Tiefink
9
16500
16 pp
My mother told me that the caul was just superstition, and the howling wolves were just a coincidence. But I've seen enough to know that something . . . dark . . . is involved.
When you use an encounter or daily attack power, gain temporary hit points equal to one-half your level.
Descended from dragons, dragonborn are a proud race of warriors.
Gain a fly speed of 6 squares (altitude limit 1).
+1 to attacks while bloodied
Gain a +2 bonus to your Dexterity and Charisma ability scores.
You have the dragon breath power
Use Dex for dragon breath
Dragon breath deals fire damage
You combine elements of two distinct classes into a brand-new class of your own.
Channeling psionic energy within yourself, you fortify your body and sharpen your mind.
Gain flurry of blows power from a monastic tradition
Gain Desert Wind Flurry of Blows
You channel wild, unpredictable arcane energy, harnessing the magic inherent in your blood.
+Ability mod to damage, use ability mod for AC in light armor
+Dexterity mod to damage
Gain a hybrid talent option for one of your hybrid class entries
Choose a resistance to gain and pierce that resistance with your spells
Resist fire damage
Dragon breath becomes attack spell; if dragon breath deals same damage type as your Dragon Magic gives you resistance to, regain dragon breath after taking damage of that type
Choose an ability score for attack and damage using dragon breath
Gain a +2 bonus to Endurance and Perception checks.
Dragon breath targets only enemies in the area; allies in area gain +1 to attacks until EoNT
Ignore the speed penalty for heavy armor, your altitude limit for your Instinctive Flight increases to 2.
At-Will
Standard Action
9
1d4+2
Strength
AC
+0 Strength modifier.
+4 half your level.
+3 proficiency bonus.
+2 enhancement bonus.
+0 Strength modifier.
+2 enhancement bonus.
+1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury.
7
1d8+1
Strength
AC
+0 Strength modifier.
+4 half your level.
+2 proficiency bonus.
+1 enhancement bonus.
+0 Strength modifier.
+1 enhancement bonus.
+1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury.
4
1d4
Strength
AC
+0 Strength modifier.
+4 half your level.
+0 Strength modifier.
+1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury.
At-Will
Standard Action
14
1d4+7
Dexterity
AC
+5 Dexterity modifier.
+4 half your level.
+3 proficiency bonus.
+2 enhancement bonus.
+5 Dexterity modifier.
+2 enhancement bonus.
+1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury.
9
1d4+5
Dexterity
AC
+5 Dexterity modifier.
+4 half your level.
+5 Dexterity modifier.
+1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury.
At-Will
Standard Action
4
Strength
Fortitude
+0 Strength modifier.
+4 half your level.
+1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury.
At-Will
Standard Action
4
Strength
Reflex
+0 Strength modifier.
+4 half your level.
+1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury.
At-Will
Opportunity Action
Encounter
Standard Action
Encounter
Minor Action
11
1d6-1
Dexterity
Reflex
+2 power modifier.
+5 Dexterity modifier.
+4 half your level.
-1 Constitution modifier.
+1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury.
At-Will
No Action
At-Will
Standard Action
11
1d8+7
Dexterity
Reflex
+5 Dexterity modifier.
+4 half your level.
+2 enhancement bonus.
+5 Dexterity modifier.
+2 enhancement bonus.
+1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury.
10
1d8+6
Dexterity
Reflex
+5 Dexterity modifier.
+4 half your level.
+1 enhancement bonus.
+5 Dexterity modifier.
+1 enhancement bonus.
+1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury.
9
1d8+5
Dexterity
Reflex
+5 Dexterity modifier.
+4 half your level.
+5 Dexterity modifier.
+1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury.
At-Will
Move Action
At-Will
Standard Action
14
1d4+12
Charisma
AC
+5 Charisma modifier.
+4 half your level.
+3 proficiency bonus.
+2 enhancement bonus.
+5 Charisma modifier.
+2 enhancement bonus.
+5 bonus - Sorcerous Power
+1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury.
Encounter
Standard Action
14
1d4+12
Charisma
AC
+5 Charisma modifier.
+4 half your level.
+3 proficiency bonus.
+2 enhancement bonus.
+5 Charisma modifier.
+2 enhancement bonus.
+5 bonus - Sorcerous Power
+1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury.
Daily
Standard Action
11
2d6+7
Dexterity
Reflex
+5 Dexterity modifier.
+4 half your level.
+2 enhancement bonus.
+5 Dexterity modifier.
+2 enhancement bonus.
+1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury.
10
2d6+6
Dexterity
Reflex
+5 Dexterity modifier.
+4 half your level.
+1 enhancement bonus.
+5 Dexterity modifier.
+1 enhancement bonus.
+1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury.
9
2d6+5
Dexterity
Reflex
+5 Dexterity modifier.
+4 half your level.
+5 Dexterity modifier.
+1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury.
Daily
Minor Action
Encounter
Standard Action
11
Dexterity
Will
+5 Dexterity modifier.
+4 half your level.
+2 enhancement bonus.
+1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury.
10
Dexterity
Will
+5 Dexterity modifier.
+4 half your level.
+1 enhancement bonus.
+1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury.
9
Dexterity
Will
+5 Dexterity modifier.
+4 half your level.
+1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury.
Encounter
Move Action
Daily
Standard Action
11
3d6+12
Radiant
Charisma
Reflex
+5 Charisma modifier.
+4 half your level.
+2 enhancement bonus.
+5 Charisma modifier.
+2 enhancement bonus.
+5 bonus - Sorcerous Power
+1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury.
10
3d6+11
Radiant
Charisma
Reflex
+5 Charisma modifier.
+4 half your level.
+1 enhancement bonus.
+5 Charisma modifier.
+1 enhancement bonus.
+5 bonus - Sorcerous Power
+1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury.
9
3d6+10
Radiant
Charisma
Reflex
+5 Charisma modifier.
+4 half your level.
+5 Charisma modifier.
+5 bonus - Sorcerous Power
+1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury.
Daily
Minor Action
Encounter
Standard Action
11
2d10+7
Lightning
Dexterity
Reflex
+5 Dexterity modifier.
+4 half your level.
+2 enhancement bonus.
+5 Dexterity modifier.
+2 enhancement bonus.
+1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury.
10
2d10+6
Lightning
Dexterity
Reflex
+5 Dexterity modifier.
+4 half your level.
+1 enhancement bonus.
+5 Dexterity modifier.
+1 enhancement bonus.
+1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury.
9
2d10+5
Lightning
Dexterity
Reflex
+5 Dexterity modifier.
+4 half your level.
+5 Dexterity modifier.
+1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury.
Encounter
Move Action
Daily
Standard Action
11
3d8+12
Charisma
Fortitude
+5 Charisma modifier.
+4 half your level.
+2 enhancement bonus.
+5 Charisma modifier.
+2 enhancement bonus.
+5 bonus - Sorcerous Power
+1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury.
10
3d8+11
Charisma
Fortitude
+5 Charisma modifier.
+4 half your level.
+1 enhancement bonus.
+5 Charisma modifier.
+1 enhancement bonus.
+5 bonus - Sorcerous Power
+1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury.
9
3d8+10
Charisma
Fortitude
+5 Charisma modifier.
+4 half your level.
+5 Charisma modifier.
+5 bonus - Sorcerous Power
+1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury.
100 gp
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0
100 gp
0 gp
0
100 gp
0 gp
0
100 gp
0 gp
0
100 gp
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0
100 gp
0 gp
0
100 gp
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0
100 gp
0 gp
0
16 pp
0
16500
Tiefink
Incisive Dagger Dagger +2