art),itemtype(skills) group(Forceful Chi),name(Flying Leap),itemtype(skills) group(Forceful Chi),name(Hypnotic Hands),itemtype(skills) group(Forceful Chi),name(Hypnotism),itemtype(skills) group(Forceful Chi),name(Invisibility Art),itemtype(skills) group(Forceful Chi),name(Kiai),itemtype(skills) group(Forceful Chi),name(Power Blow),itemtype(skills) group(Forceful Chi),name(Precognitive Parry),itemtype(skills) group(Forceful Chi),name(Pressure Points),itemtype(skills) group(Forceful Chi),name(Pressure Secrets),itemtype(skills) group(Forceful Chi),name(Push),itemtype(skills) group(Forceful Chi),name(Throwing Art),itemtype(skills) group(Forceful Chi),name(Zen Archery),itemtype(skills) group(Gifted Artist),name(Artist),itemtype(skills) group(Gifted Artist),name(Jeweler),itemtype(skills) group(Gifted Artist),name(Leatherworking),itemtype(skills) group(Gifted Artist),name(Photography),itemtype(skills) group(Gifted Artist),name(Sewing),itemtype(skills) group(Goodwife),name(Cooking),itemtype(skills) group(Goodwife),name(Diagnosis),itemtype(skills) group(Goodwife),name(Gardening),itemtype(skills) group(Goodwife),name(Housekeeping),itemtype(skills) group(Goodwife),name(Sewing),itemtype(skills) group(Green Thumb),name(Biology),itemtype(skills) group(Green Thumb),name(Farming),itemtype(skills) group(Green Thumb),name(Gardening),itemtype(skills) group(Green Thumb),name(Herb Lore),itemtype(skills) group(Green Thumb),name(Naturalist),itemtype(skills) group(Healer),name(Diagnosis),itemtype(skills) group(Healer),name(Esoteric Medicine),itemtype(skills) group(Healer),name(First Aid),itemtype(skills) group(Healer),name(Pharmacy),itemtype(skills) group(Healer),name(Physician),itemtype(skills) group(Healer),name(Physiology),itemtype(skills) group(Healer),name(Psychology),itemtype(skills) group(Healer),name(Surgery),itemtype(skills) group(Healer),name(Veterinary),itemtype(skills) group(High Manual Dexterity),name(Artist),itemtype(skills) group(High Manual Dexterity),name(Jeweler),itemtype(skills) group(High Manual Dexterity),name(Knot-Tying),itemtype(skills) group(High Manual 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group(Inner Balance),name(Autohypnosis),itemtype(skills) group(Inner Balance),name(Blind Fighting),itemtype(skills) group(Inner Balance),name(Body Control),itemtype(skills) group(Inner Balance),name(Body Language),itemtype(skills) group(Inner Balance),name(Body Sense),itemtype(skills) group(Inner Balance),name(Breath Control),itemtype(skills) group(Inner Balance),name(Dreaming),itemtype(skills) group(Inner Balance),name(Immovable Stance),itemtype(skills) group(Inner Balance),name(Light Walk),itemtype(skills) group(Inner Balance),name(Lizard Climb),itemtype(skills) group(Inner Balance),name(Meditation),itemtype(skills) group(Inner Balance),name(Mental Strength),itemtype(skills) group(Inner Balance),name(Mind Block),itemtype(skills) group(Inner Balance),name(Sensitivity),itemtype(skills) group(Keen Senses),name(Keen Hearing),itemtype(spells) group(Keen Senses),name(Keen Taste and Smell),itemtype(spells) group(Keen Senses),name(Keen Vision),itemtype(spells) 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Sport),itemtype(skills) group(Melee Weapon Sport Skill),name(Whip Sport),itemtype(skills) group(MeleeWeaponSkill),name(Axe/Mace),itemtype(skills) group(MeleeWeaponSkill),name(Broadsword),itemtype(skills) group(MeleeWeaponSkill),name(Cloak),itemtype(skills) group(MeleeWeaponSkill),name(Flail),itemtype(skills) group(MeleeWeaponSkill),name(Force Sword),itemtype(skills) group(MeleeWeaponSkill),name(Force Whip),itemtype(skills) group(MeleeWeaponSkill),name(Garrote),itemtype(skills) group(MeleeWeaponSkill),name(Jitte/Sai),itemtype(skills) group(MeleeWeaponSkill),name(Knife),itemtype(skills) group(MeleeWeaponSkill),name(Kusari),itemtype(skills) group(MeleeWeaponSkill),name(Lance),itemtype(skills) group(MeleeWeaponSkill),name(Main-Gauche),itemtype(skills) group(MeleeWeaponSkill),name(Monowire Whip),itemtype(skills) group(MeleeWeaponSkill),name(Parry Missile Weapons),itemtype(skills) group(MeleeWeaponSkill),name(Polearm),itemtype(skills) group(MeleeWeaponSkill),name(Rapier),itemtype(skills) group(MeleeWeaponSkill),name(Saber),itemtype(skills) group(MeleeWeaponSkill),name(Shortsword),itemtype(skills) group(MeleeWeaponSkill),name(Smallsword),itemtype(skills) group(MeleeWeaponSkill),name(Spear),itemtype(skills) group(MeleeWeaponSkill),name(Staff),itemtype(skills) group(MeleeWeaponSkill),name(Tonfa),itemtype(skills) group(MeleeWeaponSkill),name(Two-Handed Axe/Mace),itemtype(skills) group(MeleeWeaponSkill),name(Two-Handed Flail),itemtype(skills) group(MeleeWeaponSkill),name(Two-Handed Sword),itemtype(skills) group(MeleeWeaponSkill),name(Whip),itemtype(skills) group(Musical Ability),name(Group Performance),nameext(Conducting),itemtype(skills) group(Musical Ability),name(Musical Composition),itemtype(skills) group(Musical Ability),name(Musical Influence),itemtype(skills) group(Musical Ability),name(Musical Instrument),itemtype(skills) group(Musical Ability),name(Singing),itemtype(skills) group(Musical Instrument),name(Musical Instrument),itemtype(skills) group(Oblivious),name(Diplomacy),itemtype(skills) group(Oblivious),name(Fast-Talk),itemtype(skills) group(Oblivious),name(Intimidation),itemtype(skills) group(Oblivious),name(Savoir-Faire),itemtype(skills) group(Oblivious),name(Sex Appeal),itemtype(skills) group(Oblivious),name(Streetwise),itemtype(skills) group(One-Handed Melee Weapon Art Skill),name(Axe/Mace Art),itemtype(skills) group(One-Handed Melee Weapon Art Skill),name(Broadsword Art),itemtype(skills) group(One-Handed Melee Weapon Art Skill),name(Flail Art),itemtype(skills) group(One-Handed Melee Weapon Art Skill),name(Force Sword Art),itemtype(skills) group(One-Handed Melee Weapon Art Skill),name(Force Whip Art),itemtype(skills) group(One-Handed Melee Weapon Art Skill),name(Garrote Art),itemtype(skills) group(One-Handed Melee Weapon Art Skill),name(Jitte/Sai Art),itemtype(skills) group(One-Handed Melee Weapon Art Skill),name(Knife Art),itemtype(skills) group(One-Handed Melee Weapon Art Skill),name(Kusari Art),itemtype(skills) group(One-Handed Melee Weapon Art Skill),name(Main-Gauche Art),itemtype(skills) group(One-Handed Melee Weapon Art Skill),name(Monowire Whip Art),itemtype(skills) group(One-Handed Melee Weapon Art Skill),name(Polearm Art),itemtype(skills) group(One-Handed Melee Weapon Art Skill),name(Saber Art),itemtype(skills) group(One-Handed Melee Weapon Art Skill),name(Shortsword Art),itemtype(skills) group(One-Handed Melee Weapon Art Skill),name(Smallsword Art),itemtype(skills) group(One-Handed Melee Weapon Art Skill),name(Spear Art),itemtype(skills) group(One-Handed Melee Weapon Art Skill),name(Staff Art),itemtype(skills) group(One-Handed Melee Weapon Art Skill),name(Tonfa Art),itemtype(skills) group(One-Handed Melee Weapon Art Skill),name(Whip Art),itemtype(skills) group(One-Handed Melee Weapon Skill),name(Axe/Mace),itemtype(skills) group(One-Handed Melee Weapon Skill),name(Broadsword),itemtype(skills) group(One-Handed Melee Weapon Skill),name(Flail),itemtype(skills) group(One-Handed Melee Weapon 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Melee Weapon Sport Skill),name(Monowire Whip Sport),itemtype(skills) group(One-Handed Melee Weapon Sport Skill),name(Polearm Sport),itemtype(skills) group(One-Handed Melee Weapon Sport Skill),name(Saber Sport),itemtype(skills) group(One-Handed Melee Weapon Sport Skill),name(Shortsword Sport),itemtype(skills) group(One-Handed Melee Weapon Sport Skill),name(Smallsword Sport),itemtype(skills) group(One-Handed Melee Weapon Sport Skill),name(Spear Sport),itemtype(skills) group(One-Handed Melee Weapon Sport Skill),name(Staff Sport),itemtype(skills) group(One-Handed Melee Weapon Sport Skill),name(Tonfa Sport),itemtype(skills) group(One-Handed Melee Weapon Sport Skill),name(Whip Sport),itemtype(skills) group(Outdoorsman),name(Camouflage),itemtype(skills) group(Outdoorsman),name(Fishing),itemtype(skills) group(Outdoorsman),name(Mimicry),itemtype(skills) group(Outdoorsman),name(Naturalist),itemtype(skills) group(Outdoorsman),name(Navigation),itemtype(skills) group(Outdoorsman),name(Survival),itemtype(skills) group(Outdoorsman),name(Tracking),itemtype(skills) group(Perfect Balance),name(Acrobatics),itemtype(skills) group(Perfect Balance),name(Aerobatics),itemtype(skills) group(Perfect Balance),name(Aquabatics),itemtype(skills) group(Perfect Balance),name(Climbing),itemtype(skills) group(Perfect Balance),name(Piloting),itemtype(skills) group(Radiation Spells),name(Breathe Radiation),itemtype(spells) group(Radiation Spells),name(Cure Radiation),itemtype(spells) group(Radiation Spells),name(Extinguish Radiation),itemtype(spells) group(Radiation Spells),name(Irradiate),itemtype(spells) group(Radiation Spells),name(Radiation Jet),itemtype(spells) group(Radiation Spells),name(Resist Radiation),itemtype(spells) group(Radiation Spells),name(See Radiation),itemtype(spells) group(Radiation Spells),name(Seek Radiation),itemtype(spells) group(Ranged Weapon Art Skill),name(Artillery Art),nameext(Beams),itemtype(skills) group(Ranged Weapon Art 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group(Ranged Weapon Art Skill),name(Guns Art),nameext(Shotgun),itemtype(skills) group(Ranged Weapon Art Skill),name(Guns Art),nameext(Submachine Gun),itemtype(skills) group(Ranged Weapon Art Skill),name(Innate Attack Art),nameext(Beam),itemtype(skills) group(Ranged Weapon Art Skill),name(Innate Attack Art),nameext(Breath),itemtype(skills) group(Ranged Weapon Art Skill),name(Innate Attack Art),nameext(Gaze),itemtype(skills) group(Ranged Weapon Art Skill),name(Innate Attack Art),nameext(Projectile),itemtype(skills) group(Ranged Weapon Art Skill),name(Lasso Art),itemtype(skills) group(Ranged Weapon Art Skill),name(Liquid Projector Art),nameext(Flamethrower),itemtype(skills) group(Ranged Weapon Art Skill),name(Liquid Projector Art),nameext(Sprayer),itemtype(skills) group(Ranged Weapon Art Skill),name(Liquid Projector Art),nameext(Squirt Gun),itemtype(skills) group(Ranged Weapon Art Skill),name(Liquid Projector Art),nameext(Water Cannon),itemtype(skills) group(Ranged Weapon Art 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Skill),name(Innate Attack),nameext(Breath),itemtype(skills) group(Ranged Weapon Skill),name(Innate Attack),nameext(Gaze),itemtype(skills) group(Ranged Weapon Skill),name(Innate Attack),nameext(Projectile),itemtype(skills) group(Ranged Weapon Skill),name(Lasso),itemtype(skills) group(Ranged Weapon Skill),name(Liquid Projector),nameext(Flamethrower),itemtype(skills) group(Ranged Weapon Skill),name(Liquid Projector),nameext(Sprayer),itemtype(skills) group(Ranged Weapon Skill),name(Liquid Projector),nameext(Squirt Gun),itemtype(skills) group(Ranged Weapon Skill),name(Liquid Projector),nameext(Water Cannon),itemtype(skills) group(Ranged Weapon Skill),name(Net),itemtype(skills) group(Ranged Weapon Skill),name(Sling),itemtype(skills) group(Ranged Weapon Skill),name(Spear Thrower),itemtype(skills) group(Ranged Weapon Skill),name(Thrown Weapon),nameext(Axe/Mace),itemtype(skills) group(Ranged Weapon Skill),name(Thrown Weapon),nameext(Dart),itemtype(skills) group(Ranged Weapon Skill),name(Thrown Weapon),nameext(Harpoon),itemtype(skills) group(Ranged Weapon Skill),name(Thrown Weapon),nameext(Knife),itemtype(skills) group(Ranged Weapon Skill),name(Thrown Weapon),nameext(Shuriken),itemtype(skills) group(Ranged Weapon Skill),name(Thrown Weapon),nameext(Spear),itemtype(skills) group(Ranged Weapon Skill),name(Thrown Weapon),nameext(Stick),itemtype(skills) group(Ranged Weapon Sport Skill),name(Artillery Sport),nameext(Beams),itemtype(skills) group(Ranged Weapon Sport Skill),name(Artillery Sport),nameext(Bombs),itemtype(skills) group(Ranged Weapon Sport Skill),name(Artillery Sport),nameext(Cannon),itemtype(skills) group(Ranged Weapon Sport Skill),name(Artillery Sport),nameext(Catapult),itemtype(skills) group(Ranged Weapon Sport Skill),name(Artillery Sport),nameext(Guided Missile),itemtype(skills) group(Ranged Weapon Sport Skill),name(Artillery Sport),nameext(Torpedoes),itemtype(skills) group(Ranged Weapon Sport Skill),name(Beam Weapons Sport),nameext(Pistol),itemtype(skills) group(Ranged Weapon Sport Skill),name(Beam Weapons Sport),nameext(Projector),itemtype(skills) group(Ranged Weapon Sport Skill),name(Beam Weapons Sport),nameext(Rifle),itemtype(skills) group(Ranged Weapon Sport Skill),name(Blowpipe Sport),itemtype(skills) group(Ranged Weapon Sport Skill),name(Bolas Sport),itemtype(skills) group(Ranged Weapon Sport Skill),name(Bow Sport),itemtype(skills) group(Ranged Weapon Sport Skill),name(Crossbow Sport),itemtype(skills) group(Ranged Weapon Sport Skill),name(Dropping Sport),itemtype(skills) group(Ranged Weapon Sport Skill),name(Gunner Sport),nameext(Beams),itemtype(skills) group(Ranged Weapon Sport Skill),name(Gunner Sport),nameext(Cannon),itemtype(skills) group(Ranged Weapon Sport Skill),name(Gunner Sport),nameext(Catapult),itemtype(skills) group(Ranged Weapon Sport Skill),name(Gunner Sport),nameext(Machine Gun),itemtype(skills) group(Ranged Weapon Sport Skill),name(Gunner Sport),nameext(Rockets),itemtype(skills) group(Ranged Weapon Sport Skill),name(Guns Sport),nameext(Grenade Launcher),itemtype(skills) group(Ranged Weapon Sport Skill),name(Guns Sport),nameext(Gyroc),itemtype(skills) group(Ranged Weapon Sport Skill),name(Guns Sport),nameext(Light Anti-Armor Weapon),itemtype(skills) group(Ranged Weapon Sport Skill),name(Guns Sport),nameext(Light Machine Gun),itemtype(skills) group(Ranged Weapon Sport Skill),name(Guns Sport),nameext(Musket),itemtype(skills) group(Ranged Weapon Sport Skill),name(Guns Sport),nameext(Pistol),itemtype(skills) group(Ranged Weapon Sport Skill),name(Guns Sport),nameext(Rifle),itemtype(skills) group(Ranged Weapon Sport Skill),name(Guns Sport),nameext(Shotgun),itemtype(skills) group(Ranged Weapon Sport Skill),name(Guns Sport),nameext(Submachine Gun),itemtype(skills) group(Ranged Weapon Sport Skill),name(Innate Attack Sport),nameext(Beam),itemtype(skills) group(Ranged Weapon Sport Skill),name(Innate Attack Sport),nameext(Breath),itemtype(skills) group(Ranged Weapon Sport Skill),name(Innate Attack Sport),nameext(Gaze),itemtype(skills) group(Ranged Weapon Sport Skill),name(Innate Attack Sport),nameext(Projectile),itemtype(skills) group(Ranged Weapon Sport Skill),name(Lasso Sport),itemtype(skills) group(Ranged Weapon Sport Skill),name(Liquid Projector Sport),nameext(Flamethrower),itemtype(skills) group(Ranged Weapon Sport Skill),name(Liquid Projector Sport),nameext(Sprayer),itemtype(skills) group(Ranged Weapon Sport Skill),name(Liquid Projector Sport),nameext(Squirt Gun),itemtype(skills) group(Ranged Weapon Sport Skill),name(Liquid Projector Sport),nameext(Water Cannon),itemtype(skills) group(Ranged Weapon Sport Skill),name(Net Sport),itemtype(skills) group(Ranged Weapon Sport Skill),name(Sling Sport),itemtype(skills) group(Ranged Weapon Sport Skill),name(Spear Thrower Sport),itemtype(skills) group(Ranged Weapon Sport Skill),name(Thrown Weapon Sport),nameext(Axe/Mace),itemtype(skills) group(Ranged Weapon Sport Skill),name(Thrown Weapon Sport),nameext(Dart),itemtype(skills) group(Ranged Weapon Sport Skill),name(Thrown Weapon Sport),nameext(Harpoon),itemtype(skills) group(Ranged Weapon Sport Skill),name(Thrown Weapon Sport),nameext(Knife),itemtype(skills) group(Ranged Weapon Sport Skill),name(Thrown Weapon Sport),nameext(Shuriken),itemtype(skills) group(Ranged Weapon Sport Skill),name(Thrown Weapon Sport),nameext(Spear),itemtype(skills) group(Ranged Weapon Sport Skill),name(Thrown Weapon Sport),nameext(Stick),itemtype(skills) group(RangedWeaponSkill),name(Artillery),nameext(Beams),itemtype(skills) group(RangedWeaponSkill),name(Artillery),nameext(Bombs),itemtype(skills) group(RangedWeaponSkill),name(Artillery),nameext(Cannon),itemtype(skills) group(RangedWeaponSkill),name(Artillery),nameext(Catapult),itemtype(skills) group(RangedWeaponSkill),name(Artillery),nameext(Guided Missile),itemtype(skills) group(RangedWeaponSkill),name(Artillery),nameext(Torpedoes),itemtype(skills) group(RangedWeaponSkill),name(Beam Weapons),nameext(Pistol),itemtype(skills) 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Carpentry),itemtype(equipment) name(Low-Tech - Miscellaneous Equipment - Tools and Basic Equipment - Chemical),itemtype(equipment) name(Low-Tech - Miscellaneous Equipment - Tools and Basic Equipment - Cloth and Leather),itemtype(equipment) name(Low-Tech - Miscellaneous Equipment - Tools and Basic Equipment - Fishing),itemtype(equipment) name(Low-Tech - Miscellaneous Equipment - Tools and Basic Equipment - Jeweler's Tools),itemtype(equipment) name(Low-Tech - Miscellaneous Equipment - Tools and Basic Equipment - Mining and Tunneling),itemtype(equipment) name(Low-Tech - Miscellaneous Equipment - Tools and Basic Equipment - Smithing),itemtype(equipment) name(Low-Tech - Miscellaneous Equipment - Tools and Basic Equipment - Stone Knapping),itemtype(equipment) name(Low-Tech - Muscle-Powered Ranged Weapons),itemtype(equipment) name(Martial Arts),itemtype(equipment) name(Martial Arts - Melee Weapons),itemtype(equipment) name(Martial Arts - Muscle-Powered Ranged Weapons),itemtype(equipment) name(Medical),itemtype(skills) name(Mental),itemtype(ads) name(Mental),itemtype(disads) name(Mental),itemtype(quirks) name(Meta-Spells),code(MS),itemtype(spells) name(Meta-Traits),itemtype(packages) name(Meta-Traits - Bio-Tech),itemtype(packages) name(Meta-Traits - Biomorphic Lenses),itemtype(packages) name(Meta-Traits - Corporeal Undead),itemtype(packages) name(Meta-Traits - Elemental),itemtype(packages) name(Meta-Traits - Machine),itemtype(packages) name(Meta-Traits - Machine Intelligence Lenses),itemtype(packages) name(Meta-Traits - Mentality),itemtype(packages) name(Meta-Traits - Morphology),itemtype(packages) name(Meta-Traits - Spirit),itemtype(packages) name(Meta-Traits - Spirit Traits),itemtype(packages) name(Military),itemtype(skills) name(Mind Control),code(MC),itemtype(spells) name(Movement),code(Mo),itemtype(spells) name(Mundane),itemtype(ads) name(Mundane),itemtype(disads) name(Mundane Mental),itemtype(ads) name(Mundane Mental),itemtype(disads) name(Mundane Physical),itemtype(ads) name(Mundane Physical),itemtype(disads) name(Mundane Social),itemtype(ads) name(Mundane Social),itemtype(disads) name(Muscle-Powered Ranged Weapons),itemtype(equipment) name(Mysteries - Armor - High-Tech Body Armor),itemtype(equipment) name(Natural Attacks),itemtype(ads) name(Natural Sciences),itemtype(skills) name(Necromancy),code(Ne),itemtype(spells) name(Occult/Magical),itemtype(skills) name(Other Physical Features),itemtype(ads) name(Other Physical Features),itemtype(disads) name(Outdoor/Exploration),itemtype(skills) name(Paranormal),itemtype(ads) name(Paranormal),itemtype(disads) name(Paranormal Mental),itemtype(ads) name(Paranormal Mental),itemtype(disads) name(Paranormal Physical),itemtype(ads) name(Paranormal Physical),itemtype(disads) name(Perks),itemtype(perks) name(Physical),itemtype(ads) name(Physical),itemtype(disads) name(Physical),itemtype(quirks) name(Physical),itemtype(perks) name(Physical Appearance),itemtype(ads) name(Physical Appearance),itemtype(disads) name(Plant),itemtype(skills) name(Plant),code(Pl),itemtype(spells) name(Police),itemtype(skills) name(Protection & Warning),code(PW),itemtype(spells) name(Racial Templates),itemtype(packages) name(Racial Templates - Basic Set),itemtype(packages) name(Racial Templates - Bio-Tech),itemtype(packages) name(Racial Templates - Bio-Tech - Pantropic Parahumans),itemtype(packages) name(Racial Templates - Bio-Tech - Parahumans),itemtype(packages) name(Racial Templates - Bio-Tech - Specialist and Slave Parahumans),itemtype(packages) name(Racial Templates - Bio-Tech - Upgrades),itemtype(packages) name(Racial Templates - Fantasy),itemtype(packages) name(Racial Templates - Fantasy - Undead Lenses),itemtype(packages) name(Recreational and Personal Robots - Ultra-Tech),itemtype(packages) name(Repair/Maintenance),itemtype(skills) name(Ritual Magic Paths),itemtype(skills) name(Scholarly),itemtype(skills) name(Size Modifier),itemtype(disads) name(Social),itemtype(ads) name(Social),itemtype(disads) name(Social),itemtype(skills) name(Social Background),itemtype(ads) name(Social Sciences/Humanities),itemtype(skills) name(Sound),code(So),itemtype(spells) name(Spy),itemtype(skills) name(Style Familiarities),itemtype(perks) name(Style Familiarities - Fictional),itemtype(perks) name(Style Familiarities - Historical),itemtype(perks) name(Style Perks - Cinematic),itemtype(perks) name(Style Perks - Realistic),itemtype(perks) name(Styles),itemtype(packages) name(Styles - Fictional Styles),itemtype(packages) name(Styles - Fictional Styles - Martial Arts),itemtype(packages) name(Styles - Realistic Styles),itemtype(packages) name(Styles - Realistic Styles - Martial Arts),itemtype(packages) name(Talents),itemtype(ads) name(Talents - Powers),itemtype(ads) name(Technical),itemtype(skills) name(Techniques),itemtype(skills) name(Techniques - Cinematic),itemtype(skills) name(Techniques - Cinematic - Art/Sport),itemtype(skills) name(Techniques - Combat),itemtype(skills) name(Techniques - Gun),itemtype(skills) name(Techniques - Noncombat),itemtype(skills) name(Techniques - Realistic),itemtype(skills) name(Techniques - Realistic - Art/Sport),itemtype(skills) name(Techniques - Silly),itemtype(skills) name(Techniques - Silly - Art/Sport),itemtype(skills) name(Technological),code(Te),itemtype(spells) name(Ultra-Tech),itemtype(equipment) name(Ultra-Tech - Ammunition),itemtype(equipment) name(Ultra-Tech - Ammunition - Air Gun Ammunition),itemtype(equipment) name(Ultra-Tech - Ammunition - Conventional Ammunition),itemtype(equipment) name(Ultra-Tech - Ammunition - Electromagnetic Gun Ammunition),itemtype(equipment) name(Ultra-Tech - Ammunition - Grav Gun Ammunition),itemtype(equipment) name(Ultra-Tech - Ammunition - Gyroc Ammunition),itemtype(equipment) name(Ultra-Tech - Armor),itemtype(equipment) name(Ultra-Tech - Armor - Assault Boots),itemtype(equipment) name(Ultra-Tech - Armor - Battlesuit),itemtype(equipment) name(Ultra-Tech - Armor - Bioplas Armor),itemtype(equipment) name(Ultra-Tech - Armor - Civilian Survival Suits),itemtype(equipment) name(Ultra-Tech - Armor - Clamshell Armor),itemtype(equipment) name(Ultra-Tech - Armor - Concealable Ballistic Armor),itemtype(equipment) name(Ultra-Tech - Armor - Counterpressure Vacc Suit),itemtype(equipment) name(Ultra-Tech - Armor - Energy Cloth),itemtype(equipment) name(Ultra-Tech - Armor - Environmental Gear),itemtype(equipment) name(Ultra-Tech - Armor - Laser-Resistant Armor),itemtype(equipment) name(Ultra-Tech - Armor - Powered Exoskeleton),itemtype(equipment) name(Ultra-Tech - Armor - Rigid Body Armor),itemtype(equipment) name(Ultra-Tech - Armor - Sealed Combat Armor),itemtype(equipment) name(Ultra-Tech - Armor - Sealed Helmets),itemtype(equipment) name(Ultra-Tech - Armor - Tacsuit),itemtype(equipment) name(Ultra-Tech - Armor - Tactical Vest),itemtype(equipment) name(Ultra-Tech - Bionics),itemtype(ads) name(Ultra-Tech - Brain Implants),itemtype(ads) name(Ultra-Tech - Miscellaneous),itemtype(equipment) name(Ultra-Tech - Miscellaneous - Computer Terminals),itemtype(equipment) name(Ultra-Tech - Miscellaneous - Computers),itemtype(equipment) name(Ultra-Tech - Miscellaneous - Energy Collection),itemtype(equipment) name(Ultra-Tech - Miscellaneous - Power Cells),itemtype(equipment) name(Ultra-Tech - Miscellaneous - Power Generators),itemtype(equipment) name(Ultra-Tech - Miscellaneous - Recreational and Personal Robots),itemtype(equipment) name(Ultra-Tech - Weapons),itemtype(equipment) name(Ultra-Tech - Weapons - Antimatter Conversion Field),itemtype(equipment) name(Ultra-Tech - Weapons - Antiparticle Beam),itemtype(equipment) name(Ultra-Tech - Weapons - Antiplasma Guns),itemtype(equipment) name(Ultra-Tech - Weapons - Blinding Laser),itemtype(equipment) name(Ultra-Tech - Weapons - Blue-Green Laser),itemtype(equipment) name(Ultra-Tech - Weapons - Conventional Smallarm),itemtype(equipment) name(Ultra-Tech - Weapons - Dazzle Laser Weapons),itemtype(equipment) name(Ultra-Tech - Weapons - Disintegrator),itemtype(equipment) name(Ultra-Tech - Weapons - Displacer Weapon),itemtype(equipment) name(Ultra-Tech - Weapons - Electrolaser),itemtype(equipment) name(Ultra-Tech - Weapons - Electromagnetic Gun),itemtype(equipment) name(Ultra-Tech - Weapons - Fluid Projector),itemtype(equipment) name(Ultra-Tech - Weapons - Gamma-Ray Laser),itemtype(equipment) name(Ultra-Tech - Weapons - Gas-Powered Air Gun),itemtype(equipment) name(Ultra-Tech - Weapons - Ghost Particle Weapon),itemtype(equipment) name(Ultra-Tech - Weapons - Grav Gun),itemtype(equipment) name(Ultra-Tech - Weapons - Graviton Weapon),itemtype(equipment) name(Ultra-Tech - Weapons - Gravity Beam Weapon),itemtype(equipment) name(Ultra-Tech - Weapons - Grenades),itemtype(equipment) name(Ultra-Tech - Weapons - Gyroc Launcher),itemtype(equipment) name(Ultra-Tech - Weapons - High-Energy Laser),itemtype(equipment) name(Ultra-Tech - Weapons - High-Power Microwave Weapon),itemtype(equipment) name(Ultra-Tech - Weapons - Infantry Support Weapons),itemtype(equipment) name(Ultra-Tech - Weapons - MAD Weapons),itemtype(equipment) name(Ultra-Tech - Weapons - Melee & Thrown),itemtype(equipment) name(Ultra-Tech - Weapons - Mind Disruptor),itemtype(equipment) name(Ultra-Tech - Weapons - Missile Launcher),itemtype(equipment) name(Ultra-Tech - Weapons - Mounted Weapons),itemtype(equipment) name(Ultra-Tech - Weapons - Neural Weapon),itemtype(equipment) name(Ultra-Tech - Weapons - Omni-Particle Beam),itemtype(equipment) name(Ultra-Tech - Weapons - Particle Beam),itemtype(equipment) name(Ultra-Tech - Weapons - Plasma Flamer),itemtype(equipment) name(Ultra-Tech - Weapons - Plasma Gun),itemtype(equipment) name(Ultra-Tech - Weapons - Rainbow Laser),itemtype(equipment) name(Ultra-Tech - Weapons - Sonic Weapon),itemtype(equipment) name(Ultra-Tech - Weapons - Ultraviolet Laser),itemtype(equipment) name(Ultra-Tech - Weapons - X-Ray Laser),itemtype(equipment) name(Vehicle),itemtype(skills) name(Water),code(Wa),itemtype(spells) name(Wealth),itemtype(ads) name(Wealth),itemtype(disads) name(Weather),itemtype(spells) name(Wildcard!),itemtype(skills) name(Wildcard! - Magic),itemtype(skills) name(~Clerical),itemtype(spells) name(~Clerical - Air),code(Ai),itemtype(spells) name(~Clerical - Body Control),code(BC),itemtype(spells) name(~Clerical - Communication & Empathy),code(CE),itemtype(spells) name(~Clerical - Earth),code(Ea),itemtype(spells) name(~Clerical - Enchantment),code(En),itemtype(spells) name(~Clerical - Fire),code(Fi),itemtype(spells) name(~Clerical - Gate),code(Ga),itemtype(spells) name(~Clerical - Healing),code(He),itemtype(spells) name(~Clerical - Knowledge),code(Kn),itemtype(spells) name(~Clerical - Light & Darkness),code(LD),itemtype(spells) name(~Clerical - Meta-Spells),code(MS),itemtype(spells) name(~Clerical - Mind Control),code(MC),itemtype(spells) name(~Clerical - Movement),code(Mo),itemtype(spells) name(~Clerical - Necromancy),code(Ne),itemtype(spells) name(~Clerical - Protection & Warning),code(PW),itemtype(spells) name(~Clerical - Technological),code(Te),itemtype(spells) name(~Clerical - Water),code(Wa),itemtype(spells) name(~Clerical - Weather),itemtype(spells) name(~Ritual),itemtype(spells) name(~Ritual - %newspelllist%),itemtype(spells) name(~Ritual - Air),code(Ai),itemtype(spells) name(~Ritual - Body Control),code(BC),itemtype(spells) name(~Ritual - Communication & Empathy),code(CE),itemtype(spells) name(~Ritual - Earth),code(Ea),itemtype(spells) name(~Ritual - Enchantment),code(En),itemtype(spells) name(~Ritual - Fire),code(Fi),itemtype(spells) name(~Ritual - Gate),code(Ga),itemtype(spells) name(~Ritual - Healing),code(He),itemtype(spells) name(~Ritual - Knowledge),code(Kn),itemtype(spells) name(~Ritual - Light & Darkness),code(LD),itemtype(spells) name(~Ritual - Meta-Spells),code(MS),itemtype(spells) name(~Ritual - Mind Control),code(MC),itemtype(spells) name(~Ritual - Movement),code(Mo),itemtype(spells) name(~Ritual - Necromancy),code(Ne),itemtype(spells) name(~Ritual - Protection & Warning),code(PW),itemtype(spells) name(~Ritual - Technological),code(Te),itemtype(spells) name(~Ritual - Water),code(Wa),itemtype(spells) name(~Ritual - Weather),itemtype(spells) [Campaign] name(),basepoints(80),disadlimit(-40),quirklimit(-5),basetl(3),loggedpoints(0),otherpoints(0),totalpoints(0) [LogEntry] date(17.07.2016),campaigndate(),charpoints(0),caption(Initial Character Creation) Character created using GURPS Character Assistant 4 [Bonuses] ownerid(26),targetprefix(ST),targetname(air move),targetext(),targettag(),targettype(1),bonus(@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Air Move::basescore - ST:Air Move::basescore),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Air Move::basescore - ST:Air Move::basescore to ST:Air Move) ownerid(27),targetprefix(ST),targetname(ground move),targetext(),targettag(),targettype(1),bonus(@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Ground Move::basescore - ST:Ground Move::basescore),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Ground Move::basescore - ST:Ground Move::basescore to ST:Ground Move) ownerid(28),targetprefix(ST),targetname(space move),targetext(),targettag(),targettype(1),bonus(@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Space Move::basescore - ST:Space Move::basescore),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Space Move::basescore - ST:Space Move::basescore to ST:Space Move) ownerid(29),targetprefix(ST),targetname(water move),targetext(),targettag(),targettype(1),bonus(@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Water Move::basescore - ST:Water Move::basescore),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Water Move::basescore - ST:Water Move::basescore to ST:Water Move) ownerid(31),targetprefix(ST),targetname(extra arm reach),targetext(),targettag(),targettype(1),bonus(+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6))))))),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Extra Arm Reach) ownerid(46),targetprefix(ST),targetname(leg reach),targetext(),targettag(),targettype(1),bonus(+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6))))))),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Leg Reach) ownerid(51),targetprefix(),targetname(("co:air", "co:animal", "co:body control", "co:communication & empathy", "co:earth", "co:enchantment", "co:fire", "co:food", "co:illusion & creation", "co:gate", "co:healing", "co:knowledge", "co:light & darkness", "co:making & breaking", "co:meta-spells", "co:mind control", "co:movement", "co:necromancy", "co:plant", "co:protection & warning", "co:sound", "co:technological", "co:water", "co:weather")),targetext(),targettag(),targettype(0),bonus(+me::score),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+me::score to ("CO:Air", "CO:Animal", "CO:Body Control", "CO:Communication & Empathy", "CO:Earth", "CO:Enchantment", "CO:Fire", "CO:Food", "CO:Illusion & Creation", "CO:Gate", "CO:Healing", "CO:Knowledge", "CO:Light & Darkness", "CO:Making & Breaking", "CO:Meta-Spells", "CO:Mind Control", "CO:Movement", "CO:Necromancy", "CO:Plant", "CO:Protection & Warning", "CO:Sound", "CO:Technological", "CO:Water", "CO:Weather")) ownerid(87),targetprefix(ST),targetname(neck reach),targetext(),targettag(),targettype(1),bonus(+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6))))))),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Neck Reach) ownerid(93),targetprefix(ST),targetname(one arm reach),targetext(),targettag(),targettype(1),bonus(+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6))))))),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:One Arm Reach) ownerid(119),targetprefix(ST),targetname(super-effort lifting st),targetext(),targettag(),targettype(1),bonus(+((@indexedvalue((me::score - (6 * @int(me::score / 6))) + 1, 2,3,5,7,10,15) * (10 ^ @int(me::score / 6))) - me::score)),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+((@indexedvalue((me::score - (6 * @int(me::score / 6))) + 1, 2,3,5,7,10,15) * (10 ^ @int(me::score / 6))) - me::score) to ST:Super-Effort Lifting ST) ownerid(147),targetprefix(ST),targetname(tk super-effort st),targetext(),targettag(),targettype(1),bonus(+((@indexedvalue((me::score - (6 * @int(me::score / 6))) + 1, 2,3,5,7,10,15) * (10 ^ @int(me::score / 6))) - me::score)),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+((@indexedvalue((me::score - (6 * @int(me::score / 6))) + 1, 2,3,5,7,10,15) * (10 ^ @int(me::score / 6))) - me::score) to ST:TK Super-Effort ST) ownerid(154),targetprefix(ST),targetname(two arm reach),targetext(),targettag(),targettype(1),bonus(+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6))))))),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Two Arm Reach) ownerid(188),targetprefix(ST),targetname(reaction),targetext(),targettag(),targettype(1),bonus(@if(me::level >= 20 then 2 else 0)),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if(me::level >= 20 then 2 else 0) to ST:Reaction) ownerid(191),targetprefix(SK),targetname(teaching),targetext(),targettag(),targettype(6),bonus(-3),affects(level),upto(),value(-3),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(-3 To SK:Teaching) ownerid(199),targetprefix(ST),targetname(death check),targetext(),targettag(),targettype(1),bonus(+1),affects(level),upto(),value(2),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 to ST:Death Check) ownerid(207),targetprefix(SK),targetname(disguise),targetext(),targettag(),targettype(6),bonus(-1),affects(level),upto(),value(-1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(-1 To SK:Disguise) ownerid(207),targetprefix(SK),targetname(swimming),targetext(),targettag(),targettype(6),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 To SK:Swimming) ownerid(211),targetprefix(ST),targetname(fright check),targetext(),targettag(),targettype(1),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 To ST:Fright Check) ownerid(212),targetprefix(ST),targetname(signature gear),targetext(),targettag(),targettype(1),bonus(+(5* @indexedvalue(ST:Tech Level::basevalue + 1, 25, 50, 75, 100, 200, 500, 1000, 1500, 2000, 3000, 5000, 7500, 10000))),affects(level),upto(),value(3500),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+(5* @indexedvalue(ST:Tech Level::basevalue + 1, 25, 50, 75, 100, 200, 500, 1000, 1500, 2000, 3000, 5000, 7500, 10000)) to ST:Signature Gear) [Conditionals] ownerid(189),targetprefix(ST),targetname(reaction),targetext(),targettag(),targettype(1),bonus(-2),affects(level),upto(),value(-2),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(-2 to ST:Reaction) ownerid(191),targetprefix(ST),targetname(reaction),targetext(),targettag(),targettype(1),bonus(-1),affects(level),upto(),value(-1),stringvaluetext(),stringvalue(),bonustype(1),notes(past victim, or has Empathy),listas(),fullbonustext(-1 to ST:Reaction when "past victim, or has Empathy") ownerid(191),targetprefix(SK),targetname(psychology),targetext(),targettag(),targettype(6),bonus(-3),affects(level),upto(),value(-3),stringvaluetext(),stringvalue(),bonustype(1),notes(attempting to help people),listas(),fullbonustext(-3 to SK:Psychology when "attempting to help people") ownerid(191),targetprefix(SK),targetname(interrogation),targetext(),targettag(),targettype(6),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(you use threats or torture),listas(),fullbonustext(+1 to SK:Interrogation when "you use threats or torture") ownerid(191),targetprefix(SK),targetname(intimidation),targetext(),targettag(),targettype(6),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(you use threats or torture),listas(),fullbonustext(+1 to SK:Intimidation when "you use threats or torture") ownerid(207),targetprefix(ST),targetname(st),targetext(),targettag(),targettype(1),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(you resist knockback),listas(),fullbonustext(+1 to ST:ST when "you resist knockback") ownerid(207),targetprefix(SK),targetname(shadowing),targetext(),targettag(),targettype(6),bonus(-1),affects(level),upto(),value(-1),stringvaluetext(),stringvalue(),bonustype(1),notes(you are trying to follow someone in a crowd),listas(),fullbonustext(-1 to SK:Shadowing when "you are trying to follow someone in a crowd") [BasicDamageList] st(1),thbase(1),thadd(-6),swbase(1),swadd(-5) st(2),thbase(1),thadd(-6),swbase(1),swadd(-5) st(3),thbase(1),thadd(-5),swbase(1),swadd(-4) st(4),thbase(1),thadd(-5),swbase(1),swadd(-4) st(5),thbase(1),thadd(-4),swbase(1),swadd(-3) st(6),thbase(1),thadd(-4),swbase(1),swadd(-3) st(7),thbase(1),thadd(-3),swbase(1),swadd(-2) st(8),thbase(1),thadd(-3),swbase(1),swadd(-2) st(9),thbase(1),thadd(-2),swbase(1),swadd(-1) st(10),thbase(1),thadd(-2),swbase(1),swadd() st(11),thbase(1),thadd(-1),swbase(1),swadd(+1) st(12),thbase(1),thadd(-1),swbase(1),swadd(+2) st(13),thbase(1),thadd(),swbase(2),swadd(-1) st(14),thbase(1),thadd(),swbase(2),swadd() st(15),thbase(1),thadd(+1),swbase(2),swadd(+1) st(16),thbase(1),thadd(+1),swbase(2),swadd(+2) st(17),thbase(1),thadd(+2),swbase(3),swadd(-1) st(18),thbase(1),thadd(+2),swbase(3),swadd() st(19),thbase(2),thadd(-1),swbase(3),swadd(+1) st(20),thbase(2),thadd(-1),swbase(3),swadd(+2) st(21),thbase(2),thadd(),swbase(4),swadd(-1) st(22),thbase(2),thadd(),swbase(4),swadd() st(23),thbase(2),thadd(+1),swbase(4),swadd(+1) st(24),thbase(2),thadd(+1),swbase(4),swadd(+2) st(25),thbase(2),thadd(+2),swbase(5),swadd(-1) st(26),thbase(2),thadd(+2),swbase(5),swadd() st(27),thbase(3),thadd(-1),swbase(5),swadd(+1) st(28),thbase(3),thadd(-1),swbase(5),swadd(+1) st(29),thbase(3),thadd(),swbase(5),swadd(+2) st(30),thbase(3),thadd(),swbase(5),swadd(+2) st(31),thbase(3),thadd(+1),swbase(6),swadd(-1) st(32),thbase(3),thadd(+1),swbase(6),swadd(-1) st(33),thbase(3),thadd(+2),swbase(6),swadd() st(34),thbase(3),thadd(+2),swbase(6),swadd() st(35),thbase(4),thadd(-1),swbase(6),swadd(+1) st(36),thbase(4),thadd(-1),swbase(6),swadd(+1) st(37),thbase(4),thadd(),swbase(6),swadd(+2) st(38),thbase(4),thadd(),swbase(6),swadd(+2) st(39),thbase(4),thadd(+1),swbase(7),swadd(-1) st(40),thbase(4),thadd(+1),swbase(7),swadd(-1) st(45),thbase(5),thadd(),swbase(7),swadd(+1) st(50),thbase(5),thadd(+2),swbase(8),swadd(-1) st(55),thbase(6),thadd(),swbase(8),swadd(+1) st(60),thbase(7),thadd(-1),swbase(9),swadd() st(65),thbase(7),thadd(+1),swbase(9),swadd(+2) st(70),thbase(8),thadd(),swbase(10),swadd() st(75),thbase(8),thadd(+2),swbase(10),swadd(+2) st(80),thbase(9),thadd(),swbase(11),swadd() st(85),thbase(9),thadd(+2),swbase(11),swadd(+2) st(90),thbase(10),thadd(),swbase(12),swadd() st(95),thbase(10),thadd(+2),swbase(12),swadd(+2) st(100),thbase(11),thadd(),swbase(13),swadd() st(0),thbase((@int(ST:Striking ST/10)+1)),thadd(),swbase((@int(ST:Striking ST/10)+3)),swadd() [DamageBreaks] break(7),adddice(2),subtract(7) break(4),adddice(1),subtract(4) [SkillTypes] name(N/A),costs(0/1),baseadj(0),adds(1),defaultstat(0),zeropointsokay(0),subzero(0),relname() name(N|A),costs(0/1),baseadj(0),adds(1),defaultstat(%default),zeropointsokay(0),subzero(-1),relname(def) name(DX/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX) name(DX/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX) name(DX/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX) name(DX/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX) name(DX/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX) name(IQ/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ) name(IQ/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ) name(IQ/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ) name(IQ/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ) name(IQ/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ) name(HT/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT) name(HT/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT) name(HT/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT) name(HT/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT) name(HT/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT) name(Will/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will) name(Will/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will) name(Will/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will) name(Will/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will) name(Will/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will) name(Per/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per) name(Per/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per) name(Per/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per) name(Per/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per) name(Per/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per) name(Tech/A),costs(1/2/3),baseadj(0),adds(1),defaultstat(%default),zeropointsokay(0),subzero(-1),relname(def) name(Tech/H),costs(2/3/4),baseadj(0),adds(1),defaultstat(%default),zeropointsokay(0),subzero(-1),relname(def) name(Combo/2),costs(4/5),baseadj(-6),adds(1),defaultstat(%combo),zeropointsokay(-1),subzero(-1),relname(def) name(Combo/3),costs(5/6),baseadj(-12),adds(1),defaultstat(%combo),zeropointsokay(-1),subzero(-1),relname(def) [ChangeLog] op(replace),target(103),source(212),tag(mainwin),oldvalue(),newvalue(15) op(replace),target(103),source(212),tag(hide),oldvalue(yes),newvalue() op(replace),target(103),source(212),tag(noresync),oldvalue(),newvalue(yes)