Tiefink 9 16500 16 pp
My mother told me that the caul was just superstition, and the howling wolves were just a coincidence. But I've seen enough to know that something . . . dark . . . is involved. When you use an encounter or daily attack power, gain temporary hit points equal to one-half your level. Descended from dragons, dragonborn are a proud race of warriors. Gain a fly speed of 6 squares (altitude limit 1). +1 to attacks while bloodied Gain a +2 bonus to your Dexterity and Charisma ability scores. You have the dragon breath power Use Dex for dragon breath Dragon breath deals fire damage You combine elements of two distinct classes into a brand-new class of your own. Channeling psionic energy within yourself, you fortify your body and sharpen your mind. Gain flurry of blows power from a monastic tradition Gain Desert Wind Flurry of Blows You channel wild, unpredictable arcane energy, harnessing the magic inherent in your blood. +Ability mod to damage, use ability mod for AC in light armor +Dexterity mod to damage Gain a hybrid talent option for one of your hybrid class entries Choose a resistance to gain and pierce that resistance with your spells Resist fire damage Dragon breath becomes attack spell; if dragon breath deals same damage type as your Dragon Magic gives you resistance to, regain dragon breath after taking damage of that type Choose an ability score for attack and damage using dragon breath Gain a +2 bonus to Endurance and Perception checks. Dragon breath targets only enemies in the area; allies in area gain +1 to attacks until EoNT Ignore the speed penalty for heavy armor, your altitude limit for your Instinctive Flight increases to 2. At-Will Standard Action 9 1d4+2 Strength AC +0 Strength modifier. +4 half your level. +3 proficiency bonus. +2 enhancement bonus. +0 Strength modifier. +2 enhancement bonus. +1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury. 7 1d8+1 Strength AC +0 Strength modifier. +4 half your level. +2 proficiency bonus. +1 enhancement bonus. +0 Strength modifier. +1 enhancement bonus. +1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury. 4 1d4 Strength AC +0 Strength modifier. +4 half your level. +0 Strength modifier. +1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury. At-Will Standard Action 14 1d4+7 Dexterity AC +5 Dexterity modifier. +4 half your level. +3 proficiency bonus. +2 enhancement bonus. +5 Dexterity modifier. +2 enhancement bonus. +1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury. 9 1d4+5 Dexterity AC +5 Dexterity modifier. +4 half your level. +5 Dexterity modifier. +1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury. At-Will Standard Action 4 Strength Fortitude +0 Strength modifier. +4 half your level. +1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury. At-Will Standard Action 4 Strength Reflex +0 Strength modifier. +4 half your level. +1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury. At-Will Opportunity Action Encounter Standard Action Encounter Minor Action 11 1d6-1 Dexterity Reflex +2 power modifier. +5 Dexterity modifier. +4 half your level. -1 Constitution modifier. +1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury. At-Will No Action At-Will Standard Action 11 1d8+7 Dexterity Reflex +5 Dexterity modifier. +4 half your level. +2 enhancement bonus. +5 Dexterity modifier. +2 enhancement bonus. +1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury. 10 1d8+6 Dexterity Reflex +5 Dexterity modifier. +4 half your level. +1 enhancement bonus. +5 Dexterity modifier. +1 enhancement bonus. +1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury. 9 1d8+5 Dexterity Reflex +5 Dexterity modifier. +4 half your level. +5 Dexterity modifier. +1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury. At-Will Move Action At-Will Standard Action 14 1d4+12 Charisma AC +5 Charisma modifier. +4 half your level. +3 proficiency bonus. +2 enhancement bonus. +5 Charisma modifier. +2 enhancement bonus. +5 bonus - Sorcerous Power +1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury. Encounter Standard Action 14 1d4+12 Charisma AC +5 Charisma modifier. +4 half your level. +3 proficiency bonus. +2 enhancement bonus. +5 Charisma modifier. +2 enhancement bonus. +5 bonus - Sorcerous Power +1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury. Daily Standard Action 11 2d6+7 Dexterity Reflex +5 Dexterity modifier. +4 half your level. +2 enhancement bonus. +5 Dexterity modifier. +2 enhancement bonus. +1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury. 10 2d6+6 Dexterity Reflex +5 Dexterity modifier. +4 half your level. +1 enhancement bonus. +5 Dexterity modifier. +1 enhancement bonus. +1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury. 9 2d6+5 Dexterity Reflex +5 Dexterity modifier. +4 half your level. +5 Dexterity modifier. +1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury. Daily Minor Action Encounter Standard Action 11 Dexterity Will +5 Dexterity modifier. +4 half your level. +2 enhancement bonus. +1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury. 10 Dexterity Will +5 Dexterity modifier. +4 half your level. +1 enhancement bonus. +1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury. 9 Dexterity Will +5 Dexterity modifier. +4 half your level. +1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury. Encounter Move Action Daily Standard Action 11 3d6+12 Radiant Charisma Reflex +5 Charisma modifier. +4 half your level. +2 enhancement bonus. +5 Charisma modifier. +2 enhancement bonus. +5 bonus - Sorcerous Power +1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury. 10 3d6+11 Radiant Charisma Reflex +5 Charisma modifier. +4 half your level. +1 enhancement bonus. +5 Charisma modifier. +1 enhancement bonus. +5 bonus - Sorcerous Power +1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury. 9 3d6+10 Radiant Charisma Reflex +5 Charisma modifier. +4 half your level. +5 Charisma modifier. +5 bonus - Sorcerous Power +1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury. Daily Minor Action Encounter Standard Action 11 2d10+7 Lightning Dexterity Reflex +5 Dexterity modifier. +4 half your level. +2 enhancement bonus. +5 Dexterity modifier. +2 enhancement bonus. +1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury. 10 2d10+6 Lightning Dexterity Reflex +5 Dexterity modifier. +4 half your level. +1 enhancement bonus. +5 Dexterity modifier. +1 enhancement bonus. +1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury. 9 2d10+5 Lightning Dexterity Reflex +5 Dexterity modifier. +4 half your level. +5 Dexterity modifier. +1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury. Encounter Move Action Daily Standard Action 11 3d8+12 Charisma Fortitude +5 Charisma modifier. +4 half your level. +2 enhancement bonus. +5 Charisma modifier. +2 enhancement bonus. +5 bonus - Sorcerous Power +1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury. 10 3d8+11 Charisma Fortitude +5 Charisma modifier. +4 half your level. +1 enhancement bonus. +5 Charisma modifier. +1 enhancement bonus. +5 bonus - Sorcerous Power +1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury. 9 3d8+10 Charisma Fortitude +5 Charisma modifier. +4 half your level. +5 Charisma modifier. +5 bonus - Sorcerous Power +1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury.
100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 16 pp 0 16500 Tiefink Incisive Dagger Dagger +2