Bозможно, это достаточно высокая оценка эффекта от зелья, учитывая, что эффект этот был неудачей, а круг Тремере утратил магию, и Аватары их были разорваны в клочья. Они даже не стали нормальными вампирами, о чём говорит сверхбыстрое извождение их рукотворного витэ и невозможность дать полноценное Объятие до диаблери.
Ведь необязательно смотреть на производство зелья как на монопроцесс: сложность приобретения конечного продукта отражена в каждом этапе. Именно поэтому создание его оказалось по силам только дисциплинированной группе высокоодарённых и незашоренных исследователей, проживших не одну продолжительность человеческой жизни; каждый шаг приближения к заветному зелью — отдельная история, которая потребует не столько шестых сфер, сколько высоких точек в Оккультизме, Расследовании, Академических познаниях, Загадках, Науке (учитывая время, скорее Теологии), огромного количества ресурсов, контактов и связей, некоторого поднаторения в шпионаже и шантаже, а также длинной, длинной-длинной… длинной цепи почти невозможных совпадений и благоприятных случайностей.
Чудо не то, что Тремере смогли стать вампирами — но то, что их не уничтожили вскорости после этого, они смогли выжить и благоденствуют… благоночствуют по сей день. И кому сейчас нужны еще одни Тремер? Меньше всего самим Тремерам, поэтому возможность игроков наварить зелья и организовать свой вампирский клан достаточно ограничена неудовольствием существующих вампиров и уравновешена периодом уязвимости после перехода в нежизнь.
Текст спрятан. Кликнуть для отображения. Dying Magic To hear some of the old ones tell it, we Tremere trace our roots to living magicians from the Renaissance and before. It's said that once we huddled in castles or towers like the wizards of legend, studying hoary tomes and working spells. Some Kindred among us believe thet we were the only true magicians of the era, while others say that we were just one among many different groups or even a small part of a larger organization — that the houses of our current structure recall similar factions from our origin. Regardless, we recognized something that the others didn't: magic was dying. Our leader — the one said to be Tremere himself — foresaw the death of sorcery, and so turned his talents to true immortality. Back in our earliest nights as Kindred, Tremere and his contemporaries realized that their magic couldn't sustain them forever, but they discovered the secrets of vampirism as an alternative. We know that vampires have been around practi- cally forever, so Tremere deduced that the undead had survived for so long that they had outlasted the mythic ages that bore them. Over the better part of a century, right around the turn of the millennium (that's ad 1000), he and his assistants gathered the knowledge necessary to turn themselves into undead. Wizards from our order consorted with Kindred and uncovered the power inherent to the blood, as well as the knowledge of clans and societes found in Europe in those brutal nights. The Tzimisce and Gangrel in particular aided such studies, though it's said that the Tzimisce, jealous of our own magical prowess, turned against us. Regardless, they couldn't stop the inevitable: Goratrix, one of Tremere's assistants, managed to develop a potion that simulated the other Kindred's Curse of Caine. After successfully “Embracing” two of his own apprentices (a painful procedure, it is whisperes, using primi- tive catheters and blunt cutting instruments), Goratrix brought the potion to Tremere and the remaining leaders. Etrius, Tremere's right-hand sorcerer, objected to the idea of undeath, but in the end preservation won out. Tremere and his followers became Kindred, and slowly spread to convert the remainder of their order of sorcerers. What happened to the other sorcerers isn't clear; certainly no pointy-hat-wearing wizards still exist tonight, and they've become nothing more than myth as far as history's concerned. We're still here. Looks like Tremere's foresight saved us, but the cost was (and is) high. |
Цитата(Врезка) The Fateful Potion Goratrix's potion did indeed induce vampirism, but perhaps it's for the best that apprentices like this one don't know that such wasn't his initial goal. Had the potion functioned as intended, we would have become immortal through the power of blood, but remained like humans in our physical capabilities. The fact that the Gangrel and Tzimisce were not ecactly willing partners in the affair can, of course, be chalked up to the usual vagaries of Kindred dealings. For my part, I think that the loss of daylight is a small price to pay for the phenomenal power and resil- ience we have gained. |
Medieval Warfare As newcomers to the Kindred scene, the fledging Tremere occupied a pre- cautious position. The original potions gifted Tremere and his circle with extremely potent vitae, but not the skill to use it. Other Tremere, less fortunate, had only the limited equiva- lent of weaker Kindred generations to sustain them. […] the old forms of medieval magic (if they had any real longevity in the first place) did'nt seem to work well for converted Tremere. |
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Собственно, версия на «сварить пресловутое зелье, когда для этого всё уже подготовлено»:
Prime ••••
Matter ••••
Life •••