Richard Blank 5 17 5500 1 pp; 83 gp
Dismal Luskan festers on the northern shores of the Sword Coast. Its days of glory and prominence far behind it, Luskan has sharply declined over the last few decades as ambitious gangs, ruthless pirates, and horrid monsters have laid claim to the city at one time or another. No group rules for long, but each one leaves an indelible stamp on the shattered cesspool that this once vibrant and active city has become. Gain the Alchemist Feat, learn a Starting Alchemy Forumla, and you can create one alchemical item that you know the formula for of your level or lower at no cost at the end of a short rest. You can make alchemical items of your level or lower The most ambitious of races, humans count among their number the greatest heroes ...and the greatest villains. Gain extra feat at 1st level +1/+2/+3 (by tier) to ki focus attacks; +1/+2/+3 (by tier) to damage with ki focus against bloodied enemies Gain training in one additional class skill +1 to Fortitude, Reflex, and Will Choose an option for your human character. You have the heroic effort power You combine the power of shadow with martial training to punish the wicked. Choose either Shield Proficiency: Light or Two-Weapon Defense. You don'st have to meet the feat's prerequisite. Gain Shield Proficiency: Light as a bonus feat. Proficiency with light shields 1/turn, deal 1d8/2d8/3d8 (by tier) extra dmg with a weapon attack using a one-handed weapon, garrote, blowgun, or shortbow. +1d8 damage once per turn with an attack with a one-handed weapon, garrote, blowgun, or shortbow Gain attacks based on your assassin guild You gain the powers garrote strangle, poisoned dagger, and quick lunge. You gain the Assassin's Strike encounter power. 1/turn, you can draw or stow a weapon as a free action, and then draw another weapon You learn the recipes for two 1st-level assassin poisons of your choice. Artificer: Arcana training; healing infusion 1/day (no replenishment) Create alchemical items of your level + 3 or lower Gain a 2nd-level assassin utility power of your choice. An enemy you hit and damaged with a melee/ranged attack is left with 10hp or fewer: may automatically reduce to 0 hp Ignore poison resistance and immunity Free action: reduce falling damage by 6 + your level. If this reduces the damage to 0, you don'st fall prone. Learn another 1st-level assassin poison recipe of your choice. Prepare 2 vials of 1st-level assassin poison per extended rest You learn one alchemical formula of your level or lower. At-Will Standard Action 12 1d4+6 Dexterity AC +4 Dexterity modifier. +2 half your level. +3 proficiency bonus. +2 enhancement bonus. +1 Feat bonus - Ki Focus Expertise +4 Dexterity modifier. +2 enhancement bonus. +1 to damage rolls against bloodied targets - Ki Focus Expertise. +1d8 to damage rolls once per turn (Attack Finesse). 9 1d4+4 Dexterity AC +4 Dexterity modifier. +2 half your level. +3 proficiency bonus. +4 Dexterity modifier. +1d8 to damage rolls once per turn (Attack Finesse). 12 1d4+6 Dexterity AC +4 Dexterity modifier. +2 half your level. +3 proficiency bonus. +2 enhancement bonus. +1 Feat bonus - Ki Focus Expertise +4 Dexterity modifier. +2 enhancement bonus. +1 to damage rolls against bloodied targets - Ki Focus Expertise. +1d8 to damage rolls once per turn (Attack Finesse). 9 1d4+4 Dexterity AC +4 Dexterity modifier. +2 half your level. +3 proficiency bonus. +4 Dexterity modifier. +1d8 to damage rolls once per turn (Attack Finesse). 6 1d4+4 Dexterity AC +4 Dexterity modifier. +2 half your level. +4 Dexterity modifier. +1d8 to damage rolls once per turn (Attack Finesse). At-Will Standard Action 12 1d4+6 Dexterity AC +4 Dexterity modifier. +2 half your level. +3 proficiency bonus. +2 enhancement bonus. +1 Feat bonus - Ki Focus Expertise +4 Dexterity modifier. +2 enhancement bonus. +1 to damage rolls against bloodied targets - Ki Focus Expertise. +1d8 to damage rolls once per turn (Attack Finesse). 9 1d4+4 Dexterity AC +4 Dexterity modifier. +2 half your level. +3 proficiency bonus. +4 Dexterity modifier. +1d8 to damage rolls once per turn (Attack Finesse). 6 1d4+4 Dexterity AC +4 Dexterity modifier. +2 half your level. +4 Dexterity modifier. At-Will Standard Action 2 Strength Fortitude +0 Strength modifier. +2 half your level. At-Will Standard Action 2 Strength Reflex +0 Strength modifier. +2 half your level. At-Will Opportunity Action Encounter Standard Action Encounter No Action At-Will Standard Action 12 2d4+6 Dexterity Reflex +4 Dexterity modifier. +2 half your level. +3 proficiency bonus. +2 enhancement bonus. +1 Feat bonus - Ki Focus Expertise +4 Dexterity modifier. +2 enhancement bonus. +1 to damage rolls against bloodied targets - Ki Focus Expertise. +1d8 to damage rolls once per turn (Attack Finesse). 9 2d4+4 Dexterity Reflex +4 Dexterity modifier. +2 half your level. +3 proficiency bonus. +4 Dexterity modifier. +1d8 to damage rolls once per turn (Attack Finesse). 12 2d4+6 Dexterity Reflex +4 Dexterity modifier. +2 half your level. +3 proficiency bonus. +2 enhancement bonus. +1 Feat bonus - Ki Focus Expertise +4 Dexterity modifier. +2 enhancement bonus. +1 to damage rolls against bloodied targets - Ki Focus Expertise. +1d8 to damage rolls once per turn (Attack Finesse). 9 2d4+4 Dexterity Reflex +4 Dexterity modifier. +2 half your level. +3 proficiency bonus. +4 Dexterity modifier. +1d8 to damage rolls once per turn (Attack Finesse). 6 2d4+4 Dexterity Reflex +4 Dexterity modifier. +2 half your level. +4 Dexterity modifier. +1d8 to damage rolls once per turn (Attack Finesse). At-Will Standard Action 12 1d4+6 Dexterity AC +4 Dexterity modifier. +2 half your level. +3 proficiency bonus. +2 enhancement bonus. +1 Feat bonus - Ki Focus Expertise +4 Dexterity modifier. +2 enhancement bonus. +1 to damage rolls against bloodied targets - Ki Focus Expertise. +1d8 to damage rolls once per turn (Attack Finesse). 9 1d4+4 Dexterity AC +4 Dexterity modifier. +2 half your level. +3 proficiency bonus. +4 Dexterity modifier. +1d8 to damage rolls once per turn (Attack Finesse). 12 1d4+6 Dexterity AC +4 Dexterity modifier. +2 half your level. +3 proficiency bonus. +2 enhancement bonus. +1 Feat bonus - Ki Focus Expertise +4 Dexterity modifier. +2 enhancement bonus. +1 to damage rolls against bloodied targets - Ki Focus Expertise. +1d8 to damage rolls once per turn (Attack Finesse). 9 1d4+4 Dexterity AC +4 Dexterity modifier. +2 half your level. +3 proficiency bonus. +4 Dexterity modifier. +1d8 to damage rolls once per turn (Attack Finesse). 6 1d4+4 Dexterity AC +4 Dexterity modifier. +2 half your level. +4 Dexterity modifier. +1d8 to damage rolls once per turn (Attack Finesse). At-Will Standard Action 12 1d4+2 Dexterity AC +4 Dexterity modifier. +2 half your level. +3 proficiency bonus. +2 enhancement bonus. +1 Feat bonus - Ki Focus Expertise +2 enhancement bonus. +1 to damage rolls against bloodied targets - Ki Focus Expertise. +1d8 to damage rolls once per turn (Attack Finesse). 9 1d4+0 Dexterity AC +4 Dexterity modifier. +2 half your level. +3 proficiency bonus. +1d8 to damage rolls once per turn (Attack Finesse). 12 1d4+2 Dexterity AC +4 Dexterity modifier. +2 half your level. +3 proficiency bonus. +2 enhancement bonus. +1 Feat bonus - Ki Focus Expertise +2 enhancement bonus. +1 to damage rolls against bloodied targets - Ki Focus Expertise. +1d8 to damage rolls once per turn (Attack Finesse). 9 1d4+0 Dexterity AC +4 Dexterity modifier. +2 half your level. +3 proficiency bonus. +1d8 to damage rolls once per turn (Attack Finesse). 6 1d4+0 Dexterity AC +4 Dexterity modifier. +2 half your level. +1d8 to damage rolls once per turn (Attack Finesse). Encounter No Action Daily Minor Action Daily Minor Action 2 Unknown Unknown +2 half your level. Encounter Minor Action
100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 1 pp; 83 gp 0 5500 Given Given Given C:\Documents and Settings\CTPAHHUK\Мои документы\ddi\Saved Characters\alchemist.dnd4e Richard Blank 17 Dagger 0